Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Eteindre Shandrate
Amarr Instigators Incorperated
|
Posted - 2008.02.28 12:30:00 -
[1]
According to the last news item, following the crews: preparing for the tournament we, as POD pilots, have a crew. However, I have been reading in some of the background stories, that a pod pilot controls all systems in the ship him/herself. In other words, we do not have a crew... Which one is the truth?
A quote i still had in a text file somewhere (i can't find the relating background story):
Quote: "How is this possible?" Ouriye asked. He was obviously skeptical, even if he didn't seem as surprised by what Anu said as the other Caldari. "The controller, captain if you like, of the ship is stationed inside the capsule. Through it, he's neural rigged to all parts of the ship. The capsule is like one gigantic computer, with the captain at the core, controlling everything." Any answered. "But how can a single man control a whole ship?" Ouriye pressed. "Thank you, captain, I was coming to that. As I said, the captain acts as the central unit in a highly advanced computer. This role allows him to access and evaluate data at extreme pace. He can easily handle the jobs it takes 5 or 10 people to do normally. It also makes him a better commander, he has better understanding and awareness of his environment and he's not boggled down by tedious crew management issues and frequent communication breakdowns are now history." Anu finished, looking over the faces of the thoughtful Caldari standing before him.
|
Fester Addams
Minmatar
|
Posted - 2008.02.28 12:41:00 -
[2]
Well the problem here is that there is a timeline issue.
In the very early days some BP pictures surfaced for many ships listing among other things crew numbers. Likewise there have been a number of EvE chronicles that sugest that ships have crew.
Most if not all of those chronicles however have delt with non pod piloted ships, many stem from before Jove let the technology out.
As far as if we pod pilots do have crews... Id say its more to do with what you want over anything else.
Pod pilot fitted ships definently do not need a crew as all systems are wired into the pilot but this does not exclude the possibility of a crew.
Thus if you want there to be a crew then there is a crew, if not there isnt.
|
Voolrath
|
Posted - 2008.02.28 12:42:00 -
[3]
I think of it as something out of an Iain M. Banks novel, where Culture ships such as GSV are controlled by these uber powerful minds (peak of AI evolution).
These minds can operate the ships without help. However they can welcome crew aboard if they find human company amusing. The humans in the crew are usually volunteers seeking a thrill away from the comfortable life that Culture offers and choice to embark on risky missions , usually saving their mind state so they can be revived.
So, from my point of view, you are the all powerful omniscient being and your ship might or might not have crew. That is a roleplaying decision for those who like doing that.
Vool
|
RaTTuS
BIG Ka-Tet
|
Posted - 2008.02.28 12:56:00 -
[4]
frigates are solo driven, all the others have crews IIRC -- BIG Lottery, BIG Deal, InEve & Portrait Server
|
The Herrick
Gallente SniggWaffe
|
Posted - 2008.02.28 12:56:00 -
[5]
Most common view held is that ships have a crew, while the pod interface effectively gives you control of the whole ship and makes the entire chain of command pretty much just you. Crew are still needed to maintain the ship, attend to the guns should ammo get jammed ect. So while pod controlled ships are manned by a crew it is often significantly smaller then that of a non pod piloted ship.
As to if a ship can function with no crew, well difficult to say when you are in structure hits crew are getting killed as your ship is being shredded. When at very low structure health like say below 25% your craft is little more then a floating wreck with engines and it still functions fine so you could say based on that crew are not needed since by then they are probably all dead.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
Tamia Clant
New Dawn Corp New Eden Research
|
Posted - 2008.02.28 12:58:00 -
[6]
Originally by: Eteindre Shandrate However, I have been reading in some of the background stories, that a pod pilot controls all systems in the ship him/herself. In other words, we do not have a crew... Which one is the truth?
You are correct in the point that a pod pilot controls all ship systems by himself. He does, however, still need a crew on the ship. (a much smaller crew than one you'd find on a regular ship, but a crew nonetheless)
The crew in pod pilot ship is not really related to manipulating any system in the ship. They are however, tasked with maintenance, making sure everything is working properly. If something breaks, for example an electronic system burns out, the pod pilot can't really afford to get out of his pod, walk to the damaged section and replace it by himself, he needs people that are able to do those maintenance and repair operations while he is busy controlling the ship's actions.
Looking for queue-free research slots? Click here!
|
Seven Reth
Minmatar Institute of Combat Engineering STELLAR LEGION
|
Posted - 2008.02.28 13:04:00 -
[7]
Hands of a Killer
|
Nicholas Barker
MASS Ministry Of Amarrian Secret Service
|
Posted - 2008.02.28 13:11:00 -
[8]
they must have crews, to tighten bolts and monitor the engins and such, unless robots do it. ---
|
Diana Merris
Minmatar
|
Posted - 2008.02.28 13:23:00 -
[9]
Please re-read your own quote.
Quote: He can easily handle the jobs it takes 5 or 10 people to do normally.
It says 5-10 people. Cruisers have crews in the hundreds, battleships have crews in the thousands. The pod pilot can run a frigate by him/herself but the larger ships have a crew.
|
Chirruper
|
Posted - 2008.02.28 13:25:00 -
[10]
Originally by: Seven Reth Hands of a Killer
Hahaha good to see EvE supports that. I like the thought of filling every new ship with expendable people and podding out alone when it explodes. They can't afford clones either.
|
|
Cybele Lanier
|
Posted - 2008.02.28 14:28:00 -
[11]
The idea of ships having thousands of crew doesn't really work for me, for various in-game reasons.
First, these people work without pay (well, it's not coming out of my wallet, at least), don't mind being left sitting around in the middle of nowhere for months on end while you do stuff on the other end of the galaxy, or accepting a completely new captain if the original one ejects or trades the ship.
There's also the security status penalty for ship-killing compared to pod-killing. "Oh, that Dominix battleship was destroyed, killing thousands of people. Put a black mark on his record. What? He destroyed the pod and killed one additional person? Hunt him to the ends of the earth!"
|
MenanceWhite
Amarr Fruit Fellatio
|
Posted - 2008.02.28 14:43:00 -
[12]
There's about 2000 minnie slaves cycling in every apoc to power its cap. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
|
Cory Test
|
Posted - 2008.02.28 14:46:00 -
[13]
If there is no crew, I wish I could turn out all the lights shining out of windows on multiple decks. It is no doubt a strain on my cap ;)
|
Lady Trade
|
Posted - 2008.02.28 14:49:00 -
[14]
Quote: Pod pilot fitted ships definantly do not need a crew as all systems are wired into the pilot but this does not exclude the possibility of a crew.
Well as I see it the capsuleer is stuck inside his little pod so if he'd like to be able to repair some damage or something then he'll at least want a few engineers. Also some security guards would be prudent... otherwise it would take only a single intruder to destroy or disable a capsuleers ship.. simply because he can't get out of his pod to go and stop the crazy bloke bashing the warp core with a baseball bat.
The way I see it a ship controlled by a pod pilot just has a greatly reduced crew but not "no crew at all". From a role play point of view my character at least would always want his emergency engineering crew close at hand... you never know when the automated systems break down and you need some manual input.
Dunno if this is "official" but that makes the most sense to me.
|
Uzuness
Caldari stone grave haulage PROBABLE CAUSE
|
Posted - 2008.02.28 14:51:00 -
[15]
If my ships have a crew, I feel sorry for them...
|
Dravius Luxor
|
Posted - 2008.02.28 15:10:00 -
[16]
They have escape pods.
When your ship gets into structure, they all flee! At this time you may also notice your modules start to take damage, as there's noone to pour liquid nitrogen on your cpu etc...
It's not a huge leap in RP reasoning, as Kaikka, Estamel and that lot lose ships all the time, and chalk it up to experience, apparently...
This is what I have to tell myself, anyway.
|
Ryuu Katsu
YTiRi Directorate
|
Posted - 2008.02.28 15:11:00 -
[17]
The way I like to see it depends on my mood really.
At times I like to think of my ships as in having a full complement of crew, with or without a POD fitting into that image. Whether I'm flying a smaller vessel or a battleship. And in the smaller ones one could imagine that the crew, and the pilot, would become a bit rough around the edges, as in "Das Boot" for example. Going about their day to day business on bridge or otherwise.
Just imagine throwing your dirtied up boots on the control board of you small interceptor, *****ing open a cold one, and leaning back in your worn captains chair, while casually waiting for that jump gate to flash the signs of incoming prey.
At other times, I imagine the space vessels to be just about fully POD controlled by the captain, floating around inside a gelentanious fluid in that egg. With only maintance crew and other mission essential personel about. The amount of people stretching from what you could count on one hand to a few dozen or hundred.
PODs or no PODs, crew or no crew, whatever floats your boat each day.
As long as you get a kick out of your way of seeing things, go for it.
======================== Real men structure tank. |
|
ISD Cobray Aine
ISD Interstellar Correspondents
|
Posted - 2008.02.28 15:22:00 -
[18]
The official stance (As per a post by CCP Ginger in EVE Library a while back) is ships larger than frigates have considerable crew compliments.
Originally by: Dravius Luxor They have escape pods.
When your ship gets into structure, they all flee! At this time you may also notice your modules start to take damage, as there's noone to pour liquid nitrogen on your cpu etc...
It's not a huge leap in RP reasoning, as Kaikka, Estamel and that lot lose ships all the time, and chalk it up to experience, apparently...
This is what I have to tell myself, anyway.
There was a rather good story in EON #8 (I think it was #8), where a new crew member, out to get money to pay for medical bills meets some seasoned crew members in one of the bars reserved for non-capsuleers.
They explain to him that they've been declared "dead" on numerous occasions, and that crew onboard ships will try to flee if the ship starts to go down, either by finding an escape pod, or knowing where the reinforced areas of the ship are that are unlikely to break apart/open on the ship's destruction.
It's easier for the capsule pilots to assume all hands lost (And send out messages to family members accordingly), even though you may have entombed a portion of your surviving crew in tiny escape capsules or hull fragments with limited a air supply. --------------------
Submit a News Lead |
|
Kia Rash
Minmatar The Phalanx Expeditionary Conglomerate
|
Posted - 2008.02.28 15:30:00 -
[19]
Originally by: Cybele Lanier ....
There's also the security status penalty for ship-killing compared to pod-killing. "Oh, that Dominix battleship was destroyed, killing thousands of people. Put a black mark on his record. What? He destroyed the pod and killed one additional person? Hunt him to the ends of the earth!"
well, 1 pod pilot can be worth his price in gold compared to thousands of lowly payd lowly skilled crew members, we pod pilots are the few and the proud, and killing us is a serious dent in the credibility of the concord forces sworn to protect all, but some more than others (ever notice how concord doesnt show up to save npc haulers)
|
SARPIDON
THE BLUE BEYOND
|
Posted - 2008.02.28 15:51:00 -
[20]
Originally by: ISD Cobray Aine The official stance (As per a post by CCP Ginger in EVE Library a while back) is ships larger than frigates have considerable crew compliments.
Originally by: Dravius Luxor They have escape pods.
When your ship gets into structure, they all flee! At this time you may also notice your modules start to take damage, as there's noone to pour liquid nitrogen on your cpu etc...
It's not a huge leap in RP reasoning, as Kaikka, Estamel and that lot lose ships all the time, and chalk it up to experience, apparently...
This is what I have to tell myself, anyway.
There was a rather good story in EON #8 (I think it was #8), where a new crew member, out to get money to pay for medical bills meets some seasoned crew members in one of the bars reserved for non-capsuleers.
They explain to him that they've been declared "dead" on numerous occasions, and that crew onboard ships will try to flee if the ship starts to go down, either by finding an escape pod, or knowing where the reinforced areas of the ship are that are unlikely to break apart/open on the ship's destruction.
It's easier for the capsule pilots to assume all hands lost (And send out messages to family members accordingly), even though you may have entombed a portion of your surviving crew in tiny escape capsules or hull fragments with limited a air supply.
That's it, I dont think I can bare to undock again, all that responsibility. All those poor souls I've left behind Even ship spinning in station now comes with added guilt as I'm sure it cant be healthy for my crew to be turning that quickly
|
|
Dravius Luxor
|
Posted - 2008.02.28 16:31:00 -
[21]
Originally by: ISD Cobray Aine
They explain to him that they've been declared "dead" on numerous occasions, and that crew onboard ships will try to flee if the ship starts to go down, either by finding an escape pod, or knowing where the reinforced areas of the ship are that are unlikely to break apart/open on the ship's destruction.
Thank you for confirming! I no longer feel quite so bad about suiciding that 'Phoon, although I'd still rather I hadn't done it...
|
Chirruper
|
Posted - 2008.02.28 16:36:00 -
[22]
I think CCP should release official crew compliment numbers so I can keep an accurate slave body count on my bio. Pleeese :)
|
Kyra Felann
Gallente Noir.
|
Posted - 2008.02.28 17:13:00 -
[23]
Pod-fitted ships have always have a crew. Read the back story more carefully, for instance Hands of a Killer.
There's also this thread where a Dev says that ships have crews.
The pod replaces the bridge crew, but there is a still a crew for maintenance, loading weapons, etc.
Most pod-controlled frigates don't have a crew, but ships larger than that do.
|
Kyra Felann
Gallente Noir.
|
Posted - 2008.02.28 17:14:00 -
[24]
Originally by: Fester Addams
As far as if we pod pilots do have crews... Id say its more to do with what you want over anything else.
Pod pilot fitted ships definently do not need a crew as all systems are wired into the pilot but this does not exclude the possibility of a crew.
Thus if you want there to be a crew then there is a crew, if not there isnt.
All wrong.
|
DrAtomic
Atomic Heroes Phalanx Alliance
|
Posted - 2008.02.28 17:16:00 -
[25]
Well my ships don't have crews anymore, so much is for sure.... Word about their survival rate got out... - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
|
Kyra Felann
Gallente Noir.
|
Posted - 2008.02.28 17:16:00 -
[26]
Originally by: Cybele Lanier The idea of ships having thousands of crew doesn't really work for me, for various in-game reasons.
First, these people work without pay (well, it's not coming out of my wallet, at least), don't mind being left sitting around in the middle of nowhere for months on end while you do stuff on the other end of the galaxy, or accepting a completely new captain if the original one ejects or trades the ship.
There's also the security status penalty for ship-killing compared to pod-killing. "Oh, that Dominix battleship was destroyed, killing thousands of people. Put a black mark on his record. What? He destroyed the pod and killed one additional person? Hunt him to the ends of the earth!"
Well, be in denial if you want, but it's a fact.
|
The Herrick
Gallente SniggWaffe
|
Posted - 2008.02.28 17:22:00 -
[27]
Originally by: Cybele Lanier
There's also the security status penalty for ship-killing compared to pod-killing. "Oh, that Dominix battleship was destroyed, killing thousands of people. Put a black mark on his record. What? He destroyed the pod and killed one additional person? Hunt him to the ends of the earth!"
This is due to the fact that CONCORD is really only interested in policing and protecting pod pilots. This is why when CONCORD are summoned to a belt to take care of a disco raven they ignore the npc rats there. As well as NPC haulers only being protected by station guns. Neither are piloted by pod but rather conventional crews so CONCORD don't really give a damn about them.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
Alz Shado
Ever Flow
|
Posted - 2008.02.28 17:37:00 -
[28]
Edited by: Alz Shado on 28/02/2008 17:36:54
Originally by: ISD Cobray Aine They explain to him that they've been declared "dead" on numerous occasions, and that crew onboard ships will try to flee if the ship starts to go down, either by finding an escape pod, or knowing where the reinforced areas of the ship are that are unlikely to break apart/open on the ship's destruction.
Boy, does that add a whole new element to the choice of popping wrecks or not...
Salvagers -- Eve's Silent killers.
|
Fabullite
|
Posted - 2008.02.28 18:06:00 -
[29]
Originally by: ISD Cobray Aine The official stance (As per a post by CCP Ginger in EVE Library a while back) is ships larger than frigates have considerable crew compliments.
Originally by: Dravius Luxor They have escape pods.
When your ship gets into structure, they all flee! At this time you may also notice your modules start to take damage, as there's noone to pour liquid nitrogen on your cpu etc...
It's not a huge leap in RP reasoning, as Kaikka, Estamel and that lot lose ships all the time, and chalk it up to experience, apparently...
This is what I have to tell myself, anyway.
There was a rather good story in EON #8 (I think it was #8), where a new crew member, out to get money to pay for medical bills meets some seasoned crew members in one of the bars reserved for non-capsuleers.
They explain to him that they've been declared "dead" on numerous occasions, and that crew onboard ships will try to flee if the ship starts to go down, either by finding an escape pod, or knowing where the reinforced areas of the ship are that are unlikely to break apart/open on the ship's destruction.
It's easier for the capsule pilots to assume all hands lost (And send out messages to family members accordingly), even though you may have entombed a portion of your surviving crew in tiny escape capsules or hull fragments with limited a air supply.
So your telling me every time I salvage a wreck I'm killing even more people?! =( poor lil buggars....
|
The Herrick
Gallente SniggWaffe
|
Posted - 2008.02.28 18:14:00 -
[30]
An average level 4 probably sees you killing a million or so innocent crew members.
Pah and they say mission runners are the "good guys".
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff. |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |