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Protected
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Posted - 2008.02.15 15:59:00 -
[1]
i have noticed that alot of people tend to go afk in a station for hours, i believe this is bad for EvE and the people who want to be active and play.
Why, well they are taking up bandwidth, and adding to lagg (well alittle anyway).
Would it be difficult to some how kick people who are afk and sat station hugging from the game back to the toon screen? and would this be a good/bad idear?
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Halander Meo
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Posted - 2008.02.15 16:02:00 -
[2]
i think that would be fine..
WoW does it if you are afk for x time (can't remember how long tho) but it simply kicks you off the server, back to the char login screen..
/signed
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2008.02.15 16:02:00 -
[3]
Ability to be AFK for hours, make money and kill people (both indirectly) at that time is one of the best Eve features ever :)
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Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2008.02.15 16:03:00 -
[4]
Edited by: Ellaine TashMurkon on 15/02/2008 16:03:37 unintended double post
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.02.15 16:11:00 -
[5]
What about people afk watching TV waiting for an icon to blink?
I look at the computer and come back if I have mail, contract notification, some chat channel blinking some convo openened...
The real question to ask is how much an afk player costs to the server? -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2008.02.15 16:21:00 -
[6]
I'd go for kicking too active players. Those maniacal clickers take more bandwith :)
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Myadra
Amarr Cruoris Seraphim
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Posted - 2008.02.15 16:27:00 -
[7]
I don't think afk players take much bandwidth, as they are docked it only transmits chat channels and who's docked with them. and seems to be why docking/undocking takes 30 seconds as it switches way your connected,
but I too think we need a afk timer, people marked as AFK after 15mins no activity if you convo them you get automated msg "this person is in afk mode" and maybe it drops them after 15-30mins afk (30-45mins total) and any player or corp/alliance channels it shows icon they are afk (but not local would be bad for enemys)
BoB - Grey Skies
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.02.15 16:38:00 -
[8]
Originally by: Myadra you get automated msg "this person is in afk mode" ... (but not local would be bad for enemys)
It doesn't work : you convo the guy in local and you know.
I don't think people deserve to be kicked, downtime does this already. -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |

Venkul Mul
Gallente
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Posted - 2008.02.15 16:45:00 -
[9]
Edited by: Venkul Mul on 15/02/2008 16:47:24 Link to the same discussion in the game development forum.
Here you are even more wrong than the average as you don't know in any way that those people docked in station for hours are afk.
They can be checking market, fitting different ships, starting and delivering industrial jobs, ecc.
Even if they are truly afk because they are doing RL thing while waiting for skill completation, job delivery, that call for forming up for fleet on vent or whatever, this "only who is visibly doing clickyclick has the right to be in EVE" kind of thread has some right to exist only in a first person shooter.
Originally by: Ellaine TashMurkon I'd go for kicking too active players. Those maniacal clickers take more bandwith :)
Thumbs up for Ellaine! 
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FuQue
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Posted - 2008.02.15 22:01:00 -
[10]
No - AFK i'm sure eats up bandwidth and server time. Think - 5,000 AFKers, each with chat windows open. That takes cycles and bandwidth. Kicking AFK'ers is a GOOD idea - and opens up other possibilities (no more cloaked afk'ers in system haunting miners and ratters).
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Venkul Mul
Gallente
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Posted - 2008.02.15 22:26:00 -
[11]
Originally by: FuQue No - AFK i'm sure eats up bandwidth and server time. Think - 5,000 AFKers, each with chat windows open. That takes cycles and bandwidth. Kicking AFK'ers is a GOOD idea - and opens up other possibilities (no more cloaked afk'ers in system haunting miners and ratters).
At the end is always this trite reason: "AFK cloaker make me fearful or angry as I can't kill them".
You decide they are Afk, because you don't see them doing something. Then you want to remove them for your advantage.
Perfect. But you are not the whole EVE community.
I have spent half an hour cloaked in a BS to move beyond a gatecamp. After setting a direction and getting to max speed there is nothing you should and could do.
So with your kind of afk rules I would have been kicked out of EVE halfway and I would have lost ship and pod.
As usual a low quality pirate dream.
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Conrad Rock
Caldari Provisions
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Posted - 2008.02.15 22:28:00 -
[12]
Originally by: Ellaine TashMurkon Ability to be AFK for hours, make money and kill people (both indirectly) at that time is one of the best Eve features ever :)
Yeah, sometimes you're AFK because Eve is made in such fashion that you have to wait for opportunities.
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