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digitalwanderer
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Posted - 2004.03.27 16:28:00 -
[1]
I've been checking out the stats of all the available interceptors and to put it bluntly,they seriously need more grid to really make use of the fitting options they have available to them...
Worst offender here would a crusader,with 4 turret points 2 mid and 4 low slots and only having 40 power grid to work with(base),with argubly the best small laser turret needing 16 power grid a piece...You've got a problem,since it's already vastly exceeding the available power core,even with maxed engineering skills,on those 4 turrets alone...
CCP have given these ships anywhere from 50% to 100% the hull/armor/shields/cap/cpu,top speed and number of slots compared to regular frigates,but only a very marginal increase in power core output,since they have anywhere between 30 to 40 power grid,which is not enough to say the least...
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Discorporation
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Posted - 2004.03.27 16:34:00 -
[2]
Yes, I agree, the Crusader could use a little boost. But not one on its powercore. It can use a CPU boost.
Why not powercore? Well, I don't like it when you can fit all your high slots with the top-end gun available to that ship class. Doesn't work on battleships, cruisers and regular frigs (apart from the kestrel), so it shouldn't be like that on the crusader.
Fitting 3 Medium Beam Lasers only needs a micro auxillary powercore, then you got plenty room for an MWD and 3 cap relays.
At that point, you run out of CPU.
So, if anything, the Crusader needs a CPU boost 
[Heterocephalus glaber]
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Gariuys
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Posted - 2004.03.27 16:44:00 -
[3]
Ehm interceptors are not the elite frigates that are supposed to fit all their hi-slots with the best guns around, wait till you get the other elite frigates available and then complain ;)
~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Valeria
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Posted - 2004.03.27 16:45:00 -
[4]
Interceptors are... Interceptors. I'm sure the Gunships will have more grid.
And you know, it's not illegal to use something other than the most power-grid demanding turret. Four smaller turrets and a heatsink could very well do more damage over time than 3 bigger turrets and lots of power boosting modules.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

digitalwanderer
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Posted - 2004.03.27 17:00:00 -
[5]
Edited by: digitalwanderer on 27/03/2004 17:02:40 The reason that i didn't go for the Cpu boost argument is that at least there's a few skills that reduces the CPU fitting requirements for several types of modules,(turret upgrades,energy upgrades) as well as the overall electronics skill,So there's some options to make a given loadout work,CPU wise,even tho it might take time to train..
But power grid wise,there's only one skill to train unfortunately(engineering),so that makes the base powergrid stats of a given ship much more important in my view...
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NTRabbit
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Posted - 2004.03.27 17:03:00 -
[6]
Ive yet to run into a powergrid problem when fitting my interceptors. Only come across CPU problems, particularly with the Claw.
-------- #eve-online irc.stratics.com - Former official IRC channel (Legacy) #eve-online irc.coldfront.net - Official Unofficial IRC channel
WE R 4TW! |

digitalwanderer
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Posted - 2004.03.27 17:15:00 -
[7]
Quote: Ive yet to run into a powergrid problem when fitting my interceptors. Only come across CPU problems, particularly with the Claw.
See the example i gave in my first post..It's isn't possible to do it no matter what,as 4 of those turrets require 64 power grid,vastly more than what the ship would have even with engineering skill lvl 5(50 power grid)..Now if CCP introduced a skill to reduce power grid requirements for turrets,just like they did for CPU fitting requirements,that could make it possible to make it work,depending on what the bonus reduction is per lvl trained..
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NTRabbit
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Posted - 2004.03.27 18:03:00 -
[8]
Quote:
Quote: Ive yet to run into a powergrid problem when fitting my interceptors. Only come across CPU problems, particularly with the Claw.
See the example i gave in my first post..It's isn't possible to do it no matter what,as 4 of those turrets require 64 power grid,vastly more than what the ship would have even with engineering skill lvl 5(50 power grid)..Now if CCP introduced a skill to reduce power grid requirements for turrets,just like they did for CPU fitting requirements,that could make it possible to make it work,depending on what the bonus reduction is per lvl trained..
You are asking way too much... instead of fitting 4 medium beam lasers, try fitting dual beams or medium pulse - i sure as hell dont expect to fit 3x 280mm howitzers on my Claw, even though i could by adding some micro auxilliary power cores in favour of the relays and PDU's that i have fitted now. Interceptors are not the be-all and end-all of gunnery frigates - if you want to fit 4 of the highest class frigate lasers, then you need to wait for the Escort-type elite frigates based on the Punisher hull.
-------- #eve-online irc.stratics.com - Former official IRC channel (Legacy) #eve-online irc.coldfront.net - Official Unofficial IRC channel
WE R 4TW! |

Dexter Rast
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Posted - 2004.03.27 19:03:00 -
[9]
there is no reason you need to fit 4 of the best turrets to your interceptor, if you look at the damage bonus`s available you can make a low end turret pretty deadly,
what is it something like 25% per lvl, i could be wrong though
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Ukiah
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Posted - 2004.03.27 19:06:00 -
[10]
Quote: Interceptors are... Interceptors. I'm sure the Gunships will have more grid.
And you know, it's not illegal to use something other than the most power-grid demanding turret. Four smaller turrets and a heatsink could very well do more damage over time than 3 bigger turrets and lots of power boosting modules.
I've recently tried outfitting a Crusader and have decided to go back to a Malediction. The four hi's and lo's are deceptive. You CAN have enough grid, but the really low CPU on it really screws with you. Due to the shield being almost nonexistant, you MUST mount either an armor repairer or some armor mod in one of the lo's. I've got all the relevant fitting skills to either 4 or 5 and I couldn't get a MWD, Distruptor and 4 dual lights on it without running out of cpu. Sure, I can slap a processor in low, but there goes my CPR.
Malediction is infinitely easier to outfit. 5 less base grid, but THIRTY more CPU.
Malediction looks cooler too.
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Kyroki Tirpellan
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Posted - 2004.03.27 19:20:00 -
[11]
I think the Medium Pulses do more damage over time than the Medium Beams. At least, that's what I hear from my friend who flies a Malediction. I'm not sure how much PW those take to fit, but I would guess it's around 12mw, 75% of what the Beams take. So there you have it, your 4th turret. Use a Micro Auxilary Powercore if you want enough grid for an MWD as well. I fear Disco might be right tho, what really screws the Crusader is low cpu. Don't hang me if I'm wrong about grid req. of the Pulses, I haven't checked it. 
Peace through love, understanding and superior firepower. Real men structure tank! |

SKiNNiEH
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Posted - 2004.03.27 20:59:00 -
[12]
The fun in a Crusader is the fitting challenge. I've found a nice setup already, but i wanna tweak more until i'm absolutely pleased.. -------
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Jim Raynor
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Posted - 2004.03.27 21:48:00 -
[13]
interceptors are hardly the powerhouses of the elite frigate line, look at the hulls they are based on, condor? slasher? these are obviously weak ships, but fast ships.
the elite bombers and gunships will be a lot more powerful and have a lot more grid for weapons. ------
ROBBLE ROBBLE |

Silverlancer
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Posted - 2004.03.27 23:15:00 -
[14]
Use Micro Power Cores. +10 for 15 CPU. Low slot.
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digitalwanderer
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Posted - 2004.03.27 23:47:00 -
[15]
I guess that once i do have it trained up,i'll basically use it for travelling for the most part then,and wait for the punisher based versions which will hopefully have better offensive capabilities,even if it's at the expense of speed..
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Ukiah
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Posted - 2004.03.29 04:12:00 -
[16]
Quote: I think the Medium Pulses do more damage over time than the Medium Beams. At least, that's what I hear from my friend who flies a Malediction. I'm not sure how much PW those take to fit, but I would guess it's around 12mw, 75% of what the Beams take. So there you have it, your 4th turret. Use a Micro Auxilary Powercore if you want enough grid for an MWD as well. I fear Disco might be right tho, what really screws the Crusader is low cpu. Don't hang me if I'm wrong about grid req. of the Pulses, I haven't checked it. 
Hrm. I guess I need to go run some numbers on them then. All the more experienced laser users I talked to told me to recycle any 'pulse' laser I came across.
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SKiNNiEH
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Posted - 2004.03.29 09:52:00 -
[17]
Noone ever gives these a second thought, but i'm very pleased with 'em on my Crusader: Gatling Pulse lasers (or its named variant). They suck on everything else, but they do justice on the Amarr interceptors.
Low fitting, low energy use, high ROF and tracking. Since the interceptor is an "up close and personal" kind of ship, it is best to equip the lightest gun around anyways. -------
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Elithiomel
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Posted - 2004.03.29 10:32:00 -
[18]
Edited by: Elithiomel on 29/03/2004 10:35:14 As everyone else said, use Micro Aux Power Cores.
They actually give more than 10 Power grid each. Any Engineering bonus' that you have are also applied to the MAPC. So with Eng 5 each MAPC gives 12.5 powercore boost .
I have no problems fitting 3 150mm rails on a Taranis.
--------------------------------------------- Engineers motto; If it doesn't fit, force it. If it breaks it needed replacing anyway. |

Bella Verde
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Posted - 2004.03.29 20:56:00 -
[19]
Quote: interceptors are hardly the powerhouses of the elite frigate line, look at the hulls they are based on, condor? slasher? these are obviously weak ships, but fast ships.
the elite bombers and gunships will be a lot more powerful and have a lot more grid for weapons.
Indeed - However their speed gives them as good an advantage. An Interceptor isnt any better or worse than a Bomber or Gunship - they just fit in different roles.
About bombers - From what I hear, they are missile boats with extreme light/rocket missile ranges, I could be wrong.
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Archemedes
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Posted - 2004.03.29 23:24:00 -
[20]
Looking at damage mod / refire rate...
Medium Beam Laser: 2.75 / 4 = 0.688 Medium Pulse Laser: 2.5 / 3.5 = 0.714 Dual Light Beam Laser: 2.0 / 3.2 = .625 Dual Light Pulse Laser: 1.75 / 2.7 = 0.648 Gatling Pulse Laser: 1.25 / 2.1 = 0.595
The pulse lasers outdamage the beams, but have lower range. 4 Medium Pulse Lasers would take 44 grid and 48 CPU (with weapon upgrades 5). If you use a micro aux power core or two you could fit them and still mount a MWD assuming your engineering skil is high. Or you could mount 4 dual light pulses easily and keep the low slots open...
Beam lasers are great for NPC hunting snce they give you decent range, but interceptors are so fast range isn't a big issue. Just go with pulse lasers and orbit them at 3 km or so. Besides... named pulse lasers are a lot cheaper than named beam lasers. 
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Kashre
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Posted - 2004.03.30 04:24:00 -
[21]
Quote: Looking at damage mod / refire rate...
Beam lasers are great for NPC hunting snce they give you decent range, but interceptors are so fast range isn't a big issue. Just go with pulse lasers and orbit them at 3 km or so. Besides... named pulse lasers are a lot cheaper than named beam lasers. 
Except that in a situation like that a stasis webifier and 2 cruise missiles will be the great equalizer between your 5 mil crusader and someone elses 300k rifter. +++
It's called "low security space" for a reason. |

SKiNNiEH
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Posted - 2004.03.30 06:53:00 -
[22]
Quote: Looking at damage mod / refire rate...
Medium Beam Laser: 2.75 / 4 = 0.688 Medium Pulse Laser: 2.5 / 3.5 = 0.714 Dual Light Beam Laser: 2.0 / 3.2 = .625 Dual Light Pulse Laser: 1.75 / 2.7 = 0.648 Gatling Pulse Laser: 1.25 / 2.1 = 0.595
The pulse lasers outdamage the beams, but have lower range. 4 Medium Pulse Lasers would take 44 grid and 48 CPU (with weapon upgrades 5). If you use a micro aux power core or two you could fit them and still mount a MWD assuming your engineering skil is high. Or you could mount 4 dual light pulses easily and keep the low slots open...
Beam lasers are great for NPC hunting snce they give you decent range, but interceptors are so fast range isn't a big issue. Just go with pulse lasers and orbit them at 3 km or so. Besides... named pulse lasers are a lot cheaper than named beam lasers. 
Thats not counting the trackingspeed.
S-charge standard beams have 0.3 trackingspeed and the standard pulses (gatlings and medium pulse) have 0.6 trackingspeed. Thats a huge difference, not to mention that the gatling has exactly 40% more ROF than the medium pulse at a fraction of the energy consumption (and the cpu and grid). -------
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