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Muad 'dib
The Imperial Fedaykin
136
|
Posted - 2012.02.13 15:04:00 -
[1] - Quote
Seems that ccp have some weird ideas about living in certain areas.
High sec is dull but you can live and defend yourself eaily.
Low sec is fun, you get pirates who dont care about their sec status, fw guys and just the random pvp fun seeker, defending yourself may include getting GCC - this is part of low sec.
0.0 sec is the most dangerous, most profitable and absolutly no sec hits ONLY large gains.
Now for people living in an areas, doing what they do, i htink it confusing that the place you can living and gcc from time to time is the HARDEST place to gain sec back where as 0.0 is the easist (which makes little sense since living there, you never loose any)
What id like to put forward as an idea to help low sec people who are not pirate, wihtout them having to go to 0.0 to get larger boosts or spend HOURS ratting back aggro hit and HOURS AND HOURS for a ship kill. This seems intirly off, (perhaps the hits are too big? in the first place)
Adding some combat sites that take 30 mins to do but give a boost to standing worth 2 hours of ratting, would be a nice way to help. PIrates wont be scanning down these to get their -10.0 any quicker than they would belt ratting for bs/bcs. High sec pirate pandemic highly unlikly.
At the moment the most neglected part of the game is low sec and it could do with some tweaks, its been l;argly untouched for a long time.
Personnely making the hit you get in 0.4 system down to barly a tickle at 0.1 (for aggro, ship kill and pod kills) |

Simi Kusoni
The Synergy Cascade Imminent
146
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Posted - 2012.02.13 17:53:00 -
[2] - Quote
As an ex bad ass piwate, I thoroughly endorse this product.
Although to be honest if you go on a quick buzz about null every now and then you can regain sec pretty quickly, especially if you don't pod people. (I used to pod people ) Plus it's pretty safe if you're just rushing through in a nano cane with ECM drones, killing one BS rat then moving on.
Then again I've always had positive sec alts, so sec status never effected me that much even when I didn't bother grinding it. I can see how incredibly annoying it must be for single-boxing types PvPing in low sec. |

Mag's
the united Negative Ten.
7318
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Posted - 2012.02.13 18:36:00 -
[3] - Quote
I'll have to say no.
I'm all for an easy life, but a sec hit is a consequence of your actions. What you are asking for, is an easy way to remove that consequence. Which kinda defeats the object.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

X Gallentius
Quantum Cats Syndicate Villore Accords
128
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Posted - 2012.02.13 21:43:00 -
[4] - Quote
How about no sec status hits in FW plexes? Afterall, you wouldn't be in a FW plex if you weren't looking for trouble.
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Muad 'dib
The Imperial Fedaykin
136
|
Posted - 2012.02.14 10:40:00 -
[5] - Quote
Mag's wrote:I'll have to say no.
I'm all for an easy life, but a sec hit is a consequence of your actions. What you are asking for, is an easy way to remove that consequence. Which kinda defeats the object.
Its not easy, or hard its time.
I attack a guy in low sec thats a -0.6% hit, if i then kill that guy its a -2.3% hit, if i then aggro his pod thats another -0.6 and to pod him is a -12.0% hit (could be more i dont have one on my security sec to see).
Bare in mind that a BS rat is 0.2% gain, once every 20 mins if you can find one everytime. Thats 3 BS rats (one hour ratting) to repair a an aggro, 20 BS (6 and a half hours) to repair a ship kill and for a pod to rapair would take 60 BS rats or 20 hours of ratting. So to piont, kill and pod a guy takes a total of 28 hours, okay so most people like myself will avoid podding nuetrals because i dont have an intire day to rat it back.
An entire DAY of play, no sleep for 24 hours to repair one guy, or a minimum of 7 hours to rat back one ship kill wihtout pod.
The thing thats most annoying, i can kill 98237645897 rats in 20 minutes and i get one gain hit, i attack and kill one guy (no pod) and i get hit twice, plus anyone else i might kill in that 20 min window unlikle ratting i get ALL the bad hits EVERY TIME.
So come on eve, i kill 2 people in low sec and i have two aggros two ship kills to repair, i need to PLAY eve (not just wait till it wares off) 14 hours to make it back. You think that makes sense? |

Mag's
the united Negative Ten.
7332
|
Posted - 2012.02.14 13:45:00 -
[6] - Quote
That's my point. A shorter time to gain, means easier removal of the consequence. It looks as though you are asking to circumvent this to a large degree, with your idea.
Can't do the time, don't do the crime.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Muad 'dib
The Imperial Fedaykin
137
|
Posted - 2012.02.14 13:53:00 -
[7] - Quote
Mag's wrote:That's my point. A shorter time to gain, means easier removal of the consequence. It looks as though you are asking to circumvent this to a large degree, with your idea.
Can't do the time, don't do the crime.
I do the crime and i do the time.
Having been doing this for a while now i honestly think that many poeple are put off from leaving high sec for low sec becaus eits so troublesome for these exact reasons.
I have to LIMIT how often i defend others in low sec and hgave ot loose sec for it, RR, protecting pirates against nuets etc also fw rr nuets and booster alts are a pain.
I shouldnt be scared of being naughty in low sec, you HAVE to be to live there. |

Jhaelee de'Auvrie
The Peerage
3
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Posted - 2012.02.14 14:41:00 -
[8] - Quote
X Gallentius wrote:How about no sec status hits in FW plexes? Afterall, you wouldn't be in a FW plex if you weren't looking for trouble.
I have to agree that this would be a great thing. Yes, the FW systems and thus the plexes are in lowsec, so pirating/hostility will happen. Fights on gates/stations/whatever are fine as they are. The plexes though are the only thing that sets FW aside. WE really should have some more rights while inside them. This would not be a free ticket for any pirate corp that joins the militia. No one except FW pilots have any reason (aside from spoiling for a fight) to be inside the FW plexes. This would not affect any of the normal lowsec GCC elements (such as gate/station guns, etc.) just give FW pilots a little bit more wiggle room in the FW related thing.
The pirates that live down in the FW zone for the most part know how the plexes work. It is pretty common to see them come into the plexes looking for fights. It is bull that inside the only unique FW game mechanic we have to decide between: a. fleeing, b. letting them get to their perfect engagement/webbing/scraming range, or c. firing first and suffering GCC (along with Empire and possible NPC corp hits) against someone that is clearly hostile
Considering the NPCs are about as useful as a wet paper bag, atleast let us properly engage those that come after us. |

kera ventalte
The Imperial Fedaykin
0
|
Posted - 2012.02.14 15:03:00 -
[9] - Quote
I would have to agree with either no sec hits in FW plex's or limit the gates abilities to people who enter. and force those who want to enter to join faction warefare.
also the nuetral rr situation is screwballed, if you wardec a corperation and nuetrals rep them, the nuetrals go blinky to you as well. this should also happen when you are in FW. that would take care of sec hits for killing the nuetral reppers. since we are AT WAR with the other militia, it should follow the same aggression rules as a wardec. |

Muad 'dib
The Imperial Fedaykin
137
|
Posted - 2012.02.14 15:26:00 -
[10] - Quote
who was the genius ccp god who sed "thou must rat for 7 hours per nuetral guy thats killed"
7 hous on a game you play for fun just to be involved and not cut off from high sec etc is bullshit. |

Simi Kusoni
The Synergy Cascade Imminent
155
|
Posted - 2012.02.14 15:54:00 -
[11] - Quote
Muad 'dib wrote:Bare in mind that a BS rat is 0.2% gain, once every 20 mins if you can find one everytime. Thats 3 BS rats (one hour ratting) to repair a an aggro, 20 BS (6 and a half hours) to repair a ship kill and for a pod to rapair would take 60 BS rats or 20 hours of ratting. So to piont, kill and pod a guy takes a total of 28 hours, okay so most people like myself will avoid podding nuetrals because i dont have an intire day to rat it back.
An entire DAY of play, no sleep for 24 hours to repair one guy, or a minimum of 7 hours to rat back one ship kill wihtout pod These numbers are a bit off. For one thing sec status hits are once every ten minutes* per system. Also, if you are belt ratting in a single low sec system to gain sec status, you're doing it wrong. Moving system to system you can get a sec status gain roughly every three minutes, although in low sec you're pretty unlikely to get 0.26% sec status gains.
That being said, I still agree low sec could do with a buff to sec grinding. Just not a massive one, putting it almost on par with nullsec would seem reasonable to me. It would still take work to grind up from -10, but those that wish to live purely in low sec (and not pod people every chance they get) could.
Either way, encouraging people to travel system to system belt ratting can only lead to more pew pew. Which is a good thing.
*http://i.imgur.com/sgBPu.png - apparently hot linking imgur addresses using BB codes is impossible on the eve forums :D fuuuu CCP forum devs. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
20
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Posted - 2012.02.14 16:16:00 -
[12] - Quote
Adopt Mashie Saldana's idea (can't find thread again, in AH I think) of making low-sec the primary place to go for grinding sec, be it missions or belts .. increasing sec gain per rat to approximate the time it takes in null presently.
Community service in the neighbourhood one blows up seems appropriate  |

Griptus
United Coalitions ZADA ALLIANCE
7
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Posted - 2012.02.14 16:28:00 -
[13] - Quote
You could have condensed your entire OP down to this.
Muad 'dib wrote: I want better security status gain from killing rats.
Have you trained "Fast Talk" to at least level 4? It helps a lot.
Instead of combat sites, we should get security status bonuses along with bounties for podding outlaw players. |

X Gallentius
Quantum Cats Syndicate Villore Accords
130
|
Posted - 2012.02.14 17:05:00 -
[14] - Quote
Muad 'dib wrote:
Its not easy, or hard its time.
I attack a guy in low sec thats a -0.6% hit, if i then kill that guy its a -2.3% hit, if i then aggro his pod thats another -0.6 and to pod him is a -12.0% hit (could be more i dont have one on my security sec to see).
Bare in mind that a BS rat is 0.2% gain, once every 20 mins if you can find one everytime. Thats 3 BS rats (one hour ratting) to repair a an aggro, 20 BS (6 and a half hours) to repair a ship kill and for a pod to rapair would take 60 BS rats or 20 hours of ratting. So to piont, kill and pod a guy takes a total of 28 hours, okay so most people like myself will avoid podding nuetrals because i dont have an intire day to rat it back.
An entire DAY of play, no sleep for 24 hours to repair one guy, or a minimum of 7 hours to rat back one ship kill wihtout pod.
What everybody else said. "Shoot and Scoot" ratting makes it easier to rat up sec status. If you're roaming, just warp to the belt that is closest to your in or out gate, kill a rat, and move on. That, and don't shoot neutral pods if you're worried about keeping your sec status up. :)
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Vincent Athena
V.I.C.E. Comic Mischief
449
|
Posted - 2012.02.14 17:45:00 -
[15] - Quote
How about an option where you can forgo the bounty payout in exchange for twice the sec status gain? That reduces the time you spend and reduces an ISK faucet as well. This would be an option you set before undocking, and would be in effect until you changed it.
I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |

Simi Kusoni
The Synergy Cascade Imminent
157
|
Posted - 2012.02.14 18:21:00 -
[16] - Quote
Vincent Athena wrote:How about an option where you can forgo the bounty payout in exchange for twice the sec status gain? That reduces the time you spend and reduces an ISK faucet as well. This would be an option you set before undocking, and would be in effect until you changed it.
Well, no, because that would be a ridiculously massive buff to grinding sec status in null sec. Ratting across a loop of systems in this way I'd be able to go from -10 to positive sec a few sessions. |

Muad 'dib
The Imperial Fedaykin
137
|
Posted - 2012.02.14 19:42:00 -
[17] - Quote
I have lvl 5 skills.
This still takes HOURS to rectify a single agressive action, thats HOURS of play to reverse.
If ccp are going to be harsh against medium level players in low sec for pvp then i will just go totally pirate and just like every other low sec pvper forget about trying to vaugly 'good' about repairing it. |

Simi Kusoni
The Synergy Cascade Imminent
159
|
Posted - 2012.02.14 20:29:00 -
[18] - Quote
Muad 'dib wrote:If ccp are going to be harsh against medium level players in low sec for pvp then i will just go totally pirate and just like every other low sec pvper forget about trying to vaugly 'good' about repairing it. This is probably their intention.
It also doesn't take "hours" of play to reverse a single aggressive action, you're talking to people who have been -10 or are currently -10. Either you are exaggerating or you're doing it wrong, I agree with you low sec should be slightly better for sec grinding, but not the four times faster you suggested. |
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