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Blazyon
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Posted - 2004.04.04 15:50:00 -
[1]
I was trying some new configs and tactics for my Caracal, and I was coming up dry in a few of the areas I've tested, and I was wondering people's opinions on them.
The first tactics I was thinking about was making the caracal faster than my missiles, so that my ship essentially could be the missile, and I was fire just as I pass them, also warp scrambling them in the process. However I was having trouble getting the desired speeds and the cap drain was immense. Anyway, I was wondering as to the viability of this:
5x Heavy Launchers 1x Sensor Booster 2x MWD (I tried MWD and AB, and it just didn't get up there) 1x Warp Scrambler 2x Cap relays
Another idea I was playing around with revolves around the same idea, but to be used more for gate camping. The hope was to lock fast, MWD over, and jam, while also pummeling them with missiles.
5x Heavy Launchers 2x Sensor Boosters 1x MWD 1x Warp Scrambler 2x Cap relays
I was finding with the above config though that I couldn't get to where I needed to be quickly enough. Is a 4second lock fast enough? If 4seconds is fast enough, then I could fit 2 warp disruptors instead of the scrambler, which would give me more leeway on the range, but it also makes me more susceptible to being jammed...
Finally, for a standard sit long range and pound them config, I had been using:
5x Hvy Launchers 1x Medium Shield Boost 1x EM hardener 1x Thermal hardener 1x Sensor Booster (wanted to put shield amp/hardener, but I didn't have the CPU, and it wasn't worth it to me to spend money for named stuff on a test) 2x Cap relays
Anyway, so, opinions? :)
Pain is an object of relativity. |

SKiNNiEH
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Posted - 2004.04.04 16:22:00 -
[2]
Quote: The first tactics I was thinking about was making the caracal faster than my missiles, so that my ship essentially could be the missile, and I was fire just as I pass them, also warp scrambling them in the process. However I was having trouble getting the desired speeds and the cap drain was immense.
Divebombing (as we at xentech like to call it) is the best tactic i think. I dont see the reason for long range targeting on this, unless its a small ship you're divebombing and you wanna make sure you have obtained a lock before you rumble past him/her with you MWD's on.
I'd suggest slapping on a cap battery or a medslot named cap recharger (eutectic) instead.
Whatever other people suggest, staying on the move is always a good thing so focussing on cap hp in the MWD department will never hurt. -------
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MSDborris
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Posted - 2004.04.04 17:08:00 -
[3]
im also recently looking to buy a caracal as im finding myself increase'ing in my travel in to hostile water's ( all systems are dangerous when at war. )
***** " MSDborris, " Baka!, Hentia! "
***** |

Blazyon
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Posted - 2004.04.05 01:06:00 -
[4]
THing about divebombing is I only have nuff cap to hold 2 MWDs for 2 runs, then it's dead, and I can't really make a second pass =\
Pain is an object of relativity. |

Araviel
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Posted - 2004.04.05 07:02:00 -
[5]
medium cap injector, 
sure is expensive whit cap charges, but it will give you the fast recharge that you need for divebombing.
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Juan Andalusian
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Posted - 2004.04.05 07:16:00 -
[6]
Quote: 5x Heavy Launchers 1x Sensor Booster 2x MWD (I tried MWD and AB, and it just didn't get up there) 1x Warp Scrambler 2x Cap relays
This loadout owns. I've used it to fight in 1 v 5+ skirmishes. The designated hit and run loadout.
You need to manually navigate a lot, mostly in order to avoid incoming cruises, but cap is a not a problem. 2 bursts from those 2 MWDS can give you enough speed, or distance depending on what you need and by the time you 'll need to boost again yer cap will have recharged, unless of course you 've navigated poorly and needed the boost sooner.
It's a good loadout. Easy to counter, but also easy for you to flee out of most situations.
**Pain is meant to be felt** |

Blazyon
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Posted - 2004.04.05 19:56:00 -
[7]
mmkay, so looks like 2 MWDs is the favourite.. now what about the warp scrambler? should I replace this for a cap injector? that is to say, will I be too busy navigating to use the scrambler properly?
Also, for the divebombing, I'm assuming that is with the proiper MWD cap and speed skills?
1 more thing, for the dive bombing, you are using torps right? cuz you're essentailly moving faster than the cruise misiles anyway, and the only downside of the torps was their speed.
anyhow, thanx for all the responses :)
Pain is an object of relativity. |

Maric
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Posted - 2004.04.06 11:15:00 -
[8]
 ahkhm... noob question:
What is divebombing?
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Marcus Aurelius
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Posted - 2004.04.06 11:27:00 -
[9]
divebombing is warping in, hitting both your mwd's for a burst and releasing all your missiles when passing teh target at high speed and close range before warping out again.
hit and run optima forma
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Juan Andalusian
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Posted - 2004.04.06 11:38:00 -
[10]
Who says you have to warp out again?
**Pain is meant to be felt** |

zincol
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Posted - 2004.04.06 12:28:00 -
[11]
Till he releases drones and missles at you :-/
w00t!
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Juan Andalusian
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Posted - 2004.04.06 12:40:00 -
[12]
Missiles against a dive bomber?
A Dive Bomber's wet dream.
**Pain is meant to be felt** |

Wicked Warrior
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Posted - 2004.04.06 12:48:00 -
[13]
When you are in the distance to scramble you already are on your way from the place and have done your business. So I would use the slot for the warp scrambler to something more useful... ------------------------------------------ When you get close enough to read this line, you are low...
Choose your meaning of low a) passing below the normal level base of measurement b) marking a nadir or bottom <the low point of his career> c) DEAD -- used as a predicate adjective d) socially humble in character or status e) of lesser degree f) of lesser position, rank, or order g) falling short of some standard (mine) h) not advanced in complexity, development, or elaboration |

Blazyon
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Posted - 2004.04.07 02:04:00 -
[14]
Can you properly shield tank a caracal for cruiser to cruiser fights, but be able to get close enough to warp jam? Sure you can kill well, but they just never stick around :)
Pain is an object of relativity. |

Maric
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Posted - 2004.04.07 05:08:00 -
[15]
Divebombing is not recomended against multiple NPC pirates? Only PVP/1v1 ?
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slothe
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Posted - 2004.04.07 07:11:00 -
[16]
Quote:
5x Hvy Launchers 1x Medium Shield Boost 1x EM hardener 1x Thermal hardener 1x Sensor Booster (wanted to put shield amp/hardener, but I didn't have the CPU, and it wasn't worth it to me to spend money for named stuff on a test) 2x Cap relays
Anyway, so, opinions? :)
in pvp i use this setup, but with a 400mm armour plating low also.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Darthbob
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Posted - 2004.04.11 12:33:00 -
[17]
I hope I make you laugh with my loadout. Just to let you guys know, I'm new and can't afford the 10X price jump from heavy missiles to cruises. Also due to being new I don't have the MWD skill yet. I use this loadout for fighting Rat cruisers and frigs, to great effect. 4X standard missile launcher, 1 Heavy missile launcher (i would use more of these but i ran out of powergrid... you'll see why next), 1 large shield extender (thats right, my carcal has 2000 shields), 1 Large shield booster (good shield tanking with the LSE), 2 afterburners (one of wich is turned off, i'm considering what to replace it with... hard choice due to massive limitations due to the LSB and LSE), 2X Overdrive 1s for that speed i crave. I am planing on removing the overdrives and replacing them with 2 cap relays for when and just keeping my afturburner on full time =). Well, what do you think? Yay or nay?
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Rhyn Taril
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Posted - 2004.04.11 23:41:00 -
[18]
Bah, who said using divebomb against NPC? NPC have instantaneous lock, so their's no point to fighting them with a ship meant to lock on, dive in, kill, then dive out.
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ZelRox
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Posted - 2004.04.12 13:16:00 -
[19]
I was playing with the same setup on chaos last nite. I vent vs a raven. This could be very viable as a late commer in a fleet battle. 4\5 torps equals a lot of damage. Timing of the launch is crucial tho.
What i used in medium slots are 2 mwd, medium cap battery, and a cap recharger, low slots were cap relays. Its an all offense setup. The painfull thing is to turn around for another pass :) Caracals arent that agile. ----------------------
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