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Avalira
Caldari
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Posted - 2008.03.01 18:08:00 -
[1]
Edited by: Avalira on 01/03/2008 18:08:41 I really like Verone's idea about allowing basically anything (pirate implants, boosters, rigs) and having them cost points. The points could be in a seperate system or part of the ship count points.
I think it would be a great addition as it would bring a bigger variety to the tournament.
The arguments against it so far are that small alliances can't buy sets of expensive implants and that it could boost ships too much. But the fact that they require points makes it very possible to balance this.
What do you think about this? --- Selling Rokh BPO ME 45
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Avalira
Caldari
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Posted - 2008.03.01 18:08:00 -
[2]
Edited by: Avalira on 01/03/2008 18:23:52
I really like Verone's idea about allowing basically anything (pirate implants, boosters, rigs) and having them cost points. The points could be in a seperate system or part of the ship count points.
I think it would be a great addition as it would bring a bigger variety to the tournament.
The arguments against it so far are that small alliances can't buy sets of expensive implants and that it could boost ships too much. But the fact that they require points makes it very possible to balance this.
What do you think about this?
Edit: For example, using a seperate point system with 100 points: HG pirate implants = 5 points per implant LG pirate implants = 3 points per implant Omega implants = 7 points Strong booster = 3 points per type per pilot Standard booster = 2 points per type per pilot Synth booster = 0 points T2 rig = 7 points per rig T1 rig = 5 points per rig
This means if a team wants to bring expensive pirate implant sets then they won't be able to fit many rigs on their ships. Three pilots with HG pirate sets costs 96 points, leaving very little else to be used. On the other hand a smaller alliance could fit 20 T1 rigs, with is pretty cheap.
--- Selling Rokh BPO ME 45
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Madelchai
Gallente Stimulus The Star Fraction
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Posted - 2008.03.01 18:13:00 -
[3]
Would make a lot of work for the GMs. Don't know if they want to make the tournament that complicated.
Maybe if the tournament were to grow stale with current rules then maybe. ------ Revolution. The only solution. |

Madelchai
Gallente Stimulus The Star Fraction
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Posted - 2008.03.01 18:13:00 -
[4]
Would make a lot of work for the GMs. Don't know if they want to make the tournament that complicated.
Maybe if the tournament were to grow stale with current rules then maybe. ------ Revolution. The only solution. |

Wild Rho
Amarr GoonFleet
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Posted - 2008.03.01 18:19:00 -
[5]
Would be too much of a nightmare to balance out and a general headache for the organisers, especially for a tournament that runs so infrequently. The idea is sound in principle but in practice it complicates things more than needed.
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Avalira
Caldari
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Posted - 2008.03.01 18:24:00 -
[6]
Sure it does mean a bit more work for the staff. On the other hand I know it cannot be that hard to make a GM tool to evaluate the points by scanning the players. Otherwise I'm sure a few volunteers could be found to do it manually. --- Selling Rokh BPO ME 45
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Javus Talrath
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Posted - 2008.03.01 18:33:00 -
[7]
Too complicated TBH.
I think it's pretty much right at the moment, but I think we could do with seeing a tweak towards gank (maybe less logistics and or not needing to keep everything alive for the bonus).
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Yakia TovilToba
Halliburton Inc.
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Posted - 2008.03.01 23:01:00 -
[8]
It's a nice thing that i'd love to see, but aside from the extra work for GMs this might lead to a lot of stalemates due rediculous tanks. Imagine 2-3 vultures with gang mods, t2 shield purger rigs, estamel shield resistance amplifiers, drugs and gangmods. Sitting there and knowing that they can't die, since the gangs of tournament-size can't possibly break their tanks, and hoping to get a frig dead so they win the match.
Or a golem with cap charges (can run longer than 15m if cargo is full and he doesn't run em permanently) with full crystal set, estamel invuls/hardeners, blue pill drugs, gist x-type xl sb, pith x-type sbas ... can tank 5+ bs ? Would be nice to see that though..
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RoCkEt X
Caldari The Order of Chivalry Nex Eternus
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Posted - 2008.03.02 07:50:00 -
[9]
Edited by: RoCkEt X on 02/03/2008 07:52:07 good idea, your problem is that an 'epsilon' pirate implant is more effective than an 'alpha' pirate implant, so you would most likely not fit a full set for the tournament due to cost of points, also it requires alot more admin, and whereas ships can be scanned, CCP would have to check the implants in each character participating in the tournament before every match. something screams huge pain in the arse?
as reguards the rigs tho, good idea, as some ships are only really effective when using rigs - the drake for example, tanks well without rigs, but here is a huge difference between using rigs and not.
and btw only limiting ships on points and not numbers is a bad idea. *watches goonswarm win the alliance tournament with 47 ibis's. o.0
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Wu Jiun
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Posted - 2008.03.02 11:09:00 -
[10]
They could also just spawn the needed imps for everyone and just take them out afterwards. Theyre gms afterall.
The whole balance thing with the "small man from the street" myth is nice and all but rigs? I mean cmon everyone who got a billion to enter the tourney can also pay for some rigs lol.
The real reason why they don't allow that is to prevent people from creating even more insane "turtle" tanks then there are already. At some point tanks might be unbreakable even if serious dps can be applied. That would make for some boring fights.
Imo it just shows there is too much tank and not enough gank anymore in eve. Hp buff and rigs gave massive tank boost but literally no dps gain. But hey thats just the biased view of a gank addict. 
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Javus Talrath
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Posted - 2008.03.02 11:22:00 -
[11]
It's juts too complex to do it like that. Boosters as well are abit random, I'd just have a few pilots ready to go and the one with the best 'roll' would get to go. (Though with people being moved that long before match time that may not be as viable)
Synth boosters, mmm ok but I don't see that it adds anything other than probably stronger tanks, which already seem too strong. Although I was against not allowing rigs initially, I agree now that it would just lead to tanks that were too strong.
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EVETV spiralJunkie
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Posted - 2008.03.02 11:40:00 -
[12]
I really like the idea, however, we'd have the same problem we have with Heat. We can't see it happening. If a team has rigs instead of pirate implants, we'd just never know. _
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Xthril Ranger
hirr Morsus Mihi
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Posted - 2008.03.02 11:41:00 -
[13]
there is no point adding more stuff that are not visible to viewers and commentators. . you'll never jump alone
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Takoo
Naughty People The Gurlstas Associates
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Posted - 2008.03.02 12:53:00 -
[14]
Well spiral if people are using rigs and not claiming too then if they die (which might not happen)you could check the killmail and disqualify the team that was using the rigs (also we could have the eve tv guys with ship scanners and scan all the ships for rigs)
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Mele
STK Scientific Black-Out
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Posted - 2008.03.02 13:31:00 -
[15]
Imo including implants and boosters and rigs is too much and just too complex. But what I feel would be nice to see is for example rigs only with say 2 t1 rigs being 1 ship point and a t2 rig being 1 point. It would allow teams a little bit more creativity in their setup and makes it easier to get to full points without having the token t1 frig which then just loses you the total hell death bonus. And using rigs only isnt pricing the smaller alliances out of the tourney.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2008.03.02 13:59:00 -
[16]
i see no reason why implants, boosters and rigs shouldnt be allowed in the tourney in the first place, after all they are ingame for a reason and if players/alliances can afford them i see no reason not to use them.
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Tyzzara
Stimulus The Star Fraction
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Posted - 2008.03.02 15:13:00 -
[17]
Maybe a wildcard match in the later stages or something where they have a no holds barred approach is something to consider as well.
In any case I very much like the ideas mentioned by the OP. I would like to see some of them implemented.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2008.03.02 15:22:00 -
[18]
Originally by: EVETV spiralJunkie I really like the idea, however, we'd have the same problem we have with Heat. We can't see it happening. If a team has rigs instead of pirate implants, we'd just never know.
Well, the solution is they send you the cash, you buy the rigs/implants/ship/fit/whatever and you give it to them.
Btw, if you start to count imlpants, you could count points for millions of sp too. 2isk
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Xthril Ranger
hirr Morsus Mihi
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Posted - 2008.03.02 15:36:00 -
[19]
How to sort out implants and stuff with points: - every team get assigned an isd actor with mothership. - they put ships , rigs and implant into the ms and install a clone. - the ms pilot count points and jump to arena system - the team clone jump to the ms and get their ships and install rigs and implants.
You would probably need to lower jumpclone time to 22 hours though. I still think rigs and implants should not be allowed since it will be more stuff the viewers cannot see. Much of the fun of watching the tournament is to figure out what each team are doing and why they won/lost. . you'll never jump alone
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