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Pychian Vanervi
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Posted - 2004.04.08 11:12:00 -
[1]
What is the general concensus regarding the possibility of players and corporations taking over some of the current NPC functions?
Eg. Policing systems between .7 and .1 or taking over the insurance side of the game, maybe even agent missions somehow and abolishing the npc market and having it purely player driven.
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It's all about the fortune and glory, fortune and glory!
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sutty
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Posted - 2004.04.08 11:17:00 -
[2]
well to one of your questions. policing 0.7 ? get in 0.0 nublat police all you want out there.
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Ulendar
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Posted - 2004.04.08 11:18:00 -
[3]
I dont think this will ever happen...
The only way it would happen is if CCP would pay the people doing the policing in isk. Maybe they would but still.
Fact of the matter remains that there would not be enough cops to protect everyone in the same way they are protected right now. Which imho is a very bad system but thats just me. Imho the safety of empire space is very damaging to the gameplay of EVE and a more flexible system would be much better, player policing might be nice but i doubt its manageble.
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Orestes
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Posted - 2004.04.08 11:19:00 -
[4]
"It wouldn't work"
Players are unable to defend a space station 23/7 in lower security space. What makes you thing they can defend an entire system 23/7?
Insurance sounds nice, even Corps getting their on little agent (a public face) where they can issue missions (courier ones most likely).
I don't like the removal of the npc market, thoguh 
Join the IC! |

Bogenhagen
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Posted - 2004.04.08 11:22:00 -
[5]
I'm ready to see the sentry guns removed from .4 to .1 gates...travel has been so boring lately . Did 39 jumps through 0.0 to 1.0 and only menacing thing was a blood follower 
But I'd like to see player policing come into the game. Though some new skills/features need to be added to make it effective.
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PaulAtreides
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Posted - 2004.04.08 11:23:00 -
[6]
Yes...I'll be a research agent and hand out the T2 Prints...it will be completely fair...they will all be equally divided amoung my alts. 
Want to work for me? |

Torvus
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Posted - 2004.04.08 11:24:00 -
[7]
Quote: well to one of your questions. policing 0.7 ? get in 0.0 nublat police all you want out there.
Congratulations on earning today's spanner award - Can't you go and play with a bus? (or something equally lethal) _____________________________________________________________ War is much too serious a matter to be entrusted to the military. Georges Clemenceau (1841 - 1929)
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sutty
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Posted - 2004.04.08 11:30:00 -
[8]
Edited by: sutty on 08/04/2004 11:31:25
I was been serious, you carebears wrecking enough of this game if you want to police somthing grab your guns and your battleship and move to 0.0.
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CT BadIronTree
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Posted - 2004.04.08 11:55:00 -
[9]
Quote: "It wouldn't work"
Players are unable to defend a space station 23/7 in lower security space. What makes you thing they can defend an entire system 23/7?
Insurance sounds nice, even Corps getting their on little agent (a public face) where they can issue missions (courier ones most likely).
I don't like the removal of the npc market, thoguh 
the thing i like to see in 0.4 and below is to be able to put emergesy "flares" (buis :P) so people can come to you when you have a problem or to setup an fake emergesy and attack them :PPP
like E&B style... :P i only played their beta... after that eve bet 5 CAME to me :) ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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Joshua Calvert
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Posted - 2004.04.08 11:57:00 -
[10]
Why would 0.0 need policing, sutty?
Apparently piracy is dead 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Pychian Vanervi
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Posted - 2004.04.08 12:09:00 -
[11]
Quote: Edited by: sutty on 08/04/2004 11:31:25
I was been serious, you carebears wrecking enough of this game if you want to police somthing grab your guns and your battleship and move to 0.0.
I am far from carebear I was thinking if anything it would spice the game up a little. I understand 23/7 cover for systems would be hard for some corps to achieve but I bet if there was an insentive to they would find a way. Its all off the cuff ideas but, income could be generated by a station tax linked to the corp who runs the system, large systems with lots of stations mean bigger incomes but needs bigger corp to cover. The 23/7 coverage, I am sure if that is whats needed there would be specific requests from corp for players of different time zones to join and help out. sentry guns would still work on the same system as they do now but in .4 to .1 corp would be responsible for who they target by sec status. These are only ideas I just think CONCORD and the 100% kill everytime policy is someimes a little harsh and having player decide on punishment would work better.
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It's all about the fortune and glory, fortune and glory!
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Zasra
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Posted - 2004.04.08 12:25:00 -
[12]
As far as purely player driver market, it doesn't work. It leads to a stale one-sided market with little choice (see SWG and Horizons).
.. and policing systems? Um no thanks, way too many scumbags in this game for it to ever happen. I'd rather know that when I want to interface with them, I can go to .4 and lower.
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Pychian Vanervi
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Posted - 2004.04.08 12:34:00 -
[13]
Quote:
.. and policing systems? Um no thanks, way too many scumbags in this game for it to ever happen. I'd rather know that when I want to interface with them, I can go to .4 and lower.
For every scumback as you put it I bet there are 10 lawful players. Think of it this way, Mr Pirate goes to 0.0 ripes through god knows how many miners or random players. Then decides to come back to Empire to restock and sell some of his wares. Well maybe the best system he wants to retire to is a .2 run by a corp who knows about Mr Pirates actions in 0.0. They see him pop in local and enforce the law and keep him out. Now on the other hand Mr Pirate may be friends with the systems law and has no problems using system as a haven. It will just in my opinion give a whole new variety within each lower sec system rather than them all being pretty much the same.
And I know its not a easy instand or even possible change but ideas non the less
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It's all about the fortune and glory, fortune and glory!
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Zasra
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Posted - 2004.04.08 12:41:00 -
[14]
Quote:
For every scumbag as you put it I bet there are 10 lawful players.
Oh that I seriously doubt. Not trying to argue with you, but unless it is very very profitable to be lawful it won't happen. If you ever played the early days of UO, you would know what I mean. The average gamer will take the least path of resistance, which is usually blowing stuff up and taking the loot. :)
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Pychian Vanervi
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Posted - 2004.04.08 12:59:00 -
[15]
Quote:
Quote:
For every scumbag as you put it I bet there are 10 lawful players.
Oh that I seriously doubt. Not trying to argue with you, but unless it is very very profitable to be lawful it won't happen. If you ever played the early days of UO, you would know what I mean. The average gamer will take the least path of resistance, which is usually blowing stuff up and taking the loot. :)
Maybe initially but there must be plenty of corps or player out there who would jump at the chance of their own piece of space to police. As for lawful I go off my own experience, but most are lawful but fight in alliance wars against each other so my be seen by the opposing side as unlawful.
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It's all about the fortune and glory, fortune and glory!
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Khali Nephtys
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Posted - 2004.04.08 13:31:00 -
[16]
I actually quite like the self policing idea, but as Orestes pointed out we are in a world too vast and complex for it to be all player policed.
However I think the idea of perhaps allowing players to sign up for a stint with concord might be an interesting option. Perhaps they could supply your ships for the duration of your term with them or something?
I'd also love to see the npc factions start warring one another with the option for players to join a faction and fight alongside them. The main problem with involving players in npc driven scenarios is that a percentage of players simply cannot be trusted to play fair, so you end up with another nightmare of rules nerfs and silly blanket rules that make it almost pointless before you even start. 
Khabs am pehkt...........seize the stars.
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Skarsnik
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Posted - 2004.04.08 13:59:00 -
[17]
Quote: Why would 0.0 need policing, sutty?
Apparently piracy is dead 
Josh, Trust me Piracy aint dead....
Pirates stick around to be the market drivers of the gmae, and policing, we do it ourselves  --------------------------------- No Slugs were harmed in the creation of this signature --------------------------------- |

Caleb Ayrania
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Posted - 2004.04.08 14:09:00 -
[18]
Its very much needed that CCP gets the features set for some sort of playerdriven justice.
Forcing players to join some daft NPC corp is not a good solution. Using something like marshall roles for corps holding HQ in systems will work quite nicely. Making them assist if not entirely take over local law and justice.
In addition to this a working licensed Bountyhunting system would much help the whole thing. This was a topic brought up on the CSM ages ago, and has most likely been suggested even before that.. There are tons of detailed descriptions on how this could work. If only people would help keep such topics alive so devs can get an idea of what is really a pain, and should be fixed. If players keep discussing an important issue eventually I believe something will be done.
PLAYER JUSTICE FEATURES NOW.. Making the world all new tomorrow..
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Ishkur
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Posted - 2004.04.08 16:04:00 -
[19]
I would very much like to see player-driven insurance, especially for corporations. What EVE is lacking (and sorely needs) is a CONTRACT function, so that two players can enter into a contract that would be "legally binding" on both parties.
At the very least, I'd love the ability for a corportation to insure members' ships, so the payoff went to the corporation. It could even be "additional" to the insurance a player pays, though there could be issues with this if CCP won't address an "insurance rating" system (which ought to be in the game anyway).
Here's what I'm thinking.
A corporation like ours, at war, can build tons of ships for members to use. But we can't insure them. The ships are made by the corp, but then we give them out and it is up to the members to buy their own insurance. Crazy.
Rather, let the Corp buy the insurance, the payout and the SCC/CONCORD mail comes to the corp, which allows better asset management from the Corp.
Player-driven insurance would be great... Allow a Corporation entity (director or "Insurance Agent role") to enter into a contract with another player. Very simple interface:
You pay us [ type amount here ] for the duration of [ insert time here in weeks ] weeks If your ship is destroyed, we will pay out [ insert payout here ]
Then the payout is sent into Escrow (a real escrow) where it is reserved. If there is no claim, the money is returned to the corp. If there is a claim, the fee is paid by the corp.
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Bobbeh
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Posted - 2004.04.08 16:20:00 -
[20]
Quote:
Quote:
For every scumbag as you put it I bet there are 10 lawful players.
Oh that I seriously doubt. Not trying to argue with you, but unless it is very very profitable to be lawful it won't happen. If you ever played the early days of UO, you would know what I mean. The average gamer will take the least path of resistance, which is usually blowing stuff up and taking the loot. :)
i would love to see u try it. A lot harder than you think. Hardly any traffic, when there is its either frigs with dual mwd and stabs or the largest fleet youve ever seen all out to get the evil pirates. Least path of resistance. haaha Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |
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