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Pychian Vanervi
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Posted - 2004.04.05 14:21:00 -
[1]
Quote: Bob, I dont see what your point is.
Dont you want more people to get into PvP?
The less it actually costs to loose a ship the more likely people are to risk them.
I think that is the point he is trying to make, RISK. Because it is so easy to replace lost ships due to the insurance payout there is very little to lose. Wars have no real impact, 2 small corps fighting may cause a slight decrease in income and effect the whole corp running. But In 0.0 most fights will end up fruitless as there is no real attrition of funds. So by going out to fight you don't risk a great deal and the guy you are fighting risks about the same so there is no sence of glory or victory as you or them can be back fighting in no time.
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It's all about the fortune and glory, fortune and glory!
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Pychian Vanervi
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Posted - 2004.04.05 15:15:00 -
[2]
Quote:
That is basically right but you have to keep in mind that this is a game and people want fun. Mining for more than a week to replace something simply to get back into PvP is not something a casual player considers fun. That's the reason why the 12 week insurance was implemented in the first place. It was put in to encourage people to engage others.
But you can have fun on so many levels in Eve, just going out in a BS that has no risk attached to it is not a great deal of fun. Mining for some, well mining for many is fun in its own right. Also the fixation on BS as the be all and end all doesn't help this debate. You are not bound by the fact you have to mine to get a BS to go back out and do anything. Every arguement that involves BS lose and insurance comes down to mining to get a new one. So from the peak of PvP or whatever else you use your BS for the loss of it always takes you to the lows of mining? I am sure there are other ways to make isk and with other ship class's!
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It's all about the fortune and glory, fortune and glory!
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Pychian Vanervi
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Posted - 2004.04.05 15:29:00 -
[3]
Quote: I agree with Bob about there being no way to defeat your enemy, but I disagree that removing insurance is a way to fix this.
We don't want to bankrupt individual players. We want to defeat their *corporation*. I think that if there were a way to drive a corporation away from a region of space (by loss of offices in battle or something), there would be no need to bankrupt a player. It sucks no end for a player who is used to a battleship to be forced back into a cruiser, and in the end it will only drive him to quit the game. A defeat that can somehow be enforced on a corporation however, that's a different thing.
Perhaps Shiva will make this argument redundant. I hope it will.
But again you refer to the constant want to be in a BS all the time for anything you do. Bith you and the previous posts almost disregard any other ship as being useful. I am not saying removing insurance is the answer but look at what it would do if you did. It would mean fleet battles being a lot more diverse not many would be rich or happy enough to risk a BS in combat so smaller ships would dominate the battlefield. It would add more uses for frigates and cruisers. Maybe my ideals of what I want to see are just coming through and the fact that I like the risk and feel the more I have to take the better a gaming experience.
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It's all about the fortune and glory, fortune and glory!
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Pychian Vanervi
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Posted - 2004.04.06 10:49:00 -
[4]
I guess this difference of opinion will continue to rage on forever. Basically because there are the player out there who understand that there needs to be a sense of risk as well as loss. And the flip side are the players who don't like to take too many risks unless they will get a large amount of compensation for taking the risk.
There can be no real happy medium unless it can be separated insurance types between 0.0 and empire. Don't ask me what the solution is as I have no idea and would be happy with t removed but understand that would just cause an up roar.
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It's all about the fortune and glory, fortune and glory!
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Pychian Vanervi
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Posted - 2004.04.06 14:31:00 -
[5]
Why is insurance needed in Empire in the first place, if you are at war then ok but other than that why? I mean .4 and less mining is not hugely risky and you can as long as you watch local escape to a station or gate if pirates happen to visit.
0.0 is meant to be a risk so going there you are asking for trouble anyway whether it be from NPC rats or pirates. So realy insurance is not needed, in empire you are safe, unless you are at war which then the risk will be same for both sides. In 0.0 you venture out there you take your chances.
I know it was meant to draw player in to PvP and in 0.0 but I bet most of the players in wars and pirating in 0.0 would be there no matter what, its the miners who feel they should have a piece of the megazyd pie that have benifited.
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It's all about the fortune and glory, fortune and glory!
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Pychian Vanervi
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Posted - 2004.04.06 15:54:00 -
[6]
Quote:
If you want to make insurance more realistic then add a premium system based on sec status and number of claims. Peeps with low sec rating pay more and for every claim you make your insurance costs more. Therefore those in prolonged corp wars would have VERY large insurance premiums thus making it possible to win a war through attrition. Peeps who don’t claim would build up a no claims bonus and thus could reduce there insurance premiums by up to say 65%.
So in effect your plan at premiums would make Empire mining an even more viable money making option and not increase the trips to 0.0. Players would just mine Empire for as long to build up good no claims bonus's. This would make the losing of BS even more of a pain because not only would you be looking at the isk to buy and insure you would lose your no claims!! Giving another weapon to beat CCP with or pirates or PvPers or whoever else gets in the way of them and their risk free empire building!
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It's all about the fortune and glory, fortune and glory!
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