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Lui Ling
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Posted - 2008.02.14 00:54:00 -
[1]
Hi,
I've used T2 Small, Medium and Large drones for ages. The past weekend I finally finished training for T2 Sentries which I've never used before. I went and bought myself 5 Wardens, dropped them into my Domi's drone bay and proceeded to my next level 4 mission.
I setup at around 65KM from the rats. I deployed the sentries and then poked a rat with my single hybrid to aggro the spawn. At this point, the rats are closing and the sentries did nothing. I did the usual "select a target/attack" with my drone overview and they still did nothing.
The rats got within about 30 KM and started targeting my drones which were still just sitting there. I had drifted (or they had moved) so I was around 15KM away from the drones. I recalled them to clear aggro but that didn't work either. I turned and set course for them to scoop up but couldn't get to them before 4 of the 5 had been popped. I deployed my T2 Ogres and finished the mission as usual.
Is there a command or something different on the display that needs to be used to get Sentries to start attacking? I bet it's something easy that I overlooked but I'd rather not waste more drones to find out.
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Tasko Pal
Heron Corporation
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Posted - 2008.02.14 01:20:00 -
[2]
The first thing to know is that sentry drones don't move. Second, maybe you need to be right next to them in order for them to fire or maybe their targets were out of range even though you weren't. I don't know much about how that works, but I do know that they can't shoot things that are further away than the drone control range.
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Beness
Deep Space Ventures Brotherhood Of Steel
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Posted - 2008.02.14 02:07:00 -
[3]
You do not have to be right next to them to order to fire, but you do have to be within 100km or so. Also, the targets have to be within drone control range of your ship. It's a bit of an odd mix, but whatever. Figure it's your ship relaying targeting information to the drones or somat.
Sentries have poor tracking capabilities. If the target has got decent transversal, they'll miss. However, my T1 wardens will sometimes "1-shot" (well, technically 5-shot, 'cause there's 5 of 'em) frigates. Far away is good, but look at the optimals for each drone type, each has a specific range they're good for.
You should see the icon of "Drones Attacking" against the targeted rat - although Sentry Drones are notoriously stubborn, and will often target the spawn trigger even when it's not attacking you.
Get some of the T1 wardens and play with their range. Remember to stay close - you should be able to scoop them as soon as they get close to armor, or shortly afterwards if you've got a remote armor rep.
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Sandeep
Raptus Regaliter Brutally Clever Empire
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Posted - 2008.02.14 02:28:00 -
[4]
65 km is too close for Wardens. Curator or Bouncer are more suitable choices at that range. Warden is for things around 90 km. They are also limited by your control range (you <---> rat).
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Mordus Operandi
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Posted - 2008.02.14 02:29:00 -
[5]
Originally by: Lui Ling Hi,
I setup at around 65KM from the rats. I deployed the sentries and then poked a rat with my single hybrid to aggro the spawn. At this point, the rats are closing and the sentries did nothing. I did the usual "select a target/attack" with my drone overview and they still did nothing.
make sure your targets are w/in drone control range. aside from that, turn on turrets and effects and make sure that your drones were firing. if not, then its a bug (if your drone control range is 60km and your lock range is 60km and your target is within 60km then your warden t2's shoot be shooting and hitting at 60km - unless you are shooting at a microbe (cause sentries still have sig res of 400 vs target's size [if small = miss chance])
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syphurous
Gallente Center for Advanced Studies
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Posted - 2008.02.14 03:29:00 -
[6]
Drone sharp shooting 4 and an omni directional and my Wardens do damage 90km down to 20km. Only Webber / scram frigs that start at less than 60km are hard to hit. Most Angel Frigs in lvl4's seem harder to hit than in lvl3's aswell.
Originally by: GM Faolchu People salvaging your missions npcs or the player you just blew up are doing nothing wrong.
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Coruptorr
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Posted - 2008.02.14 04:16:00 -
[7]
When deploying your wardens, orbit them at 500...this helps you since you are now a moving target and also keeps you in range to scoop the little buggers if they are taking agro.
As stated above, wardens will hit targets pretty far out and are limited by your own targeting range. They are my sentry of choice and they will absolutely tear up the rats.
Sentries do not fly around. They are basically anchored at the spot you drop them so they will not come to you when calling. You must stay near them.
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Zo5o
Gallente Longcat is Long
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Posted - 2008.02.14 04:50:00 -
[8]
Fit 2-3 omnidirectional tracking links and you won't need Ogres anymore. Carry a set of Gardes instead... they'll hit orbiting cruisers and up just fine with 2-3 omnis, with NO TRAVEL TIME. Also, they'll outdamage Ogres if you fit a sentry damage rig or two.
These days, against all rats except Angels, I carry 5 Gardes, 5 Wardens or Curators (depending on rat type), and some mediums and lights.
For Angels I carry 5 bouncers, 6 berserkers, 7 valkyries, and 6 warriors (fills all 375m^3)
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Qui Shon
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Posted - 2008.02.14 08:03:00 -
[9]
Edited by: Qui Shon on 14/02/2008 08:05:35
What Zo5o said.
But I'll just add that Wardens, Bouncers and Curators, with 2-3 omnis, hit BS targets just fine until they start orbiting at less then 10km. Wardens and Bouncers have problems with cruisers orbiting at 20-25km, but are good against all rats on the approach, even frigs, until about 25-30km (for elite frigs, less for cruiser and up).
Thing is, very few rats have strong thermal resist, so I always pack gardes, and even for those that do, because of tracking gardes are still the best for cruisers that manage to close up under 20km, maybe 25km even. But that's also because I don't have T2 heavies.
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Sephra Star
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Posted - 2008.02.14 20:45:00 -
[10]
Tell ya what...
I am noob and concentrating on skilling the drone tree first, but after reading this I am loath to even think about Sentries.
Can someone post something an idiot could understand in order to justify skilling up sentries cause for the for the life of me it sounds rather ominous to switch from sentries to the T-2 regular drones I am used to using?
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Qui Shon
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Posted - 2008.02.14 23:36:00 -
[11]
Edited by: Qui Shon on 14/02/2008 23:43:39
Originally by: Sephra Star Tell ya what...
I am noob and concentrating on skilling the drone tree first, but after reading this I am loath to even think about Sentries.
Can someone post something an idiot could understand in order to justify skilling up sentries cause for the for the life of me it sounds rather ominous to switch from sentries to the T-2 regular drones I am used to using?
Sounds ominous? What do you mean? What great evil do you think will befall those foolhardy enough to switch from sentries to the T2 regular drones you are used to?
Just in case you're asking why you'd want to use sentries instead of heavies, here you go:
+instant damage, which means while your berserkers are travelling between targets, my bouncers are already halfway through the next rat. If I warp my sentry + rail Domi to the last pocket of some mission, and there I have 9 mixed rats, say 4 frigs, 2 cruisers, 2 BC's and 1 BS at 60km, and 20 more rats at 100km, not one of them will close to less then 40km. Can you do that with your regular T2 drones?
+instant scooping, while your Wasps are webbed and popped, my Wardens pop in and out of my drone bay instead.
-tracking issues, you need omnidirectionals for tracking and range, which means midslots and cpu, and for Bouncers and Wardens you still need to web upclose targets
-(+)immobile, that next gate isn't getting any closer since I don't want to leave my sentries behind, but that also means instascoop.
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Kusha'an
Gallente
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Posted - 2008.02.15 14:24:00 -
[12]
I can't believe nobody mentioned this yet.
Run a few level 3 missions with your sentries so you can get some practice with them. It will be almost like a simulation.
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Contralto
Gallente Department Of Health and Social Security
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Posted - 2008.02.15 20:46:00 -
[13]
Take advantage of the range that Sentries allow, reduce your tank and increase your Dps. Ie fit 425mm Rails, tracking comps, Mag stabs, Omni's etc. with an easily fitted 4 rails you can increase the dps by 50%, make sure you have a good Ab fitted so you can increase the distance after warp in.
If the rats approach within their hitting range, scoop the sentries and move further out, 400+ ms will just about get you clear of any heavy hitters, I get between 570 and 650 ms (Domi), depending on gang bonus and type of Ab fitted, plus a couple of velocity implants. While making distance use the rails and mediums to take out approaching cruisers/frigs etc.
I fit a mix of Sentry damage and control range rigs. I fit 5 Dread Guristas 425mm's (low Pg use) and a Drone link. To fit 5 rails you will need Adv weapon upgrades at lvl V but 4 guns are still useful. I Use a medium repper which also frees up resources for the rails and Ab.
I skilled up T2 sentries before heavies and still rely mostly on the Sentries.
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notaway
Minmatar Republic Military School
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Posted - 2008.02.22 01:53:00 -
[14]
Here is a good reason to use sentries which no one has mentioned. Besides hitting long range without travel time to the targeted ship, u can scoop them RIGHT now if u stay close whereas if u use any other type of drone they have to fly to the target and if new spawn comes out and u have to recall them--they could take damage before they get back to the drone bay... U r using the drone settings r u not? Focus Fire and either Passive or Aggressive (I use passive setting as I want full control over what the drones fire at)If u aggro everything b4 u release the drones, then normally all ships target ur ship and not ur drones but u have to recall them when a new spawn comes, aggro those new drones and then release again unless u don't mind losing drones.
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