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Death Mate
Death Mates
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Posted - 2008.03.10 12:16:00 -
[1]
Edited by: Death Mate on 10/03/2008 12:22:03
Serious topic warning:
I must plead ignorance. I must also plead laziness to RTFM but don't think it would get to the heart of the matter, anyway.
So here we are.
What exactly is the issue with the Cynojammer that has everyone upset?
How SHOULD it work, in your opinion?
More specifically, is there a specific nuance of BoB's use of one aspect of the cynojammers that is controversial? If not, has this problem not been around since their inception?
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Death Mate
Death Mates
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Posted - 2008.03.10 12:51:00 -
[2]
Okay, so in essence: winning the battle in the system with the jammer is two-pronged that makes it so difficult. Getting down the jammer and then having a very short window of opportunity before another one goes up.
So far so good guys, keep the direct attacks down. o/
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Death Mate
Death Mates
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Posted - 2008.03.10 13:16:00 -
[3]
Originally by: Gnulpie
Originally by: KIATolon Xttz had a great idea. Cynojammers should disable all capital modules, so no triage, siege, DD, Portal, fighters, capital reps. That might fix things.
Completely wrong way.
The only thing to improve cyno jammers would be to move away from their binary state (100% jamming or 0% jamming).
The sov system is a step towards that direction. You can gain step by step sov and if you have the patience and the power you can gain sov 4. It is not that you own all and everything completely or have no control at all - it is finer grained.
On the other hand, I stil don't see what there is wrong. You can't capture a system with 4+ titans and a cyno jammer inside. So what?
Who said that everyone should be able to do everything? If someone digs themselves into a system that deeply and defends it with everything they have and if they can keep up the defence, well, good game then. Why should anyone be able to capture that?
In the end it is just a matter of willpower. Who will lose first interest and get tired? The attackers or the defenders? There are soooooooo many ways to make the life of the dug in defenders really miserable. Maybe they give up on their own if they get tired enough.
But as long as goons are throwing away fleet after fleet and cheer up bob this way (and of course it is about goons and bob, nothing else) they hardly can expect bob to give up. I guess they have one of the best times ever slaughtering fleet after fleet (for whatever reason).
So, brute force fails? And you can't invent other methods instead of running to the forums and whining? *shrugs* I guess you don't deserve to capture these systems then.
I think this is a good post. Actually, you might just be right.
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Death Mate
Death Mates
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Posted - 2008.03.10 14:26:00 -
[4]
Honestly, after reviewing some of these replies and thinking about it some more. I think that really there doesn't seem to be anything wrong with the jammers and BoB infact SHOULD be able to whole themselves up and be extremely difficult to weed out.
There would be a problem if it allowed an entity to successfully and repeatedly go on the OFFENSIVE but being a DEFENSIVE mechanic I think the scenario has played out exactly as it should, given the resources they possess.
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Death Mate
Death Mates
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Posted - 2008.03.11 19:10:00 -
[5]
Some of you are truly so immature that, unless you are still technically teenagers, you should be ashamed.
I created this as a serious thread and am tasked with handling it with care. A lot of good responses in hear but it is degrading.
Please try and rise above your previous attempts at mature discourse.
Thanks in advance.
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Death Mate
Death Mates
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Posted - 2008.03.11 19:47:00 -
[6]
Originally by: Post What do you expect? You made a features and idea/feedback thread in the CAOD forums, go to the proper forums maybe?
I expect.. a little more. There are some flashes of very intelligent and articulate minds lurking within a lot of these responses.
All I ask is that you do your part, and I thank you in advance.
DM
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Death Mate
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Posted - 2008.03.12 02:09:00 -
[7]
Well, that will certainly clear a room.
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