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Backboner '08
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Posted - 2008.02.03 04:36:00 -
[1]
For too long EMP L and the entire EMP family has been nerfed compared to similar ammo types.
EMP L = 20 EM + 16 Exp + 8 Kin damage = 44 total damage. AM L = 28 Kin 20 Thermal = 48 total damage. MF L = 28 EM + 20 Thermal = 48 damage.
All the above ammo types give -50% optimal range which affects autocannons the least but that is an entirely different ball of worms, EFT numbers lie like a 2 dollar ho when talking about falloff.
Notice anything? Yes, the Minmatar family of ammo gets 4 damage off their short range ammo. In return they get a bonus to their + 60% range ammo in a similar fashion, however in the actual game which people actually play EVERYONE uses EMP/AM/MF and NO ONE uses Carbonized lead/Radio/Iron.
Also in a similar fashion, EMP needs more damage heading towards the EM part and less EXP damage, as the loser Amarr whiners always complain that Minmatar ammo can switch damage types, well how about we *actually* get that bonus.
EMP is advertised as "Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields."
This is not the case, because more than half of its damage is exp/kin which are shields top two resists, Phased Plasma L can sometimes become the highest damage ammo vs shields which is not what is intended according to the game.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.03 04:53:00 -
[2]
This is not true on both terms, there is a very good reason EMP does not do 48 base damage and Carb lead does 24
Also, people use both ammo types.
Hint, look at the damages each do after resistances for the entire spectrum
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Brea Lafail
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Posted - 2008.02.03 05:13:00 -
[3]
Edited by: Brea Lafail on 03/02/2008 05:14:42 Don't the other short range ammos also increase cap consumption? EMP does an awesome mix of damage. Don't worry about it.
AAH, just saw jojo's thread, y'all can bite me.
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Riho
Mercenary Forces Exquisite Malevolence
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Posted - 2008.02.03 09:32:00 -
[4]
i have alot of SP in minmatar and gallente on this char... and i dont really mind EMP doing bit less damage. the reason is projectiles dont use cap to fire. ---------------------------------- This is Me |

Wideen
Eon Project Legion of Honor
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Posted - 2008.02.03 11:02:00 -
[5]
bla bla bla pros and cons, get over it ...
Originally by: F'nog Your math intrigues me, and I wish to subscribe to its newsletter.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2008.02.03 11:22:00 -
[6]
Originally by: Goumindong This is not true on both terms, there is a very good reason EMP does not do 48 base damage and Carb lead does 24
Also, people use both ammo types.
Hint, look at the damages each do after resistances for the entire spectrum
If there REALLY was such a good reason, the minmatar T2 high damage ammo would have to be gimped in the same fashion, yet it is not. Seriously, EMP is a relatively bad ammo when it comes to serious damage dealing. It is kinda the split slot ship among the ammunitions. Sure, people do use all ammo types. People also bought rig BPOs off me for 10 mil by the dozen, even half a year after rigs were released...
The EMP suckiness is mainly circumstantial though. As ammo type per se, it is fine. Or would be. IF there was a 48 damage exp focused ammo for minmatar as the real top damage T1 ammo, and EMP got the range coefficient associated with other 44 damage ammos. But EMP as top ammo just does not cut it. Especially for arties. I find myself not using EMP in arties at all, as PP and Fusion are virtually always better.
Alternatively, if there really is 'a good reason' for the top minnie ammo to do only 44 damage, they should nerf the T2 ones as well.
And even if the damage numbers stay as they are, it would be better imho if EMP and Fusion trade places, with an exp focused ammo becoming the proper high damage minmatar ammo, and the versatile (i.e. crappy) EMP going towards the moderate types.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Sebroth
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Posted - 2008.02.03 11:58:00 -
[7]
No.
A boost of EMP base dmg would be a boost to every projectile heavy minmatar ship and even if I would be happy for any boost the tempest could get I dont feel minmatar projectile ships are that bad. EMP is far from a useless ammo type so no need to change it.
If they would do anything with EMP I would prefer this: EMP L(now) 20 EM, 16 Exp, 8 Kin EMP L ("if") 20 EM, 16 Kin, 8 Exp That would make it a worse ammo vs armor but better vs sheild
/seb
----- Never knock on Death's door; ring the doorbell and run (he hates that) |

Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2008.02.03 12:05:00 -
[8]
Hmm...ehh... Do u forget about resistances? Cause vs. T1 ships EMP has the best combo of both EM and explosive dmg types, which are the worst tanked dmg types all-around, unlike Thermal.
Very few setups allow for excellent resists in both EM and explosive resists in T1 ships, especially armor tanks. So for an all-around, short range Ammo, I think EMP is pretty good. Not only it uses zero-cap, but it boosts nice dmg against all T1 ships, despite shield or armor tank...
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