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Jesum
Amarr Warmongers
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Posted - 2008.01.30 21:02:00 -
[1]
Is there a way to find cloaked ships without brute forcing?
שששששששש Jesum, CEO of Warmongers: Guns for hire. |

Angel DeMorphis
Gallente
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Posted - 2008.01.30 21:04:00 -
[2]
There is no way to locate a cloaked ship without something coming within 2,000 m of said ship.
My sig taken from this site. [IMAGE REMOVED] |

Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.01.30 21:07:00 -
[3]
Originally by: Jesum Is there a way to find cloaked ships without brute forcing?
Have you tried yelling: "Marco!" ?
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RedMajere
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Posted - 2008.01.30 21:14:00 -
[4]
Polo!
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Pans Exual
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Posted - 2008.01.30 21:18:00 -
[5]
I still think they ought to allow smartbombs to decloak ships.
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Angel DeMorphis
Gallente
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Posted - 2008.01.30 21:20:00 -
[6]
Originally by: Pans Exual I still think they ought to allow smartbombs to decloak ships.
/me ponders. Hmm... they don't? I think you have a good point.
My sig taken from this site. [IMAGE REMOVED] |

Pans Exual
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Posted - 2008.01.30 21:23:00 -
[7]
No, they don't, unfortunately. I maintain that they should, though.
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Jesum
Amarr Warmongers
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Posted - 2008.01.30 21:25:00 -
[8]
Didn't the devs post something about allowing cloaked ships to be scanned out? What happened in that discussion, if it was ever discussed that is.
שששששששש Jesum, CEO of Warmongers: Guns for hire. |

Pans Exual
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Posted - 2008.01.30 21:25:00 -
[9]
It got decided against.
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Jesum
Amarr Warmongers
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Posted - 2008.01.30 21:28:00 -
[10]
Originally by: Pans Exual It got decided against.
On what grounds?
שששששששש Jesum, CEO of Warmongers: Guns for hire. |
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Pans Exual
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Posted - 2008.01.30 21:30:00 -
[11]
On the grounds that it goes against the whole point of having a cloak. A compromise was suggested, stating that normal and improved cloak users could be probed, while covert ops cloak users could not... but that also got decided against.
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Jesum
Amarr Warmongers
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Posted - 2008.01.30 21:31:00 -
[12]
I see. Thanks for the replies.
שששששששש Jesum, CEO of Warmongers: Guns for hire. |

Call'Da Poleece
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Posted - 2008.01.30 22:02:00 -
[13]
Originally by: Pans Exual On the grounds that it goes against the whole point of having a cloak. A compromise was suggested, stating that normal and improved cloak users could be probed, while covert ops cloak users could not... but that also got decided against.
Who did the deciding? was it the usual whorum infested thread where the afkers ganged up on the people talking sense and CCP employees kept well clear? You can attract them by simply saying "nerf" it doesnt matter what you say after that, they spam the hell out of the thread in an attempt to get it locked.....
Yes, its a rant. |

Pans Exual
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Posted - 2008.01.30 22:05:00 -
[14]
I dunno... ccp discussed it, the forums went back and forth for weeks, and then it was never heard of again.
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Pride NL
Slacker Industries
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Posted - 2008.01.30 22:06:00 -
[15]
I once read that they where planning decloaking 'smart' 'bombs'. Dunno where that idea went. Should be a specialised ship to be able to decloak ships.
Arrive. Raise Hell. Leave. |

Surfin's PlunderBunny
Minmatar Sebiestor tribe
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Posted - 2008.01.30 22:07:00 -
[16]
finding cloaked ships at a gate is easy (If it's a ship not meant to cloak). The cloak slows down the ship to near 0 and a good gatecamper uses the overview. Select them in the 2 seconds they're visible and hit approach... if you have a MWD you can hit their position in a few seconds and then they're yours and you can find out what they're trying to hard to protect (I nmy last case it was about 750K oxygen isotopes). Granted there have been a few cases where I was too slow and they got away, but the tactic is sound
Originally by: Sharupak When you go to vote, you are voting on whether you want to bend over or get on your knees.
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Pans Exual
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Posted - 2008.01.30 22:10:00 -
[17]
Yep. I think the whole finding cloaked ships thing was mostly about afk cloaking lurkers.
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Hannobaal
Gallente Igneus Auctorita GoonSwarm
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Posted - 2008.01.30 22:11:00 -
[18]
Originally by: Pride NL I once read that they where planning decloaking 'smart' 'bombs'. Dunno where that idea went. Should be a specialised ship to be able to decloak ships.
Yeah, let's make it absolutely impossible for a cloaking ship to get through gate camps, thus rendering them virtually useless. Great idea.
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Vadimik
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Posted - 2008.01.30 22:25:00 -
[19]
Originally by: Pans Exual Yep. I think the whole finding cloaked ships thing was mostly about afk cloaking lurkers.
And since all "problems" with "afk cloakers" directly result from players abusing local in a way it was never intended to be used, it was logically ruled out that all problems with "afk cloakers" only exist because some people decided that their metagaming tactic should for some reason be reliable.
Thus, "afk cloakes" we deemed a non-issue and left to be.
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Estephania
Independent Political Analysts
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Posted - 2008.01.30 22:36:00 -
[20]
I think that cloaked ships should be visible on scanner and could be probed. This should not apply to ships that are supposed to fit a cloak i.e. cov-ops, recons, black-ops. I think also that as we have a penalty that punishes turret ships if they fit a cloak, similar penalty should apply for missile boats (30% reduction in missile launcher ROF for example). This penalty should also not apply to recons, cov-ops etc.
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Marcus TheMartin
Gallente The Scope
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Posted - 2008.01.30 22:44:00 -
[21]
As a sneaky pilot I enjoy my cloaking devices so I would prefer that I could not be found by dropping a probe or aoe weapons. What I can tolerate is something that takes a good 5 minutes to scan so I at least have a chance to get away.
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Marine HK4861
Caldari Radical Technologies
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Posted - 2008.01.30 23:05:00 -
[22]
Originally by: Estephania I think also that as we have a penalty that punishes turret ships if they fit a cloak, similar penalty should apply for missile boats (30% reduction in missile launcher ROF for example).
You want an additional penalty to the scan resolution and speed reduction (and locking delay time on non-stealth bomber ships)?
What sort of penalty would you have for cloaking ships with non-hardpoint weapons, like drone boats or weapons like smartbombs?
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Orb Lati
Minmatar Cold-Fury Southern Cross Alliance
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Posted - 2008.01.30 23:19:00 -
[23]
Ideally what i think should happen is that scanning probing should pick up all ships including cloakers, but cloak decreases accuracy so much that on average you'll be landing 100km away from any cloaked ship, very rarely landing close to them.
For detection a mid slot module (or even a custom t2? sensor booster script) with a limited range (say 40-50km) which allows you (and only that person with the module) to see a cloaked ship within range when active (but not target), meaning you still need to get within 2km to decloak your target to engage it. The module would need to be active so that covert cloak ship would need to de-cloak in order to see another cloaked ship.
This should allow players to both hunt for cloaked ships/scouts, and give also give cloaked ships a chance to evade the hunters.
"We worship Strength because it is through strength that all other values are made possible" |

Dr Saitek
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Posted - 2008.01.30 23:36:00 -
[24]
Edited by: Dr Saitek on 30/01/2008 23:38:16
Originally by: Estephania I think that cloaked ships should be visible on scanner and could be probed. This should not apply to ships that are supposed to fit a cloak i.e. cov-ops, recons, black-ops. I think also that as we have a penalty that punishes turret ships if they fit a cloak, similar penalty should apply for missile boats (30% reduction in missile launcher ROF for example). This penalty should also not apply to recons, cov-ops etc.
Whoa, Nelly! We thought you were dead!
Assuming it wouldn't break things and wouldn't change the current game mechanics, I would suggest requiring each ship to fit a non-covert ops cloaking device appropriate for the ship type (small, medium, large, extra-large aka capital) with the fitting requirements that are roughly the same percentage of the current devices to a standard T1 frigate (to make it fair).
But that suggestion has probably shown up in the billions and billions of threads already.
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Reem Fairchild
Minmatar Military Industrial Research
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Posted - 2008.01.31 02:40:00 -
[25]
Originally by: Estephania This should not apply to ships that are supposed to fit a cloak i.e. cov-ops
All ships in Eve that can fit a cloak are "supposed to" fit a cloak if the pilot wants to fit one. With thinking like this, why not just completely do away with the Eve ship fitting system entirely?
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Cosmos Serendipity
BRAHMA CORP
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Posted - 2008.01.31 03:55:00 -
[26]
Originally I was against being able to find cloaked ships, but now that I've witnessed the afk cloakers for days on end I do agree that something should be done, that won't effect cloaks too much.
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Kyra Felann
Gallente Noir.
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Posted - 2008.01.31 04:00:00 -
[27]
Originally by: Cosmos Serendipity Originally I was against being able to find cloaked ships, but now that I've witnessed the afk cloakers for days on end I do agree that something should be done, that won't effect cloaks too much.
How exactly do people cloaked and AFK affect you in any way?
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Reem Fairchild
Minmatar Military Industrial Research
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Posted - 2008.01.31 04:09:00 -
[28]
Originally by: Cosmos Serendipity Originally I was against being able to find cloaked ships, but now that I've witnessed the afk cloakers for days on end I do agree that something should be done, that won't effect cloaks too much.
If it's unfair to you that they be able to scare you with their presence even while AFK, don't you think it's unfair to them that you are able to even know that they are in the system at all even though they are cloaked?
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Kessiaan
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Posted - 2008.01.31 04:34:00 -
[29]
Originally by: Surfin's PlunderBunny finding cloaked ships at a gate is easy (If it's a ship not meant to cloak). The cloak slows down the ship to near 0 and a good gatecamper uses the overview. Select them in the 2 seconds they're visible and hit approach... if you have a MWD you can hit their position in a few seconds and then they're yours and you can find out what they're trying to hard to protect (I nmy last case it was about 750K oxygen isotopes). Granted there have been a few cases where I was too slow and they got away, but the tactic is sound
While this works against people who just jumped through the gate it doesn't do anything to people like me who sit 150kms off a gate and just watch (and report all the comings and goings back to their corp). Unless I said something you'd never even know I was there.
The cloak system does seem to have changed though recently. I have to do something (such as change direction) at least once every 15 minutes or so or I get disconnected now. This DC only happens when I'm cloaked (I can sit in a POS or a station forever and not get booted) so I can only assume it's to combat AFK-cloakers. ----- My in Eve Profile My BattleClinic Page |

Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.01.31 04:36:00 -
[30]
People have been *****ing about this for years. The forum was full of it when I first played during Revelations I, and here it still is now.
Frankly, it makes me LOL. "Hardcore" nullsec folks should be able to continue their operations, even if their space isn't 100% secure. So there's a cloaked guy in your system? Oh, well. Continue your operations and keep a sharper eye out than usual.
People whining about cloaked ships not being detectable reminds me of the carebears whom THEY laugh at for not wanting pirates to steal their salvage or flip their cans. They want to put up their blockades and mine and rat in peace, with no risk and a 100% ability to ensure there may not be any potential cyno field generators in their systems.
WAHHHHHHH. Don't grow complacent in the nullsec havens you've made for yourselves. ________________
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