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Grievance
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Posted - 2008.03.04 17:42:00 -
[1]
Everynight my corp goes on roaming gangs and such. I have two questions. Last night we got a few kills, but I ended up getting my tackling frig caught in a bubble without support. Needless to say, I lost my frig and got poded. My corpmates told me its going to happen sometimes, no way around it. Thats fine, dosnt bother me. Only thing is... (see questions one)
1. I lost my +3 implants I was using for faster training. Someone in my corp told me I should just stop buying them.. Is dropping the set of +3's going to make a dramatic training time decrease? I have my all learnings at 5/4.
2. Instead of jumpcloneing back to empire for level 3 missions for money. Will killing the local rats be enough money to supply me with cruisers and BC's while i train towards recons? Like is the rats more effiecient?
Thanks.
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Tchell Dahhn
Amarr Deny Reality
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Posted - 2008.03.04 18:03:00 -
[2]
I had a similar experience, losing my +3's to a bubbled camp. While my Learning are all at IV/V as well, I noticed that training higher level skills was impeded minimally. For higher level skills, you could gain 6+ hours worth of 'training' required, without the implants.
Unfortunately, since I've not really been one for 'missioning', I don't have a Level 4 Agent who 'likes' me enough to allow me to have a jumpclone at their station. I might just start taking on some missions, however, so that I can have a 'training jumpclone', as well as my implant-free clone for PvP.
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Ron Bacardi
Caldari AWE Corporation Intrepid Crossing
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Posted - 2008.03.04 18:05:00 -
[3]
Jump Clones, keep one in high sec with +3/+4's when you're missioning or planning to be away for a few days and no implants in your 0.0 clone. You will lose your 0.0 clone often, it's a guarantee. Your learning skills are high enough that you may not train as fast, but you'll still be fine. Instead of racing to skill everything up, just worry about enjoying the skills you can use now.
Alternatively, you can keep a third clone with you in 0.0 with cheap +2's if you plan to stay away from corp ops for a few days and you know that you'll be working in relative safety from pod-death. Not a guarantee though, expect to lose this guy too at some point, hence cheap implants.
You will make more killing rats in 0.0 than you will in lvl 3's, no question. Have a specific Rat-killing Battleship that you dont take on ops set up to tank the local rats and kill them as fast as possible.
In Before The Move....to another forum....cuz this ain't C&P related
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AizenSousuke
Gallente Gear Ratio Black-Out
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Posted - 2008.03.04 18:21:00 -
[4]
Heres what I would do in your situation (since it's pretty much the same as mine):
1: Train up Informorph Psychology and get a jump clone in empire. Put all of your shiny training implants on the clone and when you plan on not logging on for a few days, just clone-jump into your empire clone and train away. I agree with your corp mate, I wouldn't bother with implants on your 0.0 clone because you will get podded.. alot. Happens to me quite a lot 
2: Ratting definitely will give you more income than missioning. If it's money you're after, set up a battleship for killing rats, then just warp around all the asteroid belts in a system and kill the rats. You can get upwards of 1 million isk in bounty and theres always the lucky chance that you'll find an faction spawn that will drop very shiny loot when it pops (A corp-mate of mine scored a 150 million isk mod while ratting once).
To add to question number 2, ratting has one downside that missioning doesn't share: Loyalty Points. Remember that when you're looking to get those +5 implants that would usually cost like 150 mil (more or less, I don't remember the accurate market prices at the moment) on the market and only 50 mil in the LP store (also not sure if thats the exact price) -------------------------------------------------- "With hard work and focus ye shall achieve." |

Joe Starbreaker
Starbreaker Spaceways Nex Eternus
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Posted - 2008.03.05 04:56:00 -
[5]
If possible you should get a jump clone to hold your +3 implants while you're not PVPing. In your disposable clone you might put +1 or +2 implants. I think that ratting is probably the best occupation you can find in 0.0. Ratting simultaneously provides money and modules (and so far as you can melt down the modules, als0 provides manufacturing materials). It also provides the occasional uber-valuable commander or officer spawn that missions do not.
As for gate camps, remember that if you can't get out of the bubble, your other option is to make a run back to the gate, which is often the shorter distance. Remember to look both ways and consider the arrangement of enemy forces before you act.
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Marcus TheMartin
Gallente Deadly Addiction Un-Natural Selection
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Posted - 2008.03.05 05:03:00 -
[6]
I use speedy t1 frigates for scouting it tends to let me keep things in my head.
No alts needed here all of you guys just suck.
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Joe Starbreaker
Starbreaker Spaceways Nex Eternus
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Posted - 2008.03.05 05:06:00 -
[7]
Yeah in my opinion using alts to perform vital fleet functions (e.g. scouting gates, dropping cynos, hauling or tanking for miners) is evidence of poor people skills. I use alts to increase my total number of market orders and science and industry jobs, and for anonymity, but if I need a scout and can't get a corpmate to help, I'll reconsider why I'm making the trip.
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techzer0
IDLE GUNS
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Posted - 2008.03.05 06:33:00 -
[8]
I've given up on implants at the moment myself. Keeping a high-sec clone would be good and all if I wasn't an outlaw and forced to stay in 0.4 and below. So that is out of the question for me, as every time I undock could end with me being podkilled. Which I love btw, it makes me happy 
Ratting 0.0 is a great way to keep yourself in a ship, it's how I afford most of my T2 ships/mods when the pirating isn't paying the bills. I do try to keep at least a set of +2 implants handy (they're rather cheap) but the hardwirings are more important to me. It doesn't come out to a huge difference, but I was looking at it today and by buying a new set of +3/4 implants I could cut my current skill plan training time down by 8 days overall... but then again over that time I'll probably lose anywhere from a day to two days because I'll forget to swap skills before going on a 12 hour shift at work 
If you can't fly/afford anything with enough DPS to down the larger rats, see if your corpmates wouldn't mind someone ganging up with them and giving them a hand. The bounties get split so you will be making isk out of it anyways. ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Riho
Mercenary Forces
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Posted - 2008.03.05 08:45:00 -
[9]
i run +4s all the time in my head.. doesnt matter where im .. 0.0 or high sec (unless i change to my pirat implant clone.)
my advice: dont use implants when learning the ways of 0.0. you will be looseing alot of ships and clones.
when you get experiance and know how to avoid getting podded most of the time... then start useing implants again. ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
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Landrassa
Repo Industries R.E.P.O.
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Posted - 2008.03.05 11:01:00 -
[10]
The difference between a full set of +3's or no implants is quite simple, 4.5 skillpoints per minute, which translates to 6480 per day, no matter which skill you happen to be training.
If you look at the really long term, that's a difference of 2.36M skillpoints in a year, which is level V in a racial cruiser of your choice, plus the t2 weapons to go with it and a little extra. Compared to the actual cost of a set of +3's I'd personally say that's a lot of skillpoints, but then again 0.0 has a lot of bubbles as well.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.05 13:01:00 -
[11]
For one thing, you don't need a full set of implants in every clone: have one clone with INT + MEM implants for training support skills, and another with WILL + PERC for combat/command skills. That halves your loss potential right there.
If you know you're going in to a fight, set a long skill: even if you get podded, you'll continue to train at the same rate until that skill is completed (as long as you don't pause training for any reason). This is also a good way to get motivated to train those long skills ;o).
CONCORD provide consequences, not safety; only you can do that. |

ApaKaka
Lone Starr Corporation HUZZAH FEDERATION
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Posted - 2008.03.05 13:07:00 -
[12]
No, don't skip using implants. I've been podded like once in one year in 0.0, so they're definetly worth the faster training time they give you.
If you are feeling that bad 'vibe' when going out for some fleet/gang action, just keep two jumpclones in 0.0, one without the implants, and one with, and just jump between those.
Remember, each level of informorph gives you an extra jumpclone to play with.
Most people in 0.0 have several clones they choose from depending on their needs, like crystal sets, snake sets, attribute sets etc.
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Grievance
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Posted - 2008.03.05 16:16:00 -
[13]
Yea, I done some ratting with the corp last night. Made some good money. I think running around with +2 implants is very cost efficient. So thats what Im going to do.
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Suitonia
Gallente interimo
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Posted - 2008.03.05 16:21:00 -
[14]
I am guilty of having my implants in when I go into 0.0. I just set a semi-long when I jump in. If you get podded, you carry on training said skill at the +X implant rate. By the time the skill is done, I have usually replaced the full set.
Alternativly you could have 'half sets' like a +3 willpower/perception only. While you are training a skill that uses those attributes. That way if you do get podded you only lose 2/5th's of what it would normally cost you. --- I've always wondered about those Vagabond pilots... |

Ulstan
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Posted - 2008.03.05 20:19:00 -
[15]
Quote: For one thing, you don't need a full set of implants in every clone: have one clone with INT + MEM implants for training support skills, and another with WILL + PERC for combat/command skills. That halves your loss potential right there.
If you know you're going in to a fight, set a long skill: even if you get podded, you'll continue to train at the same rate until that skill is completed (as long as you don't pause training for any reason). This is also a good way to get motivated to train those long skills ;o).
CONCORD provide consequences, not safety; only you can do that.
Best advice in the thread. Especially the sig!
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.03.06 07:20:00 -
[16]
Do you know how to chain spawns? If not learn to chain battle ships because they are worth more. Chaining pretty much means kill the battleships leave some of the small stuff so that the battleships will respawn.
How is the true sec? Check the truesec of the area so that you rat in the places with the best chance of getting better spawns. Also if you see a spawn of haulers tell your mates because you will need help hauling all of the stuff.
I have a set of +4's in all the time because I can afford to and lossing it really would not bother me but keep some implants in all the time.
Also if your area has high end ores you might check out putting up a buy order for zydrine or mega transporting that back to empire for mad cash. You can find each for 500-1000+ isk cheaper than empire if you set your buy orders up and/or far enough from empire. Also see about moving to deeper better true sec 0.0 Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Grievance
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Posted - 2008.03.06 16:29:00 -
[17]
Were in the curse region. Some nice BS spawns in our system. Hit my first hauler spawn last night. I think it netted us around 100mil in mex and zyd. I like your idea of buying ore cheap and selling it in empire. I would have to make it around 25 jumps to a trade hub to sell though. 22 of those through 0.0. I've starting making a nice income, enough where i can lose +2 and not worry about it. But +3's and up are just still way to expensive. So far, living in 0.0 is just ******** amounts of fun. Well until local jumps from 7 to 25 heh. Still exciting.
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Tchell Dahhn
Amarr Deny Reality
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Posted - 2008.03.07 21:15:00 -
[18]
Hey Griev, you know anybody who wants to buy a Cargohold Optimization I rigged Mammoth? I've got one in Curse, but since I left my Alliance, I can't get it out. (I've got no real use for it, so it's up for sale to the right buyer.)
Figured you might know who might be interested.
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Grievance
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Posted - 2008.03.07 21:34:00 -
[19]
I'm not sure. I'll ask around for you. Contact me in-game this afternoon.
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Big Fuzz
ACCORD Industries Atlas Alliance
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Posted - 2008.03.08 08:19:00 -
[20]
Originally by: Malcanis For one thing, you don't need a full set of implants in every clone: have one clone with INT + MEM implants for training support skills, and another with WILL + PERC for combat/command skills. That halves your loss potential right there.
If you know you're going in to a fight, set a long skill: even if you get podded, you'll continue to train at the same rate until that skill is completed (as long as you don't pause training for any reason). This is also a good way to get motivated to train those long skills ;o).
listen to the man.
losing 2 +3's will cost you about 20m to replace, no big deal considering that you can get the benefit throughout the training of a 3 to 4 week skill off them even if you get podded 5 minutes after plugging them in. Plus it gives you a a good excuse to stick with cruiser 5 or whatever until it's done. :)
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Inapropriate Conduct
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Posted - 2008.03.08 13:58:00 -
[21]
I've been living in 0.0 for 7 months now and all three of my accounts have +4s in their empire and 0.0 clones. When I go pvping I JC to a clone with just hardwirings in it (and +3 intelligence/memory - only train skills that use those two while in your pvp clone). Maybe I've been lucky but in my 7 months in 0.0 I've only been podded twice.
0.0 rats will provide a greater income than any level 3 mission could possibly offer. Better income than most level 4s for the matter.
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AndrewRyan
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Posted - 2008.03.08 14:08:00 -
[22]
Place buy orders in empire to get the implants cheaper and stash as many as you can, Mostly you only tend to get podded when you land solo in a hostile camp with bubbles or caught by a gang with dictors/HICs usually you can GTFO in your pod, in gang fights or fleets pods take a lower priority depending the on the ferocity of the furball and if you start spamming warp to as your ship goes down your pod will insta warp. ========================================= A Man chooses, a slave obeys. |

Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.08 14:54:00 -
[23]
Originally by: Grievance Were in the curse region. Some nice BS spawns in our system. Hit my first hauler spawn last night. I think it netted us around 100mil in mex and zyd. I like your idea of buying ore cheap and selling it in empire. I would have to make it around 25 jumps to a trade hub to sell though. 22 of those through 0.0. I've starting making a nice income, enough where i can lose +2 and not worry about it. But +3's and up are just still way to expensive. So far, living in 0.0 is just ******** amounts of fun. Well until local jumps from 7 to 25 heh. Still exciting.
If you're living in Curse, you can also run pirate missions, assuming you haven't taken your standings down too low already. This makes replacing implants pretty easy, and is also a bit safer than ratting.
CONCORD provide consequences, not safety; only you can do that. |

Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2008.03.10 18:50:00 -
[24]
Originally by: Malcanis For one thing, you don't need a full set of implants in every clone: have one clone with INT + MEM implants for training support skills, and another with WILL + PERC for combat/command skills. That halves your loss potential right there.
If you know you're going in to a fight, set a long skill: even if you get podded, you'll continue to train at the same rate until that skill is completed (as long as you don't pause training for any reason). This is also a good way to get motivated to train those long skills ;o).
Do this. I tend to get podded about once a month and following this doctrine means I can keep +4s going no problems.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
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