| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Grim Vandal
|
Posted - 2004.04.02 02:13:00 -
[1]
quote from the last CSM:
kieron > Jul's question: 1) This is true for all ships, but for Battleships in particular, there are some players who feel that the ratio of ship cost/investment to the risk of loosing it in battle is unbalanced. Ships are too easy to kill. It takes a long time to acquire the resources to own a Battleship and only seconds to lose it. If shield, armor and structure were increased in an equal proportion for all ships by a substantial factor, wouldn't this make battles longer, more interesting and potentially provide additional opportunities to use strategy in a battle?
TomB > Yes we have mentioned this, increasing basic hitpoints of ships TomB > Since they do not affect the defence as much as capacitor and slot availability does TomB > I'll keep you posted if we do plan it for player reaction TomB > We would surely want comments from the community on this TomB > Any comments here? TomB > Just shoot them, on with the butter
MOOstradamus > there was some talk on the boards of increasing the strength of all vessels bar Battleships
kieron > Go ahead, he asked for comments. :)
Caleb Ayrania > Harder destruction of ships, but keeping destruction of installments would help prodoction a lot.. and pull out meta items more often to increase their rarety..
Mr M > Use battleships as battleships and not as large fighters.
Riffix > Well I can't see any problems on the surface, like you said TomB, the real defense and offense comes from the cap and mods, having more HP would just allow battles to go on longer and for people to actually have an option to reteat more often Riffix > you could actually beat your enemy into retreat Riffix > and the dynamics of a longer battle could indeed force different strats
Murphy > I think the amount of HPs in a battleship is pretty good, i think a bigger problem is people warping off to a bookmark in the middle of nowhere as soon as they get a little damage
Caleb Ayrania > Well the fight would still end when your tucking tail with totally ****** ship with intalls destroyed..!
TomB > I agree that increasing hitpoints would allow more time for players specially in large scale fleet battles
Skaz > and that addition of time would solve countless issues people have about combat in EVE Skaz > such as insta ganking....
TomB > I promise you that I will dev blog this soon (tm), it's not really a big issue for us besides tuning, the player reaction and comments are what we would be looking at more
Mr M > But I must admit that I like Caleb's idea. Destroy the equipment now and then (and make those internal forcefield thingies usefull)
Murphy > if you add more HPS, people are going ot start yelling that weapons don't do enough damage
TomB > murphy: there are t2 weapons screaming at us to get into hands of some lucky players TomB > and advanced charges
Murphy > I'll gladly be one of those palyers, lol
MOOstradamus > do you really truly promise ??
TomB > no TomB > i mean yes
Its definately needed:
I vote for AT LEAST 5x current shield and 5x current armor hp on all ship classes, hull can stay at the same amount of HP. (BTW with 5x shield HP increase the shield recharge problem is solved as well)
50% more HP wont change anything, combat needs to be longer!
Reason: Instant ganking is lame!
Greetings Grim |

Miriel Arkonis
|
Posted - 2004.04.02 19:15:00 -
[2]
5x is the number that I suggested in another thread about missile balancing.
|

Atansa
|
Posted - 2004.04.02 21:24:00 -
[3]
It leaves it so a small guy still has a chance vs a battleship
|

Grim Vandal
|
Posted - 2004.04.03 10:20:00 -
[4]
anyone else? ...... Greetings Grim |

Ithildin
|
Posted - 2004.04.03 10:33:00 -
[5]
Erm... 5x is very very much. Too much even.
No, I don't like it. Small increase, yes, large increase, no.
Small guys did not pay 100 million for their ship, they payed 5 million. Also, it'd be nice to have a way of getting rid of those bloody safespots. Tertiary. With 5x HP and stuff and no increase in gun damage (which in turn would nullify much of the HP increase), how in a very hot place are you supposed to stop a battleship from just going through a stargate? Yeah, Webbifiers, but come on!
The game is fina as it is right now, except that cruisers need a bit of loving so they can join with the battleships in the large engagements. Frigates have their place already, I bloody hate those small buggers. They have no place in fleet engagements anyway! Well, no lasting place, anyway, but what small and vulnerable ship, IRL, ever had when there are 40+ big ships with guns the size of the small ship slugging it out on each other? Btw: Frigates have proven to be annoyingly effective at taking out industrials. Interceptors are even worse. --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Silverlancer
|
Posted - 2004.04.03 10:38:00 -
[6]
Give frigates 3x HP. Give cruisers 1.5x. And don't give anything to battleships.
|

voogru
|
Posted - 2004.04.03 12:00:00 -
[7]
Edited by: voogru on 03/04/2004 12:01:24 I say 2.75x, to every ship. ------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Grim Vandal
|
Posted - 2004.04.04 12:38:00 -
[8]
bump 
Greetings Grim |

Caleb Ayrania
|
Posted - 2004.04.04 12:56:00 -
[9]
Hmm at least
Frigs x3 Cruisers x2 BS x1.5
and damage to mods increased so at least 25% goes on the modules..
The whole escaping in a burning husk is something that could really up the game-pleasure.. imho.. while still causing some sinks...
|

Atansa
|
Posted - 2004.04.04 20:00:00 -
[10]
I was putting some thinking into my statement about it leaves small ships able to take on a battlehip and the other day I mentioned a battleship is more like an aircraft carrier to another post. on this thinking I can see where the balane is off for never will you see a small pt boat take down an aircraft carrier.
|

J'Rela
|
Posted - 2004.04.05 07:45:00 -
[11]
No HP increase. I like them just fine the way they are.
---- If violence never solves anything, you're not using enough.
|

BobGhengisKhan
|
Posted - 2004.04.05 08:21:00 -
[12]
I think its's just fine the way it is
|

Harisdrop
|
Posted - 2004.04.05 12:44:00 -
[13]
The problem is no one wants to loose a BS.
There are ways to fix it. You can increase hp accros the board 10x. Make a promise never to touch ammo/guns/missles again. You can cut making ships 1/10. So the BS are 10mill, cruisers are 500k and frigates are 20k. You can make mods 10x better and 1/10 the usage factor on power grid CPU and cap. You can reduce the speed and a/b and mwd by 1/10. Slower ships mean no one leaves a battle.
You can mix and match these to really get a fun PVP game.
I think the most important feature is to reduce the empire space. take all the systems 0.7 - 0.1 and make them 0.0 Remove concord. Remove NPC sentry guns. Thats what space is. Make it the wild west. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Enoch Dagor
|
Posted - 2004.04.05 18:11:00 -
[14]
Personally, I feel that tracking settings on weapons should be changed so missing occurs more often against fast, small, hard to hit objects. (but thats another thread)
But, if hit points were to be increased.... I'd probably say about 2.5x across the board.
This would make combat longer... but would it do anything about making certain ships more viable in large scale battles? I doubt it.
-Enoch
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |