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Wyliee
Taurus Inc
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Posted - 2008.02.09 23:41:00 -
[1]
the most unballanced thing in eve.
high sec is becoming so full and congested. The perfered place for mining is high sec. Ratting in low sec is not worth the risk at all.
with 30,000 people online and 90% jamming into the high sec areas the game is becoming different.
if it were either safer or worth the risk it would open up more pvp, role play, mining, etc etc, it would reduce the amount of people in high sec too.
the risk of low sec does not equally the rewards, and why the hell this is not ballanced i will never know.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.02.09 23:48:00 -
[2]
Roid belts that give rewards a couple of notches lower than 0.0 and much improved exporlation sites will do the trick.
Originally by: Nice Guy This means that the writer epicaly fails at english.
Irony. So delicious. |
Kahega Amielden
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Posted - 2008.02.10 00:12:00 -
[3]
Lowsec combat sites (found by the on-board scanner) can be pretty awesome and not carry the same risk that ratting does.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2008.02.10 00:44:00 -
[4]
Edited by: Karyuudo Tydraad on 10/02/2008 00:44:43
Originally by: Kahega Amielden Lowsec combat sites (found by the on-board scanner) can be pretty awesome and not carry the same risk that ratting does.
Yeah, but not enough to really be an alternative to L4 missions or 0.0 ratting (I'd say they should be).
Edit: Grammar
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F90OEX
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Posted - 2008.02.10 01:23:00 -
[5]
OP is on the right track, in the north lowsec areas of Lonetrek over the last few months, we have seen alot of corps/alliances, players move out of the area we have pvped in for the last 15months.
We have seen less new players, hardly any new corporations try and move in, its got to the point where really it don't make sense to stay around the area anymore its that bad.
I have yet to see anyone try and do serious mining in lowsec....
From what I have seen, CCP have but all there focus into 0.0 land and trying "fixing" that .. But what about low sec ? Has anything ever been really done to make it more attractive for new players to give it a go....
Any thoughts CCP ?
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.02.10 01:41:00 -
[6]
Here's a radical idea: what is the point in making rewards in 0.0 better than in low sec? Isn't the risk of death just as great, if not more so, in low sec than it is in 0.0?
0.0 is *much* safer than low sec, with far greater rewards (rat bounties, ore, exploration etc.). Low sec offers the same amount of risk (losing your ship/pod), with none of the benefits.
I say make low sec just as lucrative as 0.0 from a mineral/exploration/npc standpoint. 0.0 and low sec will still be unique, but at least people will have a reason to enter low sec and populate it.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Auron Shadowbane
Pelennor Swarm
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Posted - 2008.02.10 02:08:00 -
[7]
give lowsec the rewards current 0.0 yields and improve 0.0 by the same degree you jsut imporved lowsec.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2008.02.10 02:15:00 -
[8]
Originally by: Bellum Eternus Here's a radical idea: what is the point in making rewards in 0.0 better than in low sec? Isn't the risk of death just as great, if not more so, in low sec than it is in 0.0?
0.0 is *much* safer than low sec, with far greater rewards (rat bounties, ore, exploration etc.). Low sec offers the same amount of risk (losing your ship/pod), with none of the benefits.
I say make low sec just as lucrative as 0.0 from a mineral/exploration/npc standpoint. 0.0 and low sec will still be unique, but at least people will have a reason to enter low sec and populate it.
But the reason 0.0 is safer is because it's claimed by major alliances and heavily camped/defended. If lowsec had equivalent rewards they'd just claim and lock it down too. It'd be no different than an NPC 0.0 region. =\
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Zeba
Minmatar Pator Tech School
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Posted - 2008.02.10 02:31:00 -
[9]
Originally by: Karyuudo Tydraad But the reason 0.0 is safer is because it's claimed by major alliances and heavily camped/defended. If lowsec had equivalent rewards they'd just claim and lock it down too. It'd be no different than an NPC 0.0 region. =\
0.0 is *not* heavily camped/defended as I did a 38 jump pod run from venal to my empire base after losing my cov ops to sheer unadulterated stupidity. I saw not one ship on the overview during the entire trip except for a lone npc corps guy in a cov ops that followed me a couple of jumps then gave up. And no they will not come and claim it and lock it down as most 0.0 residents like their positive sec status and would cry a river if it dropped to the point they couldn't enter empire.
Originally by: Nice Guy This means that the writer epicaly fails at english.
Irony. So delicious. |
Calura Dari
Caldari Interstellar eXodus R0ADKILL
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Posted - 2008.02.10 02:56:00 -
[10]
Thread #12389712 asking for lowsec to be made into a 0.0 clone.
It's definately not the answer. Lowsec is fine, it's the players that make ppl leave. Due to everyone being able to acces it easily, and to hunt for easy prey, the prey had little choice but to leave. IMHO, the easy scanning of prey has caused most of the problems.
But for a well organised corp it's doable to claim and keep a certain lowsec area mostly free from pirates. Sure, there's the occasional gank, but 0.0 still is more hostile by far, even for the territory claiming locals. Popular mining/ratting systems are raided several times per day. It's the vigilance and willingness to fight that keeps the locals there.
The way the situatioon is now I agree that lowsec needs change, but do not boost it to a 0.0 clone. More reward= more risk as an influx of players wanting to reap the higher benefits will attract ever more pirates and the situation will become the same as it is at present.
Only 2 things can change this. Players and game mechanics. Players to seize control of a region and willing to sacrifica isk to that goal to make isk on the long term, game mechanics to avoid detection and to stay alive, or to more efficviently fight the disruptive powers (pirates).
But IMHO lowsec is exactly as it should be. A grey nomans land between empire claimed & regulated highsec, and alliance claimed & regulated nullsec. A hideout for criminals where only the most daring and skilled go to seek a fortune.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2008.02.10 03:22:00 -
[11]
Originally by: Zeba 0.0 is *not* heavily camped/defended as I did a 38 jump pod run from venal to my empire base after losing my cov ops to sheer unadulterated stupidity. I saw not one ship on the overview during the entire trip except for a lone npc corps guy in a cov ops that followed me a couple of jumps then gave up. And no they will not come and claim it and lock it down as most 0.0 residents like their positive sec status and would cry a river if it dropped to the point they couldn't enter empire.
You didn't hit a lot of choke points/got lucky. v0v
Hang around ratting in hostile 0.0 for a bit and see who shows up. Or alternatively set autopilot to hit a couple chokepoints into regions and see what happens. 0.0 logistics already eliminate the need to enter empire for most of an alliance anyway, sec status is pretty trivial.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.02.10 07:51:00 -
[12]
I've been hanging out in the branch/venal area for months and other than a few curious cov ops pilots noone ever bothers me. I did stir up a hornets nest when I got into the home system of the Phoenix allianz but all they did was camp the choke whilst I happily ratted in the belts for about 2 days until I got bored and left. BTW got a lovely dg invul and bcu there so thanks for trying to keep me from leaving. ^^ They followed me as far as Rare alliance space but after I ran yet anouther camp they set up they got bored too and went back. So yes there are occasional camps at the chokes but all in all 0.0 is about as busy as a sleepy sunday morning street in some out of the way town.
Originally by: Nice Guy This means that the writer epicaly fails at english.
Irony. So delicious. |
DarknessInc
Minmatar mUfFiN fAcToRy Sex Panthers
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Posted - 2008.02.10 08:01:00 -
[13]
/signed
BRING MORE FREIGHTERS/HAULERS/CNRS to LOWSEC!!!!
Originally by: Viator Pilot Now I will go back to agents, already without the desire of adventures on the ass :)
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.02.10 08:09:00 -
[14]
Originally by: Karyuudo Tydraad
Originally by: Bellum Eternus Here's a radical idea: what is the point in making rewards in 0.0 better than in low sec? Isn't the risk of death just as great, if not more so, in low sec than it is in 0.0?
0.0 is *much* safer than low sec, with far greater rewards (rat bounties, ore, exploration etc.). Low sec offers the same amount of risk (losing your ship/pod), with none of the benefits.
I say make low sec just as lucrative as 0.0 from a mineral/exploration/npc standpoint. 0.0 and low sec will still be unique, but at least people will have a reason to enter low sec and populate it.
But the reason 0.0 is safer is because it's claimed by major alliances and heavily camped/defended. If lowsec had equivalent rewards they'd just claim and lock it down too. It'd be no different than an NPC 0.0 region. =\
Nope.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
Earl Black
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Posted - 2008.02.10 08:29:00 -
[15]
Think of the predator and prey, your herd just got to the point it couldnĘt sustain itself, very few mine in low sec guess why. Apart from the few raw recruits who stumble into low sec, the rest stay well clear, boosting rewards wonĘt make much difference. I guess most corps are pet corps making ships/mods for local controlling group because without protection from an overlord you just cant survive.
Bit like mini 0.0
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Marcus TheMartin
Gallente Deadly Addiction
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Posted - 2008.02.10 08:45:00 -
[16]
Originally by: Earl Black Think of the predator and prey, your herd just got to the point it couldnĘt sustain itself, very few mine in low sec guess why. Apart from the few raw recruits who stumble into low sec, the rest stay well clear, boosting rewards wonĘt make much difference. I guess most corps are pet corps making ships/mods for local controlling group because without protection from an overlord you just cant survive.
Bit like mini 0.0
That had nothing to do with improving lowsec.
1.Remove ice from highsec 2.Increase the respawn time on ice ores substantially 3.The Ice market flucuates 4.Madness 5.THE ICE MUST FLOW 6.Ice fight
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LvxAeterna
The Greater Goon GoonSwarm
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Posted - 2008.02.10 11:01:00 -
[17]
Here's a novel idea: players only show up on local chat when they type.
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Kastar
Paragon Horizons Intergalactic Brotherhood
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Posted - 2008.02.10 11:14:00 -
[18]
Please don't improve lowsec and let it be as it is... the last place where you can have fun and normal action in Eve. There's virtually no lag, so you can actually DO fights.
Rewards and resources are vastly better then in highsec, etc. If you don't know how to make isk with lowsec resources your place is not in lowsec.
Even if you increase the rewards... people won't move into lowsec as long as there are pilots with smoking gunbarrels looming around every corner.
I do agree that eve has become too small for the numbers it contains. -----------------------------------------------
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Shintai
Gallente IonTech Corporation
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Posted - 2008.02.10 11:16:00 -
[19]
Lowsec just needs to be removed. It offers nothing and serves no purpose.
Instead lowsec should be divided between highsec and 0.0.
Abstraction and Transcendence: Nature, Shintai, and Geometry |
Leandro Salazar
The Blackguard Wolves
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Posted - 2008.02.10 11:28:00 -
[20]
Tbh I like lowsec, for one reason only: It offers PvP opportunities without nano****.
That said, I earn my money in highsec and spend some of it in lowsec. Works fine, but only really well if you have an alt. From a non-alt players perspective, lowsec definitely needs a boost. Even something as small as the four lowest end BS spawns in the belts (500K in 0.4 to 950K in 0.1) would probably help a lot. Alternatively they could make LPs valuable again, or seriously boost agents rewards for missions in lowsec, so that running there with a T2 fit becomes competitive with running a pimp ship in highsec again. And no, nerfing highsec is NOT the solution, that will just drive people out of the game, not into lowsec.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
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Ioci
Gallente Ioci Exploration
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Posted - 2008.02.10 11:41:00 -
[21]
Lowsec is usefull in that there are bases for you to fly to. Ratting, missions and mining in low sec are just hard lessons for noobs. I'm not sure what CCP can do to change it. The safe sec clustering is proof that most Eve players don't like forced PvP but it's become a signature of Eve. They added penalty to low sec PvP but when the people doing it are in a position to go to 0.0 and undo the damage they have done to thier sec in a few hrs, it's really no disincentive. Not sure what to say..
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Sicil Fioet
Minmatar
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Posted - 2008.02.10 12:43:00 -
[22]
I'd like to see security status penalty removed from engaging in pvp in low sec but keep it for high sec. Seriously what's the point of it? To discourage people from fighting in an area where they are supposed to pvp? To make them inclined to open up second accounts and train hauling/indy alts? To force them to grind hundreds of NPC battleships for several very boring weeks if they ever want to enter that other half of EVE called high sec?
This penalty also makes anti-piracy totally pointless from rp point of view. After a few engagements you end up looking like a pirate yourself. Say an empire corporation wants to move into low sec and use its resources. They'll have to fight for it, but unless they always use baiting pretty soon they won't be able to enter empire themselves and for them it would be a high price to pay. And how many times have i heard other players say "zomg! my sec status is getting too low, i'm gonna spend the next week grinding mission rats" instead of being out in low sec again.
If you want more people to enter low sec and enjoy some casual pvp, please make the game stop punishing them for it.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2008.02.10 13:31:00 -
[23]
Edited by: Leandro Salazar on 10/02/2008 13:31:51 To get both pirates AND antipirates to lowsec, the sec penalty would not have to be removed, but would have to be adjusted so that you can fire on ANY neg sec without losing sec and aggressing sentries. Not just on -5 and worse. At the same time you still lose sec and get sentries on you for shooting at 0 or positive sec people. Completely removing the penalty would make it just as hard for antipies as it is now.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Lisento Slaven
Amarr The Drekla Consortium New Eve Order
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Posted - 2008.02.10 13:43:00 -
[24]
But if sec status was removed. . .I got nothing.
I'd be in favor of an easier way to increase sec status to counter sec loss in low-sec. Took me about 6 hours to gain +1.1 sec status (hopping systems with a retribution mind you). So if I pop a couple ships I have to go sit in 0.0 (can't do this in empire at all really, even most lvl 4's don't throw rats that gain sec status at you) for a couple days?
Guess going -2.0 or worse is CCP's way of telling you to bring friends into the game or training up a second character to fly through empire. I do like being able to shoot people who are -5.0 without repercussion.
Maybe if at -2.0 people could shoot at you in 1.0 space, and -2.5 people can shoot at you in 0.9, -3.0 in 0.8, -3.5 in 0.7 etc. Don't let the NPC navy's do the shooting...let players! =D ---
Put in space whales!
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Del Narveux
Dukes of Hazard
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Posted - 2008.02.10 13:56:00 -
[25]
Epic Suggestion: add new content unique to low sec. The gas clouds are a start, need more stuff like that. CCP needs to stop looking at it from a 'how much can you make per hour grinding isk' and do new, fun stuff.
_________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Yazmina
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Posted - 2008.02.10 14:14:00 -
[26]
Oh please not another one of these! Low sec does not need to be boosted at all, get over it. This is just another rant to get pirates some fresh meat, thats it. Im sorry, i cant oblige. The only way to get more people into low sec, the only way, is to give them the possibility to be safe. YOU HAVE TO COMPLETELY REMOVE SCANNING AND PROBES!!!! It is way too easy to find people. When you are constantly scanning for pirates and wondering if this guy that just jumped in is gonna scan you out and gank you, to me that is not fun. (others would and do disagree)
Pirates would still have gates, stations, and belts. The only difference is a pirate would not be able to pinpoint you, thus creeating a whole new meaning to hide and seek.This is a fair and honest compromise that WOULD get more people into low sec. The pirates would have more pray, the adventurers would have another viable option besides high sec and everyone would be happy.
/PROBLEM SOLVED
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2008.02.10 14:46:00 -
[27]
Edited by: Ezekiel Sulastin on 10/02/2008 14:45:53
Originally by: LvxAeterna Here's a novel idea: players only show up on local chat when they type.
So the whole thread is about how you as the prey don't find it worth the effort and risk to try to rat in lowsec, and you suggest something that would make it even more difficult on the huntee while only adding minor inconvenience for the hunter?
No wonder GoonSwarm's known as a bunch of idiots
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