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Stern Maxwell
Caldari Deep Core Mining Inc.
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Posted - 2008.02.27 06:09:00 -
[1]
(Copied from LVL 4 Raven Set-up for better response here)
I just lost my Raven to Lvl 4 NPC's (didn't know they could warp scramble, I just started doing lvl4's two days ago.) I had this set-up and it kills the cap in 2m, 51s, which worked fine, till I ran out of cap (as when I fought I needed the booster on 100% of the time.) I got the set-up in this thread. It follows.
3 CCC's
1 BCS II 4 PDS II
1 X-Large Booster II 1 Shield Boost Amp II 2 Invuln Field II's 1Magnetic Scatering Amp II 1Heat Dissipation Amp II
6 XT-9000 Cruise
I was playing around in EFT for a new set-up and got this one.
3 CCC's
5 PDS II
2 Cap Recharger II's 1 Shield Boost Amp II 2 Invuln Field II's 1 X-Large Shield Booster II
6 XT-9000 Cruise
Cap drain -81.6 Cap Regen 87.3
This new set-up I designed has lower resists, but I can maintain the Shield Booster running 100% of the time according to EFT. How does anyone feel about this? Are my resists too low? With drones I can kill everything fairly quickly with the old set-up, BS's still take the longest to kill. The loss of the BCS hurts, but with one less PDS II my cap lasts for less than 10 minutes.
Thanks for any input! ___________________________________________
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Jon D'Agrvainio
Caldari Griefer-B-Gone
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Posted - 2008.02.27 06:35:00 -
[2]
Edited by: Jon D''Agrvainio on 27/02/2008 06:36:21 First of all, perma-running a shield tank with an XL Booster is a bad idea because, as evidenced by your setup, you have to devote too much of your ships resources (more slot-wise than anything) to the tank. I'd advise that if you want a tank you can run without worry, you look at some Dominix mission setups - I'm told the Dual LAR II makes a nice perma-tank. Large Shield Booster perma-tanks aren't out of the question with a Raven, though I'm not entirely sure how effective they are, not having tried them first-hand.
The setup I use:
RAVEN
6x 'Arabelest' Cruise Missile Launcher I 2x 250MM Railgun I (not necessary, just plugging holes)
1x XL Shield Booster II 1x Invulnerability Field II 4x Rat-Specific Hardener II
3x Power Diagnostic System II 2x Ballistic Control Unit II
Someday, I'll replace one of the Hardeners with a T2 Amp. 'Til I have the skill for it, though, it's a slot well utilized.
I'm too fearful of losing my ship the moment I launch it after putting rigs in it (this said after rigs have been around forever and I myself possess both the materials as well as the skills necessary to amke them), so no rigs for me, either. CCCs are advisable, though.
In any case, make sure ALL of skills relating to your capacitor (Energy Management, Energy Systems Operation) as well as all of your Shield-related skills are at AT LEAST Level 4.
You don't need to have your tank on always - burst tanking works fine.
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Erotic Irony
0bsession
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Posted - 2008.02.27 06:46:00 -
[3]
Two things struck me immediately, why invulns when two or three active hardeners consume less cap, less CPU and give you a better profile and less need to boost?
Also, I suspect you may have a few thousand powergrid left over--why not upgrade to Arbalest or Cruise II? Maybe try an extender or two as well with a damage control in the lows for a little more shield res.
My preference on a mission raven has always been to use BCUs as even with millions of sp in missiles, I always want more damage and faster, especially against ships and sentries out of standard turret range.
If you absolutely must have a perma setup, consider a faction booster and faction hardeners, should allay things considerably assuming your skills are robust as well. ___ Eve Players are not very smart. Support Killmail Overhaul
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Kathira
Gallente Denial of Service Freelancer Coalition
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Posted - 2008.02.27 07:21:00 -
[4]
When you want to permarun your tank think about to change youre ship.
[Drake, MissionDrake] Ballistic Control System II Ballistic Control System II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Heat Dissipation Field II Ballistic Deflection Field II
'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile 'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile 'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile 'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile 'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile 'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile 'Arbalest' Heavy Missile Launcher, Scourge Heavy Missile Small 'Solace' I Remote Bulwark Reconstruction
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
with my skills = capstable, tanks like hell ( change the hardeneres to rat specific ) dishes around 340 dps ( including 99 dps from drones )
After a while when you know whats going on in level 4th you can change to a raven.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.02.27 07:41:00 -
[5]
IF you want to perma-tank with an XL booster, use CPRs instead of PDSs. Ye, it reduces your boosted amount, but you don't NEED the tank level of an XL booster... in most cases, even a large one will do fine, marginally. That way you can perma-run the XL, get better damage (fit some BCSs), and still get more tank than you could get with a large booster. That, or at least use cap flux coils, and even a cap recharger instead of one of the hardeners.
The only good reason to WANT a perma-tanking XL booster is in case you run missions in a laggy area, and you fear you might not be able to pulse the booster when you should.
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Viryana
Genco Interstellar Alcohol Conglomerate
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Posted - 2008.02.27 07:53:00 -
[6]
Originally by: Akita T or at least use cap flux coils
There's nothing "at least" about it imo, Flux Coils are the only way to go for missions - there's no drawback what so ever. Cap Power Relays lower the amount your shield boosts and yes you do need that much, or at least I do. Some of those missions lay down the hurt like you wouldn't believe.
For PvP flux coils suck obviously but that's not the point here.
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Stern Maxwell
Caldari Deep Core Mining Inc.
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Posted - 2008.02.27 09:06:00 -
[7]
Thanks for the advice everyone. My problem with using the drake is the long long time it takes to kill a Battleship. My first LVL4 was in a Drake and it took a very long time. Maybe I got an unlucky mission because apon activating the warp gate I jumped into the middle of 6 1m+ bounty pirates and a bunch of 300k+ bounty warp scrambling cruisers. Go figure that the mission only required me to jump in, and reach the next gate as recon, I ended up beating it in a shuttle after I lost the Raven. Even using the XL booster they still tore my ship up faster than the shields could boost, thats why I figured I would have to rely on an XL Booster.
As for Flux coils, I do get a lot better regen, but there is still a negative attached with it, -10% cap on the tech II's. If I am relying on boosters I don't think I would want to rely on CPR's.
Another note on the Invuln shields, was using them because it can be unpredictable at times on missions which damage types I may need to tank, this seems to be the case even on some LVL4's also.
Mixing the advice has helped me come up with a few more designs, using a Large instead of an XL seems to be equally efficient in cap use to shield HP boosted, but slower in time by at least double. The large can be maintained indefinably though. Is it worth it fitting the XL over the large and just boosting when I need it? Or never running out of cap and keeping the shields boosted at all times?
Here is the strongest redesign I came up with.
6xArbalest (I can afford these now)
1 Large Shield Booster II 1 Invuln Field II 1 Photon Field II 1 Heat Field II 1 Ballistic Field II 1 Shield Boost Amp II
2x CFC II 1x PDU II 2x BCS II
3x CCC I rigs
Cap -46.8 Cap +47.7 277 DPS (no drones)
66.7 EM 73.4 Thermal 80 Kinetic 72 Explosive
Never ending tank, much higher DPS, not the highest resists...
Thanks again for the help ___________________________________________
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Leandro Salazar
The Blackguard Wolves Black Star Alliance
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Posted - 2008.02.27 11:43:00 -
[8]
Originally by: Stern Maxwell Another note on the Invuln shields, was using them because it can be unpredictable at times on missions which damage types I may need to tank, this seems to be the case even on some LVL4's also.
If you visit sites like eve-survival.org and/or use your brain a bit, the damage you receive in missions is very predictable, hence no need for Invuls in many missions.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Lena Kanto
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Posted - 2008.02.27 11:45:00 -
[9]
Please *always* use http://eve-survival.org/missions/. Here you'll find exactly what enemies you face, what damage types you face, what ammo you should use, the triggers that spawn extra ships, the ways to control agro etc.
Then you can use specific hardeners. If I use for example 1x kin and 1x therm against Guristas, I have to repair about twice as many hitpoints as I would if I fitted 2x kin and 2x therm. Resists are very important, I'd rather take half the damage than have a bit more cap and have to repair double the amount.
Furthermore, a good offense is a good defense. 2 BCU adds about 52% dps, let alone 3 BCU. If you kill 52% faster, the NPC's have less time to repair additional hitpoints, so your enemies now go down maybe 70% faster with just 52% extra dps. And if you kill 70% faster, you need to tank a whooole lot less. It's very important to fit at least 2, but preferably 3 and if your tank is good enough, why not 4.
So please, fit more offense, use specific hardeners, and try to get your missile skills up asap, T2 cruise are cheap and very nice launchers.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.02.27 12:03:00 -
[10]
Originally by: Stern Maxwell 6xArbalest (I can afford these now) 2x BCS II 277 DPS (no drones)
I see your problem right there  I get PRECISELY the exact same DPS right now (277) with 7x T2 HMLs and 2x T2 BCUs when using T1 Scourge ammo from my Drake, while tanking loads better. Translation, get Caldari BS, Cruise Missiles and Rapid Launch to at least L4, THEN think about going back to a Raven. Meanwhile, stick with L3 missions in a Drake.
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Recalesence
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Posted - 2008.02.27 12:12:00 -
[11]
6x Arb Cruise 3x CCC
1x XL C5L 1x 30% amp 3x specfic hardeners 1x 20% cap recharge
2x Bcu's 2x cap flux 30%cap recharge -15%cap ammount 1x cpr 24% cap recharge -10% shieldboost
Yeah, it sucks but it should work.
I remember when I first got into the raven, I was doing rogue drone harassment lvl 4 with 6x arb heavys.
But now I do missions in a Golem with 65km torpedos doing 1450 per shot. 7.5sec rof I could use the extra hi-slots to send my drones past that range but I just draw agro with a TP
Its actually still possible to wtfkapwn frigates orbiting with javelins + 44.85% TP
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Kathira
Gallente Denial of Service Freelancer Coalition
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Posted - 2008.02.27 12:32:00 -
[12]
Jes Akita thats what I wanted to say with my fitting.
With my skills ( wich are not so good cause I am a longtimetrained gallente ) that fitting ( no tech 2 launcher ) gives me around 240 launcher dps and 99 drone dps. With a 3rd BCS II it would be 268 launcher dps.
Thats alltime enough to break the hardest level 4 tanks.
And its safe as hell cause the tank is real tough / with 3 bcs tough enough for the most maybe all ( not tested )(change the SPR for a Pds.
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Nightdagger
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Posted - 2008.02.27 13:02:00 -
[13]
setup i use can take any lvl 4 mission solo, you should try it
rigs 3 ccc
high 6 arbalest or better cruise launchers 1 heavy nos 1 whatever
med 4 rat specific hardeners, invulv is waste of cpu and cap 1 xl booster 1 boost amp
low 2 bcs 3 pds
and get the cnr as soon as you can, much better version of the raven
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AsfALT
Republic Military School
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Posted - 2008.02.27 13:15:00 -
[14]
Hi, have you guys tried a cap injected setup?
There is plenty of cargo space in the raven and salvaging and looting is done by some other ship anyway after the mission.
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Cavazos
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Posted - 2008.02.27 13:27:00 -
[15]
my raven setup is very good can warp rite in the middle of rats and jus plow away at them but ive been playin for 3 yrs and so it makes a difference but here
6x 'Malkuth' Cruise Missile Launchers
Large Shield Booster I 2x Invulnerability Field II's 2x rat specific active t2 hardners Heavy Capacitor Booster II w/ 800 charges
Damage Control II 4x BCS I's (u could II's my grid cant quite support 4 but it can support 3 and 1 t1)
its a pretty good setup for me with all t2 medium drones or 2x t2 medium 2x t1 or t2 heavy or w.e and 1 light drone ur pick but this setup for me has done numerous lvl 4's with no problem and jus sits there and take fire like its a scratch and last the whole mission
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Xavier G'Dan
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Posted - 2008.02.27 16:58:00 -
[16]
Edited by: Xavier G''Dan on 27/02/2008 16:58:48
Originally by: Recalesence
But now I do missions in a Golem with 65km torpedos doing 1450 per shot. 7.5sec rof I could use the extra hi-slots to send my drones past that range but I just draw agro with a TP
Recalesence, what fittings/implants/etc are you using to get 65km and 1450 damage from your torps and I'm assuming you are using javelins?
Xav
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Alowishus
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.02.27 17:04:00 -
[17]
You gotta use the Flux Coils over the PDS. People seem to forget about these gems.
/makes fart noise
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Annowyn
Native Freshfood
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Posted - 2008.02.27 17:18:00 -
[18]
Originally by: Alowishus You gotta use the Flux Coils over the PDS. People seem to forget about these gems.
Exactly. Everyone keeps trying to permatank ships (some guys I know lost vargurs being idiots and going with cprs in the lows) instead of fly them. As long as you pay a little bit of attention you should be able to get by with 1 or 2 flux coils in the lows and the rest damage mods. 3x damage mods makes grinding missions alot easier, and saves your tank due to your ability to knock rats out of the fight so much easier.
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Dors Venabily
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Posted - 2008.02.27 19:50:00 -
[19]
Edited by: Dors Venabily on 27/02/2008 19:50:55 I know flux coils are great :D
Highs
6 arbalest cruises
Mids 2 cap recharger IIs 1 XL booster II 1 shield boost amp named going to upgrade to t2 1 t2 invul 1 rat specific active hardener
Low 2 BCU II 2 Cap power flux coil 1 cap power relay best named less penalty
rigs CCC x3
permarunning xl booster more then 700 per 5 seconds
plenty of grid cpu for remote shield rep if in pair or nos or guns in the spare highs
oh yeah as far the scrambler rat go eve surviva mission guides are great source of info what to shoot and not to shoot in misions :D
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Stern Maxwell
Caldari Deep Core Mining Inc.
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Posted - 2008.02.27 20:11:00 -
[20]
This website is great, well here is the mission I was killed on.
Recon 1 of 3
Warp scramblers indeed. ___________________________________________
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Annowyn
Native Freshfood
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Posted - 2008.02.27 21:05:00 -
[21]
Originally by: Stern Maxwell This website is great, well here is the mission I was killed on.
Recon 1 of 3
Warp scramblers indeed.
So the realisation that all you had to do was hit the gate must really suck. 
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Stern Maxwell
Caldari Deep Core Mining Inc.
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Posted - 2008.02.27 22:43:00 -
[22]
Originally by: Annowyn
Originally by: Stern Maxwell This website is great, well here is the mission I was killed on.
Recon 1 of 3
Warp scramblers indeed.
So the realisation that all you had to do was hit the gate must really suck. 
Quite so, after losing a 100,000,000 isk BS, I did it in a 5000 isk shuttle. ___________________________________________
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