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Kracka
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Posted - 2004.03.29 02:40:00 -
[1]
Currious to know what kind of fire power it takes to wipe out 3 - 4 Guristas Infiltrators ? as well as possibly the next tier of NPC pirate ?
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Gaiam
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Posted - 2004.03.29 07:46:00 -
[2]
im not too familiar with guristas but a kestrel with standard or heavy missles is pretty good up to 15k bounty pirates, some good pilots can hunt much larger bounties using cruise missles and microwarp drives.
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Kinnison
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Posted - 2004.03.29 08:16:00 -
[3]
Quote: im not too familiar with guristas but a kestrel with standard or heavy missles is pretty good up to 15k bounty pirates, some good pilots can hunt much larger bounties using cruise missles and microwarp drives.
Of course, if you are doing it for the isk, it might not be very cost-effective that way. Doesn't take many cruise to eat up a 30-40k bounty!
Just trying to be helpful.
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Von Schnopp
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Posted - 2004.03.29 08:37:00 -
[4]
The Infiltrator can pose a moderate threat for the newbie fighter however with good frigate configuration you'd chew them down to space dust easily. Either you outrange them with guns, 150mm Hybrids with lead charges for maximum range (less damage though) or any comparative laser or projectile weapon. Add an afterburner and maybe a overdrive injector to help keep that safe distance.
If you're into missiles and want it cheap, light missiles (pirhana, flameburst etc) can be cost-effective but you'll probably need up to 3-4 on each infiltrator. Next step will be heavy missiles which are considerably more expensive however far more deadly.
I suggest you get a nice Kestrel, fit it with 4 M-12 launchers, 2 Launchers with Hvy Msl and 2 packed with Light Msl. Soft up the heavier rats with Hvy Msls (Thunderbolt EM for the shield) and light missiles with any warhead (except EM) to deal the most damage to both shields and armour/hull.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

Xavier Perez
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Posted - 2004.03.29 15:47:00 -
[5]
I really wouldn't reccomend starting on guirisas. they tend to be the most powerful npcs in all of eve, simply oweing to their habit of launching *lots* of missiles. With guiristas a 10, I'd rate sanshas at 7, syndicate at 6, blood raiers 5 and others below that.
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Drac Dragnog
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Posted - 2004.03.29 15:58:00 -
[6]
Anyone care to share any good 100k+ rat spawns that one could go to with a cruiser level ship?
And if so what ship and setup you suggest?
*Disclaimer* Random Babble is quite possible |

AwiL
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Posted - 2004.03.29 16:11:00 -
[7]
xavier, you obvioulsy haven't ventured into curse lately. angels are way up there on the scale of bad@ss npc's.
"We gon' bring it to anyone that wants it...You want it? You gon' get it..." |

crice
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Posted - 2004.03.29 20:48:00 -
[8]
Quote: xavier, you obvioulsy haven't ventured into curse lately. angels are way up there on the scale of bad@ss npc's.
No Angels are weak compared to the Guristas. Just ask the NVA.
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Raeff
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Posted - 2004.03.29 22:10:00 -
[9]
im sure somebody will call BS on this, but its true .. was down in konora screwin around with my old vexor playin with the 30-45k rats, and some 40k rat(liquidator?) tagged me repeatedly for 340+ damage at 35k range with a laser(i'll see if i can find the logs again) .. thats the hardest ive ever been hit by a cruiser npc .. only that one liquidator though, the others i came accross never hit that hard thankfully, but it freaked me out lol .. so i have to say angel ranks high on my list since that day :P
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Dan W
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Posted - 2004.03.30 05:05:00 -
[10]
I have been playing for around 2 weeks or so, and i recomend staying away from NPC's with missiles, get heavy missiles and orbit at 30-40 k and just launch HEAVY missiles back at them, with a kill of 35-40,000 and use of 10-20000 in missiles it is worth it as well as any thing you can sell.
But stay away from anything with missiles, just my opinion!
I use a Kestrel, with 4 Standard Missile Luanchers (Widowmaker HM and reserve Defenders) Afterburner I basic one (Auto On) Medium Shield Booster I (Auto On) Micro Sup Barrier (Shield Point Booster) 2 Basic Cargo Expanders (for the loot)
Even 5 or 6 to 1 i can hold own in .4 or .3 systems against cruisers and supporting frigates NPC
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GenocidalSpliff
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Posted - 2004.03.30 09:42:00 -
[11]
Yeah i would recommend heavy missiles too, but some nice named 150mm rails help work em down while your missiles cycle.
I used to use:
2x150mm compressed; Iron or Thorium ammo 1x TE-2100; Thunderbolt and Havoc heavy missiles 1x micro shield extender 1x small ward shield booster 1x 1mn arc ab
On my tristan and that worked pritty well vs 35/45k rats, made light work of anything below. 2004.08.22 21:03:00 combat Your Anode Light Neutron Particle Cannon I perfectly strikes callonious [BSC], wrecking for 236.9 damage. |

Kracka
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Posted - 2004.03.30 10:18:00 -
[12]
Currently im looking to take out 10k bounty and lower rats. and untill I can save up for the necessary skills and firepower to take out the much higher rats.
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Bogenhagen
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Posted - 2004.03.30 10:51:00 -
[13]
10k and under rats can be easily killed with lvl 3 frigs and decent guns that have range. 10k and under rats only start to hurt at ranges closer than 8km.
In your case use a Merlin with 2-125mm rails and a missile launcher and stay at about 10km and rely on your rails most of the time and missiles when you're in a little pickle. Sheild boosters are a must as well. And with a little practice you'll be fine.
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GenocidalSpliff
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Posted - 2004.03.30 12:04:00 -
[14]
Kracka convo me in game later tonite, at about 5ish in-game time. I have _alot_ of named frigate stuff. 2004.08.22 21:03:00 combat Your Anode Light Neutron Particle Cannon I perfectly strikes callonious [BSC], wrecking for 236.9 damage. |

Von Schnopp
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Posted - 2004.03.30 12:51:00 -
[15]
Just one problem with Guristas, their heavy frigates Kestrel-class Plunderers and Destructors (occasionally spotted Plunderers in 0.6) which can be found regularly in 0.4, fire their missiles from ranges up to 60-70km. Train your "Standard Missile" and "Heavy Missile" skills to get a stand-off engagement capacity as well as "Long Range Targeting" to lock them beyond the launching range if possible.
I had a hard time knocking a group of Destructors and Wreckers the other day because of this, I saw them firing their volleys of heavies way before I got the chance to release my payload. I had a MWD so I could outrun some of the missiles they got away since I was already near the limit of their firing envelope.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

Belshazzur Nephilim
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Posted - 2004.03.31 00:50:00 -
[16]
Rats in high level frigates are a mixed bag at times depending on what faction your fighting. For frigates, use sheer destruction to take them out, else you can orbit them and single chip away until they are killed.
Your best chance in taking out a 30-40K Gurista rat is to get up close and fight dirty. This may sound like a joke, but believe me if you can single a few out at a time and seperate them from the main group, your battle is half over. Get close, take off your gloves, and fight dirty and unforgiving. Do not rest until you have released the rats soul to the gods of the Eve winds. This is where your Willpower skill comes into play.
If at a spawn location, single them out and kill them one by one. If they gang up on you, just keep your distance and warp out. They will change position and try to go back to their original position. Keep harrassing them until they are forced to leave their abode. Keep moving and countermeasure their missiles with a smart bomb or a Invulnerability Field shield. Then sit directly on the spawn location and wait for them to spawn. When they to, select "keep at distance" and try to stay 0-3KM away. I prefer staying about 5m (yes, that's right... 5m) and then giving them an enema with a Thunderbolt missile to reduce their shields followed up with a dose of Widowmakers or a cruise missile. Sometimes using a medium smart bomb while doing this technique is good too.
The 40+ rats tend to have very effective offensive long range weapons, but will show weakness in very close combat.
Start slowly until you've figured out their strategy first as NPC's use a handfull of tactics given different circumstances. You don't need a BS to take them out, just ensure that your skills are trained and that you've practiced well in advance.
One last thing, after each patch regardless of what the patch was for, always review your abilities using mods, etc. and review the NPC rats changes in behavior and tactics. Always stay fresh and ripe for the battle. Know yourself, but always know your enemy even more.
I hope this helps.
-------------------------- Belshazzur Nephilim O-N-C-O-R Oracles of the Nephilim
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SwitchBl4d3
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Posted - 2004.03.31 11:12:00 -
[17]
Before they nerfed chainkilling the Rupture cruiser ate 55k spawns with ease... your could kill them from 50-45km, In the time they traveled 5km, althoguh if you got alot and they all came at once they hit well also from 30km. "Teh lord of Nonni"
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Von Schnopp
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Posted - 2004.04.01 06:59:00 -
[18]
Edited by: Von Schnopp on 01/04/2004 10:34:29 Edited by: Von Schnopp on 01/04/2004 10:33:41 NPC hunting is not as straightforward as some may think. I've come to te conclusion that bounty says nothing about how hard a rat is to kill.
I've got a BS and 2 cruisers in my hanger, still, I spend a lot of time hunting in my Kestrel since I like the agility, speed and the challenge of fighting with a frigate.
Never the less, you need to pick your targets carefully as some low bounty rats can be more dangerous than one might think whereas some higher bounty rats are comparatively easy.
Example:
My ship: Kestrel missile frigate Loadout: 4 M-12 Launchers capable of 2 heavy missiles each (damage: ~150 each), range with present skills ~55km.
Target A: Guristas Destructor (Kestrel frigate) @ bounty 12.5k Loadout: Light Missiles (Flamburst etc) Range: ~65-70km. (!!!)
Target B: Serpentis Chief Defender ( Vexor cruiser) @ bounty 40k Loadout: Various medium hybrid turrets Eff Range: ~15-17km.See the difference in bounty? 12.5k versus 40k, at first glance one might think the Destructor is a easy target and the Vexor is a no no for a frigate. Quite the opposite actually.
The Destructor should be avoided unless you've got some serious missile skillpoints and a fast ship that can outfly their missiles. Their volleys of light missiles might seem puny but against a MWD-fitted cruiser they are as deadly as anything.
The Vexor however, belonging to a non missile favouring faction such as Serpentis (at least those ships I've encounterd so far) is a far easier target for a missileboat like the Kestrel. Simply unload your lauchers onto it from max range, keep the distance and be wary of their escorts (Tristan hvy frigs ). Even their escorts have higher bounties than the dreaded Guristas Destructors but they have no missiles.
Put shortly, If you're out to profit from npc hunting without taking unnecessary risks, then forget about Guristas. Their bounty simply doesn't add up for the risks involved hunting them.
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |

GenocidalSpliff
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Posted - 2004.04.01 09:55:00 -
[19]
Serprentis Drug barons i believe you are refering to with the Celestis, Celestis is a cruiser, and does have missiles.
And you will be pleasantly supprised when they start launching AND hitting you with heavy EM missiles from just short of 100km away :|
2004.08.22 21:03:00 combat Your Anode Light Neutron Particle Cannon I perfectly strikes callonious [BSC], wrecking for 236.9 damage. |

Von Schnopp
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Posted - 2004.04.01 10:30:00 -
[20]
Edited by: Von Schnopp on 01/04/2004 10:31:24 My bad, I was completely out to lunch there  
I meant Tristan frigates, going by the name "Serpentis Soldier" or "Serpentis Protector".
"Dying for your corp is just stupid, make those other bastards die for theirs instead" |
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