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SoapyTits
Imperial Academy Amarr Empire
12
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Posted - 2012.02.13 11:35:00 -
[1] - Quote
Two things: 1. Buff Its not only the Myrmidon, alot of gallente ships are missing the 1 slot.
2. Redesign Hulltanking should be more viable, more modules and better ones. |

Katherine Starlight
Apex Tech Xenogenesis Alliance
12
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Posted - 2012.02.13 13:13:00 -
[2] - Quote
Did you miss the hybrid buff?
And hulltanking doesent have anything to do with gallente specificly. |

Smabs
Higher Than Everest BricK sQuAD.
36
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Posted - 2012.02.13 15:03:00 -
[3] - Quote
Gallente as a whole really doesn't need a buff.
Maybe some specific gallente ships need some more work. Definitely not the whole race. |

Belthazor4011
Battle BV
9
|
Posted - 2012.02.13 19:35:00 -
[4] - Quote
Hey I'd love an extra slot on the Myrm but really it doesnt need one, if you're not convinced the Myrm is good already you've not done your homework. |

Verity Sovereign
Pator Tech School Minmatar Republic
136
|
Posted - 2012.02.13 20:55:00 -
[5] - Quote
The active armor tank bonuses need to go, There are multiple ships with the slot layout to go either way (shield or armor), and I think that should be encouraged.
The active rep bonuses are just crap IMO. I'd rather have the Amarr/Caldari resist bonuses.
Basically at lvl 5 you have 33% more buffer and 33% more effective reps from local and incoming reps with the resist bonus
With the armor rep bonus, you have no more buffer, and only 37.5% more effective reps for local reps only. FAIL
At least the Phobos uses a resist bonus instead of a rep bonus. I'd prefer the bonus to be something that doesn't bias toward armor or shield (something like a bonus to increase applied DPS, ie more gank instead of tank), but if it must be a tanking bonus, make it a resist and not rep bonus.
Other ships: The Myrm should get a bandwidth of 100. Without bonuses guns, and the same drone DPS, its just a tankier version of the Vexor, with a little more flexibility due to a larger drone bay. Compare that to the step up in DPS you get from other BCs, (while also improving tank), and its just substandard for a tier 2 ship.
Thorax/Diemost: The MWD bonus isn't all that great, more cap... ok. I'd propose making it a compound bonus (much like the drone damage & HP bonus), ie: -5% to MWD sig radius and cap penalty per level (or just: -5% to MWD penalties per level). So at lvl 5 when Experimental 10 MN MWD is fitted: the -19% cap penalty is turned into a 6% cap bonus (ie -19 +25 = 6) the 500% sig radius penalty is turned into a 325% sig radius penatly (ie .75 * 500).
Now, due to the smaller sig, its going to take less damage when closing the distance using that MWD. I think it would be a great improvement to what I consider a lackluster bonus. |

Firh
Duct Solutions
1
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Posted - 2012.02.13 20:56:00 -
[6] - Quote
As a Gallente/Minmatar pilot I think Gallente is fairly strong now. They have a few ships that could use adjustments or even entire revamps but all in all Gallente offers a pretty solid line-up as far as PvP goes.
If CCP opts to remove the resistance bonus on the Drake and add a RoF bonus instead I wouldn't mind if CCP did something similar to the Myrmidon. Preferably I'd like to see them replace the repair bonus with a bandwidth one or hybrid turret damage (essentially making it a mini-Dominix).
Gallente EWAR needs to be looked at too, currently sensor dampener bonused ships are seeing very little use and when they are put to use the EWAR bonuses are being utilized very poorly or not at all.
There are a few other things on my wish list, such as making drone boat hulls like the Vexor a little less costly to compensate for the cost of making proper use of the drone bays but really, that's nitpicking. |

Fredfredbug4
Kings of Kill EVE Animal Control
42
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Posted - 2012.02.13 23:03:00 -
[7] - Quote
Where have you been? Gallente has become extremely viable. A boost for the entire race would probably make Gallente ships overpowered. EWAR needs to be tweaked a bit but for the most part Gallente have solid ships for every ship class.
Even before the buff I though they were pretty useful. Sure blasters were disappointing but Myrmidons and Dominix's are probably among the most versatile ships in the game. |

Orcirk
The Baros Syndicate
1
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Posted - 2012.02.13 23:08:00 -
[8] - Quote
Katherine Starlight wrote: And hulltanking doesent have anything to do with gallente specificly.
Gallente have the most hull HP, and the best slot layouts for hull tanking (a mix of extra lows and mids, with an emphasis on lows. Hull reppers go in mid slots and DCs/reinforced bulkheads go in the lows)
We also currently have an armor tanking race, a shield tanking race, and a race that does a bit of everything. It's fairly obvious that gallente were, at some point, supposed to hull tank. |

Jack Miton
Lapse Of Sanity Exhale.
120
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Posted - 2012.02.14 01:32:00 -
[9] - Quote
no it doesnt...
|

mecubed
The Scope Gallente Federation
5
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Posted - 2012.02.14 01:48:00 -
[10] - Quote
Gallente suffer from pg issues. You cant fit a 1600 plate on a thorax with a mwd and medium guns. Yet you can do it with the rupture easily, fit medium guns and still have some left over. The best fit for a rax is shield which is rather sad, and its slower than minnie ships.
Brutix, you can do it with the smallest medium guns and a mwd.
So yeah pg is an issue and considering that gallente blasters require you to be in someones face, its disturbing to see how minnie ships easily out run them and come with longer range guns.
Rails still suck. |

Grimpak
Midnight Elites Echelon Rising
383
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Posted - 2012.02.14 02:10:00 -
[11] - Quote
Jack Miton wrote:no it doesnt...
well gallente ships always had the extra hull.
but I think it was for hedonistic purposes. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Ticket Stub
0
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Posted - 2012.02.14 02:21:00 -
[12] - Quote
mecubed wrote:Almost all non-minmatar ships suffer from pg issues.
fyp
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Alara IonStorm
1564
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Posted - 2012.02.14 02:41:00 -
[13] - Quote
mecubed wrote:Gallente suffer from pg issues. You cant fit a 1600 plate on a thorax with a mwd and medium guns. Yet you can do it with the rupture easily, fit medium guns and still have some left over. The best fit for a rax is shield which is rather sad, and its slower than minnie ships. That is not entirely true. It can not fit one base but a single Powergrid Rig will allow it to fit one while the larger natural Gal Buffer makes up the EHP loss.
[Thorax, 1600mm Thorax] Magnetic Field Stabilizer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I
Experimental 10MN MicroWarpdrive J5b Phased Prototype Warp Scrambler I Stasis Webifier II
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Hammerhead II x5
The recent buff allows you to put on Electron II's with a 1600mm Plate so long as you give up a Trimark Armor Pump for an ACR.
Thanks to a higher Base HP it gets 37000 EHP to the Ruptures 40000 HP but the trade off is worth it for the Higher Damage. The Thorax's extra range does not come into play with both setups being brawlers designed to get close and personal being that a Scram / Web Rupture is not built for Kiting like its Shield Counter Part.
The thing is that despite the Rupture fitting 220mm Auto's a Thorax with Electrons using Faction Ammo will out Dmg a Rupture with just Guns whilst having the option to fit Hammers / Valks for more DPS, a mix of Warriors / ECM Drones or even Warriors and a Web Drone gives the Thorax a good Gallante utility to make up for the Small Neuts / Rockets put in the Ruptures spare slots. The loss of an Armor Rig allows it to keep a pretty good pace being only 8m/s slower then the Armor Rupture.
The new Armor Thorax is a massive improvement over the old Armor Setups thanks to the PG Buff but on that note Cruisers themselves are slated to receive more EHP, Speed, Fitting and utility as per the CSM Minutes and recent Dev Posts on the subject. I have a feeling I am going to be flying more Thorax's in my future. |

Liang Nuren
Perkone Caldari State
781
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Posted - 2012.02.14 02:48:00 -
[14] - Quote
Alara IonStorm wrote:....
I'm skittish of the Electron Thorax against a dual neut Rupture. IMO the only way this is winnable is if you get lucky on ECM drone jams.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Alara IonStorm
1564
|
Posted - 2012.02.14 02:59:00 -
[15] - Quote
Liang Nuren wrote:Alara IonStorm wrote:.... I'm skittish of the Electron Thorax against a dual neut Rupture. IMO the only way this is winnable is if you get lucky on ECM drone jams. -Liang When you say the Duel Neut Ruppy do you mean the 425mm Shield version because the Armor one has to fit smalls. I don't think that could drain out the Thorax Capacitor in time since it is about a 3rd larger.
If in a gang with web tackle you could mitigate that by running a small Capbooster instead with Navy 400mm Charges instead of a Web. |

Pink Marshmellow
Caucasian Culture Club Narwhals Ate My Duck
14
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Posted - 2012.02.14 03:18:00 -
[16] - Quote
Man if you guys think the thorax is bad, you should try flying the ******* omen, its lack of powergrid and the fact that a maller with autocannons are better really says something.
The maller and omen are so lame that everyone forgets that they exists or never mention it. |

Alara IonStorm
1564
|
Posted - 2012.02.14 03:22:00 -
[17] - Quote
Pink Marshmellow wrote:Man if you guys think the thorax is bad, you should try flying the ******* omen, What was my old Sig again... Oh yeah! It was something like this.
I am on a Crusade to fix the Omen.
I can not wait to see what they do with it. |

To mare
Advanced Technology
20
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Posted - 2012.02.14 10:05:00 -
[18] - Quote
it's like 1 year i say hull tank should be revamped in a way to boost gallente.
remove the speed penalties to bulkheads, add a targeting range penalty maybe blaster boat dont need alot of lock range. (rp reason they reduce the electronics on board for more hp). adjust the fitting requirements, since they require a bit too much cpu to be fitted properly. buff theyr HP bonus properly so they can achieve a comparable buffer to armor and shield tanking ships w/o rigs (or add hull tanking trimark). reduce the hull repair cost
in this way all the hull tanking ship get an overall 10-15% (depending on skills) over the armor tanked ship (plates + trimarks) and some agility benefits too
gallente ships are the only one that would benefit about this change since are the one with the biggest hull hp to start with and bulkheads work via +% and they still get the ability to be proper armor tanking ship if the situation require so. basically its not a nerf or a change to anything we already have but just 1 more option.
the only change i see it could be done but probably would **** someone is to change some repair bonus to a + hull hp bonus but i know alot of people that like theyr triple rep myrm or dual rep hype but on ships like the brutix i would love a bonus like that more than a tracking bonus hell even the thorax hull bonus to mwd changed to a hull hp would be more useful |

Mike Whiite
Progressive State
14
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Posted - 2012.02.14 11:12:00 -
[19] - Quote
To mare wrote:it's like 1 year i say hull tank should be revamped in a way to boost gallente.
remove the speed penalties to bulkheads, add a targeting range penalty maybe blaster boat dont need alot of lock range. (rp reason they reduce the electronics on board for more hp). adjust the fitting requirements, since they require a bit too much cpu to be fitted properly. buff theyr HP bonus properly so they can achieve a comparable buffer to armor and shield tanking ships w/o rigs (or add hull tanking trimark). reduce the hull repair cost.................
Why would you put a penalty on it at all????
You're making it a useless pennalty anyway. It's like putting a tracking penalty on a industrial ship.
Not that I'm against taking a look at some ships and their usefullness in the game, but it makes no sence, not gamewise and not RP wise.
you're explanations open the way for nano's that don't get a hp penalties. you just remove some electronics you don't need anyway.
Problem of most of the solutions placed on these forums, is that they just put another ship/tactic at the bottum instead of making the ships competitive |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
588
|
Posted - 2012.02.14 12:36:00 -
[20] - Quote
SoapyTits wrote:Two things: 1. Buff Its not only the Myrmidon, alot of gallente ships are missing the 1 slot. 2. Redesign Hulltanking should be more viable, more modules and better ones. God  |

GreenSeed
18
|
Posted - 2012.02.14 12:40:00 -
[21] - Quote
Orcirk wrote:Katherine Starlight wrote: And hulltanking doesent have anything to do with gallente specificly.
Gallente have the most hull HP, and the best slot layouts for hull tanking (a mix of extra lows and mids, with an emphasis on lows. Hull reppers go in mid slots and DCs/reinforced bulkheads go in the lows) We also currently have an armor tanking race, a shield tanking race, and a race that does a bit of everything. It's fairly obvious that gallente were, at some point, supposed to hull tank. thats quite the logical jump. |

Tanya Powers
Science and Trade Institute Caldari State
805
|
Posted - 2012.02.14 15:41:00 -
[22] - Quote
GreenSeed wrote:Orcirk wrote:Katherine Starlight wrote: And hulltanking doesent have anything to do with gallente specificly.
Gallente have the most hull HP, and the best slot layouts for hull tanking (a mix of extra lows and mids, with an emphasis on lows. Hull reppers go in mid slots and DCs/reinforced bulkheads go in the lows) We also currently have an armor tanking race, a shield tanking race, and a race that does a bit of everything. It's fairly obvious that gallente were, at some point, supposed to hull tank. thats quite the logical jump.
Those saying Gallente hull tanking is a lie never flown Taranis  |

Deen Wispa
Screaming War Eagles Incorporated
129
|
Posted - 2012.02.14 16:21:00 -
[23] - Quote
Liang Nuren wrote:Alara IonStorm wrote:.... I'm skittish of the Electron Thorax against a dual neut Rupture. IMO the only way this is winnable is if you get lucky on ECM drone jams. -Liang
If that's the only losing scenario you could think of wrt to Alara's fit, then I'll consider that a win for the Electron Thorax. Apparently, once you create a sig. You can't completely delete it. So this is my sig...for now. |

Cyniac
Twilight Star Rangers Black Thorne Alliance
135
|
Posted - 2012.02.14 17:53:00 -
[24] - Quote
Gallente Ships.
Designed to tank with your hull - Real Men Hull Tank.
Gallente Ships.
Designed to engage your enemy with a truly manly Do or Die attitude - Real Men Fly Gallente.
Gallente Ships.
The Real Ships. For Real Men.
Special limited time offer - 6 cases of Quaffe with every purchase of a Roden Shipyards Hull over the next 12 days. At select distribution sites only. Conditions may vary due to availability of hulls, availability of Quaffe, and general shipping conditions including but not limited to interdictions, local wars, pirate and capsuleer activity and market manipulations. Caveat Emptor.
Legal notice: This information brought to you by Roden Shipyards in combination with Quaffe Enterprises. |

Mechael
Team Pizza Viro Mors Non Est
34
|
Posted - 2012.02.15 09:37:00 -
[25] - Quote
This is ridiculous. Learn to fly in small gangs. Active armor bonuses are quite useful. The problem is that you're trying to tank them like they're Amarr ships in the first place.
Amarr and Caldari for prolonged slugfests. Minmatar and Gallente for Skirmishing.
Let me break this down. Minmatar and Gallente fleets are not designed to go toe to toe against Caldari and Amarr fleets. The resist bonuses on Caldari/Amarr boats give their fleets a serious advantage when it comes to sustaining damage over long periods of time, as happens in large fleet battles or during missions/incursions. However, the boats that do have those bonuses are also seriously gimped in viable speed (armor plates/rigs) or damage (missiles take the longest by far to apply their damage.) This is where Gallente and Minmatar ships really shine.
Gallente active armor rep bonus is a godsend when roaming in small gangs with only one or maybe two Onieros for logi. Such a fleet can roam around, with a combat probe capable scout, gank targets of opportunity, get out of dodge, and rep up if they've taken any scratches. Try doing that with a caldari/amarr fleet and you'll see a very noticeable loss of efficiency. Getting a basi/guardian logi chain going removes valuable dps from your gang, and the ships will be much slower (and in the case of the caldari, waiting for missiles to hit means that you're giving your enemy's friends/alts that much more time to show up.) Even your average minmatar small gang is boned if they take some armor damage. Assuming the gang is all minmatar, they've got shield logi (Scimitar) and will most likely all be flying shield tanked ships (Jag, Vaga, Cyclone/Sleip/Claymore, etc.) No way to rep armor damage there without docking up.
Just gotta learn the style of gameplay that Gallente ships present. It's not for everyone. No single race is. I will give you this, though: armor rigs need a different penalty. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

thoth rothschild
Mercenaries UNLiMiTED Double Tap.
66
|
Posted - 2012.02.15 09:54:00 -
[26] - Quote
i do notice that all pilots who say gallente are fine do have terrible kb stats.
Not sure what you are doing the entire day. Last time i checked gallente (yesterday) i saw a lot of gallente ships pushing the panic button while facing a bhaalgorn.
Gallente is still no support hughe cap need......
If you are still saying gallente ships are fine i'm happy to provide some battle reports vs thorax gangs or vs dominix fleet. Right after the past buff people fly gallente like nuts but die even more. |

Jodie Amille
Rape of Virtue
6
|
Posted - 2012.02.15 10:21:00 -
[27] - Quote
thoth rothschild wrote:i do notice that all pilots who say gallente are fine do have terrible kb stats.
Not sure what you are doing the entire day. Last time i checked gallente (yesterday) i saw a lot of gallente ships pushing the panic button while facing a bhaalgorn.
I would submit that most ships will hit their panic button when facing a bhaalgorn. I would also submit that these instances are hardly common and not worth discussing in regards to balance |

Mechael
Team Pizza Viro Mors Non Est
34
|
Posted - 2012.02.15 10:22:00 -
[28] - Quote
thoth rothschild wrote:i do notice that all pilots who say gallente are fine do have terrible kb stats.
Not sure what you are doing the entire day. Last time i checked gallente (yesterday) i saw a lot of gallente ships pushing the panic button while facing a bhaalgorn.
Gallente is still lacking support and they do have a hughe cap need......
If you are insisting that gallente ships are fine i'm happy to provide some battle reports vs thorax gangs or vs dominix fleet. Right after the past buff people fly gallente like nuts but die even more.
For the record, this isn't my first or only toon. That said ... in my 6+ years of playing all over New Eden, very rarely have I ever seen anyone put together an effective 10 man skirmishing squad. It does happen, but for the most part people in EVE just don't have a good grasp on skirmish/guerrilla tactics. Doubly so for people griping about how they think armor rep bonuses are bad.
There are a lot of things that are off with a lot of ships, Gallente included. Most of this is just a result of the game growing iteratively over the years and old ideas becoming out dated. The tier system, for example. Armor rigs with velocity penalties is another example in which gallente ships specifically were clearly overlooked. It has always been the case, intentionally so, that minmatar and gallente fleets be the better skirmishers and not the better standing navies. They'll work in blob warfare and long-lasting fleet fights in a pinch, but they will be at a disadvantage. It's always been that way, and that's always been the intention thanks to their advantage at skirmishing and generally making the day-to-day life of their enemies miserable.
Of course, there are a lot of things to fix, and not just with the Gallente. The tier system, as I mentioned, needs to be removed in favor of designing ships by class and role. The viability of the different EWar types needs to be looked at again and adjusted. There are a lot of other things of course, but I'll stop there at the risk of derailing the thread.
Active armor tanks (and active shield tanks) are just fine when used properly. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
206
|
Posted - 2012.02.15 11:12:00 -
[29] - Quote
thoth rothschild wrote: If you are insisting that gallente ships are fine i'm happy to provide some battle reports vs thorax gangs or vs dominix fleet. Right after the past buff people fly gallente like nuts but die even more.
Sure, why not! Would be cool to read some battle reports.
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thoth rothschild
Mercenaries UNLiMiTED Double Tap.
66
|
Posted - 2012.02.15 11:25:00 -
[30] - Quote
http://mcum.eve-kill.net/?a=kill_related&adjacent&kll_id=12209821
http://killboard.the-godfathers.com/index.php/kill_related/180828/
will do search for more reports later today .... |
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