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Thread Statistics | Show CCP posts - 16 post(s) |
Cpt Cosmic
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Posted - 2008.01.31 08:27:00 -
[1]
Edited by: Cpt Cosmic on 31/01/2008 08:34:31 this change is an epic fail if it goes on tranqu, I mean reduced EM resis on armor and EXP resis on shields on all ships results in: 1. Minmatar do more dmg with.... everything on anyone 2. Amarr do more dmg to armor. tackling abilities and dmg still (omni tankts ftw, therm heavier lasers lol) still will be the same like before. 3. Gallente stays the same 4. Caldari shield tanks got a nerf which are already useless in pvp. tackling abilities and dmg still will be the same like before.
that results in: 1. since tanks on all ships are weaker and minmatar got the biggest boost with this, they will got much better then any other race, its not like no one uses them right? 2. amarr will be inline with gallente except in ewar capabilities which still puts gallente over amarr. 3. amarr will still have some problems with cap and fittings 4. caldari are the biggest loosers now because they cant tackle and tank at the same time and they dont have the speed of minmatar ships to avoid the others running away. their tanks will be even reduced now and their use kinetic/therm like gallente most of the time which means the reduced resis wont change a thing. only thing they can do now is ecm.
that means: 1. every one will use minmatar for dmg and mobility 2. caldari will be only an ecm biatch 3. gallente stays like it is now, high dps, versatile 4. amarr will be still behind everything 5. this does not fix the problem that many amarr ships are still better off equipping projectiles or the fact the the rax do more dmg with lasers then every other amarr cruiser. 6. nothing got changed except caldari are now even worse in pvp.
my suggestions: 1. instead of reducing the explo resis on shield tanks move the 10% from explo to em 2. maybe increase shield overall resis because armor has more to balance it out in pvp and nerf crystal set a bit. 3. do something against cap/fitting problems of amarr ships and npcing problems.
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Cpt Cosmic
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Posted - 2008.01.31 08:41:00 -
[2]
Originally by: Sinder Ohm well you are changing the base resists of EVERY ship in the game so ammar could do abit more damage fine by me I will starts stocking up on faction EMP ammo.
PS: zulupark if this go through I will forgive you for the unnecessary dictor speed nerf
yay CCP fixed Amarr by making PROJECTILES on Amarr ships EVEN more attractive! lol time to fit autocannons!
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Cpt Cosmic
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Posted - 2008.01.31 08:48:00 -
[3]
Edited by: Cpt Cosmic on 31/01/2008 08:49:09
Originally by: Ancy Denaries I am a troll
said the troll, either you are blind or you cant see that the problem was not the EM resistance but the fitting/cap problems.
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Cpt Cosmic
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Posted - 2008.01.31 13:23:00 -
[4]
Edited by: Cpt Cosmic on 31/01/2008 13:23:41
Originally by: Chrysalis D'lilth So let me get this right, the race who have the worst EM resist (caldari) end up getting nerfed more than any other racE?
because zulu thinks:
Originally by: CCP Zulupark This change boosts EM damage, no matter what faction is using it. Some Gallente ships get damage bonuses to EM drones, some Caldari ships get bonuses to EM missiles etc.
epic.....
...f**l! I mean last time I checked gallente gets dmg bonus to all drones.
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