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Helmuth Halbstein
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Posted - 2004.04.01 22:56:00 -
[1]
Please in next patch. Combat lags annoying as hell.
"Helmuth Halbstein Caldari Gorilla" Cogito Ergo Zoom |

Malar
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Posted - 2004.04.01 23:01:00 -
[2]
Edited by: Malar on 01/04/2004 23:01:56 seconded ;)
i want to be able to set enemy ships to show as big grey blocks if i want to just to save processing power.
Additionally, rework the UI engine, as using 3D to display panels you could easily display in 2D as well is terribly lame , not to mention the fact, that the lighting of the graphics engine also affects the UI. (just watch the chainging shadows on the window borders when you turn the camera around your ship)
While it may look nice, it eats CPU and GPU power unnecessarily, so i really think it should be at least optional.
Thats it on the graphics front. --------------------------------------------- *Comments in this post are mine and mine only and are not the views held by Mercenary Forces Corp* |

Lomithrandra
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Posted - 2004.04.02 00:04:00 -
[3]
You could also try upgrading your CPU/Memory/GFX Card...
Since the game uses Direct3D .. all 2D images are actually always rendered in "3D" .. thats just how it works im afraid.
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Mr nStuff
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Posted - 2004.04.02 00:12:00 -
[4]
Yeah but.. 3D intensive games like the Unreal (AAO) engine. I get a nice 90fps on a good side. Maybe average 50 fps.
I can't even get 50 FPS docked at a station with EVE.
Dunno though.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Moron
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Posted - 2004.04.02 00:18:00 -
[5]
lol, I was wondering how long it would take people to realise that lag is because of rubbish pc, not rubbish servers, and make a post complaining about that instead.
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BobGhengisKhan
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Posted - 2004.04.02 01:01:00 -
[6]
Moron, if that was the case, then how do you explain some nights where 50 people all in one system have a massive fight and experience no lag, then 6 of those same people fight a week after it and experience terrible ******* lag?
Lag is server-based
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Achec
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Posted - 2004.04.02 01:08:00 -
[7]
Lag isnt server based or client side based(bad computers), its both, it definately helps lag if you have a really good computer and really good connection... But that doesnt mean that you will never experience lag, it just means it decreases the frequency. Personally i hardly ever experience lag (even on peak sundays.)
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Moron
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Posted - 2004.04.02 01:35:00 -
[8]
60 ships is enough to make a node lag? Whatever. 
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Aronis Contar
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Posted - 2004.04.02 02:16:00 -
[9]
The ship, station and planet models contribute almost nothing to the framerate. Even IF each ship had 10.000 polygons (and I heavily doubt they do), and if you then had 100 ships at once on the screen, you still would get only 1 Million polys to push - while your average modern day 5th generation GeForce can easily render 100 Million polygons per second 
I'm very sure there are numerous places in the EVE graphics engine where they can still twist the performance nipples. One place would certainly be the UI. I'm sure that just freezing the UI lighting would already help, also maybe an option to have a non alpha-blended user interface (completely opaque windows, not shadows, etc...) would be great and allow for optimizations - currently when you have 10 windows on top of each other, they all have to be rendered :-P
Ciao, Aronis!
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Jarjar
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Posted - 2004.04.02 05:07:00 -
[10]
Quote: 60 ships is enough to make a node lag? Whatever. 
Yes. 180 ships in Yulai docked and using the market, no lag. 60 ships in XYZ-12 having a massive fleet battle, probably lots of lag.
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Helmuth Halbstein
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Posted - 2004.04.02 12:05:00 -
[11]
Quote: You could also try upgrading your CPU/Memory/GFX Card...
That wasnt quite the answer im looking for, I play 64 man FPS games with far more srain on a cpu gfx. and guess what high frame rate that only drops slightly if i display a scoreboard..
By releaseing these models it would make eve players more happy 
"Helmuth Halbstein Caldari Gorilla" Cogito Ergo Zoom |

Malar
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Posted - 2004.04.02 12:12:00 -
[12]
Quote: You could also try upgrading your CPU/Memory/GFX Card...
Since the game uses Direct3D .. all 2D images are actually always rendered in "3D" .. thats just how it works im afraid.
Actually i'm doing some 3D programming both in openGL and d3d. Thats not how things work, unless the programmer is terribly lazy.
Sure you can say, why bother making the game run smoothly on a radeon9600pro, where there are 9800 ones out there as well?
The answer is simple: because if you are planning for the maximum hardware, you are basically scrificing the precision of coding and the preformance of your game on the altar of lazyness.
This just leads to where we are: endless ammounts of bugs with every build, and terrible performance even on mid-range systems. --------------------------------------------- *Comments in this post are mine and mine only and are not the views held by Mercenary Forces Corp* |

Malar
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Posted - 2004.04.02 12:20:00 -
[13]
Quote: The ship, station and planet models contribute almost nothing to the framerate. Even IF each ship had 10.000 polygons (and I heavily doubt they do), and if you then had 100 ships at once on the screen, you still would get only 1 Million polys to push - while your average modern day 5th generation GeForce can easily render 100 Million polygons per second 
I dont know the exact stats, but im quite sure those are simple polygons, without multitexturing, lighting and all the usual crap that today's games utilize. Additionally, i'm sure, its not the high polygon count that causes most of the problems, but the fact, that the graphics engine is not good enough.
Damn, that stupid solution of the sun lighting the UI as well, just speaks for itself.
Quote:
I'm very sure there are numerous places in the EVE graphics engine where they can still twist the performance nipples. One place would certainly be the UI. I'm sure that just freezing the UI lighting would already help, also maybe an option to have a non alpha-blended user interface (completely opaque windows, not shadows, etc...) would be great and allow for optimizations - currently when you have 10 windows on top of each other, they all have to be rendered :-P
Ciao, Aronis!
I'm sure they get the engine right eventually. I just hope it'll happen sooner than soon[tm]. --------------------------------------------- *Comments in this post are mine and mine only and are not the views held by Mercenary Forces Corp* |

Jim Raynor
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Posted - 2004.04.02 12:25:00 -
[14]
EVE actually runs pretty damn smoothly if you turn the UI off.
For whatever reason, the UI is a huge gigantic bloated FPS eating monster. ------
ROBBLE ROBBLE |

Helmuth Halbstein
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Posted - 2004.04.02 12:27:00 -
[15]
ive done autocad 3dmax map making mod making coding etc.
There is something up with the EVE engine. For instance if your coding one ship and put it into for arguments sake a basic 3d model. You need to spin that baby and count the time it takes to spin a full revolution. Im sure that after the initial spinning done they dont compensate for 150+ models spinning.
Myself id do it on about 25 and squeeze the FPS there.
"Helmuth Halbstein Caldari Gorilla" Cogito Ergo Zoom |

Helmuth Halbstein
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Posted - 2004.04.02 12:28:00 -
[16]
Quote: EVE actually runs pretty damn smoothly if you turn the UI off.
For whatever reason, the UI is a huge gigantic bloated FPS eating monster.
Your correct as the UI is on another layer. Same as when u toggle a scoreboard in a fps shooter your FPS will drop.
"Helmuth Halbstein Caldari Gorilla" Cogito Ergo Zoom |

Malar
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Posted - 2004.04.02 12:33:00 -
[17]
Quote:
Quote: EVE actually runs pretty damn smoothly if you turn the UI off.
For whatever reason, the UI is a huge gigantic bloated FPS eating monster.
Your correct as the UI is on another layer. Same as when u toggle a scoreboard in a fps shooter your FPS will drop.
but contrary to the fps score-boards, the EVE UI is 3D as well, with lighting, blending and all the nasty fps eating stuff you have. So i would say its not really a layer, but some billboards in front of everything else the engine displays. --------------------------------------------- *Comments in this post are mine and mine only and are not the views held by Mercenary Forces Corp* |

Helmuth Halbstein
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Posted - 2004.04.02 12:35:00 -
[18]
heh back to my point the less complex textures eve has to render the faster it will go agree?.
"Helmuth Halbstein Caldari Gorilla" Cogito Ergo Zoom |

Siddy
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Posted - 2004.04.02 13:00:00 -
[19]
Quote: You could also try upgrading your CPU/Memory/GFX Card...
Since the game uses Direct3D .. all 2D images are actually always rendered in "3D" .. thats just how it works im afraid.
easy u to say - it cost money and i am poor :(  -------------------------------------------
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Kyt Kraiten
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Posted - 2004.04.02 13:01:00 -
[20]
100 million polygons? wow! better tell 3dsmax that it can actually render things in realtime.
______________________________________ Have we sent the 'don't shoot we're pathetic' transmission yet? |

Strikeman
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Posted - 2004.04.02 13:06:00 -
[21]
haven't read the complete thread, but a couple of CSM's back the devs clearly stated they would not let EVE be turned into a wireframe game; they hinted that they would not want to see people playing EVE as some people are playing Quake3; in wireframe with 16 colors and high-contrast models.
personally, I think this is a good thing; the fact that they use TCP/IP is the bigger problem here I think (imho ofcourse) --
NAGAmazon webshop ISK is not your goal. |

Strikeman
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Posted - 2004.04.02 13:06:00 -
[22]
Edited by: Strikeman on 02/04/2004 13:07:37 pfff, they should add the page 2 counter right away, look at this now i doubleposted :)
--
NAGAmazon webshop ISK is not your goal. |

csebal
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Posted - 2004.04.02 13:17:00 -
[23]
Quote: Edited by: Strikeman on 02/04/2004 13:07:37 pfff, they should add the page 2 counter right away, look at this now i doubleposted :)
Yah, the forum is really crazy sometimes ;)
I know a good web-developer if they need one :D
<== points at himself   ------------- This post is nothing more than my personal opinion. It does not represent the official standpoint of Fountain Alliance, or the HUN Corporation in any way. ------------- |

cashman
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Posted - 2004.04.02 14:11:00 -
[24]
Tips:
1: When going into fleet-wars. Press SHIFT+CTRL+ALT+F12. You remove all sound in EVE, but it gives you a lot more fps
2: 1024x768, No Sun occlusion, no turret updates, no trails, turn interlaced on.
3: Press CTRL+TAB to have mininmum HUD active
You can view your fps by pressing SHIFT+CTRL+ALT+M.
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Aronis Contar
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Posted - 2004.04.02 16:27:00 -
[25]
Quote: 100 million polygons? wow! better tell 3dsmax that it can actually render things in realtime.
It's not my fault that 3ds max's realtime graphics pipeline has abysmal performance.
You might try Maya or Softimage XSI (which is my weapon of choice) for a change, so you get a feeling of how much transformation power your graphics card really packs. A correctly stripified mesh will animate at insane rates.
Ciao, Aronis!
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Jebidus Skari
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Posted - 2004.04.02 16:35:00 -
[26]
Quote: You could also try upgrading your CPU/Memory/GFX Card...
Since the game uses Direct3D .. all 2D images are actually always rendered in "3D" .. thats just how it works im afraid.
OMG TROLL!!!!
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Joshua Calvert
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Posted - 2004.04.02 16:43:00 -
[27]
Since last patch I'm getting a lot of video lag from stations/planets/NPC ships around gates.
Also, there's a lot of stutter when ships are decloaking. This is most noticeable if I'm finishing my warp to a gate as people are uncloaking.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Monty Burns
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Posted - 2004.04.02 17:01:00 -
[28]
Umm 100 million this ... multi-layered that...
wasn't eve written to run on a lowly GeForce 2? Thats what I thought the minimum was (could be wrong) and thats what i use here at work <shrug>
Cya!
Darwin 4tw
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Koda
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Posted - 2004.04.02 17:42:00 -
[29]
Quote: lol, I was wondering how long it would take people to realise that lag is because of rubbish pc, not rubbish servers, and make a post complaining about that instead.
I've been saying this all along. Course it's easy to see when running 2 PC's with vastly different processors during the same battle. One merrily hums along while the other is a slide show.
They have equivalent graphics cards (Radeon 9700 Pro vs. FX 5900) but one CPU (Athalon 64 3200+) is a bit better than the other (P4 2.0). And the P4 even has 256 Mb more RAM. --------------
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haggis
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Posted - 2004.04.02 18:19:00 -
[30]

I think people need to give the majority more credit, most of us DO know the difference between client-side and server-side lag, its blindingly obvious when you play the game.
Now, obviously I'm not a complete loony and I know that the majority of my lag is client-side, I'm thinking its probably my RAM, in fact, I'm almost certain, I need more, and it needs to be faster.
But, when the server first hit 8k+ the majority of my lag was definately server-side, and, yes, the game was running very smoothly, fps-wise.
I wish people would stop dismissing things like that ("no no, it can't be my computer, definately the server" as well as "fools, they'll never realise its their crappy computer, bwhahahaha"). 
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