
Maud Dib
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Posted - 2004.04.05 16:56:00 -
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Quote:

So here we go again. Me and my friend are pinned down safely inside a station.
It was the usual story; we were happily camping a gate in 0.0 scoring some kills, he was in a battleship and I in my interceptor. Then all of the sudden we see a minor blob coming our way on the map. It moved very subtly and stealthy. And, as customary the blob stayed in our neighbouring system for a few minutes longer than the rest and then *kablamo* - local expands from us two to a total of six.
Of course, this was expected. The carebear world doesn't exactly hold the brightest of tacticians out there who know how to secure kills...
So my mate and I go and dock, hide if you will. But the thing is, this somehow seems like a victory to the people outside. "Why", do I ask myself, and "why" should them ask themselves too. If they were moving a convoy through this system, they would have been successful, because then at least they would have kept us from destroying their convoy. BUT, they don't have a purpose, other than the mere holding up fifteen jumps from where they live. Hence noone wins, least of all them, for the only thing they've accomplished is going on a two hour trip which in the end made no difference at all.
*****
In the extension you light side guys need to realise that you can't win. This scenario was just an example of it. Whatever happens, whatever game mechanics are changed and features implemented, this will always remain true; pirates always win.
As pirates we hold the initiative. And as the holder of initiative (assuming you have a hint of a brain) you can't lose. You pick where to attack, you steer the outcome of combat. Only with extreme bad luck or extreme bad planning can the initiativetaker lose.
People need to realize this simple truth. Holding up a pirate at a station does no good - he just logs for a few minutes and comes back later. While he can camp a gate for hours because it's his purpose and he makes money out of it, the common "good guy" has no reason to camp a station for very long without results. Hence he will give up sooner or later.
While the pirate can roam wherever he wants and in theory kill you wherever you undock at his conditions, you can't function as the "legit" citizen you are and always at all times be prepared for an attack.
(By the way - while I am typing this enemies in local has grown to 6 contra our 2 ships, with the usual smack of "cowardice" in local )
Realise the futile attempts at anti-piracy has always been exactly that; futile. Defense is reaction to offense, and as you adapt to that offense, the offense changes form. We have the initiative.
But keep up the good fight, you guys! It's cute observing how you slowly pick up and poorly try to imitate our tactics a month after we develop them. 
/Nightfang
Two problems with this line of thinking. 1. You say in your post that the pirate always wins and then a bit later you say " Hence no one wins.". Can't be both ways. If you didn't win then pirates don't always win do they?
2. You are looking at their motivations with pirate eyes. You look at them as isk and a bit of fun and nothing more. They on the other hand don't like you. They enjoy keeping you from pirating. They have fun from your lack of fun. So in that circumstance they had fun and you didn't. They win. It may be spiteful but plenty of people enjoy being spiteful. In fact it bothered you so much you had to come post about it.
One more thing you regarded their attack as defense and not offense. If their goal was to keep that system clear then you are correct. However if their job was to kill or drive you off then they indeed were on the offensive and you defensively docked.
I think you would have been more accurate to say that they were reactive instead of proactive though you still could have been wrong.
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