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Anjinha
Minmatar Napalm Death Industries
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Posted - 2008.03.04 12:36:00 -
[31]
Edited by: Anjinha on 04/03/2008 12:37:44
Originally by: Spoon Thumb
I'd like to add a corp control / roles section please:
* No way to separate buy and sell and access deliveries hangar using corp roles * No way for one member to edit another member's corp order (suspect this is another db issue)
You wouldn't want the hauler who picks up the goods from market to have access to billions of $$$ from the trade budget for both buying and selling and be able to cancel buy/sell orders and take those valuable goods straight out of delivery hangar?
Your idea was added to the list.
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Anjinha
Minmatar Napalm Death Industries
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Posted - 2008.03.04 13:03:00 -
[32]
Edited by: Anjinha on 04/03/2008 13:04:53
First of all, I respect all opinions. But actually, I don't care much if CCP said it is hard to modify something or not. Because it is their fault if something in the game doesn't work correctly or is causing some discomfort to their costumers, or even if it doesn't please me. In this way, if many people say Interbus is an interesting idea, I'll post it here in the ideas list, because it makes sense to some people. The decision on implementing it or not is in the hands of CCP.
As time goes by, CCP will show on what they are focusing their efforts. If they don't give a s$%t to industry, this forum thread tends only to increase its size, and there will be no more hope for people to get their industrial wishes implemented. This would probably reflect in a costumer number decrease, mainly people somehow related to industry.
Maybe we should put some dates in the ideas, to check how long they are listed. I don't have any malevolent plan against CCP, my character portrait actually doesn't reflect much of my personality. I'm just checking where they are spending my investment.
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NeoVictus
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Posted - 2008.03.09 10:53:00 -
[33]
Bump to a Great post and idea
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Anjinha
Napalm Death Industries
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Posted - 2008.03.14 13:37:00 -
[34]
New patch released. What was the focus? Mainly bug correction, ships undock pointing to random directions now, some market improvements, the jump freighter was improved but... nothing special for industry. The Amarr PVP issue was the main focus. Ok Amarr deserve some attention, but a bigger group of gamers is claiming industrial improvements. CCP, please, check the wish list before deploying the next patches.
Sincerely,
Me.
"We don't need Santa Claus... we need his factory"
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Monestra
Imperial Academy
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Posted - 2008.04.01 10:21:00 -
[35]
Another idea in addition to the possibility to disallow certain buyers of your goods (corp and/or players):
Isotope tagging of goods with a central isotope Empire registry. Each player can (with the right skills) buy a personal isotope mix (like a fingerprint) and tag his/ger goods. The tag will have a disallowed list in the registry.
This would allow multiple potential mechanisms (that need careful consideration in light of balance and fun ofc). Such as, if someone enters high-sec with disallowed isotopes they will be flagged by Concorde immediately. And that a ship with disallowed isotoped will not be insured and if the ship is destroyed with illegal goods onboard (insured without modules illegal modules attached) the insurance will not be paid out.
Now - this was just some ideas around isotope tagging. The exact details of the isotope system needs to be thought through, but the point is that it would give large professional producers of goods power beyond the first market transacation which is a good thing. The exact reach of this power and the repercussions need to be very fine tuned to be both real and not too prohibitive.
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Anjinha
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Posted - 2008.04.05 02:29:00 -
[36]
Edited by: Anjinha on 05/04/2008 02:30:15
Originally by: Monestra Another idea in addition to the possibility to disallow certain buyers of your goods (corp and/or players):
Isotope tagging of goods with a central isotope Empire registry. Each player can (with the right skills) buy a personal isotope mix (like a fingerprint) and tag his/ger goods. The tag will have a disallowed list in the registry.
This would allow multiple potential mechanisms (that need careful consideration in light of balance and fun ofc). Such as, if someone enters high-sec with disallowed isotopes they will be flagged by Concorde immediately. And that a ship with disallowed isotoped will not be insured and if the ship is destroyed with illegal goods onboard (insured without modules illegal modules attached) the insurance will not be paid out.
Now - this was just some ideas around isotope tagging. The exact details of the isotope system needs to be thought through, but the point is that it would give large professional producers of goods power beyond the first market transacation which is a good thing. The exact reach of this power and the repercussions need to be very fine tuned to be both real and not too prohibitive.
Crazy idea... it would be a form of access control to every product in the market, based on the players' identity and some permission system. But would it be useful, since we can all create alts to buy stuff from the market? I think this would be more usefull in 0.0. But there, the alliances are already formed and the idea of an internal market to the alliance members would be probably easier to implement.
Please make a separate post of your ideas about your new market system with access control and post the link here. All good and well developed ideas will be linked here. Also if you find other links related to the topics above, post them here too. I will start to link each idea in the industrial wishlist to other forum threads.
Thanks.
Industrialists' ideas for EVE
"We don't need Santa Claus... we need his factory"
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