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Cipher7
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Posted - 2008.03.31 20:30:00 -
[61]
Edited by: Cipher7 on 31/03/2008 20:30:19
Originally by: Orochi Yagami Edited by: Orochi Yagami on 31/03/2008 17:43:26 Sorry for "necroing" the thread, but I felt I had something to add to the subject, and instead of starting the same argument over again, why not let most of it already be said? (It's the positives about using the search tool.)
I just got popped on the Level 2 version of the "Deadly Arrival" mission.
Unlike the OP, I employ the "long range" tactic with an extra shielded (2 large named extenders) Caracal, 2*Heavy malkuth, 2 assault arbalests. The problem however was that I was warped in into the middle of the structures in the mission. Not allowed to approach, warped into. So I'm completely surrounded by structure and clicking here and there to align for warp, but anywhere I click, I get bouncy. During this, I get to sit for just over 2 minutes watching my passive setup getting slowly overtaken and my ship goes poof.
I don't dare ask any friends to help me get my wreck or go back there. Risk is they would get stuck and popped like me. In this case, I do feel that this is not an intended behaviour, and they could add some form of failsafe code. As it is now, I'm going to avoid this mission forthwith, and buy myself a new Caracal and keep on trucking. (I just love being a heavy, slow chugging gunboat sniping things from 50km range.)
I enjoy eve immensely. I don't sympathise with the OP, since he's using the wrong tactic and trying to blame it on "game mechanics." I do however think that in some instances, (perhaps "deadspace onry to avoid pvp exploits) there should be a failsafe to ensure one does not get unrightfully popped.
Glad you're enjoying Eve.
In a case like you describe, what you do is point the camera somewhere AWAY from the structure, double-click in space to get your ship going in that direction, and turn on afterburners.
Then when you're maybe 10k away from any structures, you pre-align to a gate or some celestial body, do it manually, double click in space right next to a gate, you're flying in that direction, so if you click "warp to" it should warp you almost instantly because you're pre-aligned and going full speed.
IMO all caldari ships should have afterburners, basically speed is a form of tank, you get hit less, you control range, enemy missiles hit are weaker etc.
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Orochi Yagami
Mibu no Ookami
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Posted - 2008.03.31 21:26:00 -
[62]
I did have a named AB fitted (hydrocarbon), but it wasn't usable. I wasn't blocked on one side only, I was in the exact middle of a scrapfield of structures.
I would have been fine with that if it was my own fault, I.E. I flew in there myself. But I got warped straight into the middle of the big chunk. Detach from Funtanainen station, rightclick encounter, warp to.
Smack, you're in the pile now! 
Afterburners didn't do anything. Bounce bounce at 20m/s with structures completely encasing me. Even had the calmness to stop ship, realign, and retry. didn't work, and poof I went.
The point I'm making is that there was no away. There was only... through.
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Ki Tarra
Ki Tech Industries
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Posted - 2008.03.31 21:40:00 -
[63]
If you want that fixed, you will need to file a bug report.
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Abraham Mosby
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Posted - 2008.03.31 21:47:00 -
[64]
One of my bigest problems is that there is no standardization of missions. Most missions seem pretty good but every now and then you get one that seems a lot harder. Getting trapped in a mission is never fun.
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Billy Sastard
Life. Universe. Everything. Rejuvenate
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Posted - 2008.03.31 22:54:00 -
[65]
To the OP:
Go get a rifter and go to some asteroid belt and practice double-click piloting around the rocks for about 30 minutes. After that you should have learned enough about how it works that you can properly navigate your ship. It is not that hard, just takes a little practice to know how close you can get to obstacles and how to avoid them. -=^=-
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Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.03.31 23:40:00 -
[66]
Indeed.
To be fair, the double click system should be better. You should be able to hit a button and fly in any direction... It would be nice if you had to hit, say, G, and then double click anywhere you want to fly in that direction.
As of right now it's difficult if there's huge objects like asteroids or scrap in the way.
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Hippy Dave
University of Caille
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Posted - 2008.04.01 01:13:00 -
[67]
To OP -
First up the Auto-pilot/AI settings are pants and are pretty much working as intended, they are lazy-boy settings. If they worked perfectly you'd see 100xs more afk isk farmers running macros to farm cash. They are only intended for zero risk situations and to be honest i never use them even then.
One good trick on any mission that isnt warp gated at the beginning (EG you warp straight to the location NOT a gate) is to initiate warp then cancel it almost instantly, the game now will allow you to warp in at whatever distance you desire.
To the main problem you have though i fail to see how pressing arrow keys is any more accurate or easy than double clicking the exact point you wish to move toward? Collidable debris are easy to navigate around as long as you are aware of your surroundings. Assume all objects have a field around them and avoid not just the object but the invisible field and you should never have a problem. If you set a warp and you hit something instantly (and i mean instantly not after 10 secs) cancel said warp spin your camera around and manually boost directly away from the object then rewarp.
With all missions you want to dictate range and position, dont get dragged in by rats. Once they start targetting you they are 100% predictable and will always close to their optimal range, use this to your advantage, if they are amongst huge debri fields let them target you and burn off away from the objects to pull them out then engage them.
And as others have said later missions (level 3 and up) have warp scrambling rats and towers so this tactic will be pretty much invalid at that point. If you are warping out every 2 kills, improve your fitting skills and get a better ship, also read up on evesurvival about the mission and only do what is required (often times you only need take out a specific structure or NPC) fit for tanking the rats you will face and likewise pack ammo which hits them hardest.
Bottom line is this, name a game MMO or otherwise which doesnt have AI problems or control quirks which you must adjust to? No one is suggesting EVE is without its problems but they are no greater or lesser than any other MMO out there. If they made object non collideable there'd be 100 whine threads complaining they ruined the game (and id agree - flying through object would suck and you may as well just remove them all if it were the case) just be thannkful they dont have collision damage, then your complaint might be more valid.
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ThaDollaGenerale
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Posted - 2008.04.01 05:53:00 -
[68]
Edited by: ThaDollaGenerale on 01/04/2008 05:52:52
Originally by: Dae Buron the AI got me killed...and your blaming me? if I hadnt been too dumb to move away from the rock, i easily could have completed the mission, its not rocket science to pick off enemys.
Fixed.
Please visit your user settings to re-enable images. |

Cipher7
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Posted - 2008.04.01 09:04:00 -
[69]
Originally by: Orochi Yagami I did have a named AB fitted (hydrocarbon), but it wasn't usable. I wasn't blocked on one side only, I was in the exact middle of a scrapfield of structures.
I would have been fine with that if it was my own fault, I.E. I flew in there myself. But I got warped straight into the middle of the big chunk. Detach from Funtanainen station, rightclick encounter, warp to.
Smack, you're in the pile now! 
Afterburners didn't do anything. Bounce bounce at 20m/s with structures completely encasing me. Even had the calmness to stop ship, realign, and retry. didn't work, and poof I went.
The point I'm making is that there was no away. There was only... through.
You should petition and bug report that dude, that could happen to anybody.
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Orochi Yagami
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Posted - 2008.04.01 12:12:00 -
[70]
Upon having a think about it and refitting my new Caracal (16jumps, but 1mil cheaper than Jita!) I've submitted a bug report for this. I'm able to solo any L2 mission from my -15qual agent without any problems, save for perhaps WC.
Having this mission outright kill me for warping to it seems like nonexpected behaviour in the light of that. (I was hesitant because I thought it was supposed to be a trap in the game.... perhaps. Remember, you're never safe!) 
Thanks for the comments on this from different people.
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Barashi Nugan
The Really Awesome Players
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Posted - 2008.04.01 17:15:00 -
[71]
Originally by: Orochi Yagami Upon having a think about it and refitting my new Caracal (16jumps, but 1mil cheaper than Jita!) I've submitted a bug report for this. I'm able to solo any L2 mission from my -15qual agent without any problems, save for perhaps WC.
Having this mission outright kill me for warping to it seems like nonexpected behaviour in the light of that. (I was hesitant because I thought it was supposed to be a trap in the game.... perhaps. Remember, you're never safe!) 
Thanks for the comments on this from different people.
Definately don't think that's normal. Occasionally there are missions with bugged warp-in points that get you stuck like that. Just bug report them and move on until they are fixed. 
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Sparkinator
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Posted - 2008.04.02 06:40:00 -
[72]
Edited by: Sparkinator on 02/04/2008 06:40:36 I have two things to say.
1.) What the OP went through is an issue. It is not a matter of double clicking, once you are stuck, you are stuck. I see an increasing number of deaths in missions due to this in my corp. My ship also will slow down almsot to stop and take some time steering around an object in space before it's even touching it, and sometimes gets stuck. This needs to be fixed.
2.) To the OP: Manual control would be useless. You are in a big spaceship, you turn slowly and accelerate slowly. Everything you do is slow. If it's not, it's too fast. Manual control will have the same speeds as auto, maybe even less efficient.
In conclusion, it's not the AI that needs fixing, but some boudnry issue on collidable objects in space.
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Candice Bormardin
Jouvulen Enterprises Inc.
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Posted - 2008.04.02 13:46:00 -
[73]
Edited by: Candice Bormardin on 02/04/2008 13:48:35 To the guy who resurrected this thread:
Petition it, don't just bug report it. The Petition might get you your ship back. Might ...
Also, that was supposed to have been fixed ... apparently it wasn't ...
Lastly though ... you do have a special case here. It probably would have been better to just post a new thread. This thread's OP was complaining about the AI not being able to find it's way around a rock getting him killed. Your situation is completely different and attaching it to this thread just obscures that fact.
*shrug*
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