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Professor Perplex
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Posted - 2008.01.28 23:07:00 -
[1]
remove fighters/drones completely. its the last option. this game cant handle them.
i could imagine fleet battles may be possible without fighters/drones but the current state of affairs you may well roll a dice for the out come.

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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.28 23:10:00 -
[2]
Actually, I'm fairly certain that the game can't handle five hundred people using them at once. No need to invalidate 5 million of my SP, thanks. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Professor Perplex
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Posted - 2008.01.28 23:12:00 -
[3]
it would invalidate 4m of my skillpoints too.
some thing has to give.
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Asestorian
Domination.
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Posted - 2008.01.28 23:13:00 -
[4]
No, it doesn't. Right now CCP are working very hard to change their server code to support a technology known as Infiniband, which, when implemented, should hopefully remove a great deal of the lag.
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MOZO
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.28 23:14:00 -
[5]
Originally by: Professor Perplex it would invalidate 4m of my skillpoints too.
some thing has to give.
Okay, so next time there's a fleet battle you guys don't launch your drones, and the other 80% of us living in high-sec can keep them for wars/missioning/whatever. Seems reasonable to me. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2008.01.28 23:17:00 -
[6]
I'm debating whether this is troll, or just merely clueless. Ah well.
No, you can't have my drones. I'm a Myrmidon pilot, and the ship is built explicitly for drones, as are several other ships. No fighters also means no carriers. You really don't want to listen to that ****storm screeching again, do you?
As for fleet-lag, they lag because people cram in until things can't move anymore. Same as Jita.
Go away kid, learn to adapt. (and I don't even want your stuff either) _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.01.28 23:18:00 -
[7]
You can always merge individual drones into "drone swarms". Suddendly, there's up to 5 times less objects to track and worry about (and simplify damage dealing models too). Or you could just completely remove drones as individual objects, and make them integral to the launching ship (basically, turn all drones into ship-hull-mounted sentry-like drones), hits on launching ship get a chance to hit drones instead of ship.
Well, you know, since we're all into the unfeasable ideas roll and such...
1|2|3|4|5. |

wapacz
Ars ex Discordia GoonSwarm
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Posted - 2008.01.28 23:24:00 -
[8]
Part of the problem is that currently drones can bump. This means that the servers must do a calculation for collisions for every drone. This of course will add up very quickly.
If collisions where removed then they would be much closer to missiles in cpu load would be my guess.
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Kerfira
University of Caille
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Posted - 2008.01.28 23:29:00 -
[9]
We could also reduce the number of turrets per ship to 1, that'd help a lot. If we also removed modules that required activation, that'd reduce server lag even more. Then of.c there's the ability to move between systems, this causes a lot of lag due to session change, so we remove that too.....
Going on and on.... Removing features is not the answer, and anyway you're looking at the wrong feature....
While fighters and drones do add to lag, it's probably minuscule compared to the lag created by first of all the repeated individual firing of weapons, and secondly and far worse, the server having to interpret shedloads of commands from panicked players in lag who repeatedly order guns to fire, maneuvering, warping, locking etc. etc. thus piling commands on the server which it struggles to handle.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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SiJira
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Posted - 2008.01.29 17:45:00 -
[10]
remove all ships and weapons to reduce lag Trashed sig, Shark was here |

LUH 3471
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Posted - 2008.01.29 18:21:00 -
[11]
Edited by: LUH 3471 on 29/01/2008 18:21:53 just simply remove stargates and all jump-drive capable ships
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.29 18:22:00 -
[12]
I think that each fleet commander has the option of replacing his fleet with NPCs, who are unaffected by lag. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Taint
Caldari The Ankou The Reckoning.
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Posted - 2008.01.29 18:28:00 -
[13]
Originally by: Professor Perplex remove fighters/drones completely. its the last option. this game cant handle them.
i could imagine fleet battles may be possible without fighters/drones but the current state of affairs you may well roll a dice for the out come.

remove whiners from eve, you will have no lag and no nonsens to listen to and the best part there would only be 1/3 off goons left.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.29 18:30:00 -
[14]
Originally by: Professor Perplex remove fighters/drones completely. its the last option. this game cant handle them.
i could imagine fleet battles may be possible without fighters/drones but the current state of affairs you may well roll a dice for the out come.

Remove drones from your overview. Eliminates quite a bit of lag resulting from their use.
In the event of an emergency, my ego may be used as a floatation device. |

Jasese
The Collective Against ALL Authorities
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Posted - 2008.01.29 18:33:00 -
[15]
Originally by: Janu Hull
Originally by: Professor Perplex remove fighters/drones completely. its the last option. this game cant handle them.
i could imagine fleet battles may be possible without fighters/drones but the current state of affairs you may well roll a dice for the out come.

Remove drones from your overview. Eliminates quite a bit of lag resulting from their use.

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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.29 18:38:00 -
[16]
Originally by: Jasese
Originally by: Janu Hull
Originally by: Professor Perplex remove fighters/drones completely. its the last option. this game cant handle them.
i could imagine fleet battles may be possible without fighters/drones but the current state of affairs you may well roll a dice for the out come.

Remove drones from your overview. Eliminates quite a bit of lag resulting from their use.

It works for me, and yes, I know, its not necessarily great to do in all cases, but in most, it works.
1) PvE/Mining where you're the only drone user in the area (you have a separate monitor for their health you can click on them if you need to).
2) Fleet PvP where you're more likely going to blast the drone's mothership than waste time on the drones.
In small group situations, you can put them on an Overview preset that can be loaded rapidly in emergencies.
In the event of an emergency, my ego may be used as a floatation device. |
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