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Scilent Enigma
Minmatar Vae Victis Inc.
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Posted - 2008.02.24 20:24:00 -
[1]
I was thinking about skills and how they are learned with the upcoming ambulation. There are several things about training skills in Ambulation that had me thinking.
Backstory wise: Training skills requires some rather heavy hightech gadgets that would be way too bulky to carry around on a person, but isn't much trouble when it is part of the pod.
Gameplay wise: Having to stop skill training just to be able to walk around would make it a huge turnoff. Who wants to waste precious training time just to walk around in a station?
What I'm thinking about is how the training of skills will be handled in ambulation. How will it be solved?
A few scenarios that I can come up with:
1. New advanced learning implants (that everybody gets automatically) that acts like a harddrive that stores the complete knowledge of a skillbook and slowly embedded into the conscious mind of the pilot.
2. Skills have to stop training to be able to walk around. End of story.
3. Skill training doesn't require a physical link, it can be done at a distance as the knowledge is transmitted (via radio or something similar) into the mind of the pilot.
4. You get a new set of skills that is customized around ambulation that is trained by grinding (wow style ).
Something else I've been wondering about is how will ambulation deal with connection timeouts, Ctrl-Q's etc.
1. Avatar just disappears? 2. Avatar gets into autopilot and walks back to the hangar and into the pod? 3. Avatar lies down and sleeps wherever he is? (would be like "the night of the living homeless" walking around in Jita ).
So what do you, fellow forum warriors, think? how will these issues be solved?
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Kasriel
Caldari Vengeance 8 Interceptors
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Posted - 2008.02.24 20:28:00 -
[2]
not that i'm a fan of ambulation (think it's a useless feature imo) i was under the impression that you weren't actually leaving your pod it was something like a hologram deal? in which case
1) skilltraining is unaffected as your still in your pod 2) ctrl+q / timeouts you'd just "drop" from the network? ----------
Theres a wonderful world out there..
lets hope it doesn't hit this one |

Sul Trewtis
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Posted - 2008.02.24 20:30:00 -
[3]
For game mechanic reasons I'd expect skill training will go on as usual if you're out of your pod.
As to the DC, IIRC in the fanfest talk on Ambulation they actually said that if that happened your avatar would just walk to the nearest exit and poof you go, just like when you leave to go to your ship and such.
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Korizan
Oort Cloud Industries
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Posted - 2008.02.24 20:37:00 -
[4]
Your skill training is not going to stop when you are out of the POD.
It doesn't stop when you are sleeping. It doesn't stop when you are fighting. It never stops. And I don't believe wants to make it anymore complicated then it already is. So I wouldn't worry about this one. Nothing will change with the introduction of abulation and skill training.
THere has been several questions about logging off in ambulation. And I don't believe it has been fully answered yet as to what will happen. However the general concenus is that you will simply just leave the room when you log off. THat is one of the things we will just have to wait an see what CCP does.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.02.24 20:37:00 -
[5]
There is no way in hell CCP would force people to stop skill training while walking around.
The backstory has the lowest priority in game. It can be rewritten completely to make it fit future game design. But most likely, since backstory is so unimportant, that it will be simply ignored.
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.24 20:50:00 -
[6]
Originally by: Kasriel not that i'm a fan of ambulation (think it's a useless feature imo) i was under the impression that you weren't actually leaving your pod it was something like a hologram deal? in which case
1) skilltraining is unaffected as your still in your pod 2) ctrl+q / timeouts you'd just "drop" from the network?
Where the heck did you come up with this? Have a dream about it and confuse it with reality?
All CCP info about Ambulation suggest otherwise. One of the reasons they don't want combat in ambulation is because they don't want some random person being able to wound or kill a powerful person with a spoon. Mind transfer technology is part of pods and thus dying in Ambulation would be permanent (unless they reduce the size of the device and make them implantable, which seems rather implausible).
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.24 20:56:00 -
[7]
Originally by: Korizan
Your skill training is not going to stop when you are out of the POD.
It doesn't stop when you are sleeping. It doesn't stop when you are fighting. It never stops. And I don't believe CCP wants to make it anymore complicated then it already is. So I wouldn't worry about this one. Nothing will change with the introduction of ambulation and skill training.
While I agree that skill training will continue while out of your pod, you don't address the issue raised by the OP. Of course skill training continues while you're sleeping or fighting, because you're in your pod. You do know that skills are learned similar to how they are in the Matrix, I assume? You plug the skill pack into either the pod or your head and you begin subconsciously learning the skill.
I don't recall reading that the skill training hardware was part of the pod like the mind transfer hardware was. Can the OP provide a link to back this up? I kind of figured you plugged a chip in, kind of like microsofts (not related to Microsoft) in William Gibson novels.
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Krows
Caldari Resource Reallocators Incorporated
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Posted - 2008.02.24 21:02:00 -
[8]
I really, really hate to troll sometimes but honestly, who ******* cares?
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Scilent Enigma
Minmatar Vae Victis Inc.
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Posted - 2008.02.24 21:19:00 -
[9]
Originally by: Kyra Felann I don't recall reading that the skill training hardware was part of the pod like the mind transfer hardware was. Can the OP provide a link to back this up? I kind of figured you plugged a chip in, kind of like microsofts (not related to Microsoft) in William Gibson novels.
Might actually be like the microsofts, I don't have a link to any description of the learning gear I'm afraid.
Just figured since it is part of the whole pod pilot experience it would be ridiculous to make it a separate device from the pod.
I've read most of the backstory but have yet to come across a story that details one of the persons using learning devices. So my assumption that it was part of the pod was because it isn't described to be used by "normal" people in EVE, only the pod pilots make use of it, hence, (probably a logical fallacy coming up) it's somehow part of the pod.
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Darius Shakor
Minmatar Mirkur Draug'Tyr
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Posted - 2008.02.24 21:45:00 -
[10]
Originally by: Scilent Enigma I was thinking about skills and how they are learned with the upcoming ambulation. There are several things about training skills in Ambulation that had me thinking.
Backstory wise: Training skills requires some rather heavy hightech gadgets that would be way too bulky to carry around on a person, but isn't much trouble when it is part of the pod.
Gameplay wise: Having to stop skill training just to be able to walk around would make it a huge turnoff. Who wants to waste precious training time just to walk around in a station?
Actually you have this a little bit wrong. The pod has little to do with the skills and the training of them. You have implants in your head that download skill data. Story wise the timer is how long it takes for the information to safely intergrate into your brain and implants. One thing people should realise is that even though when playing the game itself you only ever see yourself in a ship/pod, that is not the sum total life of a pod pilot. They can get out, they can walk around and it is most likely better for them to do so at least once a day for the sake of their bodily health.
When you log into the game, think of it as stepping into your pod for a while. When you log out, you get out of your pod again and disconnect from it. My character has a start date of June 2003. I cannot imagine that Darius has been sat in a pod all this time while skills train.
Originally by: Scilent Enigma What I'm thinking about is how the training of skills will be handled in ambulation. How will it be solved?
A few scenarios that I can come up with:
1. New advanced learning implants (that everybody gets automatically) that acts like a harddrive that stores the complete knowledge of a skillbook and slowly embedded into the conscious mind of the pilot.
2. Skills have to stop training to be able to walk around. End of story.
3. Skill training doesn't require a physical link, it can be done at a distance as the knowledge is transmitted (via radio or something similar) into the mind of the pilot.
4. You get a new set of skills that is customized around ambulation that is trained by grinding (wow style ).
Well overall I have always pictured your training of a skill to be inserting a little chip like a flash memory card into your implants in your skull. And it begins working from there. The thing is that Ambulation should simply explain the existing physical method of training a skill instead of trying to create something totally new to work around it. Think about it, if it is simply a data chip that you stick in your head, you have it there in your pod, you have it out of pod, you have it when you sleep. And it works away while you do all of these things until it signals your implants that it is done and the skill has been downloaded successfully.
Of course in the existing game play so far, if you are podded then it does not allow for you to continue a half finished skill. Or pause a skill to set another going. This is where you have to think that instead the chip loads a compressed file into your implants and begins extracting chunks of it on command (5 in total for the 5 levels)
Anyway thats just how I see skill training to always have been. It has to be since our characters don't live in the pod for all of their lives. ------
Shakor Clan Information Portal |
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Ringo Jeicha
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Posted - 2008.02.24 21:48:00 -
[11]
Originally by: Scilent Enigma (would be like "the night of the living homeless" walking around in Jita ).
I lol'd hard, and forum sucks for not letting ppl stay logged in...
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Conrad Rock
Caldari Caldari Provisions
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Posted - 2008.02.24 23:01:00 -
[12]
Guys, I cannot play a game whose backstory doesn't hold up.

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Thorne Zyman
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Posted - 2008.02.24 23:25:00 -
[13]
Edited by: Thorne Zyman on 24/02/2008 23:25:42
Originally by: Kyra Felann I don't recall reading that the skill training hardware was part of the pod like the mind transfer hardware was. Can the OP provide a link to back this up? I kind of figured you plugged a chip in, kind of like microsofts (not related to Microsoft) in William Gibson novels.
It's a damn good job the skill training is nothing like Microsoft's (with a capital M) training.
If it was, it'd consist of some random punter, with no obvious experience of the subject matter, following a prepared course to the letter and trying to blag it if you ask a question not covered in the instructor's notes.
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Kyra Felann
Gallente Noir.
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Posted - 2008.02.25 01:01:00 -
[14]
Originally by: Scilent Enigma
Just figured since it is part of the whole pod pilot experience it would be ridiculous to make it a separate device from the pod.
I've read most of the backstory but have yet to come across a story that details one of the persons using learning devices. So my assumption that it was part of the pod was because it isn't described to be used by "normal" people in EVE, only the pod pilots make use of it, hence, (probably a logical fallacy coming up) it's somehow part of the pod.
I haven't seen anything stating one way or the other. I know that the hardware to transfer your mind upon impending death is part of the pod and is probably rather bulky, but skill training hardware I'm not sure about. I would think that all pod-enabled pilots would have some basic implant with a data jack that lets them connect to their pod and I would guess that it would also include a slot for a skill chip. This sort of thing is fairly common in cyberpunk stories and RPGs.
Your theory could be correct, but given that I see no way that CCP would make people stop training to walk around, I'm sure the "small chip you insert into some cranial slot" theory will become the official story, if it's not already.
CCP is going to want people to try out ambulation and if people have to stop their skills, not many will use it much, I'm sure.
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Vymorna Grom
Caldari
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Posted - 2008.02.25 01:48:00 -
[15]
Originally by: Conrad Rock Guys, I cannot play a game whose backstory doesn't hold up.

Agreed.
(damn us f***in purists!) 
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