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Joueuse deMarches
Gallente
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Posted - 2008.02.26 22:49:00 -
[1]
Well, this is flown by a young character, 2.5m SP. I currently fly this now, as we speak, but the numbers are from EFT (easier) CPU 613.5/532.5, PG 17285/18600, cap neutral (-95.1/+105.6)
High Slots: 5 x 425mm Prototype rails w/ Plutonium charges (38+24) 2 x Dread Gurista Assault Missile Launchers (foxfire) 1 x Drone Link Augmentor
Med Slots: 1 x Republic Fleet 100MN AB 3 x True Sansha Cap Recharger
Low Slots 1 x True Sansha Large Armor Repper 1 x Gallente Navy Large Armor Repper 1 x True Sansha Armor Kinetic Hardener 1 x True Sansha Armor Thermic Hardener 1 x True Sansha Armor Explosive Hardener 3 x True Sansha Capacitor Power Relay
Well, any suggestions you might have to improve this ship's fitting would be appreciated. "Buy a CN Raven" won't be; I don't have Caldari Frigate I, much less the ability to fly a Raven or a Rokh.
Thanks again
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Joueuse deMarches
Gallente
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Posted - 2008.02.26 23:22:00 -
[2]
Edited by: Joueuse deMarches on 26/02/2008 23:23:47 the CPU bit was a typo; fixed in the original post now.
The reason for the missile launchers was two fold; I don't have the pg to fit more large turrets (though I could do a full 7 325mms), and I'm a solo missioner, and wanted some anti-frigate stand-off beyond drones.
WRT the waste of money, I am primarily a trader, and actually generate the money required. It's a lot, 3/5rds of my assets, and it's a vanity ship as much as a functional mission runner, but I do use it, am using it right now, and just want to improve upon it.
If I overtank, it may be because I'm a touch nervous about losing it, as well as being a bit worried about odd exigencies that come up missioning alone. (warp scrambled while being pounded by 4 npc battleships, it'd be nice to be able to absorb the damage long enough to kill the frigate and warp out.)
Well, thanks for the input. More opinions welcome.
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Joueuse deMarches
Gallente
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Posted - 2008.02.26 23:24:00 -
[3]
Originally by: Liang Nuren Which mission hub do you work out of?
-Liang
LOL, I move around, and is my setup really worth the suicide gank required? I stick to high-sec...
PS This is an alt character.
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Joueuse deMarches
Gallente
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Posted - 2008.02.27 00:57:00 -
[4]
Originally by: arbalesttom
Originally by: Joueuse deMarches
... 2 x Dread Gurista Assault Missile Launchers (foxfire) ...
I smell ebay
They really don't cost that much... Trading (read: arbitrage) is something low-skill characters can do well.
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Joueuse deMarches
Gallente
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Posted - 2008.02.27 01:07:00 -
[5]
Originally by: Ezekiel Sulastin
Originally by: ThatCpp Use drones to kill small ships, not missile launchers. Remove 1 large rep and all your cap relays, the ship is way over-tanked. To get the most out of your navy mega you need to fit 7 425's and 3 magstabs.
This.
Also, when running one rep, you might want something like an Amarr Navy LAR (more repping, more cap) or a Brynn's Modified/Core C-Type LAR (almost as much as an AN rep, less cap) or some other repper. Furthermore, you shouldn't need the CPU-use hardeners - GET YOUR SKILLS UP. ESPECIALLY the fitting skills and support skills need a boost.
What's wrong with those hardeners? I thought the resist bonii from them were best of breed (I mean, other than complex or officer versions of the same..).
I realise I need to train skills, and I do, but I have a variety that need attention ;-)
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Joueuse deMarches
Gallente
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Posted - 2008.02.27 20:31:00 -
[6]
Okay, everyone is speculating on whether or not this ship exists, and how it was funded - I'm looking for real advice on how to improve it.
I get the "less tank, more gank" advice, are there any other perspectives on the actual ship (rather than imprecations on its owner)?
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