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Crazian Sr
New Amsterdam
2
|
Posted - 2012.02.12 23:23:00 -
[1] - Quote
Whats up, as you can prob tell by me asking this i'm new 
My question is what is the most asked for ship in pvp? I'm aware everyone has the class they enjoy but im looking for the class/ship that people need in their fleet to be truly successful.
I don't care about how much the ship and fitting cost but if your looking to build a good fleet for a good fight what is the ship/class that is a must have.
I'm just a couple weeks old to eve and i enjoy working with others. I'm looking to be the ship possibly not everyone wants to be but every one want on their team.
So any advice or debates are welcome, if you just want to point out im a noob thats fine but i already stated that 
Thanks for your time 
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Cyzlaki
Interstellar eXodus BricK sQuAD.
234
|
Posted - 2012.02.12 23:29:00 -
[2] - Quote
logi
always logi. need more logi. |

Crazian Sr
New Amsterdam
2
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Posted - 2012.02.12 23:39:00 -
[3] - Quote
<== new
No rush, but if you get a sec what is logi and its purpose? or if easier can you post a link of some sort to lead me in the right direction? |

To mare
Advanced Technology
19
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Posted - 2012.02.12 23:42:00 -
[4] - Quote
logistics or recons are always needed, since the 95% of people want only to bring dps ships so they can brag about their damage % in the KM. |

Stetson Eagle
ROC Academy The ROC
10
|
Posted - 2012.02.12 23:47:00 -
[5] - Quote
Logistics, pick one:
guardian basilisk scimitar oneiros
Recon, pick one:
rapier falcon arazu
SB (solo, small gang, fleet bomber wing), pick one:
purifier nemesis hound manticore |

Stetson Eagle
ROC Academy The ROC
10
|
Posted - 2012.02.12 23:50:00 -
[6] - Quote
And if you're operating in small gangs, a good tackler gets kills on roams. If you think you have what it takes to play the "hardest" role, try interceptors. |

Crazian Sr
New Amsterdam
2
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Posted - 2012.02.13 00:00:00 -
[7] - Quote
black ops vs recon? |

To mare
Advanced Technology
20
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Posted - 2012.02.13 00:08:00 -
[8] - Quote
Crazian Sr wrote:<== new
No rush, but if you get a sec what is logi and its purpose? or if easier can you post a link of some sort to lead me in the right direction? the purpose of a logi is to "heal" other ships hp, basically with equal numbers is one of the ship tha that decide the outcome of a battle, everyone love to have a logi in fleet because they feel more safe. logi are all pretty much the same they all do the same job with some difference basilisk and scimitar heal shield hp guardian oneiros heal armor hp, scimitar and oneiros works better when they are the only logistic in the fleet, basi and guardian do the best when they are in a group of logistic, so its up to you to pick the one suits your play style better. recons are made to annoy the enemy ships. curse can neutralize all the capacitor of enemy logistic making it useless and its tracking disruptor bonus can kill the damage projection of any turret ship, rapier/huginn can web a target from far away providing some range control in to the fight, arazu/lachesis can put a warp disruptor or scramble from very far away meaning you can catch preys more easily, falcon/rook have a chance to ECM (they cant lock anyone for 20 seconds) making more than 1 enemy ships useless at the same time not for nothing ECM ships are one of the most hated things to face in eve |

JoeTwo PointOh
Cult of Baal
9
|
Posted - 2012.02.13 05:14:00 -
[9] - Quote
Something to consider with the logistics/recon roles is the cost of learning to fly them. The blackbird is probably the cheapest tech one ewar boat you can get that will perform alright, and learning to it first before jumping into a 180 million isk falcon would be advisable.
One of the other posters mentioned flying interceptors, which I think might be the best suggestion yet. Fast tackle is incredibly useful to most gangs, and more importantly learning to stay alive in a fast tackle ship is incredibly useful to you. You can start out with the cheap tech 1 frigates to get the hang of it without bankrupting yourself, while still being fairly effective. The piloting skills you learn there will give you a great edge later on when you're stepping up into larger ships.
Edit: apparently my phone wants to misspell and omit words from posts tonight. My apologies if something doesn't make sense ;) |

Archare
SKEET ELITE Sk33t Fl33t
53
|
Posted - 2012.02.13 07:51:00 -
[10] - Quote
If you're familiar with most mmorpg classifications you can think of it like this...
Logis = healers/space priests/medics Recons= Mezzers/Crowd controllers/Debuffers Fleet Command Ships/boosting T3's = Buffers/Bards Black ops = stealthy teleporters Anything with a guns or missiles = dps
That's a quick and dirty description that most gamers can generically equate to. The t1 counterparts of logis,recons and command ships can also perform similar roles, though at a MUCH weaker strength than their t2 variants. As with most mmo's, LF HEALER is common in pvp, and more healers generally are welcome. Along with this recons and boosters are sought after in fleets since they can act as force multipliers and increase your fleets capabilities as it scales up. Their support roles, and their higher operation costs, in both SP to train into, and Isk to fly means generally the pool of pilots capable are in higher demand than dps.
As far as good fleets and compositions go, the "standardized" or doctrinal fleet setups are designed around a dps platform(s), which are then augmented with the above support roles to maximize the damage platforms strengths, and minimize their weaknesses.
an example are Nano dps with scimitars and a lachesis and huginn recons with skirmish booster, which maximizes their strengths of the dps which are kiting with skirmish links and a huginn to slow down and keep targets at bay. And minimized their weakness of 20km points by having a lachesis to lock a target down so i can escape while kiting the target as well. While the fast scimitars heal any damage taken.
Of course the one caveat to this all is that nothing beats good solid info on what ace your enemy has up their sleeves and being able to fit a perfect counter. |

Nalha Saldana
Eternity INC. Goonswarm Federation
116
|
Posted - 2012.02.13 10:55:00 -
[11] - Quote
Hard to fly and very needed in every fleet? Light Interdictors |

Tora Bushido
Count With Teddy Mercenaries Stay Calm Don't Panic
13
|
Posted - 2012.02.13 11:12:00 -
[12] - Quote
Enough ships to pvp in, but good logistic pilots are always needed. Most of the people I fly with have at least 1 logi char. 'We need Tora on CSM like we need holes in our heads.... Both will get you metal plates
Copyright : Tallian Saotome EVE PR Services |

Death Toll007
Fleet of Doom Psychotic Tendencies.
29
|
Posted - 2012.02.13 12:33:00 -
[13] - Quote
For a noob you want to get a T1 frigate for PvP, buy 50 of them +T1 fit, nothing fancy(read T1 fit). Once they are all gone you will have a better understanding of how the fleet operates, how to stay alive, and what works/does not work. (Don't forget to upgrade your clone) Flying the frig will also force you to learn about Orbits, threat ranges, and paying attention to fleet activity. It also ensures you do not have too many buttons to distract you during your formative PvP stages. Once you finish your frigates of fifty deaths, you may now graduate to cruisers, or specialized roles as a frigate. Your goal should be to keep frigate cost under 1 mil to start with, and cruiser cost under 10 mil. As you progress in PvP you will discover your preferred playing style, and once you advance to cruisers you can start delving into t1 equivalents of logi/recon/ahac. Should you lose all 50 cruisers I would be shocked as most of the hulls are survivable with a good FC/fleet composition, and the hard lessons were learned with frigates.
In real time this should take about six months of time, when not PvPing you can fly PvE to make isk. I would recommend your training be attributed to int/mem with a focus on support skills once you have frigate/cruiser/weapon system skill to level four and weapon system support skills to three for the race you plan to fly. This will allow you to work on the core skills that make every ship you fly better. Then train cybernetics to level three and get some +3 implants for int/mem. Train all engineering/electronics/navigation/mechanic skills for subcapital ships in PvP to level four, then top off engineering/mechanic/ electronics skills to five for the ships you plan to fly (no need to max ewar if no intent to fly them). You should come out of this training set at about the same time your ships are gone. At this point you can either continue to max the electronics/engineering/mechanic skills (takes about a year), or remap to perception/will for weapons and ship skills.
Questions?
-DT |

Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
70
|
Posted - 2012.02.13 18:11:00 -
[14] - Quote
To mare wrote:logistics or recons are always needed, since the 95% of people want only to bring dps ships so they can brag about their damage % in the KM.
Yet another reason they should do away with Killmails/Killboards |

Liang Nuren
Perkone Caldari State
780
|
Posted - 2012.02.13 18:37:00 -
[15] - Quote
Inties and Dictors.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Tanya Powers
Science and Trade Institute Caldari State
805
|
Posted - 2012.02.13 18:50:00 -
[16] - Quote
Scimitars -shield logistics Guardians -armor logistics
Those are the first ones any decent fleet or gang will not undock without
Sabre - Fly catcher - Heretic - Eris -> light interdictors Phobos, Onyx, Broadward -> heavy interdictors
Sabre is the strongest of them all, the one with more fitting options and the one that will give you lots of kills, deadly solo killer in null sec that can easily outdps any reccon. It's simple, if you want to catch stuff or hold stuff you just have to get one in your gang/fleet
Heavy interdictors are the only capable ships to pin Supers. To be honest except the exceptional Broadsward everything else is pretty lol
Lachesis/Arazu - Rapier/huggin-Falcon-Pilgrimm/Curse -Reccon ships
They don't have that much firepower, well except minmatar ones that can easily kill almost everything from frigs to BS, but they offer unique abilities such as Lachesis/Arazu with dedicated dkills/booster/faction point disrupt at over 100km or scramble at 40km plus reduce targeting range of any ship for over 75%, the last one being less used because quite pointless in fleets but fun to use solo/duo
Rapier/huggin have web range bonus, you fit 2 best slot items on one of these and you web at over 60km and your friends will greatly apreciate. Falcon is the one everyone hates because a single ship properly fitted with a decent pilot in can completely neutralise SEVERAL enemies (number depending on a lot o random stuff and a lot of not andom at all stuff like proper fits/skills, brain using is useful too.
Pilgrim/curse are mostly used as neutralising ships since their bonus is range and amount of energy neutralised on target. Both are very strong baits for hot drops and both can take out the strongest logistics by cap neuting but are fragile vs projectiles and missiles since those weapon systems don't use cap to shoot.
Some of these ships have bonus for advanced cloacking devices and it's intersting and are also awesome cyno baits
Then you have the dps choice and that one is very large in fleet/large gang engagements:
Hac = zealot Vagabond Munin mostly but some day the Diemos will be back again (around 2055 I guess)
BC = Drake and Hurricane just because they're simply the best in game and Tornados/Oracles
Cruiser: except Stabber Fleet Issue and the obvious pirate Cynabals/Vigilants everything else T1 is situational but quite close to useless. The only interesting ones are the T2 versions: reccons, logistics, assault, hictors
T3's: those give lol killmails (i've lost some I now how lol it is) don't offer nothing really important to your fleet/gang that another T2 specialised version can't do better. Exception made for the Tengu that is obviously the closest to perfect in regards to the word "Versatility". The 3 other races just have specialised T3's that might bring some very lol stuff but useless stuff I'll not even waste time to explain but they're quite good at picking the role of command ships.
|

Torothin
Paragon. Elite Space Guild
29
|
Posted - 2012.02.13 18:58:00 -
[17] - Quote
Sorry guys. Cloaking Dictors are the most sought after ship in the game for 0.0 warfare. Followed closely but Scimmy's and Gaurdians. |

OfBalance
Deep Core Mining Inc.
32
|
Posted - 2012.02.13 19:03:00 -
[18] - Quote
Tanya Powers wrote:To be honest except the exceptional Broadsward everything else is pretty lol
Got this far and stopped reading. |

tofucake prime
The Hatchery Team Liquid
43
|
Posted - 2012.02.13 20:46:00 -
[19] - Quote
Once again someone talks about faction point and links for the Arazu/Lach but ignores the Rapier/Huginn. FN webs with links get 107k. Fuckin awesome.
Also, heavy neut Curse is a rapemobile
Also, Tanya, you can get a 1m EHP tackle Proteus. I don't see any 1m EHP Lachesises flying around... |

illirdor
Future Corps Sleeper Social Club
4
|
Posted - 2012.02.13 21:40:00 -
[20] - Quote
Tanya Powers wrote: Snip.
There is sooo much fail in this post its not worth mention....
Come to Amamake... The universal answer to everything... |

To mare
Advanced Technology
20
|
Posted - 2012.02.14 08:54:00 -
[21] - Quote
Tanya Powers wrote: Lachesis/Arazu - Rapier/huggin-Falcon-Pilgrimm/Curse -Reccon ships
They don't have that much firepower, well except minmatar ones that can easily kill almost everything from frigs to BS, but they offer unique abilities such as Lachesis/Arazu with dedicated dkills/booster/faction point disrupt at over 100km or scramble at 40km plus reduce targeting range of any ship for over 75%, the last one being less used because quite pointless in fleets but fun to use solo/duo
yeah everyone fears the rapier/huginn awesome dps
|

Ahrieman
Heretic Army Heretic Nation
38
|
Posted - 2012.02.14 12:18:00 -
[22] - Quote
Both logi and recon are great mid term goals.
Since you are new, I would suggest something for tackling. yesterday I flew my vigil for a few hours and got 4 tackles (3 were hero tackles).
Low SP requirements for a fast, long point tackler make it a nice starting point while you train up for those T2 cruisers. I scam on my main |

Smiling Menace
Star Nebulae Holdings Inc.
131
|
Posted - 2012.02.14 12:51:00 -
[23] - Quote
A few things my brothers in arms have not really mentioned are the Logistics and Recon really shine when you get the skill to level 5. As you can imagine, that is a lot of training and will still be a long way off for a new(ish) player.
Heavy Interdictors (HIC) will fall into the same category but Interdictors (DIC) don't require a great deal of training and will be more realistic goal until you have the skills to fly the logi/recon/hic's.
HIC's and DIC's are only effective in null as you cannot use the bubbles in low or hi sec so unless you intend running off to null as soon as possible, you may wish to consider if you really need these skills now.
Best thing you can do is be fast tackle as others have already stated. You will always be welcome, you will get experience of fleets without costing you an arm and a leg. They are also great fun. Would start off in T1 frigates and work up from there. Rifter is probably the best choice of tackling ship but any fast frigate would do really. |

Halete
Almost Epic
9
|
Posted - 2012.02.14 14:19:00 -
[24] - Quote
I find that whilst many of the ideas thrown around in this thread hold truth in an ideal world, for your average quality of FC (at least from my observations in *previous* Corps), you want a Drake.
Hell, the more Drakes the better.
Bringing 30 Drakes and nothing else to a 30:1 is the most effective gang, right?
Oh and don't even dare suggest you bring Scout/Dictor/Logi. After-all, those are precious Drake slots and the typical quality of FC doesn't want the head-ache of running with someone who isn't in a Drake. Generic small-time hero-tackle pilot with no relevance. |

Tanya Powers
Science and Trade Institute Caldari State
805
|
Posted - 2012.02.14 15:29:00 -
[25] - Quote
To mare wrote:Tanya Powers wrote: Lachesis/Arazu - Rapier/huggin-Falcon-Pilgrimm/Curse -Reccon ships
They don't have that much firepower, well except minmatar ones that can easily kill almost everything from frigs to BS, but they offer unique abilities such as Lachesis/Arazu with dedicated dkills/booster/faction point disrupt at over 100km or scramble at 40km plus reduce targeting range of any ship for over 75%, the last one being less used because quite pointless in fleets but fun to use solo/duo
yeah everyone fears the rapier/huginn awesome dps
Try an arazu or Lachesis you'll find out minmatar counterparts have great dps  Anyway they're much better fitted with a cyno then guns, it's not their job. |

Mechael
Team Pizza Viro Mors Non Est
35
|
Posted - 2012.02.19 01:10:00 -
[26] - Quote
Combat probe capable scouts. Good intel and warp in points can make or break a fleet. In my opinion, second most important role in a fleet (next to command.)
Sure, sure, everyone is always going to need logistics ships and interdictors, too. Scouts are still more important, imo. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Ahrieman
Heretic Army Heretic Nation
40
|
Posted - 2012.02.19 01:59:00 -
[27] - Quote
Smiling Menace wrote:Rifter is probably the best choice of tackling ship but any fast frigate would do really.
I strongly disagree. A new pilot in a Rifter will often diaf before his fleet can even warp to him. That's not tackling, just feeding your opponent's KB.
If you want to fill the role of a tackler, you need a long point. Vigil w/ MWD + Warp Disruptor II is one of the best T1 tackle frigs you can bring to gang. Think of it as the poor man's Stiletto.
Also, train up thermodynamics to IV soon. It won't take long and will come in handy when someone tries to get away and you can overload your point and keep them from leaving.
I scam on my main |

Tanya Powers
Science and Trade Institute Caldari State
814
|
Posted - 2012.02.19 03:07:00 -
[28] - Quote
Ahrieman wrote:Smiling Menace wrote:Rifter is probably the best choice of tackling ship but any fast frigate would do really. I strongly disagree. A new pilot in a Rifter will often diaf before his fleet can even warp to him. That's not tackling, just feeding your opponent's KB. If you want to fill the role of a tackler, you need a long point. Vigil w/ MWD + Warp Disruptor II is one of the best T1 tackle frigs you can bring to gang. Think of it as the poor man's Stiletto. Also, train up thermodynamics to IV soon. It won't take long and will come in handy when someone tries to get away and you can overload your point and keep them from leaving.
Noobs go like "pouf" faster than you can spell it, everyone knows that.
Now let parrots start with incredible stories about fantastic noob actions blahblahblah, they will just forget to mention is their own alt or some other older player alt there to scam isk, pick loot, test FC/fleet before engaging a dime, eventually info for the other fleet/gang.
|

Tarsus Zateki
GoonWaffe Goonswarm Federation
27
|
Posted - 2012.02.19 03:26:00 -
[29] - Quote
While Logistics are always in high demand, consider the Blackbird and its bigger meaner cousin the Scorpion. ECM is a huge equalizer that will let your fleets punch above their weight. Jamming an enemy ship is as effective as having blown it up with the added bonus of making a someone, somewhere in the world feel utterly helpless and impotent. |

M1k3y Koontz
Taxes Suck Inc.
1
|
Posted - 2012.02.20 18:34:00 -
[30] - Quote
Everyone loves the logi, nobody wants to be them.
If you dont NEED to play macho man with big DPS, the Arazu/Laschesis, Rapier/Huginn, light and heavy dictors (just remember that light dictors are pretty much garunteed to die once uncloaks in large fleets) and every good fleet has a scout (thought it wont get on as many killmails)
Edit:
If you want to be hated by your enemies and loved by your fleet you could also fly a falcon, just remember that if your spotted on d-scan you will probably see your targets vanish. |
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