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ElCoCo
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Posted - 2004.04.07 20:09:00 -
[1]
The castor patch greatly reduced the impact missiles had on your ship's speed and direction.
The past few weeks on TQ(maybe after the last 2 minipatches) the problem seems to be back with weird results.
Ships change heading/direction drasticaly and even get their speed reduced when hit from behind
This has been reported by a lot of players... I can confirm this and also that it doesn't seem to happen with all missiles (some light missiles do, so do some cruise)
Are you aware of this and are you taking steps to correct it?
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Caeneus
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Posted - 2004.04.07 21:24:00 -
[2]
I can also confirm this, this is really bad, and incredibly annoying, I lose nearly 85m/s when hit from behind. That and my caracal has been doing somersaults and heading in the wrong direction.
The ships also seem to be more sluggish than usual, it's taken an age to change direction. Even when stopped.
Could the devs fix this asap please.
Can't think of anything witty to put here. |

zincol
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Posted - 2004.04.07 21:40:00 -
[3]
Also Prevents you from warping...
w00t!
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ElCoCo
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Posted - 2004.04.07 22:08:00 -
[4]
Quote: Also Prevents you from warping...
w00t!
Oh do I know it
/emote straps on A3 arbalest uber fast launchers with rockets and ditches the crappy warpscramblers 
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Raffer Rush
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Posted - 2004.04.08 16:13:00 -
[5]
This has to be fixed ASAP
Alot of players have lost their ships when trying to warp out at long range from npc's and with enough warp stabilizers fitted, but the missiles bouns you out of alignment every time and so you die ..
This was fixed before and I can't understand why they would re-introduce such a killing bug.
And I do call it a bug since small missiles shouldent bounce a huge battleship around and definately not slow it down when it hit you from behind, if anything it should give you a good push...
Fire walk with me |

Eight
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Posted - 2004.04.09 00:53:00 -
[6]
I'm not familiar with how this was fixed in the first place (TomB did it), but as I've heard it's showing up again I had a look at all the relevant values for the missiles and didn't see anything that stood out as a possible cause. If you could supply a bit more detail of exactly what missiles are causing the bouncing and how to reproduce it reliably?
Thanks.
~Eight |

Caeneus
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Posted - 2004.04.09 01:54:00 -
[7]
So far I have been hit by light, heavy and cruise missles and they all bounced my ship around. I fly an Arbitrator, Blackbird, omen and a caracal and they are all affected by it.
Could it be something similar to defenders acting screwy as well?
At the moment eight I am doing agent missions, any of the bad guys firing missles, from a Gurista Inferno to a bounty hunter rookie, will bounce my ship around.
Can't think of anything witty to put here. |

Helios Nightwish
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Posted - 2004.04.09 02:00:00 -
[8]
Yup, doing a quick agent mission my Megathron was getting blatted around by light missiles. was merely annoying.. but ican imagine in a harder situation is gonna be lethal. needs fixing.
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Aronis Contar
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Posted - 2004.04.09 02:20:00 -
[9]
Here's a reliable example for this:
Apocalypse battleship, flying away from the enemies chasing me. Several Guardian Sentries, Initiates, Troopers and Captains behind me.
A single Havoc or Thunderbolt hitting me isn't really bad, but when a bundle of them (4-6 or so) hit me from BEHIND, I actually get slowed DOWN to about 40 m/s. Very weird.
Ciao, Aronis!
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Drogon
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Posted - 2004.04.09 09:15:00 -
[10]
i was in a mega at a belt with 10 blood raider cruisers and a geddon BS these npc dont spam as much as the other races and i was my ship was getting tossed around like a rag doll when i was facing away ... when i approached them the bouncing wasnt even noticable 
to reproduce it just go to any belt in 0.0 and move away from the npc's there ... you should notice the effects then
hope that helps you fix the problem Director, Divine Retribution
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Cochise
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Posted - 2004.04.09 11:38:00 -
[11]
Dev. Eight,
Thanks for ur intrest in this thread.
What happens is that as you are begining the warp out your ship set its path and begins to move in that direction gaining thrust untill your warp core aligns and you go to warp. With a ton of missles hitting your ship, you are turned and twisted in various directions thus preventing your ship from gaining enough speed to allow warping. This was a previous issue that was corrected and now without a doubt is back and IMO is worse than before. It has made high lvl combat with the NPCs almost impossible. I have also noticed that as the missles begin to hit my ship and its dancing around the damage from my guns drops to almost nothing. So IMO the constant movement or dancing around also causes a loss of tracking ability. 
This needs a great deal of attention so maybe TomB can jump on this one and get it straightened out ASAP. 
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Rual Storge
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Posted - 2004.04.09 13:10:00 -
[12]
Edited by: Rual Storge on 09/04/2004 13:11:44 I've had my Armeggedon litteraly flip verticly 360 degrees while running away from a pack of 2 Gurista Destroyers and a Gurista Userper. I managed to get into warp but it took a very long time and only happened when a corp mate of mine became their target. I don't notice PC missiles having quite the same effect, but it's a little harder to tall since you don't have players in packs of like 6 dumping missiles on you at impossably fast rates like the NPCs.
and I agree this is a serious issue. Moment the missiles start hitting you the only prayer of escape is a gap in the missile barrage... which doesn't really happen since NPCs don't need to reload... 
Rual Storge, Battlestars, CEO |

Jim Raynor
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Posted - 2004.04.09 13:34:00 -
[13]
Quote: I'm not familiar with how this was fixed in the first place (TomB did it), but as I've heard it's showing up again I had a look at all the relevant values for the missiles and didn't see anything that stood out as a possible cause. If you could supply a bit more detail of exactly what missiles are causing the bouncing and how to reproduce it reliably?
Thanks.
How to reproduce it?
Spawn a Gurista Destructor or something, then fly towards it, the missiles cause massive recoil on ships. It's not quite as bad as the old bug, but still pretty messed up.
I think if your ship doesn't move at all, it's even worse, I've had the recoil actually flip my battleship upside down, doing 180s and 360s not uncommon either.
I've noticed this with light, heavy, and cruise. ------
ROBBLE ROBBLE |

Moncada
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Posted - 2004.04.09 16:20:00 -
[14]
Lost a armaggeddon to this bug. I lost a 65 mil ship because npcs were shooting 2 K missiles at me. Please fix this and i might dare to venture down to lower sec levels to hunt. Monþada Cardinal Maledictus Sanguine
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Zamaajin Riis
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Posted - 2004.04.09 18:51:00 -
[15]
Yup. Doing level 3 agent missions in a Typhoon, mostly against Angels. On numerous occasions, I've been headed directly away from them as I open up the range a bit, and taken salvos from behind. I've been tossed all over the place, including doing 180s.
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ElCoCo
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Posted - 2004.04.09 18:56:00 -
[16]
Quote:
It's not quite as bad as the old bug, but still pretty messed up.
The old bug at least accelerated you (too much) when you were hit from behind.... this is kinda silly 
Plus it's not the same as the old with just less bouncing.... feels a lot different.
It's very very evident against Gurista npc's that throw tons of missiles, light/heavy and cruise.
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ElCoCo
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Posted - 2004.04.09 19:07:00 -
[17]
Just had a thought.
When Tomb first fixed this there was splash damage done from every missile, even in a small radius.
The "reappearance" of this bug seems to coincide with the complete removal of splash damage from all missiles except torps.
Could it be that the extreme bouncing bit occurs when 2 or more missiles hit you almost at the same time? (the first missile would have taken out the ones very near to it in the past)
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Asharee Intrefer
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Posted - 2004.04.09 22:10:00 -
[18]
Edited by: Asharee Intrefer on 09/04/2004 22:12:11
Quote:
Could it be that the extreme bouncing bit occurs when 2 or more missiles hit you almost at the same time? (the first missile would have taken out the ones very near to it in the past)
That might be the case. I have never experienced this bouncing thing before, but recently I warped in too close to a mission spawn and got within range of the small swarm of light launched by the rookie bounty hunter guys, and got my thorax tossed around quite a bit.
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Cochise
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Posted - 2004.04.10 10:45:00 -
[19]
Judging by the number of responses confirming this issue I say its safe to say it need to be fixed Stat. I also say CCP needs to replace those ships that were lost 1) Because its the right thing to do 2) Because after all its only pixels to CCP its days and weeks of hard work to us. 3) Were the customer and we earn the right to proper satisfaction every month in/by the form of REAL MONEY !!!
So weve informed you and weve proven our case CCP Now its up to you to continue to earn our Money !!!
Nuff Said   
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ZelRox
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Posted - 2004.04.10 11:38:00 -
[20]
I notice that ship is bounced around, but what i didnt notice is any change in speed or direction. ----------------------
I wanna tuc tuc .. |

Faux
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Posted - 2004.04.10 15:30:00 -
[21]
I posted a bug report a wee bit back after then did the last fix missiles.
The missiles that did this to me were the did this to me while i was in my scorp set up for tanking..
The Sansha Nation Thuderbolt's I that hit for a base 175 damge (i want that skill!!!1) I have noticed it from Light missiles, Heavy missiles, and cruises..
In fact there is a new tactic for frigate fleets based off this exploit. Load up on heavy missiles and dampeners... 4 or 5 kestrals get a BS.. dampen it so FoF missiels cant fire back.. and then just do stagger fire to prevent the BS from warping away..
this did not make me happy when it happened to me a few weeks ago.. and it is making missiels ULTRA powerful now.. ( not only can destroy the target.. you can prevent it form escaping!!!)
I got warp jammed this way form 60km away... and whiel they nevre got thru my shields.. they did however keep me form getting away until 3 NPC cruisers and 4 Frigates got into clsoe range and proceeded to ruin my day... *it was a pitiful sight.... i whimpered a lot and cursed even more*
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Raffer Rush
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Posted - 2004.04.12 01:23:00 -
[22]
Widowmakers can flip flop a scorpion pretty good when hit from behind, reduce speed alot too..
And many times the missiles will go past you and loop back to hit you in the face .. get alot of bouncing from those
Fire walk with me |

Kendo Nagis
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Posted - 2004.04.12 12:59:00 -
[23]
Quote: I In fact there is a new tactic for frigate fleets based off this exploit. Load up on heavy missiles and dampeners... 4 or 5 kestrals get a BS.. dampen it so FoF missiels cant fire back.. and then just do stagger fire to prevent the BS from warping away..
There is another way this can be done. Don't know if it's a bug, (hence exploit), but a corp mate reported loosing a Raven to 9 pc rats because the few in frigates were actually flying into him knocking him off course. This coupled with the impacts from missiles prevented him from jumping/warping or other wise getting away. __________________________ "Death before dishonour, so long as it doesnÆt cost too much." |

Ilya Murametz
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Posted - 2004.04.13 00:12:00 -
[24]
Edited by: Ilya Murametz on 13/04/2004 00:13:37 CCP, I don't know if you are ignoring the biggest problem in the game or just taking your time fixing it and letting people lose their ships due to faulty game mechanics. I just lost a bship due to this, I don't care, don't give me my bship bakc but please fix this HUGE problem...unless a light missles shot from a frig suppose to bounce an apocolypse 360 degrees than i'm sorry for my mistake.
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McRae
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Posted - 2004.04.13 05:51:00 -
[25]
Edited by: McRae on 13/04/2004 05:55:42 Our CEO tonight lost his megathron in exactly the same circumstances... 0.0 belt rats (4 or 5 moas) missile spamming and although he started warping before his shields were down (running a C5xl booster) the barrage of missiles threw the megathron all over the place screwing up the align to warp, from that point the ships fate was sealed. I have experienced this many times myself since the last patch. I lost a scorpion in the same manner 2 weeks ago. Warp core stabs will do nothing to save you when you have no hope of ever reaching the warping stage anyway.
It's extremely disappointing that CCP's solution to a clearly demonstrable problem is burying their heads in the sand and ignoring the problem. Not conducive to making happy players.
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Aldelphius
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Posted - 2004.04.13 06:52:00 -
[26]
it kills the speed no matter where you are. i opened up on an apoc that was running around the previous player at around 1000km approx. after my first missile hit, he never got above 20km, he said every hit was dropping his speed and he couldent get moving.
i have personally locked up and unable to warp after i was aligned because i kept getting in my scorp by heavy missles from behind. only reason i got out was i waiteds till a lull, then fired a sb to take out he incoming of the following wave. if it had been a PC pirate with even timing, i would have never warped.
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John Blackthorn
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Posted - 2004.04.13 19:09:00 -
[27]
The other night i lost my raven to this issue. I couldn't belive it. I warped in at 60km there were six 65k npc's. They started spaming heavy missles like you would not belive. For safe measure i turned the raven around and pointed to the sun. After just a minute or too i didn't like how things were looking. all six npc's were still alive, they were still spamming missles and my four hybreds just were not doing good damage at all (about 100 damage a hit) so I decided to warp out once my shields got 1/2 down. (that still left me with 3500 shields). I hit the shidl booster, hit the two lif ab's and selected to warp to the sun. I had two warp core stabs on as well.
The missles just kept comming and the ship kept just spinning and would not gain enophe speed to warp even tho i had both of the lifs going. when i had about 10% of shidls left i put defenders in all four of my missle launchers and set them to auto and let them go. but as time ticked away the ship still won't not warp out, down 3/4 armor i put out my drones, still nothing seemed to help. Down goes the armor then the structre untill i was dead.
I was very disapointed that I was unable to get out of that situation to the point that I have no interested into building another Raven considering the time and effort it took and then not being able to get ouf the belt to what I consider a game error. Even if i petiioned the devs would just say "we have no logs to back your story up". This is the only fault that i can find with ccp and other wise I do like the game and the experance.
-BT
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Drutort
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Posted - 2004.04.14 01:52:00 -
[28]
i can say that this happened to me few times, when testing some fitting vs some of my corp members and they fired few cruise/heavy and one time my tempest got almost flipped, i was puzzled by that, nobody else had the issue atm only me and it was random, i cant really say too much as i didnÆt investigate or test this enough.
but i know its out there now as well 
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

dishwasher
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Posted - 2004.05.05 12:27:00 -
[29]
Well my first post ever and its this crappy topic. Sadly I lost my Apoc last night to this same problem and an awaiting a reply to my "ask a question" letter. I'm sitting here wondering if Eight or any other gm made any progress with this or could give us some kind of update ? Lol not being able to align and warp away was bad enough but then after killing the biggest of the spawn and still in pretty good shape (only like 6-8 10-40k rats left) I crashed to desktop and came back to an easter egg. Oh well any comments form a GM here? please advise? |

csebal
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Posted - 2004.05.07 15:55:00 -
[30]
Edited by: csebal on 07/05/2004 16:34:27 the bug seems really nasty. The damage may very well add up, and cause unintended speed / position changes.
I say they should simply take the mass / damage of those missiles into account, in relation to the mass of the ship being hit. So a 10million kg battleship is not likely to move because of a tiny rocket, or even 100 tiny rockets hitting it simultanously. ------------- This post is nothing more than my personal opinion. It does not represent the official standpoint of Fountain Alliance, or the HUN Corporation in any way. ------------- |
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