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Adriana
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Posted - 2004.03.25 08:28:00 -
[1]
Earlier today a friend showed up in the belt I was mining. We had been mining several days getting minerals together for a new cruiser for him. Some rats spawned, and while we were killing them he accidentally shot one of my drones. You can guess what happened next.
I grabbed what was left of his vexor, and was talking to him, he was pretty unhappy, and so was I. This wasn't an attack on me, it was a mistake. Thankfully he only lost a cruiser. A few months from now a mistake like this could have really cost.
What would have been nice is for me to do something about it. Concord responded (as they should have) because he had "attacked" me. I understand why this happened, and I don't want changes to response times, numbers, etc. It would be nice though to have a pop up screen that lets me, anytime up until he blows up, say wait a minute, call it off, it was a mistake.
This would be a nice option to alow me, the "attacked" party to prevent my friend from blowing up and losing some sec status. At the same time, nothing would really change with concord unless I said hey guys, no harm no foul. A pirate would still be really really dead in high sec space.
So anyways, thats my request. A simple little box that pops up (while concord is attacking) and says "Sensors indicate that you are under attack, Responding to eliminate this threat" 0 Wait, it's a mistake 0 Blow him to kingdom come
(important that this does not affect basic response times, or actions initially. If it takes me 5 seconds to respond, and he can't last that long, then oh well, but any cruiser or BS should be able to handle a few seconds (he lasted almost a minute from the time we saw the scramble message). I have armor and structural repairers to fix the damage, but it's kinda hard to repair a ship once it's been vaporized)
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Ashka Neris
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Posted - 2004.03.25 09:16:00 -
[2]
Yep, hats off to yet a nother example of Concords Brain deadery ---------------------------
Proud to be half Brutor http://oldforums.eveonline.com/?a=topic&threadID=69488&page=1R |

Aitrus
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Posted - 2004.03.25 10:38:00 -
[3]
Not to sound rude, but considering drones have a different icon on the hud from Pirates, how do you accidentally target lock one and fire unless you're REALLY not paying attention? Heck, to make it even easier for you, set your auto scanner to only display player ships, and NPC rats. use that to target and no mistakes can be made.
You're right, it was only a mistake, but a costly one, and one he doesn't make again I'd wager.
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Grimster
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Posted - 2004.03.25 10:43:00 -
[4]
You should be able to avoid this action by ganging him??? I know me and the chaps can shoot each other/drones etc. when ganged. Or do you have to be in the same corp too???
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Danton Marcellus
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Posted - 2004.03.25 11:20:00 -
[5]
Would ejecting from the ship instantly and before Concords show help any?
Convert Stations
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Etoile Chercheur
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Posted - 2004.03.25 11:50:00 -
[6]
Quote: Would ejecting from the ship instantly and before Concords show help any?
nope. as far as i'm aware, Concord will still vaporize the ship, regardless of whether you're still aboard or not. Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
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qapchure
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Posted - 2004.03.25 19:20:00 -
[7]
Instead, why not creat an option on the ship panel called a distress signal.It would call in local security forces when under attack?
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EveJunkie
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Posted - 2004.03.25 22:04:00 -
[8]
Something similar happend to me back in beta when a friend flew in front of a missile i'd fired at a npc. I suggested to a GM that a confirmation message was shown when you get damaged by another player asing if you wanted concorde assistance. I was simply told that "You have commided an agressive act and would be punished regardless of whether it was intentional or not. That is the law"
I of course laughed at the stupidity of it.
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GOTzMADsKILLz2
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Posted - 2004.03.26 07:12:00 -
[9]
well....I keep getting pop up boxes now asking if I want to attack things... so I guess they implemented it...
"So many checkboxes and radio buttons...so little time"
SPECz:
-AMD XP 2400+ -Gigabyte GA-7VAXP (Bios: F11) -VIA KT400 (Hyperion 4.51) -2 x 256MB PC3200 DDR400 Corsair RAM CL2 -Radeon 9700 Pro (Cat 4.3) -Audigy 2 -3Com 3CR990-SVR-97 Server NIC -20 GB ATA133 HD Maxtor -80 GB ATA100 HD WD -Windows XP Pro SP1 (all updates) |

Verbal Kint
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Posted - 2004.03.26 12:05:00 -
[10]
Would say there's a difference in the two situations... One is locked and should be aware of who he has targeted and is shooting at. The other with the missile locked and hunting another target, but is intercepted mid flight. First one is an agresive offence, last one just an accident those happens in Wombat. You shouldn't be held acountable for a mishap like that. We can agree the system is a bit from optimal. The distress button idea is a cool one, problem is the Scrabs in EvE are so damn fast that if you have to call 'em in like that it will probably cost you some very needed seconds. Seconds you need to get out of there or get your defences up... Especially in the seriously outgunned situations. With a good shot i can Vaporize a Frigate in one shot. Wich depending on how the Distress button is set up, might cost you the chance of calling for help.
*V.K.*
Verbal Kint - Grumpy ol' c0ot. |

Cogswell Tornicade
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Posted - 2004.03.26 12:12:00 -
[11]
I personally think drone should be free fodder. in corp regulated spaced
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Cogswell Tornicade
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Posted - 2004.03.26 12:13:00 -
[12]
Edited by: Cogswell Tornicade on 26/03/2004 12:19:43 the cursed double post but then again how many people in the real world are in jail saying "i didnt know it was loaded". i would think in gallente the ccp would haul the ship to dock and a tribunal would hear the case with an affidavit from the alleged "victim". could be made up of player judge. course care would have to be taken in a tribunal selection committee to prevemt it being exploited. you want us to police ourselves then by all means gives us some government structure this would definatley give the players who dont join corps more involvement
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Maya Rkell
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Posted - 2004.03.26 12:56:00 -
[13]
I'd rather a slightly different suggestion which would also cover this was implimented:
Seperate the warnings for firing on players (including player drones) and for firing on non-player pirates's.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

ShadowHawk
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Posted - 2004.03.26 14:32:00 -
[14]
if you're in a gang that shouldn't happen... you can shoot other people in your gang without Concord showing up...
Your 280mm 'Scout' Artillery I perfectly strikes Sansha's Scavenger, wrecking for 264.3 damage.
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Zzazzt
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Posted - 2004.03.26 15:17:00 -
[15]
Edited by: Zzazzt on 26/03/2004 15:18:54 You cannot shoot gangmates who are outside your corp without incurring concord response/sec hit.
You can shoot corpmates at will, anywhere, ganged or not.
I like the idea of the "don't kill" option, btw... ____________________________________________
MLM: Gentlemen at Play |

Cresley
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Posted - 2004.03.26 15:48:00 -
[16]
Personally I would like to see the change with Gangs. If you are ganged you should be able to should your friends (hehe) without retribution.
Power corrupts and PowerPoint corrupts absolutely |

Brent Steel
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Posted - 2004.03.26 22:04:00 -
[17]
I do think you should have an option for the victim to claim it was a mistake. Besides where is the evidence if your not going to press charges? I've hit gang members by mistake with missles several times, fortunatly it was always fellow corp members. If CONCORD destroy someones ship, for them accidently damaging someone, when that someone knows it was an accident, CONCORD are acting like ****s. It is taking Artificial Stupidity to far.
PS Cresley I like your sig
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Cogswell Tornicade
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Posted - 2004.03.27 19:36:00 -
[18]
with all th area of effect wea[ons at our disposable its rather silly ganged emebers will get destroyed for incurring incidental damage on their own. If I hit my own ship would i get vapored?
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Zackmann
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Posted - 2004.03.29 13:26:00 -
[19]
Quote: Edited by: Zzazzt on 26/03/2004 15:18:54 You cannot shoot gangmates who are outside your corp without incurring concord response/sec hit.
You can shoot corpmates at will, anywhere, ganged or not.
I like the idea of the "don't kill" option, btw...
Noob here ;)
Sorry, it is THIS way ?
So....Noobs are starting in an NPC Corp - all the same Corp when they choose Gallente/Intaki for instance.
So i can make a Noob char, trade him a Kestrel from my other account and he could wipe out all "same NPC-Corp Noobs" in 1.0 without punishment by Concorde ?
REALLY ? I hope NOT....
The gang/corp thingi: Not a "corp brother" should be shootable (cuz above reason), a GANG-mate should be shootable.
Cuz normally i know which mate iam grouping, its like an "invitation to my house"...i should know whom i can trust or not...
So i would "feel" that shooting a gangmate is "ok", shooting Corpmates is getting punishment (without being ganged b4).
A possible solution for "accidents":
Concorde announces the "delayed reality antimatter prototype emitter": Ever shooted accidently by concorde ? Ever felt vaporized for no reason ?
Concorde comes up with the solution. All emitters on policeships are fitted with a "temporal 3rd dimension field" from now on.
All actions made by concorde can be held in a 30-seconds temporarly timezone-antimatter field.
After concorde smashes an attacker down, the attacked (victim of aggression) get a communication pop-up: "The action taken by CONCORDE against the attacking player will become reality if you dont put in a veto within 30 seconds. To come up with a VETO, hit the VETO Button".
Hitting the VETO button will "delete" the "timeline" in the antimatter field which makes EVERYTHING caused by CONCORDE unhappen.
To "crazy" this idea ?
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Zackmann
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Posted - 2004.03.29 13:39:00 -
[20]
Addidtion: I just read, attacking Corpmates is ONLY for "playermade" corps, not for NPC corps.
This issue is answered this way.
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