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Jim Raynor
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Posted - 2004.04.03 08:34:00 -
[121]
Quote: Oh Jim, bookmarks are _not_ foolproof - somebody has to set them and they help you only while leaving a system and not while entering. Don't you understand this?
If you cut off every traveling between the 0.0.and empire with gatecamping, there will be nothing to "pirate"... why can't you accept this?
This isn't about gate camping pirate ganking okay? This is about trivializing travel and taking risk out of dangerous situation, this hurts PvP greatly and makes it boring. People shouldn't have get out of combat free cards, which bookmarks very much can be.
Also the vastly increased travel time makes mining much much more profitable than it should be, which is why rare ore prices continue to plummet.
Instajumps simply suck and hurt the game greatly, even if they are convenient, they still hurt the game. ------
ROBBLE ROBBLE |

Lao Tzu
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Posted - 2004.04.03 08:48:00 -
[122]
Instajump bookmarks really need to go, if people want to move quick they'll need fast frigs or dual MWDs, but at the moment it's madness. Anyone with BMs can out run anyone without them.
A couple of weeks back, I messing around with agents out in Venal when Bladerunners decided to kill me, so I ran for Empire space (I like to make my escape like properly ), in a carcal with 2x MWD, 2x Med cap batt. and 2x nanofiber. I though it'd be no problem to escape the pack of BS, but they had instajump BMs, so 11 jumps later I was finaly caught and had to limp back to Aunenen in my shuttle .
The point is not that I got my ship killed, that happens at least once a week, but that a bunch of heavly loaded battleships could outrun my ninja cruiser, hell they could have caught me in indys.
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SpiralArchitech
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Posted - 2004.04.03 09:50:00 -
[123]
Edited by: SpiralArchitech on 03/04/2004 09:52:01 Rather than nerfing BM,s i think it would be better to just make it that when u warp once when finished your engines take 15 seconds before they can do it again! This would prevent the case above!
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Sally
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Posted - 2004.04.03 09:53:00 -
[124]
Quote: Instajump bookmarks really need to go, if people want to move quick they'll need fast frigs or dual MWDs, but at the moment it's madness. Anyone with BMs can out run anyone without them.
A couple of weeks back, I messing around with agents out in Venal when Bladerunners decided to kill me, so I ran for Empire space (I like to make my escape like properly ), in a carcal with 2x MWD, 2x Med cap batt. and 2x nanofiber. I though it'd be no problem to escape the pack of BS, but they had instajump BMs, so 11 jumps later I was finaly caught and had to limp back to Aunenen in my shuttle .
The point is not that I got my ship killed, that happens at least once a week, but that a bunch of heavly loaded battleships could outrun my ninja cruiser, hell they could have caught me in indys.
Yeah, this is my opinion on this too, it is almost impossible to catch a battleship with intant jump bookmarks even if you are in a 4km/s frigate. Especially when battleships have a lot of low slots for warp core stabs and some of the good frigates only 2-3 med slots. This makes jump in catching impossible too. -- Stories: #1 --
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Siddy
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Posted - 2004.04.03 11:15:00 -
[125]
This problem culd be easily solved - 15Km warp free zone araund stations and gates
no one can warp closer than 15km's
shuld be a good RP reason to that also - imagine a ship ramming into staion/gate at warp speed  -------------------------------------------
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Jim Raynor
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Posted - 2004.04.03 11:32:00 -
[126]
Edited by: Jim Raynor on 03/04/2004 11:39:04
Quote: This problem culd be easily solved - 15Km warp free zone araund stations and gates
no one can warp closer than 15km's
shuld be a good RP reason to that also - imagine a ship ramming into staion/gate at warp speed 
The solution is simple but CCP is scared to fix a problem that very much needs fixing. Their "fix" to the problem of players exploiting bookmarks are mobile warp disruptors, which at the moment, are a total joke.
Just get rid of the damn instajumps, only the laziest and most ignorant of players still support their existence. ------
ROBBLE ROBBLE |

Constantina
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Posted - 2004.04.03 12:08:00 -
[127]
well perhaps there might be some new way¦s to increase pvp or make pireting more lucretive, like incentive for blowing up ships, if ship blown up u might be able to salvage wreckage and recykle it for some decent amount of minerals, incentive for podding, skills to be able to extract implants from corpses. Make warcore stabs allso in that way that if people are using them then they just can¦t fight back (high grid requrements for example) might be more of a pvp solution though so ships would be more easly destroyd. I personaly think that if you want to be safe like using lot¦s of warpcore stabs then u should be safe but if you want to fight u should not be able to run so easly when someone targets you and warpscrable. Even do hunting system with agents that way that it¦s more easy to find people. even being able to bribe agents so they might be able to prevent people from docing for some time. Just a thought.
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Valorian
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Posted - 2004.04.03 12:21:00 -
[128]
Only the laziest and most ignorant pirate can't catch a ship that uses instajumps. After all they do appear 15km from the gate on the other side and if you can't catch them there, your not going to catch them if they didn't use instajumps.
The easiest way for CCP to fix the 500au bookmark issue would be to change it to be the position of the sun in every system and edit existing bookmarks accordingly.
An NPC Corporation is not the pilot of its ships and structures! |

Jim Raynor
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Posted - 2004.04.03 12:32:00 -
[129]
Quote: Only the laziest and most ignorant pirate can't catch a ship that uses instajumps. After all they do appear 15km from the gate on the other side and if you can't catch them there, your not going to catch them if they didn't use instajumps.
Unless you've actually tried chasing people down I suggest you not call me lazy or ignorant. It's harder than you think, it's fairly easy to escape people, especially frigates, which enter warp instaneously.
This goes beyond your silly perception of evil pirate gate campers, this has to do with a lot of problems in EVE, the instajumps simply are bad for the game. ------
ROBBLE ROBBLE |

Qutsemnie
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Posted - 2004.04.03 12:32:00 -
[130]
"Only the laziest and most ignorant pirate can't catch a ship that uses instajumps. After all they do appear 15km from the gate on the other side "
You see that your all just wrong! I got popcorn.
Im just a noob or I would ask him if he heard gate camping was dead. Thats what catching them on the otherside is right? Gate camping.
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SlightlyMad
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Posted - 2004.04.03 12:44:00 -
[131]
A bit of the problem is that you guys want to PvP against those who do not. Maybe more "pirates" should attack each other ;)
Anyway Jim. You are wrong about mobile disruptors. They need a tweak but after that they will be great. Shorter anchor/unanchortime and those with 40km range. And you end up with a serious trap. I'd like to see mobile webbifiers too
* -"You know, we play the "good guys" right? We kill pirates, griefers, retards and general subversive elements in the EVE-Community. To the rest, we are friendly and always prepared to help out. Peo |

Lao Tzu
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Posted - 2004.04.03 12:52:00 -
[132]
Mobile disruptors will only sort out a fraction of the problems caused by instajump BMs, it's not just about gatecamping by the few people who'll be able to own, deploy and defend MDs.
SlightlyMad of cource you'll say that MDs will sort it out, as part of an Alliance you'll be able to befit from these, and you use BMs to move fast, which won't be changed by MDs.
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Siddy
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Posted - 2004.04.03 12:52:00 -
[133]
Quote:
This goes beyond your silly perception of evil pirate gate campers, this has to do with a lot of problems in EVE, the instajumps simply are bad for the game.
Yes - i am also wery surpeized of negative reaction and lack of tolerance towards pirats
wery big portion of EWE player base aprove use of exploits/carebearing if its against pirates
on the other hand - if they are loosing something that makes theyr life easier - the wine and flame is enormus  -------------------------------------------
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Jelerak
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Posted - 2004.04.06 19:15:00 -
[134]
I am finding this discussion very interesting.
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Amox
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Posted - 2004.04.06 19:33:00 -
[135]
Edited by: Amox on 06/04/2004 19:39:23 You keep saying that by book marking a gate players are exploiting. Can you please link to a legit source where CCP says this or is it just your opinion?
Jim you keep saying itÆs not about gate camping. If thatÆs true then a bookmarked gate should mean squat to you or any pirate.
Almost all the references here against bookmarks are in reference to gates which leads me and others to think that it is about gate camping.
I spend a great deal of time in 0.0 and all pirates I see use bm gates hell you guys even share them and use them to escape. The only players I see not using bm gates in 0.0 are first time visitors.
I guess that makes us all exploiters and we all need to be baned.
On a side note. Something funny would be to change the gate position by 60km from time to time.
Your Tachyon Beam Laser I perfectly strikes Blood Oracle, wrecking for 722.3 damage. |

Amox
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Posted - 2004.04.06 20:08:00 -
[136]
Lets look at history. Pirates never had it easy lets admit that. They could spend weeks looking for prey only to just miss them. Pirates had to know the area and usually they worked with one government or another (spies). With that knowledge they were able to be somewhat successful. Usually in a passage that left little room for the prey to escape.
Then again this isnÆt real life is it?
A suggestion to CCP for Pirates. A Mod that can only be mounted on a battleship. That would create a small black hole ôgravity wellö for several thousand km within a sector. This would stop any ship trying to pass through. The ships would only be able to travel at normal speeds. This way pirates would be able to affect a large area between gates that no ship could warp through. I like this idea better than a deployable structure. It could be quickly set up and just as quickly moved. With this type of mod bookmarks wouldnÆt mean squat.
Your Tachyon Beam Laser I perfectly strikes Blood Oracle, wrecking for 722.3 damage. |

Brian Detaah
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Posted - 2004.04.06 21:44:00 -
[137]
Ok, why are insta-bookies bad?
Lets sum up: 1. They make traveling time short for ships that are not supposed to be fast. Thus it enables you to move a BS fleet very fast wÝth full combat fitting and it makes hauling too fast and too easy. 2. This, in turn, makes distance insignificant and makes the game smaller. It also makes it too easy to move mins from deepspace to stations, making hauling (and travelling) in 0.0 riskfree (and utterly dull). This also makes mining too easy when you are a few jumps from a stn (ei. makes us too rich and lazy too fast) 3. It limits the excitement of 0.0 space as running is too easy. And makes trying to fight impossible. 4. It raises the bar for making people do boring ****, meaning that since everyone uses these BMs, It creates a competitive pressure to use em and thus forces any serious commander or miner to have his minions fly around making them (which is dull). If they where not there people would just have to use navigation system as it is supposed to be used.
Now lets here why they are so damn good for the game if you guys want to keep em?
------------------------------------------------ `When I use a word,' Humpty Dumpty said in rather a scornful tone, `it means just what I choose it to mean -- neither more nor less.' `The question is,' said Alice, `whether you can make words mean so many different things.' `The question is,' said Humpty Dumpty, `which is to be master - - that's all.'
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Amox
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Posted - 2004.04.06 22:08:00 -
[138]
Brian, some would say that those are the exact reasons they should stay.
Just depends on what side of the fence your on.
Your Tachyon Beam Laser I perfectly strikes Blood Oracle, wrecking for 722.3 damage. |

Jet Max
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Posted - 2004.04.06 22:39:00 -
[139]
hmm.. Jim , so many people tryed to explain you some ideas behind pirating, but you still ignoring them So now i hope CCP will listen to you and remove instajumps and i hope they will listen to me and add rarest ores in 0.8 space.Good hunting to you "pirate" 
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Jim Raynor
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Posted - 2004.04.06 23:12:00 -
[140]
Quote: hmm.. Jim , so many people tryed to explain you some ideas behind pirating, but you still ignoring them So now i hope CCP will listen to you and remove instajumps and i hope they will listen to me and add rarest ores in 0.8 space.Good hunting to you "pirate" 
How are you supposed to hunt other players when they:
a) Use their 'sploit safespot bookmark and wind up 600au outside the system and are unreachable and wait for you to go away. b) Flee system with instajump bookmark.
People do it ALL the time, there is ZERO risk for anyone in 0.0 with the right set of bookmarks. It's totally bull****. Everyone uses these bookmarks, myself included, it makes the game B O R I N G.
No risk is no fun. ------
ROBBLE ROBBLE |

Jet Max
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Posted - 2004.04.06 23:28:00 -
[141]
Well...i am new to this game only 2 month or so and i have no pirating expierence but i do think that to be lone pirate its kinda hard anyways.Even in space 0.9 npc pirates come at least in 2's to atack you.So having at least 1 player in your gang would be very usefull as interceptors seems to be the flavour of the month Never done it and if i am wrong please corect me, but i think Indyes have no chance of escaping interceptors or do they?
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Drogon
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Posted - 2004.04.06 23:30:00 -
[142]
I have a story about this ...
I was travelling in 0.0 with an indy ... i got jumped at the jump in gate by 2 pirate interceptors. they had me locked and warp scrambled before my ponderious indy could align to my insta jump BM. my (empty) indy died and then they locked my pod before the autopilot could take off. That is how you should pirate. people that want to blow stuff up should go sign to chaos and blow up all the stuff they want.
i would also like to say that to all people that think mining in 0.0 is easy try it for a week. when we mine we need 3 BSs for protection with 2 BSs mining and even then if a spawn jumps in on someone head (<5km) they die ... i dont care who they are. so assuming your mining team doesnt get jumped on by 14 + spawn and make it out your haulers have to make it to the refinery (see above story). now assuming all your ore made it to the refinery you now have to move the minerals to empire or factory. now all those individuals that spent several hours mining this all to easy rare ore is depending on those minerals to make it to empire. now the person transporting the minerals has to go through several blockades to make it out of 0.0. and now you are suggesting that it is easy bah!!
your opinion is not valid because you havent done it. so you dont know what is easy and what is not. i tell you what is easy ... taking out a indy without insta jumps going to the gate with your BS. Piratacy should be a challenge. just as 0.0 mining. anyways if you want to take away insta jumps then let indies have MWDs again. with my mk 5 fully loaded with ore i go 172m/s (with 2 10mn ABs) ... my pod goes 180m/s  Director, Divine Retribution
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Brian Detaah
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Posted - 2004.04.06 23:31:00 -
[143]
Quote: Brian, some would say that those are the exact reasons they should stay.
Just depends on what side of the fence your on.
If by being on a given fence side, you mean that its pirates vs. non-pirates you couldnt be more wrong. This makes hunting pirates just as impossible as pirating, not to say what it does to regular fleetbattles between alliances. The "fence" is between people who think that this game should be a risk-free non-pvp game and people who think risk and pvp is part and parcel of the game.
------------------------------------------------ `When I use a word,' Humpty Dumpty said in rather a scornful tone, `it means just what I choose it to mean -- neither more nor less.' `The question is,' said Alice, `whether you can make words mean so many different things.' `The question is,' said Humpty Dumpty, `which is to be master - - that's all.'
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Brian Detaah
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Posted - 2004.04.06 23:34:00 -
[144]
Quote: I have a story about this ...
I was travelling in 0.0 with an indy ... i got jumped at the jump in gate by 2 pirate interceptors. they had me locked and warp scrambled before my ponderious indy could align to my insta jump BM. my (empty) indy died and then they locked my pod before the autopilot could take off. That is how you should pirate. people that want to blow stuff up should go sign to chaos and blow up all the stuff they want.
i would also like to say that to all people that think mining in 0.0 is easy try it for a week. when we mine we need 3 BSs for protection with 2 BSs mining and even then if a spawn jumps in on someone head (<5km) they die ... i dont care who they are. so assuming your mining team doesnt get jumped on by 14 + spawn and make it out your haulers have to make it to the refinery (see above story). now assuming all your ore made it to the refinery you now have to move the minerals to empire or factory. now all those individuals that spent several hours mining this all to easy rare ore is depending on those minerals to make it to empire. now the person transporting the minerals has to go through several blockades to make it out of 0.0. and now you are suggesting that it is easy bah!!
your opinion is not valid because you havent done it. so you dont know what is easy and what is not. i tell you what is easy ... taking out a indy without insta jumps going to the gate with your BS. Piratacy should be a challenge. just as 0.0 mining. anyways if you want to take away insta jumps then let indies have MWDs again. with my mk 5 fully loaded with ore i go 172m/s (with 2 10mn ABs) ... my pod goes 180m/s 
Are you saying that I havent mined in 0.0 space?  We do that quite a bit in Xan, you know...
------------------------------------------------ `When I use a word,' Humpty Dumpty said in rather a scornful tone, `it means just what I choose it to mean -- neither more nor less.' `The question is,' said Alice, `whether you can make words mean so many different things.' `The question is,' said Humpty Dumpty, `which is to be master - - that's all.'
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Serak Tur
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Posted - 2004.04.06 23:39:00 -
[145]
Its funny how a lot of people are screaming about how bookmarks are ruining the game. When I travel through O.O space I use bookmarks all the time and they do make travel faster.
They don't however make it much safer as anyone with half a brain relies on ambushing people on the jump-in, not the warp to gate.
Also, I almost hate to say it, but try the mobile warp disruptors if you haven't already. You may be surprised what they can do.
You may not be able to KILL anyone risk free on your own but with a little teamwork you can negate any advantage given by bookmarks.
Frigates and shuttles are still hard to kill, but only because they align to warp so fast.
OT The volume of people in 0.0 is still abismally low however. I'd much rather see that looked into.
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Smacktastic
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Posted - 2004.04.07 00:16:00 -
[146]
Bah, the game is simply not playable. Thanks to carebears and their whining. Now I gotta find some carebear sucker who like to strutt stuff rather than get it himself.
---------------------------------- Moderator @ www.killer-clowns.com
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Amox
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Posted - 2004.04.07 02:36:00 -
[147]
Edited by: Amox on 07/04/2004 02:50:47 I still think a lot of you guys don't get it. CCP and carebears havenÆt ruined piracy. They may have hurt it but pirates and tough love are part of the problem. I mean come on.
Book marks and mods are only annoying.
Like I stated earlier you tell them stay out of 0.0 if you canÆt take the heat. Stay out of our turf along with all the other crap they get told.
They pay toll but you still destroy their ships and pod them. Gank noobs at gates with 10 million skill points les than you. It goes on and on. So they stay out and now you complain cuz they stay out.
These threads are read by a quite a few players. What they see is nothing but reasons to stay out of 0.4 let alone 0.0.
Players gank people then post here how funny it was to take all their money then destroy their ships even after all the terms were met.
So why would any smart player go out into 0.4 or lower when so many are hunting them?
Most wonÆt go because they arenÆt ready skill wise. Some just donÆt want pvp ever so avoid it. Maybe if you guys lightened up and kept your word more might leave the safety of their yard.
As much as CCP supports pvp they simply canÆt ignore a large part of their player base and allow the gank fest to go unchecked. Gate camping was a good example. It was allowed far longer than it should have been.
Now IÆm not saying that playing a pirate is good or bad. Hell as soon as my skills are up thatÆs more than likely where I will end up. Mining is boring npc hunting is a piece of cake and missions are out of the question.
My point is that you cannot put all the blame on CCP or carebears. Pirates must admit that they are equally to blame for the steps that have been taken.
A good example is the post by Vorax "Killed by player camping mission spawn ".
What was he told? Guess
Tough luck. Called a carebear. Read the thread yourself. It reads like a thousand others.
So ask again why some players stay out of 0.4 and lower.
Your Tachyon Beam Laser I perfectly strikes Blood Oracle, wrecking for 722.3 damage. |

FoRGyL
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Posted - 2004.04.07 09:11:00 -
[148]
Edited by: FoRGyL on 07/04/2004 09:20:32
Quote: Edited by: Amox on 07/04/2004 02:50:47 I still think a lot of you guys don't get it. CCP and carebears haven’t ruined piracy. They may have hurt it but pirates and tough love are part of the problem. I mean come on.
Book marks and mods are only annoying.
Like I stated earlier you tell them stay out of 0.0 if you can’t take the heat. Stay out of our turf along with all the other crap they get told.
They pay toll but you still destroy their ships and pod them. Gank noobs at gates with 10 million skill points les than you. It goes on and on. So they stay out and now you complain cuz they stay out.
These threads are read by a quite a few players. What they see is nothing but reasons to stay out of 0.4 let alone 0.0.
Players gank people then post here how funny it was to take all their money then destroy their ships even after all the terms were met.
So why would any smart player go out into 0.4 or lower when so many are hunting them?
Most won’t go because they aren’t ready skill wise. Some just don’t want pvp ever so avoid it. Maybe if you guys lightened up and kept your word more might leave the safety of their yard.
As much as CCP supports pvp they simply can’t ignore a large part of their player base and allow the gank fest to go unchecked. Gate camping was a good example. It was allowed far longer than it should have been.
Now I’m not saying that playing a pirate is good or bad. Hell as soon as my skills are up that’s more than likely where I will end up. Mining is boring npc hunting is a piece of cake and missions are out of the question.
My point is that you cannot put all the blame on CCP or carebears. Pirates must admit that they are equally to blame for the steps that have been taken.
A good example is the post by Vorax "Killed by player camping mission spawn ".
What was he told? Guess
Tough luck. Called a carebear. Read the thread yourself. It reads like a thousand others.
So ask again why some players stay out of 0.4 and lower.
hmm..and this?
Why do u get 40% back without insurance? (on all ship or skillLv.)
Howcome the insurancetime just get's longer and longer
The clones always perfect on all skill LV ?..and get's with u the thing u learn after u buy it..strange...direct connect? lol
Senturygunsrange up to 154km...Sooooo ****** up just doing the big corps a favor..and pushes the pirates futher out
And please... not even in the most ****** up of worlds should this market keep together
Ok CCP r conserned that newplayers should stay..they want more money ...but this is getting sad...Putting attention on new things when the old is not fixed...greed to my eyes.
Sry for my English ********************************************************* Ohhhh iyayaayaya puff ohh iyaayaya puff puff PVR =Player vs Roid! Burr, scary peps!!! |

Jet Max
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Posted - 2004.04.07 09:59:00 -
[149]
Quote: your opinion is not valid because you havent done it. so you dont know what is easy and what is not. i tell you what is easy ... taking out a indy without insta jumps going to the gate with your BS. Piratacy should be a challenge. just as 0.0 mining. anyways if you want to take away insta jumps then let indies have MWDs again. with my mk 5 fully loaded with ore i go 172m/s (with 2 10mn ABs) ... my pod goes 180m/s 
Droogon me not to sure who you refering to but i am not the one whos wants to remove instajumps.My reply was for Jim.I was just saying that to have interceptor in your gang would be very usefull cos some pirates saying its getting hard to catch people cos they use instajumps and safe spots.
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Amox
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Posted - 2004.04.07 14:12:00 -
[150]
Edited by: Amox on 07/04/2004 14:17:20
Quote: Edited by: FoRGyL on 07/04/2004 09:20:32
hmm..and this?
Why do u get 40% back without insurance? (on all ship or skillLv.)
Howcome the insurancetime just get's longer and longer
The clones always perfect on all skill LV ?..and get's with u the thing u learn after u buy it..strange...direct connect? lol
Senturygunsrange up to 154km...Sooooo ****** up just doing the big corps a favor..and pushes the pirates futher out
And please... not even in the most ****** up of worlds should this market keep together
Ok CCP r conserned that newplayers should stay..they want more money ...but this is getting sad...Putting attention on new things when the old is not fixed...greed to my eyes.
Sry for my English
No need to be sorry I understand what you are trying to say. Yes I am sure that business is part of the issue. Money...
Reguardless if insurance will replace a ship or not some people just dont want to lose a ship for any reason. Its a matter of pride I guess.
Your Tachyon Beam Laser I perfectly strikes Blood Oracle, wrecking for 722.3 damage. |
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