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Verys
The Black Ops Black Core Alliance
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Posted - 2008.02.22 23:38:00 -
[1]
There have been many many many threads about this before and they were almost all pointing out that lag should be reduced by diverting people from jita to other locations. Although this might seem as the solution i think there can be other possible ways. So ive setup a number of suggestions:
1: Make Jita a no-fighting zone, if there is anything that lags up a node it is combat. Before anyone starts about not being able to hauler gank there anymore let me point out that im not against afk-hauler popping but that being unable to do something because of the lag and getting your ship popped is a bit overkill.
2: Make drone deployment in jita impossible, you wont need them if you can fight there anyway and they tend to cause a lot of lag.
3: Remove AFK people out of Jita to a neighbouring system after sitting in the station for 10 minutes and doing nothing this includes people not doing anything in station but only chatting. Jita isnt a virtual cafe there are more and more channels you can chat in.
4: Implent the interbus system, i am a big supporter of this being integrated into the game. If you dont know what it is read the development page.
5: Limit the number of people in jita, last time i was there (during daytime) to replace my lost ship i saw over 900 people in it.
6: Make a seperate trade channel which you can join if you want, this will also keep a large ammount of spam out of local which most of us dont really need anyway.
Read my points and post a comment please.
Supplier Class - Freighter XL |
Sovarin
Caldari The Black Ops Black Core Alliance
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Posted - 2008.02.22 23:57:00 -
[2]
Make a Jita bypass hub for people autopiloting, and then make Jita a 5m entry fee for people who seriously want to be there to spend some real isk. Not just being buying low grade rubbish.
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.23 03:47:00 -
[3]
IMO this isn't going to do anything in the long-term as, unless trading in Jita is discouraged somehow , more and more people are going to go there. It could help relieve server stress during hours of peak usage as a temporary or even emergency solution, but it dosen't even begin to look at the root cause of the overall issue of Jita lag, unfortunately.
Vote Dynamic Tax! |
Arcayan
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Posted - 2008.02.23 08:39:00 -
[4]
None of your ideas truly address the problem.
If the problem is limitations in CPU throughput on the server, then that is what needs to be fixed.
I generally point out in the myriad "fix Jita" threads that artifically limiting access to Jita does absolutely nothing for fleet battles.
Why would CCP devote resources to fixing a single specific problem? They should be devoting those resources to developing a general solution that can be applied to fix all lag related problems.
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Althos Silverwing
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Posted - 2008.02.25 11:30:00 -
[5]
Originally by: Arcayan None of your ideas truly address the problem.
If the problem is limitations in CPU throughput on the server, then that is what needs to be fixed.
I generally point out in the myriad "fix Jita" threads that artifically limiting access to Jita does absolutely nothing for fleet battles.
Why would CCP devote resources to fixing a single specific problem? They should be devoting those resources to developing a general solution that can be applied to fix all lag related problems.
Thats not really the solution either, at one time Jita was the main hub for all 4 races to collide together for sales of every kind of item in the game possible. Downside, with the alterations to Salvage poppping and such, it has caused a large influx of people. I personally think that only solution to the Jita Issue is to either limit the number of players who can be in anyone system around Jita is set to 250. Period.
Otherwise, transfer randomly all Contracts and Seller Market Placements to other systems and Nuke the entire Constellation. That will fix the problem Permanently.
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Tomic
The Illuminati. Triumvirate.
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Posted - 2008.02.25 13:41:00 -
[6]
One minor point, if you don't like the lag in jita, why go there? There are plenty of other hubs within 10 jumps of jita that provide similar markets, with prices a little higher maybe, and supply a little lower but you can avoid the lagbomb. The big problem of jita is the fact that people insist on going there, I want jita removed from the waypoint computer all together, then the only way you would ever go there is if you had a death wish (see being stuck for hours). CCP only need to make one fix, and thats quick and easy (remove jita from autopilot, "Sorry, your autopilot is unable to lock onto the system Jita"). Then if you want to go there do so at your own risk.
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Yamato Gasaraki
Caldari
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Posted - 2008.02.25 13:56:00 -
[7]
Edited by: Yamato Gasaraki on 25/02/2008 13:56:51 Limiting access to Jita is a bad Idea since quite a bunch of Caldari State Schoolars need to go through there just to leave the Noobie Sectors.
I'd say that CCP needs to supply a true TradeHub:
- Operated by the Jove
- No Agents, Services (except maybe Repairs and Fittings), Missions or whats-o-ever in there, only one Station, nothing else.
- Instanced - 500 People in there, next Instance opens.
- 4 Versions, for each Race one, each one connected to another Region, not connected with the other Versions to prevent passing-through Traffic using this System(s) as Shortcut.
- No Pirates, no Asteroids, no Missionareas, no 'plexes, no Fighting.
With this, Jita will be imo out of Service. --- +? |
Kerfira
University of Caille
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Posted - 2008.02.25 18:42:00 -
[8]
How about this idea. It'll not address Jita as such, but it'll spread out production.
What if ships and equipment could only be produced in their racial stations?
Some changes would have to be made to those stations where they're placed within another race's area, but this could be as simple as removing the manufacturing ability in those.
Probably some restrictions would also be needed on production POS so only POS of the right racial type for the area could manufacture stuff. Some people would still manufacture stuff far away and move it, but at least battleships would be so big a hazzle to move that there should be a good chance of getting 4 relatively strong regional market hubs springing from that.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Linda Mei
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Posted - 2008.02.25 20:50:00 -
[9]
Edited by: Linda Mei on 25/02/2008 20:52:53
There is only one way to fix Jita. Discourage trade there!
And the way to do that is by increasing taxes according to the number of people/orders. Period.
EDIT: Removing the agents will give some positive long term ffect too.
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Mark Interiis
Gallente Synthetic Frontiers
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Posted - 2008.02.25 22:24:00 -
[10]
Originally by: Yamato Gasaraki
Instanced - 500 People in there, next Instance opens.
"YAY Let's go camps WTs in Jita, ohnoes he's in a full version."
Better yet, "A'ight guys jump in the fleet" "Ohnoes we're in different systems, the support is getting slaughtered in the other jita.
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Verys
The Black Ops Black Core Alliance
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Posted - 2008.02.25 22:48:00 -
[11]
Originally by: Linda Mei Edited by: Linda Mei on 25/02/2008 20:52:53
There is only one way to fix Jita. Discourage trade there!
And the way to do that is by increasing taxes according to the number of people/orders. Period.
EDIT: Removing the agents will give some positive long term ffect too.
That isnt the way to fix it. In the past there was another laggy trade hub so ccp discouraged people buying there. Then wars starting taking place in and around jita and smart merchants started supplying loads of goods in that system. Then it became a trading hub. If you remove one trading hub another will take its place. Thats why jita should be kept but in a state that everyone can use, everone loves a place where you can buy all the mods you want anyway.
Moon Colonisation |
Cailais
Amarr VITOC
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Posted - 2008.02.25 23:54:00 -
[12]
Edited by: Cailais on 25/02/2008 23:55:13 I favour a dynamic tax system, one which is applied to all systems across EVE - not just Jita.
Based on population count, the higher the number in Local the higher the sale and purchasing tax - perhaps at 1% per pilot. So to sell your kit in Jita on Sunday night youd be looking at an 800 - 900% mark up in cost. The same to purchase there.
Result - nobody buys anything in that overheated sytem, and no one places any sell order, they go 'next door'. Jita empties, tax drops. Overtime players looking to sell at a low tax cost seek less crowded markets but as every player needs to make a choice the chances of every seller choosing the same system is remote. To be sure of a really low tax rate you must actively head further afield.
Low Sec and 0.0 would be ideal markets - sparsly populated areas. Hence trade spreads away from the 'blob' rather like oil on water.
C.
Improved Low Sec Idea!! |
Linda Mei
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Posted - 2008.02.26 00:04:00 -
[13]
Edited by: Linda Mei on 26/02/2008 00:04:48
Originally by: Verys
If you remove one trading hub another will take its place. Thats why jita should be kept but in a state that everyone can use, everone loves a place where you can buy all the mods you want anyway.
That is why i said to increase taxes according to the number of people/orders. Not only jita but every where.
This neesd to be balance to manage all trade hubs (mainly Jita) to be in a bareble level. Something like Rens size which has 200-300 people and a already great mod variety offer (there is almost nothing you cant find there).
I believe the first thing we will notice will be a spread o jita traders to surrounding systems. Then, more trade hubs will appear in different locations co-existing with the healthier Jita.
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Linda Mei
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Posted - 2008.02.26 00:30:00 -
[14]
Edited by: Linda Mei on 26/02/2008 00:34:36
Originally by: Cailais
Based on population count, the higher the number in Local the higher the sale and purchasing tax - perhaps at 1% per pilot.
We think alike but i have believe it will be better balanced if changed according to the selling orders numbers. It makes more sense anyway.
Originally by: Cailais
So to sell your kit in Jita on Sunday night youd be looking at an 800 - 900% mark up in cost. The same to purchase there.
There is no way i can guess a tax value like you did. It has to be done gradually. Start slow and keep growing in baby steps. Every increase will drop the amount of people there until the wanted crowd. Just like any economist would say and predict.
Originally by: Cailais
Result - nobody buys anything in that overheated sytem, and no one places any sell order, they go 'next door'. Jita empties, tax drops. Overtime players looking to sell at a low tax cost seek less crowded markets but as every player needs to make a choice the chances of every seller choosing the same system is remote.
Exacly! :) And the balance is mantained.
Originally by: Cailais
To be sure of a really low tax rate you must actively head further afield.
If i undersood right, not agreed. The tax value has to be given as reference for the traders to make thoughtfull judgement on where to trade next.
Quote:
Low Sec and 0.0 would be ideal markets - sparsly populated areas. Hence trade spreads away from the 'blob' rather like oil on water.
Actually i rather see people go to low sec but i doubt they will leave high sec.
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Arcayan
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Posted - 2008.02.29 22:43:00 -
[15]
Originally by: Althos Silverwing I personally think that only solution to the Jita Issue is to either limit the number of players who can be in anyone system around Jita is set to 250. Period.
Doesn't address the issue of lag with respect to large fleet battles.
Band-aid fixes are ultimately a waste of time.
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Nekopyat
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Posted - 2008.02.29 23:02:00 -
[16]
Best way to fix Jita is to have one of the factions pop in with a titan or two and start shooting. Burn Jita to the ground, which if nothing else will discourage large traders from putting all their eggs in one basket. Or even better.. it's about time CCP introduced a Nova Bomb or something. Literally remove Jita from the map, or leave it an empty husk of a system full of navigational hazards.
Oh the economic chaos it would cause *grin*
Now tell me that wouldnt' be funny?
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grgjegb gergerg
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Posted - 2008.02.29 23:11:00 -
[17]
Originally by: Nekopyat Best way to fix Jita is to have one of the factions pop in with a titan or two and start shooting. Burn Jita to the ground, which if nothing else will discourage large traders from putting all their eggs in one basket. Or even better.. it's about time CCP introduced a Nova Bomb or something. Literally remove Jita from the map, or leave it an empty husk of a system full of navigational hazards.
Oh the economic chaos it would cause *grin*
Now tell me that wouldnt' be funny?
Eeek! Let me get my shiny new inty out first!
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Sir Digtillwedrop
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Posted - 2008.03.01 03:56:00 -
[18]
Edited by: Sir Digtillwedrop on 01/03/2008 03:58:27 1: Make Jita a no-fighting zone, Great Idea
2: Make drone deployment in jita impossible, and can't jet cans(turning Jet cans into ad cans), great idea.
Making a by-pass for Jita, so that unless u need to go there nav goes around it. Great.
Removing all agents is a good idea as well.
Removing Missions that come in system(coming from othere systems) is good as well.
This can Be called a "Secure Trade Zone", and other systems like Rens, etc. can also become one of these.
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Anjinha
Minmatar Napalm Death Industries
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Posted - 2008.03.03 12:01:00 -
[19]
Edited by: Anjinha on 03/03/2008 12:05:40
First of all: Please comment my idea here: link.
THE PROBLEM
Jita is a HELL. It causes a bad reputation to CCP image, increases the amount of GMs processing petitions. Causes a large number of reboots.
Too many products, too many costumers, no real reason to change the trading place yet. Costumers go to where price is best and availability is high, so don't try to create temporary solutions to move them out, "resist is futile". MONEY RULES: if you want to get some market activity moved out from a trading place, just overtax it. It can be applied always when too many people visit the same system, but will cause a great chaos, since people tend to create market hubs.
There are many categories of products being sold in a station. Take a look at the item database page: Item Database. There are also different kind of stations in this game: refineries, universities, military bases, etc. So what?
AN INCOMPLETE SOLUTION
What if we associate the type of the station to its a specific product category from the item database? Overtaxing all products will depend on the number of players in that system, excluding 1 specific product category.
Good idea, but no thanks. Maybe there are not enough TYPES of stations around. Or maybe some systems of EVE universe would be severely affected, since they have to many types of stations, and they would still be the trade hubs. This does not work.
THE DEFINITIVE SOLUTION
Overtax products in all existing stations, depending on the average number number of players in that system. This dawn solution again? Yes, because there is some logic on it. First is the capitalism. Second is that a station can even provide storage storage capacity for all kind of products, but at a limited capacity. This first part of the solution blocks the creation of new "Jita"s.
Create a new station type: the TRADE CENTERS. Trade centers' storage is specialized: just one specific product category from the item database is traded at a FIXED LOW tax. All other product categories will have a FIXXED HIGH tax. The logical reason for this is: the station does not provided an appropriate place to store all types of products, so they are always overtaxed. Since the taxes of a trade center are fixed, they should be shown the station info window.
Strategically place some trade centers around the universe, and plan the access routes. Place some low-sec shortcuts between the trade centers to create nice places for piracy.
Ship flux control: these stations tend to have a heavy flux of ships comming in and out. Create 4 or more exit points to avoid excessive number of collisions between ships, and make the ships be ejected from the station pointing to the direction of the main gates of that system. Just place the 2 most used gates in line in front of the station, to fork the flux of outcoming ships. Looking at the station from the gate point of view, the station exit points should be in the borders, so that people arriving at the station will do it close to its center, so they will not collide with people coming out of the station.
Outposts should have a manual control of the taxes. Only 1 manual tax change per product category is allowed per day, and it is applied only after the server reboot. An undeletable log for the tax changes available to people with enough roles to access it would be necessary to create a control of who is changing the dawn taxes in a certain outpost.
To avoid harming players, all these new rules should be published on dev blogs some months before deployment, and station modifications should also be published.
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Anjinha
Minmatar Napalm Death Industries
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Posted - 2008.03.03 12:01:00 -
[20]
FAQ:
Q: And what about the contracts? I can create contracts instead of orders. A: Just block the creation of contracts containing products that are overtaxed by the trade center. This will also reduce the number of contracts containing several categories of items in the trade centers.
Q: And what do I do with my rigged ship? Would the contract always be overtaxed? Would I have to sell it in a common station? A: No. The trade centers with low taxes for ships should also have low taxes for ships modifications.
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