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Alty MacAlterson
Alt Corporation
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Posted - 2008.02.28 04:35:00 -
[1]
Lasers shoot a specific wave, right? And shields run at a wave, right?
Say you've got 4 standard waves for your shields and lasers; Square wave, triangle wave, sawtooth wave, and sine wave. Lasers by default run on sine wave, and shields by default run on square wave.
You can change the type of laser wave with a script or something, or maybe you've got specific types of ammo. Shields being defensive wouldn't need ammo or scripts to remodulate, you'd just press a button that kills your recharge rate but will remodulate your shields after 15 seconds to a different wavelength.
If a laser and a shield are both using the same wave type, the laser would pass through the shield, doing minor damage to the shield and hitting the armor instead. This would stop people whining about the underpowered pea shooter lasers by giving them an advantage over other types of weapons.
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MenanceWhite
Amarr Fruit Fellatio
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Posted - 2008.02.28 04:39:00 -
[2]
And so the DEV said "too much bother", and nothing was done. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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benzss
Twisted Inc.
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Posted - 2008.02.28 04:41:00 -
[3]
Good idea, /signed.
  
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.02.28 04:50:00 -
[4]
Originally by: Alty MacAlterson Hey guys I had a fantastic idea. Instead of moderated, incremental balancing for lasers, I propose a radical change that would make them the best weapons in the game by light years.
Get this: A SCRIPT THAT LETS YOU IGNORE YOUR OPPONENTS' SHIELDS! **** MINMATAR AND CALDARI. **** THEM HARD!
I don't like this idea at all tbh.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.28 04:51:00 -
[5]
it doesn't have to ignore it,
lasers could just naturaly deal 20% of thier damage to armor that would be interesting.
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Arkios Odymei
Incarnation of Evil Nocturnal Legion
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Posted - 2008.02.28 05:06:00 -
[6]
Originally by: MotherMoon it doesn't have to ignore it,
lasers could just naturaly deal 20% of thier damage to armor that would twist the knife in shield tanking's heart.
Fixed ------------------------------------------------------------------
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Paeniteo
Synthetic Frontiers
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Posted - 2008.02.28 06:35:00 -
[7]
Edited by: Paeniteo on 28/02/2008 06:38:01 But lasers rock against shield tanks 
The whole problem stems from armor tanking being generally more flexible in PvP than shields. Therefore, too many people armor tank (two thirds or something), and lasers become generally crappier because they're weak against armor.
Shields need to be given the same level of flexibility in regards to the rest of a ships setup. More shield tankers = balanced lasers. Don't ask me how to do it without overpowering shields, because I don't know 
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.28 06:44:00 -
[8]
Edited by: Rawr Cristina on 28/02/2008 06:44:58 Firstly, Wrong Forum
Secondly, Balancing something like this would be a complete nightmare, although it WOULD be nice to have a little more variety in combat (Which I believe was CCPs original intention, mentioning things like Subsystem targeting and such)
Thirdly... Amarr don't need any more boosting, damn alts 
Fight Piracy - Encourage PvP in Lowsec! |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.02.28 06:45:00 -
[9]
Originally by: Arkios Odymei
Originally by: MotherMoon it doesn't have to ignore it,
lasers could just naturaly deal 20% of thier damage to armor that would twist the knife in shield tanking's heart.
Fixed
hell lets jsut have laser bypass shield and armor 
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.02.28 07:41:00 -
[10]
You know how shield tankers would have to counter this, right? STRUCTURE TANK
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.02.28 08:48:00 -
[11]
Uhh, yeah. . . let's make lasers OMFGIMBA against the ships they're already good against (lasers shred shields, with the exception of Minnie T2), and not help them against the ships they aren't great on. . . great idea.
Shield tanking is nerfed enough in that it requires midslots, making Amarr even better at taking out shields is not necessary. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

techzer0
IDLE GUNS
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Posted - 2008.02.28 08:50:00 -
[12]
Originally by: Dirk Magnum
Originally by: Alty MacAlterson Hey guys I had a fantastic idea. Instead of moderated, incremental balancing for lasers, I propose a radical change that would make them the best weapons in the game by light years.
Get this: A SCRIPT THAT LETS YOU IGNORE YOUR OPPONENTS' SHIELDS! **** MINMATAR AND CALDARI. **** THEM HARD!
I don't like this idea at all tbh.
This edit tbfh...
terrible idea, worst I've ever heard as pulse lasers are the only guns I know that can hit an interceptor orbiting at 9km/s. ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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ArmaggedonPSA
Minmatar Royal Hiigaran Navy
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Posted - 2008.02.28 11:42:00 -
[13]
Originally by: MotherMoon
oh and to the op, this would work if you first implant a camera in the tactical officer's visor and then when he looks at the control panel you copy down the shield harmonics level and align your lasers to the same wavelenght, duh, so maybe with ambulation :P
 
Now wouldnt that be great
Personally, I love the idea, would make amarr=hax...and theres nothing wrong with that right? 
Then ofcourse, everyone starts flying Amarr...****
"Far From Homeworld" - An EVE Comic |

Jonny MoJo
Amarr
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Posted - 2008.02.28 12:12:00 -
[14]
Edited by: Jonny MoJo on 28/02/2008 12:12:40 Problem is that eve has changed.
When eve came out, insted of having tanking slots, we had more lows = better armour tanker and more mids = better shield tanker.
Nowadays, pvp has changed so midslots are needed for ew and lowslots for buffer/armour.
You have a good idea OP, but I think the whole concept of tanking slots needs to be looked at
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Jack Jombardo
Amarr
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Posted - 2008.02.28 12:40:00 -
[15]
Tracking Computers <-> Tracking Enhancers are a nice example how it can work. Just release some more mudles with similar funktions for low slots. Same goes for damage mods like heat-sinks or balistic-controls and med-slots.
Just make sure that panalties still stack so it doesn't make sense to fitt 3 medslot mods and 3 lowslot mods for the same funktion.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.02.28 17:52:00 -
[16]
Edited by: Dirk Magnum on 28/02/2008 17:53:57
Originally by: Jack Jombardo Tracking Computers <-> Tracking Enhancers are a nice example how it can work. Just release some more mudles with similar funktions for low slots. Same goes for damage mods like heat-sinks or balistic-controls and med-slots.
Just make sure that panalties still stack so it doesn't make sense to fitt 3 medslot mods and 3 lowslot mods for the same funktion.
That comes perilously close to ensuring that every races' ships follow the same fitting dynamic. Being able to put the same fitting on any ship with the same total number of lows and mids thanks to modules with the same function being available for either slot type would destroy ship fitting diversity, not improve it, since now that any ship can fit any module layout it's only a matter of time before some optimal balance is hammered out that people will put on every ship they fly. You may as well eliminate mid slots altogether and make every current midslot module a lowslot one. That would achieve the same thing, after all.
There are already modules available for many basic ship functions that have a high and low counterpart that serve a similar overall function without being identical. That's fine as it stands now, because damage mods, EW, and ship protection modules are currently not included among those. Hopefully they won't ever be.
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