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DampJim
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Posted - 2004.04.02 10:42:00 -
[1]
logof tactics are so lame. ccp should make logoffers suffer more...... Just think of u attacking someone and the moment u starts to warp scramble him or when he just see u, he logs. Then u have top scramble him and kill him in a set amount of time. Thats not realistic of not fun for the attacker.
Should be good if the server could know if the client got disconnected or just closed the window......that seems hard to implement or maybe impossible.
Maybe they can remove the cloaking of the ship when u log off. Now i can hear everyone sayin "But im in 0.0 with X jumps to the nearest station". Then i say what is the problem, just create a safespot and go there. And when u log out ur ship will warp to a safespot from the safespot u made. That should about do it. Theres like 0.00000000001% chance that someone finds the spot u logged out from.
I dont know how to deal with client crashes and those stuff. Maybe anyone else has something to complete this idea. ------------------------------------------ Reallife.dll is not found.....
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Apothil
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Posted - 2004.04.02 11:01:00 -
[2]
this is somthing that i think will never go away it is almost imposilbe to tell if you have crashed or used the x button. well Good luck to CCP if they can!
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DampJim
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Posted - 2004.04.02 11:04:00 -
[3]
Quote: this is somthing that i think will never go away it is almost imposilbe to tell if you have crashed or used the x button. well Good luck to CCP if they can!
I dont think its possible either....but the rest is good and doable  ------------------------------------------ Reallife.dll is not found.....
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Ithildin
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Posted - 2004.04.02 11:36:00 -
[4]
Recently, dalman of MASS proved to us Hegemonic Core guys that he could find double safespots (safespot made from safespot) with 160% accuracy (know where it is AND be able to warp there). Don't know how he did it, but we've managed to establish that noone had that safespot in cargo.
Anyway, safespots are, in general, very annoying for defenders as there is really no way for them to get rid of pilots harassing their indies. Let's face it, you can't have one person constantly watching every industrial that moves in case they decide to raid. In the future, I think CCP will introduce a way of finding these safespots. This will mean that those who crash or logoff will, by your suggestion, find themselves very easy prey. What if their internet connection broke due to a cut line and it takes a week before it went up again? They come back and find their ships, with several meta mods and cargo of megacyte, destroyed days past.
No, the current warp-out is a good middle ground between log-offers and disconnecters... --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

DampJim
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Posted - 2004.04.02 11:48:00 -
[5]
Edited by: DampJim on 02/04/2004 11:51:45 Edited by: DampJim on 02/04/2004 11:51:07 I dont really belive that someone can find the safespot that u go to when u logg out. I wanna see someone finding my first safespot that i make somewhere in midwarp towards a 10+ au location. [EDIT] Ooo and these safespots would be something u just made....not something u made weeks ago and uses many times and keeps it as a location in ur cargo [END]
And the current "Warp out when u gets disconnected" shall exist. There is nothing wrong with it. Except for the cloaking. That means that even if u loose ur connection for a week ur ship will still be at the safespot u automatically warped too.
But is someone can show me REAL proof that these safespots can be found using legit means, then this idea of mine do suck..... ------------------------------------------ Reallife.dll is not found.....
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Ruffles
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Posted - 2004.04.02 12:20:00 -
[6]
Yes you can determine if the game window was closed.
No you can't determine if they pulled the cable out of the wall, or if their ISP disconnected them.
No you can't determine if the process was killed by the operating system, well not easily.
The most annoying point of this is that even if you warp scramble someones ship that does this, they KNOW they just have to log in another character on that account very fast to make the ship for the original character dispear inside that 'supposed' 1-2 minutes.
I still think something like the DAoC system where you have to be stationary and sat down (in that game at least), for 20 seconds, or 60 seconds if you have just left combat, before you are actually able to leave the game. The second thing is they need to NOT make the ship for the character that was under attack disappear the instant they log another character on the same account.
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Ruffles
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Posted - 2004.04.02 12:25:00 -
[7]
Quote: Recently, dalman of MASS proved to us Hegemonic Core guys that he could find double safespots (safespot made from safespot) with 160% accuracy (know where it is AND be able to warp there). Don't know how he did it, but we've managed to establish that noone had that safespot in cargo.
Its possible if you:
A) Can scan for them B) Determine their direction and distance from an object C) Can warp past/over that position by warping to another object D) Have a keen eye for the distances you are warping E) Have a fast connection so you can bookmark mid-warp F) Warp to that new bookmark, which is obviously closer, and repeat the process to get even closer still to that location.
Of course, if your enemy is paying attention to their screen, they can see if someone enters X distance from them and may just log off or move, forcing you to restart that process.
The fact is it just takes to long, you can't do it until these new frigates, and you can't do it without these new frigates. Its annoying that this flaw isn't being corrected, but rather another thing is being made you have to train to fly JUST to find someone.
Yet we can warp to planets, asteroid belts, moons, everything else except another ship in the system. Ohh well 
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DampJim
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Posted - 2004.04.02 12:29:00 -
[8]
Quote: Yes you can determine if the game window was closed.
Thats great ... come on CCP make those ships NOT autowarping away. Then we will have more clean figths and ppl will not log everytime they see a fleet larger then their own.
And ruffles i think the stationary and IDLE thing looks kind of good. Then u have to warp to ur safespot(or dock), wait for a minute(not while docked). And then u can unlog safe.
AND when u log in an alt the other char will still be IN GAME. ------------------------------------------ Reallife.dll is not found.....
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Lord Azraiel
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Posted - 2004.04.02 18:26:00 -
[9]
Well with the current way logging off works, it doenst need to change. If they are able to get away from you by logging off, then they could get away from you if they are logged in. If I am understanding the way the log off stuff works correctly. "I'm comin' for ya, and Hell's comin' with me!" |

Atansa
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Posted - 2004.04.02 21:28:00 -
[10]
I played a game where when you went to log off you had to wait 10 seconds before it would let you log off. and in the evnt of being shot at or moving you were not allowed to log off.
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