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Synapse Archae
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Posted - 2004.04.02 01:17:00 -
[1]
With the high security systems now no longer secure can friendly, ore thieves will prosper there. Right now there simply no risk associated to the reward for this in empire space. Wars are too difficult to declare on the spot, and concord keeps a tight restraining order on anyone who wants to do something about it. So here's my two suggestions for a quick fix to jettissoned cans.
Suggestion 1 ----------------------------------------------- Monitor who the owner of a can is. If that person is online, when a request is made to open an ore can, a popup is shown to the owner of the can, who can then accept or deny the request on the spot.
However thievery is a part of the real world, and I think asking for its elimination is unrealistic. If the owner of the can does not respond within a short amound of time, (20 to 30 seconds perhaps) then the can defaults to open.
Also the can should default to open if the owner is offline. This allows cans to be maintained in space so long as the player is online and watching them. If he or she logs out or goes AFK, the can becomes open to be taken from. -----------------------------------------------------------------
Suggestion 2 ---------------------------------------------------- Simply allow 15 minutes or 40 minutes of agression from the owner of any can, against whoever takes from it. If a friendly takes from the can, the owner will do nothing. This would probably be the most satisfactory solution for anyone who has met with ore thieves, and would still allow thievery if the thief could take the ore and get away and hide fast enough.
A possible downside to this would be players luring others into traps by leaving something "for free" to be picked up in a container and then attacking when it was picked up. ----------------------------------
Either one of these would be satisfactory for most players IMHO, as ore thieving was simply not an intended occupation within the game. Mostly I think this would help just against those ore thieves who brazenly waltz up, take a player's hard earned ore as he's mining it, and then fly off grinning.
--------------------------------------------- [/IMG]http://millerfam.org/eve/synapse_logo.jpg[/IMG] Everyone deserves a chance to live. My job is to make sure they get it. |

Carmen Priano
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Posted - 2004.04.02 06:04:00 -
[2]
If I understand correctly, the second solution is in the works with CCP as 'criminal tagging,' with the act of taking from another player's jetcan being potential basis for such a temporary tag. I'm not sure about the specifics; you'd have to check with CCP. Still, I recall reading that this is due for the next TQ patch -- or the one after that. So estimate a couple weeks, a month? Two on the far side?
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Synapse Archae
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Posted - 2004.04.02 06:43:00 -
[3]
Edited by: Synapse Archae on 02/04/2004 06:44:35 ...or soon™?
I agree that the second system would require almost no coding at all, and be by far the easiest to but into practice. I was just hoping that I could inspire a quick fix to a huge problem by suggesting some solutions.
Trying to make soon™ into now™.
--------------------------------------------- [/IMG]http://millerfam.org/eve/synapse_logo.jpg[/IMG] Everyone deserves a chance to live. My job is to make sure they get it. |

Tsual
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Posted - 2004.04.02 10:35:00 -
[4]
Edited by: Tsual on 02/04/2004 10:36:41
Quote: With the high security systems now no longer secure can friendly, ore thieves will prosper there. Right now there simply no risk associated to the reward for this in empire space. Wars are too difficult to declare on the spot, and concord keeps a tight restraining order on anyone who wants to do something about it. So here's my two suggestions for a quick fix to jettissoned cans.
Jettison: "a voluntary sacrifice of cargo to lighten a ship's load in time of distress" (from Meriam-Webster dictionary) so to jettison means you throw away your cargo.
Quote:
Either one of these would be satisfactory for most players IMHO, as ore thieving was simply not an intended occupation within the game. Mostly I think this would help just against those ore thieves who brazenly waltz up, take a player's hard earned ore as he's mining it, and then fly off grinning.
Wrong it is even intended by CCP to be in game, look at the Prey Miner POTW or to quote from there:
Quote: Hvik had started out as a miner, but quickly found that she didnĈt have the patience for it. But before she quit sheĈd established some pretty good contacts in the mining industry and was able to off-load minerals at good prices. So it was natural that instead of becoming a mercenary for hire or a pirate chasing freighters, she would focus on miners - preying on them in isolated areas and loot their minerals.
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Tsual - Miner from faith, frigat junky for life. Ritual of the Qua'nadhar. |

Apothil
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Posted - 2004.04.02 11:06:00 -
[5]
Edited by: Apothil on 02/04/2004 11:08:07 make it nice and simple. if your not in the corp you cant open the temp can. then if they made rats not drop cans but hulk with mods in. meaning temp cans are only for the corp but last about 1 hour. and secure cans should have a bigger hold and temps cans should only have about 10000m3 space. there and nice and easy sulotion. you could also add somthing where cans can be put in like 0.7 and below but if in 0.5-0.7 it costs money to deploy. also make them destroyable! hehehe!
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Ithildin
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Posted - 2004.04.02 11:26:00 -
[6]
Better solution: Use Suggestion 2 along with allowing anchoring and deployment of UNsecure containers. These are player owned things, and they are not jettison cans.
Or thieves will just have to fit the proper scanners when choosing targets, so as to insure that the bugger does not have any guns. --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

NAGGAROK
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Posted - 2004.04.02 13:21:00 -
[7]
Edited by: NAGGAROK on 02/04/2004 13:26:24 Edited by: NAGGAROK on 02/04/2004 13:25:36 Edited by: NAGGAROK on 02/04/2004 13:25:20 I don't think is really is an ideal way to solve this, but I like the general idea if "it's not your's and you open it; it's open season on your carcass." 
*Note: Sry 'bout all the edits, I just woke up.
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Wicked Warrior
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Posted - 2004.04.02 14:22:00 -
[8]
PLZ do NOT make the game to an mining simulator! Leave the possibilities to thieve ore from unsecure containers as it is. ------------------------------------------ When you get close enough to read this line, you are low...
Choose your meaning of low a) passing below the normal level base of measurement b) marking a nadir or bottom <the low point of his career> c) DEAD -- used as a predicate adjective d) socially humble in character or status e) of lesser degree f) of lesser position, rank, or order g) falling short of some standard (mine) h) not advanced in complexity, development, or elaboration |

NAGGAROK
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Posted - 2004.04.02 14:39:00 -
[9]
Quote: PLZ do NOT make the game to an mining simulator! Leave the possibilities to thieve ore from unsecure containers as it is.
So basically, you want people to get something for nothing? And taking ore from those people just makes it more a "mining simulator" as you call it for them. I usually hate having to mine, but having so punk-*** jocky in a ship fly up and take it don't exactly make me happy. Although bein in a 0.4 system makes me happy 'cause I can just blast them into next week.
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vecdran
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Posted - 2004.04.02 14:49:00 -
[10]
Here's a better idea: Make secure cans have a much larger cargo capacity. Say, a Giant container having 3 times the capacity of the current jettison can. Why? Look at the size of that thing! It also means people will have to pay to keep their ingame ore safe. It's what I thought the game was like when I started, and I was dissappointed to learn that a "Giant" secure can is 3 times as small in terms of capacity than my puny little jettison can...
The Civilized Civire |

Lord Azraiel
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Posted - 2004.04.02 18:23:00 -
[11]
There is no such thing as ore theiving. When you jettison anything into space, you are throwing it away. Anything that is thrown away is free for anyone to grab. Simply because you put it there, doesnt mean it is yours.
Also, that is the risk you take by using this method of mining. "I'm comin' for ya, and Hell's comin' with me!" |

Kaylana Syi
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Posted - 2004.04.02 19:11:00 -
[12]
Quote:
Quote: PLZ do NOT make the game to an mining simulator! Leave the possibilities to thieve ore from unsecure containers as it is.
So basically, you want people to get something for nothing? And taking ore from those people just makes it more a "mining simulator" as you call it for them. I usually hate having to mine, but having so punk-*** jocky in a ship fly up and take it don't exactly make me happy. Although bein in a 0.4 system makes me happy 'cause I can just blast them into next week.
And when they put all that negative gameplay career path on the box ... you still bought it right. I mean jeez you people want to take away the ability to do something that is TOTALLY legit in the eve universe. Jet a can and it no longer belongs to you unless YOU want to defend it to the death. That is what it is al about. NOT being able to mine for hours on end and keep pumping out jet cans and make millions on millions and not expect risk to come with it. Should there be some sort of security setting... sure if its balanced for both sides. In the end... the victim of ore thieving still comes out on top because you pick your belt, lay down your large jet cans, and mine away. I know it sux to have a ore thief cause I have been had many a time... but I take the risk mining in a high sec space. -------------------- The Nest
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Etoile Chercheur
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Posted - 2004.04.02 20:19:00 -
[13]
Quote: There is no such thing as ore theiving. When you jettison anything into space, you are throwing it away. Anything that is thrown away is free for anyone to grab. Simply because you put it there, doesnt mean it is yours.
CLICK Midshipman Etoile Chercheur - Logistics Division (M&T) | Hadean Drive Yards
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Atansa
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Posted - 2004.04.02 21:05:00 -
[14]
Quote:
Suggestion 2 ---------------------------------------------------- Simply allow 15 minutes or 40 minutes of agression from the owner of any can, against whoever takes from it. If a friendly takes from the can, the owner will do nothing. This would probably be the most satisfactory solution for anyone who has met with ore thieves, and would still allow thievery if the thief could take the ore and get away and hide fast enough.
A possible downside to this would be players luring others into traps by leaving something "for free" to be picked up in a container and then attacking when it was picked up. ----------------------------------
Very simple someone jets a can out waiting for someone to grab it. when the person grabs it they can shoot them. for noob players and people just hunting this would be to easy to take advantage of. Ask someone to help ou move you things they bring there ship in open your can now you have 10 minutes to shoot at them without concord........ya....nobody will take advantage of that.
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Atansa
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Posted - 2004.04.02 21:08:00 -
[15]
Quote: Here's a better idea: Make secure cans have a much larger cargo capacity. Say, a Giant container having 3 times the capacity of the current jettison can. Why? Look at the size of that thing! It also means people will have to pay to keep their ingame ore safe. It's what I thought the game was like when I started, and I was dissappointed to learn that a "Giant" secure can is 3 times as small in terms of capacity than my puny little jettison can...
I like his idea alot. The jetisoned cans should be pretty much the size of a shuttle.
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