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Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2008.02.01 05:49:00 -
[31]
Originally by: Kuolematon KIA got whooped by us and now they complain about it? Classic! 
KIA isn't complaining. A chap named KIAJugger is. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |

Novemb3r
Vale Heavy Industries Molotov Coalition
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Posted - 2008.02.01 05:49:00 -
[32]
Originally by: Jacob Castillo
Originally by: KIAJugger why does eve pvp end up my gang is bigger then yours
Learn to fight smart and go looking for it. You'll find good fights ^.^
OMG Jacob teach me your ways. I go looking and people just run and hide from me :( -
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Major PewPew
Dragons Of Redemption Triumvirate.
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Posted - 2008.02.01 05:56:00 -
[33]
Originally by: KIAJugger 1. limit max in gang (5 is a good #), and to limit 20v1 (lame gate camp!) 2. have systems where we have deadicated (spelling) pvp events daily.
solution number 3....
you quit, and give me your stuff
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Eizana
Amarr Scyanis
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Posted - 2008.02.01 05:58:00 -
[34]
there is always the gb2wow solution ... just thought i'd mention it ...
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.01 06:00:00 -
[35]
Originally by: Ursula LeGuinn Edited by: Ursula LeGuinn on 01/02/2008 02:47:09
Originally by: Kyra Felann Because one of the most basic rules of military strategy is that if you're attacking, you should outnumber your enemy by at least 2-3 to 1.
Not quite correct. This military doctrine only applies if you are attacking a prepared enemy who is defending from a fortified position, such as a fortress, an earthworks or a beach with bunkers and machine gun emplacements.
In open combat, smaller forces can and do route larger ones, no matter who instigates the attack.
It can happen, but it is still not good strategy to attack unless you outnumber the enemy and preferably have the element of surprise.
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Westly Synpa
GoonFleet GoonSwarm
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Posted - 2008.02.01 06:29:00 -
[36]
this is stupid, your stupid.
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EdRush
Caldari Caldari Provisions
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Posted - 2008.02.01 06:39:00 -
[37]
That isnt the original Jugger
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Jesum
Amarr Warmongers
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Posted - 2008.02.01 06:52:00 -
[38]
nerf teamwork and boost solo pvp please
שששששששש Jesum, CEO of Warmongers: Guns for hire. |

MassonA
Caldari coracao ardente Triumvirate.
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Posted - 2008.02.01 07:00:00 -
[39]
Don't feed the troll
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Drasked
North Face Force
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Posted - 2008.02.01 07:03:00 -
[40]
Edited by: Drasked on 01/02/2008 07:03:12
Originally by: KIAJugger 1. limit max in gang (5 is a good #), and to limit 20v1 (lame gate camp!) 2. have systems where we have deadicated (spelling) pvp events daily.
These suggestions would really make eve more fun! 
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Apocryphai
Caldari
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Posted - 2008.02.01 07:42:00 -
[41]
This thread appears to me to be a "forum griefing", i.e. a deliberate attempt to slur the name of KIA.
Or just a very, very bad troll. ________________________________________________________________
Originally by: Victor Valka What the skull-chick said.
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Anvalor
Gallente Germania Inc. D0GMA
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Posted - 2008.02.01 07:57:00 -
[42]
Arm chair generals and spelling checkers. 
KIAJugger come to syndciate, there you find your pvp i think. You just need to avoid the big gangs .
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Crimsonjade
Infected Below Privateer Alliance
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Posted - 2008.02.01 08:39:00 -
[43]
Originally by: Apocryphai This thread appears to me to be a "forum griefing", i.e. a deliberate attempt to slur the name of KIA.
Or just a very, very bad troll.
ya missed the one about he just bought the char and has no idea about how to play the game, cause that isnt jugger at least, not the original KIAjugger
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Rod Blaine
Evolution Band of Brothers
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Posted - 2008.02.01 09:02:00 -
[44]
The solution is making losses hurt a LOT more in 0.0.
Blobbing has one major downside: lag. Lag means that everyone who blobs, anyone that needs to feel secure with 3 times the numbers of his enemy befor attacking, will lose complete fleets every once in a while.
If you make that hurt, really hurt, then the blob will no longer happen as soon as the first few big losses have.
And since CCP is not going to solve lag, new and improved cluster or not (blobs will grow, player count will grow, and the end result is the same lag for more people), we need a better solution.
Some time ago, when you saw a big fleet and had a small but well-equipped gang you could move fast, outmanouvre and for example hit the tail end of their moving gang, catching a few ships.
Nowadays, you can still do that, but it's largely useless since it doesn't hurt them at all. They'll clonejump, hop into the ready new ship that costs them very little, and just join the next blob again. Would that loss really hurt them, then they'd have to be more carefull.
At some point, tactics get snowed under by strategy too much. We've hit that point, and have gone beyond, in my opinion. [center] Old blog |

RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.02.01 10:41:00 -
[45]
Edited by: RuleoftheBone on 01/02/2008 10:43:46
Originally by: Rod Blaine The solution is making losses hurt a LOT more in 0.0.
Blobbing has one major downside: lag. Lag means that everyone who blobs, anyone that needs to feel secure with 3 times the numbers of his enemy befor attacking, will lose complete fleets every once in a while.
If you make that hurt, really hurt, then the blob will no longer happen as soon as the first few big losses have.
And since CCP is not going to solve lag, new and improved cluster or not (blobs will grow, player count will grow, and the end result is the same lag for more people), we need a better solution.
Some time ago, when you saw a big fleet and had a small but well-equipped gang you could move fast, outmanouvre and for example hit the tail end of their moving gang, catching a few ships.
Nowadays, you can still do that, but it's largely useless since it doesn't hurt them at all. They'll clonejump, hop into the ready new ship that costs them very little, and just join the next blob again. Would that loss really hurt them, then they'd have to be more carefull.
At some point, tactics get snowed under by strategy too much. We've hit that point, and have gone beyond, in my opinion.
As a counter-theory...the issue is far too few chiefs (FC's) and way too many "F1-F8 orbit at X" pilots. Hence large groups of players huddle together under the few that can herd cats resulting in giant balls of lag currently seen on the servers...especially in 0.0.
Fear of loss/failure>Any strategy/tactics in most cases.
The POS warfare mechanics are not helping either. Not an easy one to solve on CCP's part without making folks angry.
On a strategic scale within EvE...the best defense is a good offense. As LV failed to learn...and as your folks are discovering now. This is not a flame btw...just a general observation.
**EDIT**Oh yeah....OP...how did Mara/Amamake work out for you? 
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Anglo
Minmatar Astral Mexicans
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Posted - 2008.02.01 11:19:00 -
[46]
i agree, eve pvp is ****** up atm... its all about having most members along, nothing about skills... and now that is a fact that NOONE can denie.. a 80 mill sp caracter dies easily to a swarm of frigates... i know that eve pvp everyhting should be posible but ffs.. i think it is time to change somehting majorly. like an 80 mill caracter cant pod a new player and a new playercant enter 00.. now that would change a wholelot..
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.02.01 11:24:00 -
[47]
Originally by: Anglo i agree, eve pvp is ****** up atm... its all about having most members along, nothing about skills... and now that is a fact that NOONE can denie.. a 80 mill sp caracter dies easily to a swarm of frigates... i know that eve pvp everyhting should be posible but ffs.. i think it is time to change somehting majorly. like an 80 mill caracter cant pod a new player and a new playercant enter 00.. now that would change a wholelot..
Your 80 mill SP player deserves to go pop if silly enough to jump into a giant ball of frigs. This is one of the good parts of EvE.
Sorry.....no "iwin" solo ride for you.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Frisky Minx
Republic Military School
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Posted - 2008.02.01 11:45:00 -
[48]
This will help you...
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Lil'Red Ridin'Hood
Snake Assault
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Posted - 2008.02.01 12:12:00 -
[49]
Originally by: Semkhet Strategy has little to do with numbers and much to do with capabilities. The problem in EvE is that capabilities follow a linear progression instead of a pseudo-logarithmic one like in RL. That's why the USA with 300 million inhabitants can send China back to the stone age while China with its 1 billion citizen can't do more than nuke a few US cities.
lol. Someone needs to be taken out of his brainwashing session. This is so far from the truth, I'm not sure if I should be amused or scared.
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Grunanca
BLACK-FLAG
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Posted - 2008.02.01 12:38:00 -
[50]
Originally by: KIAJugger 1. limit max in gang (5 is a good #), and to limit 20v1 (lame gate camp!) 2. have systems where we have deadicated (spelling) pvp events daily.
When will WoW be nuked and erased from all memory?
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.02.01 12:53:00 -
[51]
I'm gonna go forward boldly and say no.
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Alz Shado
Ever Flow
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Posted - 2008.02.01 17:50:00 -
[52]
To paraphrase:
One does not simply WALK into Bosena!
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Semkhet
Spartan Industries Triumvirate.
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Posted - 2008.02.01 21:15:00 -
[53]
Edited by: Semkhet on 01/02/2008 21:18:29
Originally by: Lil'Red Ridin'Hood
Originally by: Semkhet Strategy has little to do with numbers and much to do with capabilities. The problem in EvE is that capabilities follow a linear progression instead of a pseudo-logarithmic one like in RL. That's why the USA with 300 million inhabitants can send China back to the stone age while China with its 1 billion citizen can't do more than nuke a few US cities.
lol. Someone needs to be taken out of his brainwashing session. This is so far from the truth, I'm not sure if I should be amused or scared.
I have little sympathy for the militaristic aspect of US culture, but facts are facts. China actually fields only 20 weapon systems which fulfill the conditions of being regarded as ICBM's (chinese designation DF-5A, NATO designation CSS-4 Mod 2, range of 13000 Km) and are not MIRV capable (hence hold a single nuclear warhead).
The USA on the other hand actually fields 530 Minuteman III LGM-30G with MIRV (up to 3 warheads each), 50 Peacekeeper LGM-118A with MIRV (up to 10 warheads each), totaling a potential delivery of 2090 warheads.
Submarine-based nuclear capabilities are not included in these figures, but even there, the USA fields a significantly higher amount of systems than the chinese.
The START II treaty has never been implemented and as consequence US ICBMs have not been "deMIRVed". Only the SORT treaty of 2001 contemplates the reduction of the US arsenal to 1,700-2,200 nuclear warheads by 2012.
But keep talking dude... 
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NenMaster
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Posted - 2008.02.01 21:24:00 -
[54]
makes me laugh seeing the amount of people going at this guy, sure his ideas are not going to happen and quite silly, but he has indeed mention one of the important thing in the post.
PVP in eve is ****.
As much as i love this game, i cba logging in to find some pvp for couple of hours. I have 2 chars 1 with over 30m sp and the other about 18m sps. few billion isk that is 100% dedicated to replenish my fully locked t2 fitted ships. Yet spending a few hours to shoot some ships then unltimatly get blobs with couple dozen ships when our 6 man gang comes to someones HOME system and shoot couple of ships. Oh and i should say local is at 30 with us being the minority.
I guess if i want pvp i should join an alliance and let my computer be used as a tool to lag a system where other people let there computer act as a tool. And when its all done, i can log in 5 hours later and be in a comfy station.
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Lina Jakiri
GoonFleet GoonSwarm
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Posted - 2008.02.01 22:43:00 -
[55]
Originally by: Rod Blaine The solution is making losses hurt a LOT more in 0.0.
Blobbing has one major downside: lag. Lag means that everyone who blobs, anyone that needs to feel secure with 3 times the numbers of his enemy befor attacking, will lose complete fleets every once in a while.
Frequent, low level combat happens when people have little to lose. Increase the consequence of losing and you need to improve the chance of victory (ie: have more people) to get the same level of expected, acceptable, loss. The ability to pick of stragglers in a group is largely because of a relatively low cost of loss; I pay a lot more attention in a command ship than I do in an interceptor, pay a lot more attention in a carrier than I do in a command ship.
Change the cost of losing and the game won't stay the same except for making K:D matter more, the entire thing will change.
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raidnkill
Greenspring
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Posted - 2008.02.01 22:45:00 -
[56]
Edited by: raidnkill on 01/02/2008 22:46:11 My idea: A single PVP zone.
http://oldforums.eveonline.com/?a=topic&threadID=696180
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sneakybustard
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Posted - 2008.02.02 00:34:00 -
[57]
op ideas.. hmm no max 5 limit. more like max 15. systems with dedicated pvp events. yes i agree, could be fun. and for the record. 1. havent ever played wow so cant go back to it and wont be a new subscriber either. 2. not getting to f outta here and 3. fofofofofofofo to all who are saying those things to op. 
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