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CorVeroth Nar
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Posted - 2004.03.30 08:29:00 -
[1]
Edited by: CorVeroth Nar on 30/03/2004 08:44:17 I have been playing for but a short time and know not all the post's about this subject. But I would love to throw in my two cents. I have heard that people have been after another AMS system. Something I do agree with and so here are my two ideas.
First would be a series of AMS systems based on the current weapon groups. Each with the corresponding levels. So an example...Basic Laser AMS. For all intents and purposes lets say it has a KO chance of 40%. So a level 1 would then be 60% and say lvl2 at 75%. To balance the system it would be possible to do it two ways. First make it a you can only have one sort of thing...siting that is it an array of devices that cover the hull. Or they are in fact weapons and you can mount more then one but at a diminishing return. So one basic would be 40% while adding a second would only garner another 10% bringing the cumulative amount to 50%. Another balance would be that they are ammo hogs. So to down one missile a phalanx type system would take 30-100 rounds of ammo...or may be 15. But in any case it eats it up.
The other idea I had was a module that would allow you to designate a weapon for AMS purposes. This little processor or what ever would have the same basics as above. But would use the preexisting weapons to do it's job. And finally on top of all that the simplest idea...a simple decoy launcher. Or may be chafe...it would work in space. Load the decoys into a no weapon launcher and when it detects an inbound weapon it pops one out to try and draw it away. The better the decoys the better your chances of not getting hit. But to many and the decoy's interfere with each other and well...you get the idea. Opinions?
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Verbal Kint
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Posted - 2004.03.30 10:44:00 -
[2]
think the amrican calls their system PIVAD or thereabouts. Vulcan rotary autocannons with a rate of fire that can almost make a wall of 'Lead', have independent tracking and are quite effective. A small gun with high tracking and an astounding rate of fire able to independently track and kill missiles when you 'activate' it. But would require Tons of 'small' ammo and an average chance of destrying missiles, not a good chance. It should just be enough that it's worth using. Make it an Advanced weapons project (Tech2), after all it's a highly specialised and Technological 'advanced' system. And in my book we lack some pure Tech 2 stuff, not just better versions of Tech1. New Gadgets are always nifty.
As a Gun man myself i would prefer to mount a gun like this to a launcher with Defenders or a Smartbomb. All the misile people out there scream that there's more then enough ways to deal with missiles. I'm playing Gallente, most of 'our' ships don't have launcher slot's wich mean Defenders are no option. And most of us use Drones of different types wich makes Smartbombs a bad choice. Wich actually makes me take the missile hit's instead of countering them as i really have no viable way to do it. Great idea.
*V.K.*
Verbal Kint - Grumpy ol' c0ot. |

CorVeroth Nar
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Posted - 2004.03.30 15:52:00 -
[3]
Your probably thinking about the 20-mm Mk 15/16 Phalanx Close-In Weapon System. A six barreled Vulcan Cannon which can spray apx 3000 rounds per minute and has it's own independant radar system. And while this system would be good I do not believe it woul be a very balanced ide. The reason is that players that are new wound not be able to aford the use of the weapon and other options are not possible due to a lack of skills or appropriate mounts. Like the Punisher frigate...it has no missile mounts.
The base idea to any for these systems would be to make them so even the lowest of us can afford some protection and give us a fighting chance. Right now a missile user is just capable of blasting at you till you run or die...most annoying when your trying to hunt NPC's. Now I am not saying that these systems should be infallible. I am just saying they should improve our chances of survival. And for those that will say that my idea would make missiles useless...the devs could also come up with new missiles. Faster fire rates, multiple warheads, hell a missile that blows up at a distance launching a kinetic warhead or sabot. The possibilities for being able to defeat a system are innumerable. Plus cost can also be made a mitigating factor.
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alar1c
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Posted - 2004.03.30 17:53:00 -
[4]
Hi
This idea has been around and around, with little to no "offical" notice.
I like your idea, but the one thing I find, especially flying a missile race ships, other people don't fire missiles at me! They, and rightly so, fire at my non-missile corp mate. While I sit there with a launcher full of defenders that can't shoot because the missiles aren't targeted at me!
I'd like to see a "new Tech2" module that would allow for a "agesis" type defense. Where one ship controls the missile defense for the entire fleet!
Now I think with a "little love" that TomB was talking about giving the missiles, a module like this and the one your talking about could make a very interesting combo!
any other thoughts on this?
Al
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Mon Palae
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Posted - 2004.03.30 18:36:00 -
[5]
Quote: Your probably thinking about the 20-mm Mk 15/16 Phalanx Close-In Weapon System. A six barreled Vulcan Cannon which can spray apx 3000 rounds per minute and has it's own independant radar system.
Pretty sure that is what he was talking about too.
As an aside the CIWS is being retired in favor of RIM-116 Rolling Airframe Missile System. Basically Defender missiles !
The RAM (or Sea RAM) has advantages over CIWS such as being able to engage multiple targets simultaneously and longer engagement distances. A CIWS exploding a Shipwreck missile 100 yards from the ship is not a big help. Better than being struck but the explosion from that missile is still gonna hurt pretty bad. RAM can engage much further out.
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Jin Roh
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Posted - 2004.03.30 20:44:00 -
[6]
That system may suppliment CIWS, but not replace it, it will definetly add another larger buffer zone to the missle engagement envelope on navy ships. I had a post a few weeks back on this same subject. I wish they would suplliment defenders in the least, cause they really are a waste of time.
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Mon Palae
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Posted - 2004.03.31 00:20:00 -
[7]
Edited by: Mon Palae on 31/03/2004 00:21:44
Quote: That system may suppliment CIWS, but not replace it, it will definetly add another larger buffer zone to the missle engagement envelope on navy ships. I had a post a few weeks back on this same subject. I wish they would suplliment defenders in the least, cause they really are a waste of time.
Hmmm...if you read the link in my previous post one of the last things they talk about is CIWS and RAM being melded together so it seems we were both half right. Looks like they plan to replace the gatling gun on the CIWS with the RAM launcher. As it is now the ship's own radar systems are used to initially direct the RAM to a given target. The CIWS/RAM hybrid will be more self-sufficient using the tracking systems of the CIWS and missiles rather than a gatling gun to engage. There are pictures of the hybrid at the very bottom of the link.
As for Defenders in EVE I think they are due for some lovin. Not 100% positive on this but one of the Elite (T-II) cruisers supposedly on the drawing board is a missile defense cruiser to be used for fleet defense. One of Defenders biggest shortcomings right now is they will only go after missiles shot at you and not defend a gang/corp member. One would suppose the ability to defend others is a prerequisite for an anti-missile cruiser otherwise it'd be useless.
The other main problem with Defenders is they always want to go for the nearest missile meaning if you pop off 3 Defenders at three incoming missiles they probably nail one for certain, the second if you are very lucky and almost certainly miss the third. Once you are getting hammered by missiles Defenders become almost useless as they constantly turn to engage the missle just about to hit you but have no chance of intercepting. They then turn to the next missile that is 2 seconds behind and miss that too. And so on. Defenders work fine when one or two missiles are thrown at you at nice long intervals but utterly fail when you are missile spammed. To some extent they should fail when you are missile spammed as part of the trick in using missiles is to overload the other guy's ability to defend himself. That said Defenders definitely need improvement in this area too...especially for the proposed anti-missile cruiser to have any effect at all.
If those two changes are made I think Defenders might be sufficient. A "CIWS" like defense in EVE is not necessarily a good thing. Some ships should be susceptible to missile attacks while others can defend themselves much better from them. All ships should have an Achille's Heel. As a missile user I'd hate to see every ship in EVE up its missile defense by 50% or better. As it stands missiles have some serious deficiencies already without making them less useful (should be noted that missiles are under review and due for some changes...just have to wait and see).
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CorVeroth Nar
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Posted - 2004.03.31 00:58:00 -
[8]
Well I totally agree that some ships should have greater vulnerability then others. But at the same time certain consideration needs to be given to the new guy on the system. I am saying this really just from a new person kind of view. And while for balance purposes yes things should not be perfect, I am also not saying that the roll of the missile should not be further hindered.
After all it's all about balance and counter balance. So if a system like this were to ever be introduced I would hazard guess it's effective range would not be more then say 2000 km if even that. Hell if your up on the news and latest mill tech you will also know that the US air force is starting prototype testing of a air-born laser system for missile mitigation. Mounted on a aircraft this bad ass would be used to take out medium range weapons like scuds. And while the patriot system was effective...if the scuds had been any faster the patriots would have been useless. There are always new developments.
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Moncada
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Posted - 2004.04.03 22:23:00 -
[9]
It's a good idea.
The weapon systems could be diffrent depending on the race ..In 2000 years people should have learnt how to construct a decent AMS system for space usage. Monşada Cardinal Maledictus Sanguine
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Carla Stormwind
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Posted - 2004.04.04 12:47:00 -
[10]
Anti missile missiles should have best chance to kill followed by drones followed by lasers.
Otherwise you just nerf missiles more than they already are. If you make an anti missile defense as good as you suggest, you may as well make anti-laser defense as well.
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Cuisinart
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Posted - 2004.04.04 17:01:00 -
[11]
Would love to see something like this we could put in a turret slot and forget about (except for reloading it of course). It can be based off of the real thing, the phalanx anti-missile system Linkage
Quote: The basis of the system is a 20mm M61 Vulcan firing at over 3,000 rounds per minute. The gun is mounted in a self-contained turret along with a automated fire control system. The system automatically searches, detects, tracks and engages targets using its computer-controlled radar system. The entire unit weighs 5625 kg or 6120 kg.
Here is a pic
Vision without action is a daydream
Action without vision is a nightmare |

vecdran
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Posted - 2004.04.04 17:37:00 -
[12]
I think MechWarrior had AMS down pretty good. There was the normal Inner Sphere AMS system, which required ammunition, and the Clan AMS system, which was laser based and did not require ammo, but consumed energy and produced heat.
Something along the lines of a med slot system that used capacitor energy (small amounts of it), fires very fast, and had a decent chance of hitting would work well. Let's say it would only be able to target one missile at a time however, and work only at maybe 20km range and lower.
The Civilized Civire |

YuuKnow
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Posted - 2004.04.04 17:51:00 -
[13]
I think this ia good ideal also, but that the skill attributes should be a little less dominating.
I also think that these are probably in the works with the point defense frigates and cruisers.
I've noticed that you don't always get official word from CCP when they like your idea. It sometimes just pops up in the next upgrade. For example, pre-caster their were numerous post about players wanting a bio where they could personalize their character description. This was ask for of months but I don't recall seeing any offical CCP annoucement regarding the suggestion. However, after caster had it included and everyone was happy.
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