| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Zack Warf
|
Posted - 2008.03.09 10:34:00 -
[1]
Need a huggin fit for roaming in, cant seem to figure out how to fit mine :(
|

Ryysa
Caldari
|
Posted - 2008.03.09 11:34:00 -
[2]
Then you will probably die anyway...
3x dual 180 II (barrage), 3x hml II (cn navy...) 10mn SS MWD, 2x lse II, 2x web, t2 disruptor 2x od II, pdu II (or 3x od II) 2x poly rig
PDU II for sure if you use t2 mwd, or cap will be a pain in the arse. For noob friendlier setup drop 1 lse II and replace with injector. Meaning if you get neuted to hell, you can mwd out.
EW Guide - KB Tool - My Music |

Jacko21
Kaminjosvig Mournival Alliance
|
Posted - 2008.03.09 11:40:00 -
[3]
3x Dual 180 T2 (Barrage) 3x Arb Heavy (CN Missiles)
1x 10MN MWD T2 1x Warp Disrupter T2 2x Fleeting Web 2x Large Shield Extender T2
2x Overdrive T2 1x Local Hull Inertia
2x PolyCarb Rigs
3x Hammerheads T2 2x Hob T2
|

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.03.09 13:28:00 -
[4]
Edited by: Sokratesz on 09/03/2008 13:29:18
I don't fly huggins since the recon alt has zilch for gunnery skills but on the nanorapier i fit a large cap battery 2 to provide infini-MWD and a good buffer against neuts. Mids then look like this: MWD, battery, 2x web, disruptor, extender. An injector works too, but requires charges and proper timing.
|

Riho
Mercenary Forces
|
Posted - 2008.03.09 13:39:00 -
[5]
Originally by: Ryysa Then you will probably die anyway...
3x dual 180 II (barrage), 3x hml II (cn navy...) 10mn SS MWD, 2x lse II, 2x web, t2 disruptor 2x od II, pdu II (or 3x od II) 2x poly rig
PDU II for sure if you use t2 mwd, or cap will be a pain in the arse. For noob friendlier setup drop 1 lse II and replace with injector. Meaning if you get neuted to hell, you can mwd out.
that is a very good fit.. i suggest this.
i in the other hand use a bit modified fit that is cap stable (needs maxed cap skills and domination mwd, webs, disruptor to work) ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
|

Ryysa
Caldari
|
Posted - 2008.03.09 14:00:00 -
[6]
Originally by: Riho i in the other hand use a bit modified fit that is cap stable (needs maxed cap skills and domination mwd, webs, disruptor to work)
Totally cap stable is not needed. Yes, so do I. But losing couple of huggins t2 fitted will be easier than losing 400m+ fit.
EW Guide - KB Tool - My Music |

slothe
Caldari 0utbreak
|
Posted - 2008.03.09 14:06:00 -
[7]
tried both and personally i prefer dual lse setup than perma run setup.
|

zayanka
|
Posted - 2008.03.09 14:07:00 -
[8]
2 overdrives 1 istab
Large Shield Extender II Large F-S9 Regolith Shield Induction 10MN MicroWarpdrive II 2 t2 webs Warp Disruptor II
3 x Dual 180mm AutoCannon II 3 x Heavy missile launcher
rigs: Anti-Thermal and Anti-Kinetic Screen Reinforcer I - please dont laugh at this, because if our gang meets hostile nano gang, I will be primary, and this let me last a bit longer (saved me already)
I dont want to use polycarbons, because it doubles the cost of this ship, and Huggin die quickly once webbed anyway
|

Ryysa
Caldari
|
Posted - 2008.03.09 14:09:00 -
[9]
Edited by: Ryysa on 09/03/2008 14:09:06 If you get webbed in this ship, you are doing something wrong :P
If you get webbed in scramble range, you are doing something VERY wrong.
EW Guide - KB Tool - My Music |

Zack Warf
|
Posted - 2008.03.09 14:22:00 -
[10]
From what i have read, seems most peaple use nano fittings, witch seems sensible to me. Thanks for your help, going to have a look now
Any other surguestions will be apreciated tho
Zack/w
|

Zack Warf
|
Posted - 2008.03.09 14:26:00 -
[11]
Tho i have 1 question, is the MWD only for getting out of woud i have to use it permantly in a fight?
|

zayanka
|
Posted - 2008.03.09 14:38:00 -
[12]
Originally by: Ryysa Edited by: Ryysa on 09/03/2008 14:09:06 If you get webbed in this ship, you are doing something wrong :P
If you get webbed in scramble range, you are doing something VERY wrong.
Well it seems to me that you never been in a fight of 2 groups of nano ships, where each group has a rapier/huggin ??? In this situation you can only pray that your shield lasts a little bit longer than the other guy's. Cause you will not escape from dual webs anyway
|

Ryysa
Caldari
|
Posted - 2008.03.09 14:41:00 -
[13]
Edited by: Ryysa on 09/03/2008 14:41:59
Originally by: zayanka Well it seems to me that you never been in a fight of 2 groups of nano ships, where each group has a rapier/huggin ??? In this situation you can only pray that your shield lasts a little bit longer than the other guy's. Cause you will not escape from dual webs anyway
Fun assumption. You waste rigslots though, badly. Also, fighting between 2 good nanogangs is pretty pointless, both minmatar recons will die (or the one with more recons wins, or well, the smarter group avoids).
But as I said before, you should be nowhere near scramble range if you get dualwebbed. Little hint for you: align, and keep distance, if you get webbed and everything is locking you => warp, come back.
It's not rocket science.
Also, if you are so scared of dying, you should use rapier and decloak at right moment, not huginn.
EW Guide - KB Tool - My Music |

Riho
Mercenary Forces
|
Posted - 2008.03.09 14:47:00 -
[14]
Edited by: Riho on 09/03/2008 14:49:12
Originally by: zayanka
Originally by: Ryysa Edited by: Ryysa on 09/03/2008 14:09:06 If you get webbed in this ship, you are doing something wrong :P
If you get webbed in scramble range, you are doing something VERY wrong.
Well it seems to me that you never been in a fight of 2 groups of nano ships, where each group has a rapier/huggin ??? In this situation you can only pray that your shield lasts a little bit longer than the other guy's. Cause you will not escape from dual webs anyway
over heat.... and pilot skill.
if you get webbed.. well... they are better at flying them than you are. my over heated webs reach over 60km easy so i can keep anything away if needed (needs domination webs for it to go that far tho)
edit: as ryssa said.. use a rapier if you want to be more safe :D (thats what im flying atm because im not in the mood to fly a huginn atm).
whit a rapier you can have all of the enemy rapiers and huginns engage and you can just pop out and web them :)
i usually wait around 5-10 sec before engageing... depending on the situation ofc ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
|

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.03.09 14:50:00 -
[15]
Originally by: Zack Warf Tho i have 1 question, is the MWD only for getting out of woud i have to use it permantly in a fight?
I perma run it on the rapier. Got no guns, only drones, so transversal is irrelevant, and with the cap battery cap is no issue.
|

Riho
Mercenary Forces
|
Posted - 2008.03.09 15:16:00 -
[16]
Originally by: Zack Warf Tho i have 1 question, is the MWD only for getting out of woud i have to use it permantly in a fight?
i run mwd perma on my huginn... yeh my guns dont hit well... but atleast the target isnt hitting me aswell :P
missiles + drones do ok dps for a recon... nothing overpowerd, but nothing crap aswell ---------------------------------- This is Me, fighting stupidity one post at a time. PS: There are no computer BUGs, there is stuff called "Random Features"
|

Zack Warf
|
Posted - 2008.03.09 16:23:00 -
[17]
So in truth, if i was wanting to perma run my MWD, id need a Medium Capacity Battery II. What mod shoud i switch to fit this?
|

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.03.09 16:38:00 -
[18]
Originally by: Zack Warf So in truth, if i was wanting to perma run my MWD, id need a Medium Capacity Battery II. What mod shoud i switch to fit this?
Large cap battery it is, and i carry not 2 but 1 LSE to accomodate it.
|

Zack Warf
|
Posted - 2008.03.09 17:12:00 -
[19]
Ok, thank you for the infomation, any other questions that i have i'll ask later if i got any
Thanks again
Z/w
|

Sedai Hara
The Forsakened Companions Pure.
|
Posted - 2008.03.09 17:16:00 -
[20]
Originally by: Ryysa Then you will probably die anyway...
3x dual 180 II (barrage), 3x hml II (cn navy...) 10mn SS MWD, 2x lse II, 2x web, t2 disruptor 2x od II, pdu II (or 3x od II) 2x poly rig
PDU II for sure if you use t2 mwd, or cap will be a pain in the arse. For noob friendlier setup drop 1 lse II and replace with injector. Meaning if you get neuted to hell, you can mwd out.
This is the fit.
To be cap-stable switch the 2 LSE II for a large cap battery II and a cap recharger. ists stable at 50% for me. BUT!! the Huginn isnt ideal to be cap-stable. As that means you wont have a buffer tank. SO you ahve to stay out far. Now my Huginn webbs at 76km. But for a standard fit you NEED to be withing 36km of the fight (recon 4)
At this range the chance of you taking fire and being webbed yourself. At this point you will kiss your LSE IIs, which grant you enough time to get the hell out of there. With a buffer tank you will die horribly fast in comparison and still not going any faster.
The fact it has to stay in close, taking loads of fire (primary) and isnt godly fast (3.500km/s no gang 5700 with gang) Leave the 24/7 MWD for the ishtars. Those are the ones doing it. IF you want to use it on a huginn/rapier. Then pimp it faction style and get a good gang. (webb at 70km+ without overload <3)
Solo? You need to stay within 24km = you need a HP buffer. Badly. Its even hard soloing HACs in this thing (cerbs wasnt so fun to meet) -----------------------------
Originally by: Ozzie Asrail A mega without 3 magstabs fitted is like kladdkaka without chocolate. 
|

Jack' Sparrow
Minmatar the united Sex Panthers
|
Posted - 2008.03.09 17:38:00 -
[21]
Edited by: Jack'' Sparrow on 09/03/2008 17:39:42 Only way to get it to 70km web is to use faction webifier?
|

Sorted
Low Sec Liberators
|
Posted - 2008.03.09 17:48:00 -
[22]
Originally by: zayanka
Originally by: Ryysa Edited by: Ryysa on 09/03/2008 14:09:06 If you get webbed in this ship, you are doing something wrong :P
If you get webbed in scramble range, you are doing something VERY wrong.
Well it seems to me that you never been in a fight of 2 groups of nano ships, where each group has a rapier/huggin ??? In this situation you can only pray that your shield lasts a little bit longer than the other guy's. Cause you will not escape from dual webs anyway
LOL!
Originally by: Jack' Sparrow Edited by: Jack'' Sparrow on 09/03/2008 17:39:42 Only way to get it to 70km web is to use faction webifier?
Yes and no. 40k basic with recon 5, under 60 with max skill claymore if I remember rightly. Overload will make a differnce, dont think you hit 70k tho. (If you dont you wont be far off though)
Around the 100k mark with best faction, claymore and overload. 155k max with cheap officer webber, 250k+ with expensive Officer webber.
Sorted
|

Sedai Hara
The Forsakened Companions Pure.
|
Posted - 2008.03.09 18:00:00 -
[23]
Good luck fitting an officer webb to a huginn. all i am saying.
But often a pair of Dark blood / true sansha + a maxed claymore pilot with mindlink (i am married to one)
you get up to 76km range. Thats atleast what i have pulled off. -----------------------------
Originally by: Ozzie Asrail A mega without 3 magstabs fitted is like kladdkaka without chocolate. 
|

Jack' Sparrow
Minmatar the united Sex Panthers
|
Posted - 2008.03.09 20:59:00 -
[24]
Yeah i see what you meen on that one, ok thanks.
|

Sorted
Low Sec Liberators
|
Posted - 2008.03.11 19:58:00 -
[25]
Originally by: Sedai Hara Good luck fitting an officer webb to a huginn. all i am saying.
But often a pair of Dark blood / true sansha + a maxed claymore pilot with mindlink (i am married to one)
you get up to 76km range. Thats atleast what i have pulled off.
Miz's webber fits with just T2 RCUs. 
|

Granmethedon III
|
Posted - 2008.03.13 11:19:00 -
[26]
If you're in a gang which has more than a couple of tacklers already, swap the point for a TP; lets you maximize range and the additional points are often just wasted anyway.
|

Voltron
|
Posted - 2008.03.13 11:59:00 -
[27]
The autocannon setup is nice, however here's something else to look at - works well when I use it.
3 x t2 650's 3 x arby assault (**** missile skills on this char)
1 x t2 10mn mwd 1 x t2 warp disruptor 2 x fleeting web 1 x pwnage painter 1 x t2 lse
1 x t2 od 1 x t2 nano 1 x t1 rcu
Drones and rigs to fit, can use resist rigs or speed rigs - speed is better.
Volt It's great touching your own dink isn't it?
[url=http://tri.exanimo.org/?a=pilot_detail&plt_id=364] [/url]
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |