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Jade Rapture
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Posted - 2008.02.19 04:07:00 -
[1]
Are there any beginner guides for Gallente? I just started and I'm not sure if I should be a shield tank or armor tank as a Gallente. Gunnery skills a must from what I've been told. Drones? Missiles? What ships should I start out with? Etc etc.
Basically, I just need some help starting up as Gallente as I have no clue where to go from the beginning. My main account is Caldari, so I'm used to shields and missiles. But apparently Gallente are Armor and Guns? HALP!
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Sandeep
Brutally Clever Empire
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Posted - 2008.02.19 04:50:00 -
[2]
Step 1: Specify what you want to do. For example, high sec mining, mission running, solo pvping, group pvping.
Step 2: Look for the right ship by reading the ship description. The bonuses give a huge clue. For example, Navitas has mining bonus.
Step 3: Look for the right mods by reading the ship description and slot layout. For examples, Imicus has drone bonus, so definitely don't forget them; Thorax has more low slots, so tank the armor.
You won't see missile launcher slot again until battleships.
Myrmidon and Vexor can shield tank. It depends on situation and your skills.
Step 4: Train for them.
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Jade Rapture
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Posted - 2008.02.19 05:46:00 -
[3]
Well, basically, the way I setup my character I have 600k in Drones already. Very few in Gunnery, so I'll be working on that for a while I guess. I honestly want to train myself more towards being a Sniper for fleet battles and have decent drone skills for close-up confrontation with the smaller and faster frigates.
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Sandeep
Brutally Clever Empire
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Posted - 2008.02.19 07:17:00 -
[4]
Originally by: Jade Rapture Well, basically, the way I setup my character I have 600k in Drones already. Very few in Gunnery, so I'll be working on that for a while I guess. I honestly want to train myself more towards being a Sniper for fleet battles and have decent drone skills for close-up confrontation with the smaller and faster frigates.
Then train both. Just don't forget that support skills can make all the difference.
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Aaron Ravenwood
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Posted - 2008.02.19 10:03:00 -
[5]
Yeah ... your Electronics, Engineering, Mechanical, Navigation ... (I'm probably leaving something out ...) are all very important.
The number of modules you can fit and how well you can use them is dependent on your Capacitor, Power Grid and CPU. The above skills can all help you get the most out of them.
One thing here ... if you are making this Gallente Character as an Alt to your main account ... you probably don't really want to do that ... unless you've already put over six months into your Caldari guy (or you've just decided to abandon him).
If you really want a Gallente AND a Caldari ... you're going to be a lot better off with TWO separate accounts.
You can only train one alt per account and ... early on ... you are going to cripple yourself trying to train them both ... trust me ... I know ...
With each character you create - you have to take them all through the learning skills (rank 1 & rank 3), and all your support skills just so they can run their ships properly.
It takes a good six months (at least) to get your basic skills down for each character ... which means ... it's going to take you A YEAR to get your basic skills down for two characters.
I like learning about different aspects of the game ... so after I'd worked on my first characters (I do have more than one account) for a couple of months I made alt's for them ... having no idea just how crippled these characters still were.
Don't do that ...
It takes a good long while for each character to skill themselves up to the point where they can really make you some money. As you advance ... you start running into all these things that would help you ... but for each tiny little improvement you make in your abilities - it costs you a freaking fortune ...
So - get your main's all trained up to the point where they can make you some serious money ... and then ... if you want some alts ... go ahead.
Now that doesn't mean you have to go out and delete alt's you've created ... just leave them alone for a while ... and concentrate on your main's.
If you want to do Two things - like mining and soldiering ... get two accounts. That works really well. Get the soldier an Industrial and he can haul for the miner. Get the miner into a destroyer and he can salvage for the Soldier.
But splitting your time between alt's is just going to mean that it's gonna take forever to do anything well with any of them.
Each character costs a fortune to support. You have to buy ships for them, you have to buy skills for them ... and there are a lot of things that are redundant.
Get your mains to the point where they can make a lot of money ... and then it won't be so bad as they can support your alts coming up. Trying to build multiple alts at the same time though ... just isn't a good idea.
If you've got some little thing you want the alt to do ... OK ... you can make one ... just concentrate on building one character at a time.
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Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.02.19 10:15:00 -
[6]
I dunno man, I hear Gallente are pretty cool. I wouldn't give this character the same general profession (mission runner?) as you Caldari character... if you want to do the same things with other ships, just cross-train on the main character.
Use the second character for something different. So, for example, make it your PVP character or your industrial character. Otherwise, you'll spend months on training the exact same skills as your main (e.g. navigation, shield, and armor skills, not to mention hybrid weapons).
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Cosmar
Gallente Aliastra
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Posted - 2008.02.19 10:17:00 -
[7]
Originally by: Jade Rapture Are there any beginner guides for Gallente? I just started and I'm not sure if I should be a shield tank or armor tank as a Gallente. Gunnery skills a must from what I've been told. Drones? Missiles? What ships should I start out with? Etc etc.
Basically, I just need some help starting up as Gallente as I have no clue where to go from the beginning. My main account is Caldari, so I'm used to shields and missiles. But apparently Gallente are Armor and Guns? HALP!
Almost all Gallente ships are are armor tanked (they have lots of lows but not that many mids, and some armor repairer bonuses), you use blasters or rails depending on preference and drones (pretty much all Gallente ships have some drone capacity of some kind).
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MoP342
Calamitous Enterprise Privateers of Otherworldly Origin
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Posted - 2008.02.19 11:57:00 -
[8]
I recently discovered Gallenteans are French from origin. Why didn't anyone tell me before I made a character, dammit!
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Dosgar
Caldari Fujifield Corp SYBERIS
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Posted - 2008.02.19 12:32:00 -
[9]
Originally by: MoP342 I recently discovered Gallenteans are French from origin. Why didn't anyone tell me before I made a character, dammit!
haha EVE Raffle|EVE Fee Finder |

Jade Rapture
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Posted - 2008.02.19 16:40:00 -
[10]
This character is on a second account, so I'm not ditching my Caldari character. I wanted a Gallente for PvP mostly, and that's about it. My Caldari character only has about 3.8M SP and is just starting to become "useful", for lack of a better word.
My corp is kinda trigger happy when it comes to War-decs (I think were at war with.. 5 other corporations right now). So basically all I can do as Caldari is either fly in my all tank no gank Drake, or fly in my Raven and sit in back and shoot cruise missiles.
I know how skills work with CPU/PG/Cap and all that, but I'm so used to shield tanking I have no clue what to really do in a Gallente ship. I've heard very little about how they tank, but seem to remember people saying stuff about armor tanking basically, so I figured "hay armor rep tiemz!".
So, uh, all I know about Gallente so far is that a) they use guns, b) good with drones, c) can snipe and are good at close-combat with blasters (I think?).
That's pretty much all I know.
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Letouk Mernel
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Posted - 2008.02.19 16:57:00 -
[11]
Actually, the Gallente have some ships that are pure drone-boats; they get bonuses to drones and, although you can install the token hybrid weaponry on them, it's usually much better to use the powergrid for a nice armor tank.
Other ships do use hybrids, and you can use rails or blasters depending on what the bonuses are and what you're trying to do, and have the drones be the standby (secondary) weapon system.
Armor tanking is like active shield tanking: repairer, resists, and/or plates to extend the HP, and buff your capacitor recharge rate as much as possible to support it.
You probably want to concentrate on Drones, the Energy part of Engineering, Hybrid weapons, Mechanic (for armor defenses), and leave Missiles for later or just train enough Light Missile skills to use the Tristan frigate if you really want to.
Anyway, I think this might help you get an idea about the ships and the way they're used.
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Jade Rapture
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Posted - 2008.02.19 18:52:00 -
[12]
That wiki site helps a lot, thank you very much for the help everyone.
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Letouk Mernel
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Posted - 2008.02.19 19:10:00 -
[13]
You can hit ESC and go to the Key Bindings tab and assign some CTRL-Shift-x combinations for "Attack!", "Return and Orbit!", and "Return to Drone Bay", but otherwise it's still a matter of right-clicking and giving them commands.
The UI sucks.
Although, you can make folders and thus group drones by purpose, and right-click and give said commands to the folders, rather than each individual drone, so they've improved it at least a little.
Still sucks though.
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