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deathatlaby
School of Applied Knowledge
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Posted - 2008.04.24 15:23:00 -
[61]
What you guys are forgetting are those ships that always have to remain in space - like a Titan or MS. It would be real bad if the enemy cov-ops can wait till u log off, scram u and get 20 dreads in to pop u.
Also someone mentioned login traps - This is a major issue as well.
Finally, Have you guys ever tried to get a gang to babysit a frieghter? And do you know how many freigther runs a medium-sized alliance makes in a month? This just doesn't happen.
Freighters present an unique problem in the fact that they take just too much time to align and warp - that should be solved first. Meaning, Anyone jumping in and warping in - MUST not be able to tackle this beast. <It should warp in 5-10 seconds.>. Also It must have one high-slot for a cloak.
If this is the case, then I can agree to the timers. Meaning all those lame ones without scouts will get caught while the others have a chance to escape.
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Anubis Xian
Vertigo One
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Posted - 2008.04.24 16:07:00 -
[62]
Originally by: deathatlaby What you guys are forgetting are those ships that always have to remain in space - like a Titan or MS. It would be real bad if the enemy cov-ops can wait till u log off, scram u and get 20 dreads in to pop u.
This happened to D2's Erebus.
Quote: Also someone mentioned login traps - This is a major issue as well.
I can't think of a viable way to stop these. Other than to introduce a calibration time before you can do anything but maneuver if you login in space outside of your Sovreignty or outside of your POS Shield.
Quote: Finally, Have you guys ever tried to get a gang to babysit a frieghter? And do you know how many freigther runs a medium-sized alliance makes in a month? This just doesn't happen.
An alliance unable or unwilling to do the very basics to support itself has no business pretending it can handle 0.0.
Quote: Freighters present an unique problem in the fact that they take just too much time to align and warp - that should be solved first. Meaning, Anyone jumping in and warping in - MUST not be able to tackle this beast. <It should warp in 5-10 seconds.>. Also It must have one high-slot for a cloak.
You are insane. Freighters are fast enough given proper motivation and the other stuff you said is utter silliness.
Quote: If this is the case, then I can agree to the timers. Meaning all those lame ones without scouts will get caught while the others have a chance to escape.
So you want to buff the solo Freighter Captain exploiter, then overlook the fact that he is just as lame as any other exploiter?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Kruel
Beyond Divinity Inc
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Posted - 2008.04.24 18:20:00 -
[63]
I can't believe people are seriously defending this "intended game mechanic". If logging off is intended to escape nonconsensual PVP, then how come only the large buffer ships can do this?
To the OP, /signed. It's a simple fix for a growing problem. |

Endless Subversion
Club Bear
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Posted - 2008.04.24 18:39:00 -
[64]
Originally by: Kruel I can't believe people are seriously defending this "intended game mechanic". If logging off is intended to escape nonconsensual PVP, then how come only the large buffer ships can do this?
To the OP, /signed. It's a simple fix for a growing problem.
I've got a thread on this and on self-destructing Kruel. It's amazing the resistance people have to changing these issues. To me they seem such blatant imbalances allowing players to exploit mechanisms in place for different reasons to avoid pvp.
I really think it's a desire to advance personal goals rather than a desire for balance.
Motherships and titans are a special liability. I'm not well versed on their log off restrictions. Surely you could start your log off at a friendly pos with no player aggression.
That'd mean they'd have to aggress you while you were in your pos shield or only have 1 minute to kill you.
Logging off in space would be slightly more dangerous, they'd have to be on grid with you, wait for you to logoff and then agress your ship. Then they'd still only have 15 minutes to get you.
That seems pretty balanced to me. |
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