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Taka
Caldari Quam Singulari The Church.
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Posted - 2008.02.09 12:26:00 -
[1]
i havnt flown this ship but ive been comparing it to the navy raven .
Fleet tempest - it gets 1 extra mid and a bit more hp over the normal tempest. it keeps its 6 turret hardpoints and 4 launchers like the normal tempest.
Navy raven - it gets 1 extra launcher and more hp than a fleet tempest.
the way i see it the normal tempest and raven are exact opposites of each other
Tempest - 6 turret 4 launcher slots, 5 mids and 6 lows
Raven - 6 launcher 4 turret slots, 6 mids and 5 lows both have the same drone bay but raven get more overall hp again.
now what makes the navy raven stand out from the normal raven is the extra launcher. so wouldnt it make sense for the fleet tempest to have an extra turret slot added, and the extra midslot removed. and possibly a slight bit more armor hp because the navy raven has more armor hp than the fleet tempest for some reason.
So in short Tempest fleet issue could do with +1 extra turret slot -1 mid slot and a bit more armor hp
what does everyone think?
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John Grimm
Amarr The Taining corp Knights Of the Southerncross
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Posted - 2008.02.10 11:04:00 -
[2]
/Sarcasm Thats like a great idea, but lets not forget to give the Fleet Mega and the Fleet Apoc extra turret slots as well. /Sarcasm
The Tempest gets a double damage bonus, why cant you live with that?
Tnks to Crumplecorn for creating these great sigs |

Taka
Caldari Quam Singulari The Church.
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Posted - 2008.02.10 11:36:00 -
[3]
Originally by: John Grimm /Sarcasm Thats like a great idea, but lets not forget to give the Fleet Mega and the Fleet Apoc extra turret slots as well. /Sarcasm
The Tempest gets a double damage bonus, why cant you live with that?
for one thing the navy apoc cant get another turret slot cos it already has 8 ....as for the navy mega.....i dont really care if the navy mega got 8 turrets....
this was an idea about the fleet tempest to try and make it more usefull. everyone buys the navy raven for that bit extra dmg and hp over the normal raven.....hardly and uses a fleet tempest cos all it gets is an extra mid and a bit more extra hp
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Leviathan9
Gallente Royal Hiigaran Navy
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Posted - 2008.02.10 15:53:00 -
[4]
Originally by: Taka
Originally by: John Grimm /Sarcasm Thats like a great idea, but lets not forget to give the Fleet Mega and the Fleet Apoc extra turret slots as well. /Sarcasm
The Tempest gets a double damage bonus, why cant you live with that?
for one thing the navy apoc cant get another turret slot cos it already has 8 ....as for the navy mega.....i dont really care if the navy mega got 8 turrets....
But who the hell has isk for a very very very very very very rare ship?? Navy mega only has 7 still, but the Fed Issue has 8, but theres like 5 of those in the game. CRN is mostly used for missions anyway. ----------------------------
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Taka
Caldari Quam Singulari The Church.
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Posted - 2008.02.10 16:08:00 -
[5]
Originally by: Leviathan9
But who the hell has isk for a very very very very very very rare ship?? Navy mega only has 7 still, but the Fed Issue has 8, but theres like 5 of those in the game. CRN is mostly used for missions anyway.
which very very very very very very rare ship are you on about? and theres only 1 federate issue mega in the game afaik.
doesnt it say something when you can see navy ravens flying around, navy megas flying around, navy apocs flying around , but no fleet tempests flying around...the reason being its crap
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Law Enforcer
Deadly Addiction
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Posted - 2008.02.11 02:01:00 -
[6]
Originally by: Taka
Originally by: Leviathan9
But who the hell has isk for a very very very very very very rare ship?? Navy mega only has 7 still, but the Fed Issue has 8, but theres like 5 of those in the game. CRN is mostly used for missions anyway.
which very very very very very very rare ship are you on about? and theres only 1 federate issue mega in the game afaik.
doesnt it say something when you can see navy ravens flying around, navy megas flying around, navy apocs flying around , but no fleet tempests flying around...the reason being its crap
I agree. I don't even fly minmatar and I even know the fleet tempest is regarded as crap and doesn't even sell well/quickly on contracts.
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Mila Prestoc
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Posted - 2008.02.11 03:33:00 -
[7]
Interesting idea but I don't like as i'll try to explain.
That 7th turret would add 1/6th (16.6...%) to the damage, ignoring what you lose from possibly fitting a missile launcher or the other possibilites.
A 7th low (aka Mach) that can fit a gyro gains about 23%.
So the Fleet Tempest would in my eyes be a worse version of a Mach and offering nothing different. Although currently i'd say the Fleet Tempest is a worse version of a Maelstrom. -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.02.11 05:11:00 -
[8]
Originally by: Mila Prestoc Interesting idea but I don't like as i'll try to explain.
That 7th turret would add 1/6th (16.6...%) to the damage, ignoring what you lose from possibly fitting a missile launcher or the other possibilites.
A 7th low (aka Mach) that can fit a gyro gains about 23%.
So the Fleet Tempest would in my eyes be a worse version of a Mach and offering nothing different. Although currently i'd say the Fleet Tempest is a worse version of a Maelstrom.
wrong actually.
a 7th turret in the fleet tempest would make it the highest alpha available, not counting with the state issue raven or the tribal issue tempest.
highest alpha goes to the tempest tribal issue however, but you can't get one of those in the same way nor as easily as a fleet tempest.
good change? yes. ---
planetary interaction idea! |

Mila Prestoc
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Posted - 2008.02.11 05:53:00 -
[9]
Originally by: Grimpak
Originally by: Mila Prestoc Interesting idea but I don't like as i'll try to explain.
That 7th turret would add 1/6th (16.6...%) to the damage, ignoring what you lose from possibly fitting a missile launcher or the other possibilites.
A 7th low (aka Mach) that can fit a gyro gains about 23%.
So the Fleet Tempest would in my eyes be a worse version of a Mach and offering nothing different. Although currently i'd say the Fleet Tempest is a worse version of a Maelstrom.
wrong actually.
a 7th turret in the fleet tempest would make it the highest alpha available, not counting with the state issue raven or the tribal issue tempest.
highest alpha goes to the tempest tribal issue however, but you can't get one of those in the same way nor as easily as a fleet tempest.
good change? yes.
What did I say that was wrong? I never said alpha, I just said damage by which I meant DPS otherwise i'd of said volley/alpha, my fault for not clarifying really (assuming this is what your saying is wrong).
I feel my points still stand though, the Mach still outclasses that Fleet Pest in everyway but alpha (7%). Ok Fleet Pest is a bit pants now, but would still be pants compared to the other faction option (i'm thinking both pvp and pve here) so offers practically nothing different. Keep the 6th mid and add a 7th turret, now your talking . -------------------------
Originally by: "Lord Violent" EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.
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Taka
Caldari Quam Singulari The Church.
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Posted - 2008.02.11 09:15:00 -
[10]
Originally by: Mila Prestoc Edited by: Mila Prestoc on 11/02/2008 05:58:08
Originally by: Grimpak
Originally by: Mila Prestoc Interesting idea but I don't like as i'll try to explain.
That 7th turret would add 1/6th (16.6...%) to the damage, ignoring what you lose from possibly fitting a missile launcher or the other possibilites.
A 7th low (aka Mach) that can fit a gyro gains about 23%.
So the Fleet Tempest would in my eyes be a worse version of a Mach and offering nothing different. Although currently i'd say the Fleet Tempest is a worse version of a Maelstrom.
wrong actually.
a 7th turret in the fleet tempest would make it the highest alpha available, not counting with the state issue raven or the tribal issue tempest.
highest alpha goes to the tempest tribal issue however, but you can't get one of those in the same way nor as easily as a fleet tempest.
good change? yes.
What did I say that was wrong? I never said alpha, I just said damage by which I meant DPS otherwise i'd of said volley/alpha, my fault for not clarifying really (assuming this is what your saying is wrong).
I feel my points still stand though, the Mach still outclasses that Fleet Pest in everyway but alpha (7%). Ok Fleet Pest is a bit pants now, but would still be pants compared to the other faction option so offers practically nothing different (i'm thinking both pvp and pve here). Seriously that 25% tracking bonus will probablym makeup that 6% alpha difference through hitting better. Keep the 6th mid and add a 7th turret, then your talking .
all of the pirate faction battleships are better than the navy ones.... its just that the fleet tempest is just lacking that extra turret slot it needs.
and you cant ignore the dps you lose from the launcher being lost. thats why adding a 7th turret isnt gonna overpower it
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Masempa
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Posted - 2008.02.11 11:46:00 -
[11]
fix the regular tempest first - 
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Grimpak
Gallente Trinity Nova
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Posted - 2008.02.11 12:41:00 -
[12]
Originally by: Mila Prestoc I feel my points still stand though, the Mach still outclasses that Fleet Pest in everyway but alpha (7%)./quote]
exactly.
adding a 7th turret would make it a worthwhile option because on one side you have the mach, with better tracking, more lows and speed, while on the other side you have a sturdier tempest, in the form of fleet tempest, that packs this nice punch in terms of alpha.
different ships, different ways of approach. ---
planetary interaction idea!
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Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.02.11 13:09:00 -
[13]
+1 sign/ bump etc for the Fleet tempest Love. Come on CCP, you know it deserve it. We used to have 2 craop navy ships and 2 good ones. Now the APoc is fixed and only the Fleet tempest is crap. Make it uncrap, pleeeease. It will not brake any balance neither invade the role of any other ship.
It so balanced that will be fricking hard to fit with 7 turrets.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Taka
Caldari Quam Singulari The Church.
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Posted - 2008.02.12 12:44:00 -
[14]
the reason why i havnt suggested to add more pg or cpu is because it will be losing a launcher point therefore leaving pg a cpu spare from a launcher that was lost to fit the 7th turret.
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