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Fovo
Timetravel Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.02.04 15:54:00 -
[1]
This may be in the wrong section, but I want to get your thoughts and input
In the ôSelected Itemsö window (Approach, Warp to, Jump, ECTà) I know that when you are over 150k the ôApproachö option does not work (For obvious reasons) But is there a reason that it canÆt? I realize that at that distance warping will be MUCH faster than just flying, BUT there are times that you want to align to a distant object but not warp to it. YES there are other ways to accomplish this, but I think that turning the ôApproachö button to an ôAlign to ô button (with a user defined speed or default speed) would be very helpful.. Aligning for fleet ops or launching probes are 2 examples I can think of..
What are youÆre thoughts?
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Roz Akanit
Akanit Supplies
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Posted - 2008.02.04 16:12:00 -
[2]
Yes!
I had that thought many mooons ago.
nothing worse than trying to allign when fleet command clicks that order button in the broadcast window and you have to spend ages clicking around the object because you keep selecting roids, moons, gates, planets ect instead.
/me signs the "keep Approach Active" idea
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Frug
Zenithal Harvest
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Posted - 2008.02.04 16:32:00 -
[3]
Edited by: Frug on 04/02/2008 16:32:00 This feature has been requested in the past and it sounds good to me.
If I remember right, the argument against it is that it would "make it too easy" and "why are you too lazy to just align normally" but it opens up the possibility to align with the overview, which I think would be nice. I suppose there are situations when I'm frantically spinning the camera looking for something to align to (without accidentally picking a moon, which would be disastrous) and certain pirates want to keep it that way.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Fovo
Timetravel Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.02.04 17:10:00 -
[4]
To easy? Well I dis agree, It is fustrating tryingto allign and doubleclicking and only selecting something when you are trying ot allign.. And as for pirates thinking it is to easy for theit prey.. well get over it, adapt, evolve, and move on!
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Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.02.04 17:30:00 -
[5]
This needs to be done, and the limit for being able to click approach (which is at 150km atm) to be removed as well.
It is almost impossible to properly align in any decent amount of time when you warp to the sun, as for some reason you select the sun when clicking in space no matter what direction your camera is facing.
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Alora Venoda
Caldari GalTech Giant Space Amoeba
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Posted - 2008.02.04 17:54:00 -
[6]
i support this too.
although i can usually double click to align effectively... but only if i can actually point the camera at the desired destination. and pre-aligning to a safe spot bookmark is nearly impossible other than just initiating warp and then canceling it.
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Shogun Archer
Gallente SINco. SYBERIS
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Posted - 2008.02.04 18:05:00 -
[7]
/signed I wholeheartedly agree...
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Inertial
The Python Cartel
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Posted - 2008.02.04 18:10:00 -
[8]
Originally by: Shogun Archer /signed
HOW can you "/sign" anything? You have no BODY!
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Ricardo Phallus
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Posted - 2008.02.04 18:11:00 -
[9]
Originally by: Inertial
Originally by: Shogun Archer /signed
HOW can you "/sign" anything? You have no BODY!
He holds the pen in his mouth!
/signed
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Wet Ferret
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Posted - 2008.02.04 18:11:00 -
[10]
Originally by: Fovo I know that when you are over 150k the ôApproachö option does not work (For obvious reasons)
You mean because it was a bad design decision and it has been forgotten and ignored like so many other common sense problems with the UI?
Or was there some other reasons?
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Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.02.04 18:27:00 -
[11]
Aligning isn't difficult. What's all the fuss about?
Hit "Warp to 0" for the chosen destination, then quickly press CTRL-spacebar to cancel. Your ship will continue to align perfectly with the destination, even after canceling warp. If you want to get up some speed, press the little arrow to set your speed to max, or wherever you want it.
I know this will work with any ship, because I've tried it in my Daredevil with 3x Inertial Stabilizers, and that thing aligns for warp in just slightly more than one second.
________________
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Wet Ferret
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Posted - 2008.02.04 18:31:00 -
[12]
Originally by: Ursula LeGuinn Aligning isn't difficult. What's all the fuss about?
Hit "Warp to 0" for the chosen destination, then quickly press CTRL-spacebar to cancel. Your ship will continue to align perfectly with the destination, even after canceling warp. If you want to get up some speed, press the little arrow to set your speed to max, or wherever you want it.
I know this will work with any ship, because I've tried it in my Daredevil with 3x Inertial Stabilizers, and that thing aligns for warp in just slightly more than one second.
That's a halfassed workaround for a function that would take approximately 5 seconds to code. And it uses capacitor, not all ships can afford to even do this without ending up making multiple warps.
It's not that aligning is 'difficult' it's that it is needlessly complicated.
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Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.02.04 18:41:00 -
[13]
Edited by: Ursula LeGuinn on 04/02/2008 18:41:44
Originally by: Wet Ferret That's a halfassed workaround for a function that would take approximately 5 seconds to code. And it uses capacitor, not all ships can afford to even do this without ending up making multiple warps.
It's not that aligning is 'difficult' it's that it is needlessly complicated.
Well, let's see. What you want is: Select Target >> Click "Approach" Button >> Set Speed to Whatever
And the warp to 0 method is: Right-click Target >> Click "Warp to 0" >> Press CTRL-space >> Set Speed to Whatever
So by adding one extra step (which takes less than one second to accomplish), it becomes "needlessly complicated"? And isn't it true that aligning for warp in advance is a technique invented by the players, and not a basic ship/UI function, anyway?
Also, about capacitor: Yeah, that could be a problem in a few situations, with large ships doing long jumps. In that case you would have to double-click. ________________
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Jin Entres
Malevolent Intervention
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Posted - 2008.02.04 18:46:00 -
[14]
Originally by: Wet Ferret
Originally by: Ursula LeGuinn Aligning isn't difficult. What's all the fuss about?
Hit "Warp to 0" for the chosen destination, then quickly press CTRL-spacebar to cancel. Your ship will continue to align perfectly with the destination, even after canceling warp. If you want to get up some speed, press the little arrow to set your speed to max, or wherever you want it.
I know this will work with any ship, because I've tried it in my Daredevil with 3x Inertial Stabilizers, and that thing aligns for warp in just slightly more than one second.
That's a halfassed workaround for a function that would take approximately 5 seconds to code. And it uses capacitor, not all ships can afford to even do this without ending up making multiple warps.
It's not that aligning is 'difficult' it's that it is needlessly complicated.
Not to mention that when you are warp scrambled, the above method doesn't work, and that's when time is of utmost importance. On one hand it's good to have piloting skill dependent tasks but due to the cluttering of objects aswell as lag, I have to agree that this function is welcome. --- CEO
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P'uck
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Posted - 2008.02.04 18:50:00 -
[15]
Edited by: P''uck on 04/02/2008 18:53:36 i think we all wanted this option for a VERY VERY long time.
this is one of the things i really cant understand in eve.
"align to" as well as "warp in that direction for X AU" are MINIMUM navigational tools we should get.
little example: i wanted to create bookmark for a little experiment. i wanted to see if you can enter deadspace from normal space, without the use of the gates. so i looked for a celestial body, tried to line it up with the beacon of the deadspace pocket, and then i planned to fly away from the beacon on exactly that plotted course, trying to warp back to the beacon every 30 minutes or so. when the "cant warp - natural phenomena" warning stopped, i would have left deadspace.
now can you believe how friggin hard it is, to plot that course in a way its precise enough you still we be on that exact line after about 35000 km?
finally i left deadspace, so it seemed it would work, and i tried to go back in there. so i did a nice u turn, lined up with the celestial body i picked in the first place, hit the oversized AB and started the stopwatch.
now think of it. the celestial body, it was a moon, was now right in front of me. when you double click it directly, you DO NOT align. i cant remember. you either warp right away or you do nothing.
you have to CLICK NEXT TO IT in space. how stupid is that. you have to try to get close, but you need to miss the symbol. after flyin in a straight line through the multicolor spacevomit that is eve backgrounds for about 3 hours i was a bit skeptic that "clickin in the general direction" would be exact enough to get me where i want to go.
in the first step i needed to FLY AWAY from a celestial body, lined up with a beacon. which was nearly impossible to do due to the lack of proper navigational tools.
in the second step i needed to fly DIRECTLY at it, which was nearly impossible to do due to the nature of the "avoid the symbol while doubleclickin" mechanics.
if you would ask me which step was harder to control or made me hate eve more, i couldnt say. its both pretty dumb. EA or microsoft dumb. not CCP dumb. that really sucks.
look at the scanning system and the map now. its optional for a lot of players, still. it was even more so in the days of ye olde scanning system (i liked it, except for the disc thing. it should always have been orb shaped), but it still is. most players never really USE the solar system map.
so, if the map is optional for most players anyway, why not introduce another level of optionality? how about we FINALLY GET SOME -insert swear word- PROPER NAVIGATIONAL TOOLS. ffs.
a little bit like homeworld, a little bit like WWII submarines, and were good to go.
no really. atm the ONLY way to plot an exact and precise course through space is warping between objects above 150km or the overview buttons below that.
look at exploration for example, or the whole new scanning system to be exact. it has been dumbed down to point and click. the only good and challenging about it, is get your bookmarks for dropping them probes off. say you want overlapping spheres for maximising strength or you want to get total coverage for exploration in one go. thats the BEST part of it. the only part that is not completely mindless point and click.
but we lack the tools for it! (NO doubleclick is NOT enough! it never was!)
exploration (in) my ass!
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Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.02.04 18:52:00 -
[16]
I'm not saying the feature wouldn't be welcomed and useful, mind you.
I'm saying it's a player-invented tactic to begin with, which you want to make official by seeing it added to the selected item bar/right-click menu.
Well, whatever, I give up arguing. It wouldn't bother me any if they added it to the game, I just don't think it's a huge emergency or a big deal.  ________________
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P'uck
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Posted - 2008.02.04 18:55:00 -
[17]
Edited by: P''uck on 04/02/2008 18:57:33 we have an "Align to..." broadcast in fleets, which pretty muchs give it the "CCP Stamp of Approval"
and the fact you cant rightclick it, like most other broadcasts, even adds this little soonÖ-sticker.
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Gort
Storm Guard Elite
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Posted - 2008.02.04 19:49:00 -
[18]
In my opinion, adding this capability to the overview is way overdue. Manual alignment today, as a game function, is pretty lame at best. My mouse fingers and eyeballs will survive longer if the GUI is updated to assist.
Please make it so.
Gortimus the Humble
-- When in doubt, empty the magazine. |

Asuasis
Caldari
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Posted - 2008.02.04 21:17:00 -
[19]
so true.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2008.02.04 21:19:00 -
[20]
it's an idea i posted a long time ago and i'm sure i'm not the first :) +1 of course 2isk
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