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Idxx
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Posted - 2008.02.07 17:49:00 -
[1]
Say I am tanking a spawn of ships, some BS, some cruisers, some frigs. I'm in a ship where I can orbit fast enough to make a difference with their turret speed - say an HAC. Should I orbit their highest dps ship? Their ship with the biggest / slowest turrets? My current target, whether its big or slow? Does it matter?
My guess is to orbit the meanest battleship, trying to break his tracking, but I just wanted to confirm that was right.
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Ki Anna
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Posted - 2008.02.07 17:58:00 -
[2]
Depends on alot of things.
In short, maximize angular velocity with as many opponents as you can, prioritize based on the damage they can do to you.
One tactic does not fit all situations.
You have not given us nearly enough information about the supposed situation to offer detailed tactical advice. We don't even know if tracking is a concern for your weapons as well, or if you are using tracking free weapons such as missiles or drones.
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Idxx
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Posted - 2008.02.07 18:01:00 -
[3]
I'm just concerned about who I should be orbiting. I can figure out my own tracking issues.
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Ki Anna
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Posted - 2008.02.07 18:16:00 -
[4]
Don't just orbit blindly. Fly manually to make sure that you keep transversal with several opponents at the same time.
Using the orbit command could reduce you to negligable transversal with one of the other targets.
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F'nog
Amarr Celestial Horizon Corp. Valainaloce
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Posted - 2008.02.08 01:15:00 -
[5]
If you've got the resists to tank their damage, just orbit the one you want to kill. This assumes that you can hit them while doing so. If not, then go for the highest DPS ship so that you minimize your damage taken.
This really works best in an AF since you should be able to hit anything. If you've got drones, send them to take on the fast ships while you orbit the ones you can actually hit.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
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ZeroMaximus
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Posted - 2008.02.08 04:27:00 -
[6]
Well i typically orbit the ship that does a lot of damage to my cruiser-sized ship. This ends up being other cruisers because even if you aren't orbiting the BS they still have an issue with signature resolution, hitting your smaller ship with their big guns. I orbit other cruiser-sized ships because I'm loaded with short range weapons and I need to get in close and kill it quickly before it kills me. I can also kill cruisers and frigate quicker than break tank of a bs. So on microwarpdrive I get in close orbit and kill off the cruisers fast. The drones if you got any can start working on frigates and then switch to other cruiser-sized ships. The battleships I leave to last.
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Aaron Ravenwood
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Posted - 2008.02.08 12:49:00 -
[7]
Originally by: Idxx I'm just concerned about who I should be orbiting. I can figure out my own tracking issues.
The reason your tracking is a concern is that if you are orbiting a ship - it not only effects their tracking you - it effects your ability to track them.
So - if you are orbiting a smaller ship - you aren't going to be able to hit that smaller ship as well as it can hit you ... unless you're using something to modify the variables such as a target painter or tracking computer.
Also ... your own weapons come into the mix. If you have short rang weapons - you may not be able to reach anyone BUT the guy you are orbiting or if you can hit them you aren't going to do as much damage to them as the guy closer in.
If you have longer ranged weapons ... then you can reach out to other ships but are going to have a problem with engaging the one you are orbiting.
Mostly ... I just fly my ship and adjust my tactics as the battle progresses. I tend to favor bigger, longer range guns so I like to just agro small groups of them, pull them away and kill them before going after the other little groups. If I'm going to close in on someone I want to kill really quickly - I don't orbit them - I approach them. This cuts down on my Transverse Velocity problems and helps my longer range guns hit them. If I get to close and they start orbiting me - then I pull away to extend the range. Of course ... these are NPC tactics ... not PVP where they're all going to have webber's and such.
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Barashi Nugan
Gallente The Really Awesome Players
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Posted - 2008.02.08 15:25:00 -
[8]
Originally by: Aaron Ravenwood
Originally by: Idxx
The reason your tracking is a concern is that if you are orbiting a ship - it not only effects their tracking you - it effects your ability to track them.
So - if you are orbiting a smaller ship - you aren't going to be able to hit that smaller ship as well as it can hit you ...
That's not correct. Orbiting a ship applies the same transversal velocity to both ships, even if the ship being orbited is stationary. It *should* only apply to the ship being orbited, but for balancing reasons it affects both equally.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.02.08 18:06:00 -
[9]
Originally by: Barashi Nugan
Originally by: Aaron Ravenwood So - if you are orbiting a smaller ship - you aren't going to be able to hit that smaller ship as well as it can hit you ...
That's not correct. Orbiting a ship applies the same transversal velocity to both ships, even if the ship being orbited is stationary. It *should* only apply to the ship being orbited, but for balancing reasons it affects both equally.
I think Aaron's point was more that smaller ships are likely to have smaller turrets and thus higher tracking than you. And in fact, even if its turrets have the same basic signature resolution as your own, the fact that is it smaller than you (and you bigger than it) will give it better effective tracking.
If your target has better tracking than you, it's not in your interests to try and increase transversal, as you will start missing first and will always suffer more (up to the point where you both miss 100% of the time). In this situation the opposite is best; if you bring transversal down to almost nothing, his tracking advantage is irrelevant as you both have effectively perfect tracking.
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