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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.01.26 02:54:00 -
[31]
Originally by: Jesum
Originally by: squall321 well in my expierience of recruitment, i really wanted to help them jump start off. so i would make them skillplans and also go on the level 1 missions to start. your a pvp corp mainly and i think thats why they are getting turned off and leaving. think about it, throwing them in at the deepend is not fun for them. they loose a ship they feel stupid.. specially over and over again.
need to cater to a wider audience. get out of 0.0/lowsec and sit a few jumps from a good hunting area. but in a mission system. and help them out. means your helping both sides of your corp.
This seems like a pretty good idea, but we've got to keep the ball rolling, since when we recruit we barely get one maybe two recruits a week. I'm trying to figure out how to increase that to let's say four to five recruits. This way we could take a week off contracts and recruit and train our recruits. Taking a week off to recruit one or two new members demoralizes the corporation, seeing as there's not much to be done the whole week. Please keep posting and help me out of this dilemma. 
It doesn't have to be a week off for the whole corp. A new guy only needs one buddy really... Someone to take the new guy out in lo-sec on a few jaunts, do basic stuff like bookmarking, warping procedures, teamspeak jargon etc.
Set your new guys difficult but attainable goals. When my corp recruited one new guy, I tasked him to get to our 0.0 station in order to get a jumpclone. I rewarded him was a set of +2s (made up for the +1s he lost... at least I advised him to set a long skill).
In the end tho, EvE is for the few, not for the many. And of those few, only a percentage will "get" 0.0. If more than 25% of your 'students' actually graduate, you're doing well IME.
Yes that sounds elitist. Sue me.
Rule of thumb: if the new player says "That's not fair, that sucks" more than twice on his first day, he probably won't make it.
(If he says "Haha that's not fair, I'm gonna do that to some poor sucker" then he probably will.)
CONCORD provide consequences, not safety; only you can do that. |

squall321
Gallente Unity Of Legends
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Posted - 2008.01.26 04:37:00 -
[32]
if you cant give your attention to the lil recruits then delegate someone who can and will spend the time for them to help out. setup a new corp and find someone already in your corp to run it. a so called school (stepping stone) that they will move on to higher things. better ratting more isk etc. but i would set a target for each recruit. 5mil skillpoints. plans on skill training depending on there race, and also level 4 missions. once they reach this stage and stick at ti for a couple week's or month or 2, they will be able to then be self sufficient whilst in 0.0.
Ino of corse you will still provide modules/ships (corp insurance) but thwere has to be a level of knowledge for them regarding game mechanics. resistances fitting etc and how modules work and why they work in this way. if you get me that is. -----------
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Ikki Phoenix
Gallente The Graduates Brutally Clever Empire
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Posted - 2008.01.26 06:45:00 -
[33]
I think the issue is that many players,especially new are not comfortable going to PVP.Why?cause they are new,they don't have much Isk,don't have any experience or skills. I am not sure where you are located,but if you can,I would suggest you start them in Empire location
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Maraude Fury
Minmatar Shadow Of The Light Scorched Earth Directive
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Posted - 2008.01.26 07:49:00 -
[34]
As the CEO of a corp, I've found it's quite simple.
New folk(wether new to the game, or just the play style of your corp) want corp activities. Not just directives on what to do.
You can give em goals all week, but if they don't have someone leading them, they'll just leave.
You can give them all the targets, all the support, all the info, but honestly, most folks just want to be told what to do.
It sounds horrible, and a lot of folks will yell, but most CEO's/Alliance leaders will agree, the general player base just want someone to lead, and tellem what to shoot on the spot.
Dictator: Scorched Earth Directive Alliance Dictator: Shadow Of The Light Corp
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SoftRevolution
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Posted - 2008.01.26 08:14:00 -
[35]
Edited by: SoftRevolution on 26/01/2008 08:16:14 Suggestions which may or may not be utter *******s (talking entirely from other games here): 1) Be proactive about getting them involved. Expecting people to integrate themselves into your PVP ops in a self-starting manner sounds like it isn't working. Tell them to come along, what to fly, what to do etc. In short, make a nuisance of yourself.
2) Use the buddy system or something similar. Assign a player to show them the ropes, teach them SOPs and how to use comms and mentor them on their personal playing and loadouts.
3) Find something you can do with your new players at least two or three times a week and drag them along. "Outfit night" or whatever. To motivate people you have to throw them a confidence boosters every so often.
If 3 doesn't really suit the numbers you have or the way you play then at least look at each recruit in terms of where they fit into your typical PVP operations and make a point of dragging them along.
I'd also suggest a trial period of a couple of weeks for new recruits and recommend avoiding any kind of "quota" mindset. I'm not saying you need to be elitist but you need to be happy any new player is going to fit the general "vibe" your corp has. Just grabbing bodies to make up the numbers seldom works out. EVE RELATED CONTENT |

Jesum
Amarr Warmongers
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Posted - 2008.01.26 14:04:00 -
[36]
Thank you for the replies. I'm happy this didn't turn into a recruitment thread and I appreciate all your answers. I've given this some thought, and last night we recruited a new member. I'm going to try playing it a little different this time and I'll post here how it works out.
שששששששש Jesum, CEO of Warmongers: Guns for hire. |

Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.01.26 14:29:00 -
[37]
Originally by: Malcanis
Rule of thumb: if the new player says "That's not fair, that sucks" more than twice on his first day, he probably won't make it.
(If he says "Haha that's not fair, I'm gonna do that to some poor sucker" then he probably will.)
So true xD
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SiJira
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Posted - 2008.01.26 19:33:00 -
[38]
most people are carebears and without 0.0 access you wont get pvpers either Trashed sig, Shark was here |

Rollotamasi
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Posted - 2008.01.26 19:57:00 -
[39]
Edited by: Rollotamasi on 26/01/2008 20:04:34 Edited by: Rollotamasi on 26/01/2008 20:03:04 When I first started playing I stayed in a NPC starter corp for about 5 months to build some SP's so I could join a real corp and start PvPing. I went through 5 corps in about the span on a month and a half. I then decided to leave the game because my employment history was so terrible I figured I would never get into a decent corp. These are the reason I left the corps.
Logistics - Seemed to me that every corp recruiting new players had horrible logistics. They would be based 40 jumps into 0.0 but offer no help in getting me there. Once there I would have to fend for myself and figure out how to get my own ships/mods/ammo through 40 jumps of low sec and 0.0.
Making money. Most new players make their isk by either running missions or minning. Neither of those 2 things are very safe to do in low sec / 0.0 They then have no way to make money which (Lets face it) is really the driving force behind eve. Most new players don't have the standing it takes to get jump clones to jump back to high sec to mine / mission so by joining you in low sec they are removing their ability to make isk. I know you said you pay members for kill mails but if you are a new player chances are you not going to be raking in a lot of those.
Inactivity. All the corps I joined would only have 3 or 4 people on at a time. Most new players are looking for a lot of activity. If your channel is always dead they are going to assume nothing is going on. And try to find a more active home.
Being ignored. The "vet" players in a corp tend to do a lot of talking and joking. They tend to not notice the new guy. If I had 100 isk for every time I asked "Hey, can you guys help me fit out this ship?" and the vets in the channel kept on talking about that time they destroyed a titan with 2 rifters and a pod I would be rich.
False advertising. DON'T LIE. Don't tell a recruit you run "Daily PvP ops" if you don't. Be honest. Say you run them 2-3 times a week if thats what you really do. Nothing ****es a new player off more then feeling like they were deceived.
These are most of the things that made me leave corps as new player. Hopefully they will provide you some insight and help you out.
EDIT.
Oh, and one another thing. PRAISE SMALL ACCOMPLISHMENTS. I am in a PvP training corp right now. Yesterday I was out doing a bit of 0.0 ratting when I got jumped by a interceptor. It was my first solo PvP engagement. I manage to destroy the ship. I got a hardy GRATZ! from everyone in the corp and not only that but one of the directors took the kill mail from the kill board and sent it out in corp mail so everyone would see it congratulating me on my first ever solo kill. Made me feel great and like I was really part of the group. Was it a huge accomplishment? No, not to someone that is out everyday smoking HAC's while flying a t1 frig but to a new PvPer like myself its huge.
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