
Kcel Chim
Caldari Arcane Technologies The Five
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Posted - 2008.01.25 20:39:00 -
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interesting responses so far.
To add my few cents.
Capitals are not broken, they were planned as a new class to add more depth into combat but ccp lost the plot on this new dimension.
Pos wars lead to lag and Pos wars make capital ships needed. More capitals mean more risk (as in isk on the field) and hence more support and more fleet comes and hence even more lag. Really a circle thingy here.
Motherships and Titans have one major flaw. When they were designed they were "sold" to the playerbase as something to aim for, something unique and uber. Literally a solopwnmobile dream. When reality caught up with supercaps they were nerfed to hell and back because ccp realized that they greatly imbalance gameplay vs newer players and those who simply cant afford it. This turned the wheel once again, leaving those who invested heavily into those promised superboats in a rather sore spot. The result was that the spend hillarious amounts of cash on a ship which is "abit better" but has severe drawbacks not to mention a big bullseye painted on it.
The majority of all current mothership pilots wouldnt rebuy or rebuild one i guess if its not just for the epeen thing. Titans are still usefull but too weak for the pricetag, especially if you only field one precious of your alliance. The idea to battle lag via weapons simply is a big failtrain. DD and Bombs showed that.
As for the QA ideas guy, i dont see how anyone in ccp thought it would be a good idea to create two of the most versatile shipclasses in the game, the dictor, cheap and superfast and the hictor, ubertank and superscrambler, both with easy skillchains to be the "anti supercap" scrambler. That these ships would be some of the most common ingame, especially in fleetcombat never came as a surprise. Far smarter would have been to allow dreads or carriers to carry a "capital warpscrambler".
The biggest imbalance ingame is the fact that it advertises quantity above quality while not having the ressources to handle the results. Ships from "lower tier" have it too easy to kill above their own weightclass. Imagine there would be something like a negative sig radius on turrets, reducing the amount guns do to "bigger targets" similar to the current diminishing return on targets which are smaller then your weapontype. Roaming gangs would actually need a few bs to kill bs. Fleets would need more support and Capital ships wouldnt melt to hac and bs fleets anymore but require a decent force with the right shiptypes.
Nowadays you can kill any pilot in his mothership with 50+ longrange frigs and 2 hictors. Tho digitalcommunist wrote some well thought out post somewhere about zerging and why ppl zerg, so i wont repeat it all again. Just ccp needs to wake up and change the "whys" and not the symptoms.
If ppl dish out 20bln + fitting for their ship to be uber and a solopwnmobile in lowsec. Let them. Give ppl a maybe 5% chance to catch them those who really want to get it done will do so. Currently the whiners got the better end of ccp and there is literally a 100% to catch a mom at any given time as soon as he leaves the forcefield.
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