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Muktar Ibrahim
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Posted - 2008.01.25 00:13:00 -
[1]
So I started another account, despite the fact that I'm still fairly uninitiated to the larger world of Eve.
What I want is a miner character that hauls and trades and explores. Then I was thinking the second toon could manufacture, run missions and pvp.
Now I'm not worried about attribute points or training time, but what I'm wondering is whether there will be a lot of overlap between these two. For instance, I know I'll have to take industry and science to level 5 on both of them.
I'm wondering if there will be a lot of other cases with certain skills that I'll end up training twice which would make these character ideas not so good.
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Panch0Villa
Caldari
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Posted - 2008.01.25 00:38:00 -
[2]
Edited by: Panch0Villa on 25/01/2008 00:38:49 It's not really to your advantage to spend time training across characters. The only exception is the alts that do well with the skills they come with, i.e. scouts, traders, and some limited hauling characters (Frig III > Hauler II f.ex).
Otherwise, you dilute your SP pool and waste a lot of it training the same skills twice which is a big downside in my book. Unless you have two accounts, I wouldn't bother, with the exceptions listed above.
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Muktar Ibrahim
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Posted - 2008.01.25 00:45:00 -
[3]
Sorry, I meant that I do have two accounts. One character training on each.
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NightF0x
Gallente Interstellar Alcohol Conglomerate
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Posted - 2008.01.25 01:04:00 -
[4]
I would focus on making the two accounts compliment each other. For example on account 1 you could have a miner then account 2 would be your hauler. That way the 2nd account can move the ore back to a station while the miner is always busy. Things like that are what will help you when you have 2 accounts.
Some more examples:
Miner : Hauler Mission Runner : Salvager Ratter : Salvager/Hauler
I can't really think of any trade/manufacturing careers that would compliment each other but you get the idea.
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2008.01.25 01:56:00 -
[5]
Agreed with Nightfox. As a further example, my own characters on my two accounts are arranged as follows:
1. PvP main (Ben), cheap t1 hauler alt, CEO alt. Ben has almost all of the training time on this account, the hauler char got just enough time to get into a mammoth. My CEO alt is just so my brother and I have a corp of our own for when either of us are taking a break.
2. Carebear main, PvP alt, cheap t1 hauler alt. On this account the first two chars have split the training time roughly 60/40. My carebear char runs missions and has good industry/science skills. My PvP alt has skills in different ships/races from my PvP main for added variety.
With a t1 hauler alt on each account, I can also support the other account's main whenever small scale assets need moving, particularly during Empire wars, etc.
/Ben
How to fix Eve
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Panch0Villa
Caldari
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Posted - 2008.01.25 02:05:00 -
[6]
What these guys said. ^(^_^)^
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SpLuFF
Minmatar Eve University
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Posted - 2008.01.25 10:59:00 -
[7]
Is it possible to have a salvager/hauler on a trial account (when trial ends recreate alt).... would this be efficient for a missioner main.
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Haurian Commando
Gallente Cursed Souls Axiom Empire
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Posted - 2008.01.25 13:35:00 -
[8]
you cant run multiple clients on a machine if one is a trial account --- Beer for mods who sign this sig --- |

NightF0x
Gallente Interstellar Alcohol Conglomerate
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Posted - 2008.01.25 17:11:00 -
[9]
Nor can you train the industrial ship skills required to pilot an industrial while on a trial account
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.01.25 17:28:00 -
[10]
The reason for this... Originally by: Haurian Commando you cant run multiple clients on a machine if one is a trial account
Originally by: NightF0x Nor can you train the industrial ship skills required to pilot an industrial while on a trial account
...is because they don't want you to do that... Originally by: SpLuFF Is it possible to have a salvager/hauler on a trial account (when trial ends recreate alt)....
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.01.25 17:33:00 -
[11]
Originally by: NightF0x Some more examples: Miner : Hauler Mission Runner : Salvager Ratter : Salvager/Hauler
Good examples of using two characters at the same time. As fighting is taking your full attention and mining is not, I would recommend you splitting this way : Character 1 : combat + hauling + trade. Character 2 : Mining + industry + research + salvaging (needs either a destroyer or a small industrial -just level 1 in amarr industrial for example- which is fast to learn)
So, you can concentrate much on time intensive combat skills on C1, learn the few trade skills required to sell enough stuff from looting and industry of C2.
I think it this way because, IMHO : -Combat skills seems to have no limit... -Mining, once you're in a hulk, it's done. -Industry, once you produce perfectly, fast and with many slots, it is done. -Science is large, standard reseach is short, other stuff can be longer. -Invention needs research skills and building the T2 results needs industry and the same research skills needed for invention : separating research and industry would end as training all science on both characters. Anywayn you won't try to invent everything, you'll take one thing and invent it, just few skills at a good level needed. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Billy Sastard
Amarr Life. Universe. Everything.
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Posted - 2008.01.25 17:53:00 -
[12]
Originally by: Muktar Ibrahim ... what I'm wondering is whether there will be a lot of overlap between these two. For instance, I know I'll have to take industry and science to level 5 on both of them.
I'm wondering if there will be a lot of other cases with certain skills that I'll end up training twice which would make these character ideas not so good.
I am not sure why you have the idea that training the same skills on both characters is a bad thing...
Yes specializing them in diverse areas is a good idea, but there are many skills in the game which all pilots should have (learning skills, electronics, engineering, navigation skills, many others depending on what paths you want to take). This is not a bad thing, and really is no waste. -=^=-
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