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Sgt Roterj
Minmatar NeRdHeRd
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Posted - 2008.02.17 19:58:00 -
[1]
I'm looking for suggestions on how to compensate our corporate traders. With miners, it's easy: we just buy their ore. Haulers are paid per jump. But I'm out of ideas on how to make sure the traders are paid, other than a straight salary (which doesn't reward paying a close eye to orders or improving trade skills). Thanks!
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Mr Broker
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Posted - 2008.02.17 20:03:00 -
[2]
Buy him the trade skill books and the experience gained trading should be reward enough to one day steal your stuff and go into business himself.
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D'Aria
Amarr CyberTech Innovations
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Posted - 2008.02.17 20:09:00 -
[3]
How about paying them a very basic salary and then give them a weekly commission depending on their performance.
This can either be a flat %age of their total profit or tiered system (ie =<100mill of profit nets a 5mill bonus, =<200mill gives a 12mill bonus, =<400mill gives 25mill etc..)
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2008.02.17 20:41:00 -
[4]
shares, emit part of profit as dividend ------
Tides of Silence |

Wild Rho
Amarr GoonFleet
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Posted - 2008.02.17 20:43:00 -
[5]
Allow them to keep a percentage of the profits? It would also provide an incentive for generating more high profit trades as more profit = more isk in that percentage.
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Re Mi
Caldari Funshine Unlimited
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Posted - 2008.02.17 21:15:00 -
[6]
Bad idea to have "traders". You need to control the purchasing process. Traders are independent by nature. If they are running around with billions of corp isk, they may run away, especially in empire. In 0.0 you need extreme reliability, and the ability to direct particular actions. I would treat them more like haulers. They get paid based on the risk they run for what they are hauling. If they don't like to haul, have them manufacture.
You can put an alt in major trade hub to buy for you, and have them pick up haul contracts for a nice fee. This can also be done with a purchasing agent. This way you control you risk better and limit the amount of isk you might lose.
Also, you should focus on internal economy of your corp or alliance, building your own stuff, you will be better margins that way. It depends a great deal on where you live, empire, low sec or 0.0 too. The ability to move things when you need to move them is often more important than where they come from or how they get built. In empire you can use public haul orders as well, which are very handy when you don't have a corp mate around.
A second way to do this would be to use the corp contract system as a purchasing system. Put up corp orders for a fixed fee and let them take care of the details. This can be unreliable for a small corp in my experience, but it can work. If you give a good price they will fill the orders but you need a good group of interested people to make it work. For a small corp like mine, I rely on outside contacts for a lot of those things.
Funshine Unlimited - An Industrial Services Corporation |

Kaaii
Caldari PixelJuice Design Executive Outcomes
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Posted - 2008.02.17 22:28:00 -
[7]
I have a wallet division, just for trading funds. Seed it with some money, watch it grow or shrink.
You can pay out (over the base seed funds), on incoming profits, weekly, monthly, whatever you like. The percent is up to you. I would pay my best trader(s) well however...
The separate divisions allows you to control funds (at risk) and audit them regularly (which you should do). Theres plenty of tools in market forum section that allows you to break apart the wallets for analysis...
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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