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Distruber
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Posted - 2008.02.04 19:30:00 -
[1]
IÆm wondering how it works if you are in a gang and one member is in a war, can you use this to your advantage.
Scenario.
If character A is in a corp that has been WarDeced, and character B is not at war, and they form a Gang, can character B go around fighting in that War as if he was, or does character A first have to be attacked.
Where IÆm going with this is, can I sit the character, an industry character, who is at war, in a station, gang him up with my fighter, and then can my fighter go around fighting the war, or does that industry character have to be in the same system, or attacked first.
Just trying to see how this works.
Note POSTED WITH AN ALT, NO NOT ONE IN THE SCENARIO
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Helen Hunts
Gallente Red Dragon Mining inc Red Dragon Industries
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Posted - 2008.02.04 19:38:00 -
[2]
With A at war, B would be a valid target. B could not start shooting until HE was fired upon first, and then can only return fire upon those who fire upon him.
Being in a gang/fleet with someone at war is merely a liability to those not at war. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |

Sslinger
Privateers Privateer Alliance
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Posted - 2008.02.04 20:28:00 -
[3]
Your non war character will appear red to the hostile party, but you must wait until they shoot at you before you can return fire. This can work out, but likely get you in hot water if they are moving in mass. nd not getting that first shot sometimes makes a big difference
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puffy2
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Posted - 2008.02.04 22:44:00 -
[4]
actually thats not true, player B would have to aid player A before he is a valid target IE. remote repping/shield transfer ect... |

Distruber
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Posted - 2008.02.04 23:22:00 -
[5]
Originally by: puffy2 actually thats not true, player B would have to aid player A before he is a valid target IE. remote repping/shield transfer ect...
Ok, so what if player B has his drones garding player A, and player A is attacked, whould player B now be free to engage the enemy? |

Surfin's PlunderBunny
Minmatar GoonFleet GoonSwarm
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Posted - 2008.02.04 23:24:00 -
[6]
Lofty should know!
Originally by: Avaricia look a goon lol
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Avan Strega
Thunderstruck.
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Posted - 2008.02.05 08:27:00 -
[7]
B will be a valid war target to the people A is at war with, but he will not show as such on their overview. B cannot do anything unless he personally is fired upon by one of A's wartargets, and even then he can only attack people that have aggressed him personally.
Not quite sure about the drone thing, but as it wouldn't involve B getting aggressed directly by the wartargets, it sounds like a good way to get concorded
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Rex Calvin
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Posted - 2008.02.05 09:37:00 -
[8]
Originally by: Distruber
Originally by: puffy2 actually thats not true, player B would have to aid player A before he is a valid target IE. remote repping/shield transfer ect...
Ok, so what if player B has his drones garding player A, and player A is attacked, whould player B now be free to engage the enemy?
Player B can¦t "guard" or remote rep player A in High sec doe !! If he does, he will be concordooken'd. It sucks but remote reps are treated as a hostile act like opening fire to a non corp member
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Distruber
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Posted - 2008.02.05 17:21:00 -
[9]
Hmm Interesting.
Sounds like a good way to get blown up one way or the other. And not the good kind.
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Nexa Necis
The Really Awesome Players
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Posted - 2008.02.05 19:16:00 -
[10]
Character B cannot fire at the corp who dec'd Character A until fired upon.
Character B will not show as "red" to the opposing players who have war dec'd Character A if Character A and B are ganged up.
Character B can remote rep Character A as long as they are ganged then they will not get Concorded. If they are *not* ganged up, then yes, Concord will get medieval on you.
If they are ganged and Character B performs remote repping or boosting, then Character B will start to flash red to the war dec corp since he is actively helping Character A and can be shot, even after he leaves said gang, though IIRC, remote assisting does not generate an aggro timer. I could be wrong there, but I don't think it does.
It's amazing that so many people post about stuff they obviously have no clue on how it works.
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Distruber
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Posted - 2008.02.06 16:55:00 -
[11]
Let me see if I understand.
If ganged, player B CAN remote rep player A (in empire) and when player A is attacked, player B will start to flash red to the attacker. IF the attacker fires on player B, then and only then can player B attack the enemy
If I have it right, then this could work.
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Nexa Necis
The Really Awesome Players
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Posted - 2008.02.06 18:57:00 -
[12]
Originally by: Distruber Let me see if I understand.
If ganged, player B CAN remote rep player A (in empire) and when player A is attacked, player B will start to flash red to the attacker. IF the attacker fires on player B, then and only then can player B attack the enemy
If I have it right, then this could work.
No, you're mixing it up a bit.
If CharB reps CharA, CharB will immediately flash red to the corp that has CharA war dec'd. CharB will only be able to return fire on those who shoot him first. It does not matter if CharA attacks at all. CharB will flash red regardless the moment he remote reps.
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Agor Dirdonen
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Posted - 2008.02.12 12:23:00 -
[13]
Edited by: Agor Dirdonen on 12/02/2008 12:24:28
Originally by: Nexa Necis Character B cannot fire at the corp who dec'd Character A until fired upon.
Character B will not show as "red" to the opposing players who have war dec'd Character A if Character A and B are ganged up.
As far as I've always seen, char B shows up as a valid war target and can be shot at any time when he's ganged up with char A. He can however only attack the enemy of char A when he has been shot at first (and then only to those shooting him).
Has this been changed?
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