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Mattikus
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.25 04:54:00 -
[31]
Originally by: Dubious Drewski I was thinking about that. It's a load of work, but if I offered to create a <10 second animation of anyone's avatar doing anything at all for 100mill isk, would anyone be willing to do it?
Hell yeah most definately! 100 mil...hmm...would you go for 50-75?
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Jenny Zeke
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Posted - 2008.02.25 06:53:00 -
[32]
Might I ask how you aligned the textures as accurately as you did? I've been trying something similar (well, not to animate - just to pose) in This Thread but can't seem to align the textures properly
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Dubious Drewski
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Posted - 2008.02.25 18:23:00 -
[33]
Originally by: Mattikus Hell yeah most definately! 100 mil...hmm...would you go for 50-75?
With the way this semester has been, I'm going to have to stick to my guns and say 100mill. But if you have any ideas and want it done, I'll be happy to. Originally by: Jenny Zeke Might I ask how you aligned the textures as accurately as you did?
I don't wanna explain it all again, so I'll quote myself from the SHC forums:
Originally by: "Dubious Drewski"
Originally by: "Greme" Hahah, that is so damned surreal. Genius I tells you. I don't suppose you'd mind divulging the secrets of how to do something such as that (assuming you used 3dsmax)? :)
No secrets. I explained it in the OP. First I map my portrait to a mesh plane, then refine the mesh (With "preserve UVs" enabled) then once I have my portrait in 3D, I lock UVs to the mesh, create copies of the mesh, morph each mesh into the expression I want, add a morph modifier to the original and add each morph target. Then I animate! Simple.
It was the Crow that was hard! To get the warp scramble effect, I had to modify torus's(which had a blue, translucent fall-off material) to travel along a spline (out-of-range-type was set to cycle in the curve editor) which had its pivot point anchored at one end to the crow and the rotation controlled by a lookat constraint which was pointing at a dummy node embedded right under the Avatar's nose. Not so simple!
And I still don't have a career.
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