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Apoq Surrat
Amarritus Patriotus
0
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Posted - 2012.02.12 03:45:00 -
[1] - Quote
This fit was floating around the in-game chat, and I wanted to share it with the forums. I do not take credit for coming up with it, but I did mess with the implants to get the most from it. I show it as 56% stable, so with fleet boost on the repair time, it might still be stable. Perfect logi skills are a must of course... lol
LOWS: Imperial Navy Capacitor Power Relay Caldari Navy Power Diagnostic System 1600mm Rolled Tungsten Plates I Coreli A-Type Adaptive Nano Plating Coreli A-Type Adaptive Nano Plating
MIDS: Cap Recharger II Cap Recharger II
HIGH: Large 'Solace' Remote Bulwark Reconstruction I Large 'Solace' Remote Bulwark Reconstruction I Large 'Solace' Remote Bulwark Reconstruction I Large 'Solace' Remote Bulwark Reconstruction I Large 'Solace' Remote Bulwark Reconstruction I Large 'Solace' Remote Bulwark Reconstruction I
RIGS: Medium Ancillary Current Router II Medium Remote Repair Augmentor II
IMPLANTS: Genolution Core Augmentation CA-1 Slave Beta Slave Gamma Genolution Core Augmentation CA-2 Slave Epsilon Inherent Implants 'Squire' PG10 Inherent Implants 'Noble' ZET2200 Inherent Implants 'Squire' CC10 Blank (no implant for this slot will help this ship) Akemon's Modified 'Noble' ZET5000
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Katherine Starlight
Apex Tech Xenogenesis Alliance
10
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Posted - 2012.02.12 04:15:00 -
[2] - Quote
the ganglinks fortunately give equal bonus, so the cap requirement for the repair mods will decrease linearly with the decreased cycles.
Interesting fit, i cannot imagine that thing beeing on the field tho, not due to the cost, due to the lack of MWD / AB. |

King Rothgar
Autocannons Anonymous Late Night Alliance
195
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Posted - 2012.02.12 05:04:00 -
[3] - Quote
Ignoring cost, it lacks a prop mod, ECCM and the energy neut resistance of the cap transfers. I wouldn't use that fit even if it cost exactly the same as the cookie cutter 4x RR, 2x energy xfer setup. It's interesting theory crafting I admit, but in the end that fit is inferior in most scenarios I've encountered. |

Smiling Menace
Star Nebulae Holdings Inc.
128
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Posted - 2012.02.12 05:18:00 -
[4] - Quote
Suppose it would be ok for station games in hi sec but the lack of prop mod will ensure it's never used in any other circumstance. |

Mfume Apocal
Origin. Black Legion.
290
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Posted - 2012.02.12 05:35:00 -
[5] - Quote
Apoq Surrat wrote:This fit was floating around the in-game chat, and I wanted to share it with the forums. I do not take credit for coming up with it, but I did mess with the implants to get the most from it. I show it as 56% stable, so with fleet boost on the repair time, it might still be stable. Perfect logi skills are a must of course... lol
Man, I sure hope no one thinks to shoot at you! |

Amthala
Lapse Of Sanity Exhale.
3
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Posted - 2012.02.12 06:44:00 -
[6] - Quote
yeah you can do it, no it isnt useful. |

mxzf
Shovel Bros
565
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Posted - 2012.02.12 07:24:00 -
[7] - Quote
King Rothgar wrote:Ignoring cost, it lacks a prop mod, ECCM and the energy neut resistance of the cap transfers. I wouldn't use that fit even if it cost exactly the same as the cookie cutter 4x RR, 2x energy xfer setup. It's interesting theory crafting I admit, but in the end that fit is inferior in most scenarios I've encountered. This. (and as Amthhala said).
It looks nice and it's a clever trick, but it's not actually worth having in a combat situation. |

Gnadolin
Space Pioneers Shadow of Honor
0
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Posted - 2012.02.12 11:06:00 -
[8] - Quote
Incursion? No prop needed, neut and ecm will be taken out fast, so rep power >> other things |

Putiba Deninard
M'Tar Deadspace Guard Night Sky Alliance
0
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Posted - 2012.02.12 15:38:00 -
[9] - Quote
I have not done any incursion but I believe they are all shield transfer due to damage mods being in the low slots. |

Freyya
Thunderbears Jovian Empire
37
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Posted - 2012.02.12 16:31:00 -
[10] - Quote
There's shield and armor fleets. It could work but seeing there's always a 2 logi minimum for when the logi gets aggro. Cap transfers are also preferred above pure repability. This due to less Cap stable dps boats in incursions. It's thinking outside the box, but it's too far outside the box to be as usefull as you'd hope. |

Versuvius Marii
Browncoats of Persephone Ironworks Coalition
38
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Posted - 2012.02.12 17:18:00 -
[11] - Quote
Gnadolin wrote:Incursion? No prop needed, neut and ecm will be taken out fast, so rep power >> other things You assume that other logi's in the fleet will be cap stable. I've flown in fleets where even Oneiros/Scimitar put in cap requests. And of course, some bs will be wanting to get extra cap too. I'd rather go with the cap buddy route, for the greater need of the fleet. There's no point being a hero if you don't have the support backing you up. Next time, have a go at incursions and/or logi work - then come back and try again. |

Nex apparatu5
Dreddit Test Alliance Please Ignore
207
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Posted - 2012.02.12 18:54:00 -
[12] - Quote
Putiba Deninard wrote:I have not done any incursion but I believe they are all shield transfer due to damage mods being in the low slots.
Armor can actually outperform shield in incursions fairly easily. |

Putiba Deninard
M'Tar Deadspace Guard Night Sky Alliance
0
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Posted - 2012.02.13 02:08:00 -
[13] - Quote
Well that is good to know that armor rep is useful, but if I recall most are looking for basilisks correct? |
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