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Raymond Drake
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Posted - 2004.11.19 15:32:00 -
[91]
An idea on the skill learning stuff...
In the Adventure Quest game series, you gain XP and use it to "buy" HP and spells. Maybe do something similar where your experience (based on game time, possiblY?) is acquired and used to "buy" skills. Raymond Drake Weaver of the Dream DreamScape Corporation DreamScape Digest Editor-in-Chief |

Raymond Drake
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Posted - 2004.11.19 15:32:00 -
[92]
An idea on the skill learning stuff...
In the Adventure Quest game series, you gain XP and use it to "buy" HP and spells. Maybe do something similar where your experience (based on game time, possiblY?) is acquired and used to "buy" skills. Raymond Drake Weaver of the Dream DreamScape Corporation DreamScape Digest Editor-in-Chief |

theRaptor
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Posted - 2004.11.19 18:41:00 -
[93]
Originally by: Jhaaz Eve is basically Traveller online. I still have my original box set of traveller with dice from the late 1970s to early 80s. Was one of my favorite RPGs, even though the new traveller set that came out later on was very different, I liked it too. Combat was more complicated in new traveller though. Never thought I would be playing traveller online 25 yrs later. Sure Eve isnt exactly like traveller, but the similarities are uncanny. Dont know if I could go back to playing a box set of Eve if they made one after playing Eve online. Eve online just is so awesome like it is =).
EVE is Traveller without the jumpdrives ;)
In Traveller jump drives are rated from 1-6 in parsecs per week (all jumps take roughly a week). And consume fuel equal to 10% of the ships volume per parsec jumped. So Traveller ships tend to be mostly fuel, and rarely can they do more then one jump a week (refueling, repairing wear and tear etc). Its great as a RPG but would never work as an MMO  --------------------------------------------------
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theRaptor
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Posted - 2004.11.19 18:41:00 -
[94]
Originally by: Jhaaz Eve is basically Traveller online. I still have my original box set of traveller with dice from the late 1970s to early 80s. Was one of my favorite RPGs, even though the new traveller set that came out later on was very different, I liked it too. Combat was more complicated in new traveller though. Never thought I would be playing traveller online 25 yrs later. Sure Eve isnt exactly like traveller, but the similarities are uncanny. Dont know if I could go back to playing a box set of Eve if they made one after playing Eve online. Eve online just is so awesome like it is =).
EVE is Traveller without the jumpdrives ;)
In Traveller jump drives are rated from 1-6 in parsecs per week (all jumps take roughly a week). And consume fuel equal to 10% of the ships volume per parsec jumped. So Traveller ships tend to be mostly fuel, and rarely can they do more then one jump a week (refueling, repairing wear and tear etc). Its great as a RPG but would never work as an MMO  --------------------------------------------------
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theRaptor
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Posted - 2004.11.19 18:41:00 -
[95]
Originally by: Jhaaz Eve is basically Traveller online. I still have my original box set of traveller with dice from the late 1970s to early 80s. Was one of my favorite RPGs, even though the new traveller set that came out later on was very different, I liked it too. Combat was more complicated in new traveller though. Never thought I would be playing traveller online 25 yrs later. Sure Eve isnt exactly like traveller, but the similarities are uncanny. Dont know if I could go back to playing a box set of Eve if they made one after playing Eve online. Eve online just is so awesome like it is =).
EVE is Traveller without the jumpdrives ;)
In Traveller jump drives are rated from 1-6 in parsecs per week (all jumps take roughly a week). And consume fuel equal to 10% of the ships volume per parsec jumped. So Traveller ships tend to be mostly fuel, and rarely can they do more then one jump a week (refueling, repairing wear and tear etc). Its great as a RPG but would never work as an MMO 
I don't think you trust, in, my, self-righteous suicide. |

Lani Yul
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Posted - 2004.12.22 12:41:00 -
[96]
Is this dead? The forum seems to be gone (getting an 404). Are people still working on it? I'd love to do backstory / fiction for it
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Lani Yul
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Posted - 2004.12.22 12:41:00 -
[97]
Is this dead? The forum seems to be gone (getting an 404). Are people still working on it? I'd love to do backstory / fiction for it
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Lani Yul
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Posted - 2004.12.22 12:41:00 -
[98]
Is this dead? The forum seems to be gone (getting an 404). Are people still working on it? I'd love to do backstory / fiction for it
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nieo
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Posted - 2004.12.25 16:35:00 -
[99]
Yes. First saw this thread now, but I've been thinking of converting EVE to a P&P rog for along time now. What is the status of the project? Any pointers I can visit and readup on what's been done so far?
And discussion rules is secondary, primary is to settle which focus the product would have. I don't know what the consensus is in this however.
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Revinor Urath
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Posted - 2006.01.08 16:13:00 -
[100]
Any updates on the status ? Project is probably very dead by now, but maybe you have produced some goods which could be put into public... Or maybe some new people are interested in starting from scratch ?
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Tsual
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Posted - 2006.01.08 21:51:00 -
[101]
If there is some written material still left maybe ressurrect it by putting it into a grade omega clone. 
-------------------------------------- Haanem ulwei, utnazhiram Hal'sha'roh mahiraam Hor'thul.
The Universe is everything, the creation Hal'shah and the destruction Hor'thul.
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Corda Stormrunner
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Posted - 2006.04.18 10:53:00 -
[102]
I was hoping to see the work that has already been done, because the same thought struck me, as it has many others. I think I have a good system that would work for EVE p&p as well, without moving to far from the online version.
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Pyrok
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Posted - 2006.04.19 01:46:00 -
[103]
The best way would really be converting a few things to GURPS. I think the 4th edition Space book just came out. There's way to many ways to screw up time-based skilling, and the Easy, Medium, Hard, Vhard system with geometric skillups would work well representing multipliers and learning length.
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Elange4
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Posted - 2006.04.24 13:01:00 -
[104]
Edited by: Elange4 on 24/04/2006 13:04:17 yes, Im interested in this project too.
Gurps is my Modus Operandi, (yes, Gurps 4th ed Space just came out ten days ago or so), but there are real merits to the Storyteller approach the thread references of (ahem) TWO years ago... (it was a very trendy system then, but I still like it).
Building a system is fraught with peril.
Traveller was my first love in 1976 (yeah, Im old) - and the system is still used by many. The world-building systems (physical, social, governmental, etc.) categories are fantastic, even if not symmetrical (sp?). Also the skill method of the original was brutally simple, and the training system for learning is very close to EvE in function.
BTW this thread is so old, that it should be replaced by a new one if noone from the original project is still around; Im not going to volunteer, but someone with some drive should start it as moderator... Even with the plethora of MMORG's, traditional RPG's are still building fans.
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Reiisha
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Posted - 2006.04.24 13:18:00 -
[105]
Holy thread resurrection.
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Petwraith

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Posted - 2006.04.25 13:43:00 -
[106]
*click*
If this is something your interested in then feel free start a new thread and reference this one, but please do not to necro, zombie threads are just wrong... --- I nerfed my own sig 
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